Skip to content

Latest commit

 

History

History
37 lines (27 loc) · 1.65 KB

README.md

File metadata and controls

37 lines (27 loc) · 1.65 KB

UltraStrafe

Have you ever wanted to airstrafe in Ultrakill just like in quake? Well now you can with UltraStrafe!
Physics equations are based off the Xonotic darkplaces engine: link

Features

  • Airstrafing
  • Perfect bunnyhopping (with jump buffering)
  • Customizable settings (including a tweak to the equation that makes airstrafing more suited for Ultrakill!)
Click to view the acceltweak equation: Equation with Graph

Installation

  1. Get the latest version of the mod here
  2. Install BepInEx 5 to the game folder, and open the game so that bepinex will set itself up
  3. Add UltraStrafe.dll to BepInEx/plugins

Configuration

After loading up the game at least once with the mod installed, a file in BepInEx/config should appear named com.10-days-till-xmas.ultrastrafe.cfg. Modify this file as desired!

Roadmap

  • Add the ability to change the parameters of the airstrafe equation or even use a custom one entirely
  • Allow the user to change the cvars from the console just like in the game
  • Implement other types of air physics (like Quake 1, Source, etc.)
  • Add a HUD that shows the optimal angle for airstrafing

Thanks to everyone who gave advice or help!
This mod is still in development, and messes with physics, so expect bugs (please report them here!!).