From 6288b520edfa95fee0d3e9c75ca83cc3d6542f88 Mon Sep 17 00:00:00 2001 From: Tatsuya Shiozawa Date: Wed, 1 Feb 2017 00:41:15 +0900 Subject: [PATCH] Create README.md --- README.md | 49 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 49 insertions(+) create mode 100644 README.md diff --git a/README.md b/README.md new file mode 100644 index 0000000..58590d1 --- /dev/null +++ b/README.md @@ -0,0 +1,49 @@ +## glslEditor_AudioPlugin ## +GLSL for Audio Plugin + +Project Name : GLSL Editor Audio Plugin + +Product Name : None + +Current Version : V0.1.0 + +License : GPL v3 + +[JUCE JAPAN / Outlaw Faction](http://oufac.com/ "Outlaw Faction") + +## What's an this project? ## + +## Building ## + +So I've built under Windows and Mac OS X. + +### Windows Build Instructions ### + +1. Download Juce (http://www.juce.com/) +2. Download the VST SDK (http://www.steinberg.net/en/company/developers.html) +3. Run "The Projucer" executable included in Juce. +4. Open juce project file "xxx.jucer" + - Make any changes to the configure and build options. + - Save juce project if modified +5. Hit "Save Project and Open in Visual Studio". I use Visual Studio 2015. +6. Select the build: "Release - x64" and set platform to x64(64bit). Otherwise, "Release - Win32" and set platform to x86(32bit). +7. Build and deploy to plugin folder. + +### Mac OS X Build Instructions ### + +1. Download Juce (http://www.juce.com/) +2. Download the VST SDK (http://www.steinberg.net/en/company/developers.html) +3. Run "The Projucer" executable included in Juce. +4. Open juce project file "xxx.jucer" + - Make any changes to the configure and build options. + - Save juce project if modified +5. Hit "Save Project and Open in Xcode". I use Xcode 7. +6. Select the architecture x64(64bit) or x86(32bit). +7. On default setting, When build succeed and automatically deploy to plugin directory. + + +### Technologies Used ### + * C++ for the language + * JUCE for the framework/library + * Steinberg VST SDK + * Visual Studio for the IDE