From 97f5d11ed4d46c2b57eb34401235fa273f06c0a3 Mon Sep 17 00:00:00 2001 From: Diego Ramirez Date: Thu, 11 Apr 2024 18:38:07 -0600 Subject: [PATCH] Set up all the enemies for Level 3 --- src/levels.py | 18 +++++++++++++++--- 1 file changed, 15 insertions(+), 3 deletions(-) diff --git a/src/levels.py b/src/levels.py index 48ec550..1f54eb4 100644 --- a/src/levels.py +++ b/src/levels.py @@ -6,6 +6,7 @@ Onion, Robot, Button, + Slimehorn1, Slimehorn2 ) @@ -171,15 +172,26 @@ class Three(BaseLevel): A challenging desertic highlands, with a cave, harder jumps and more enemies. - Mobs (): Onions (), Robots (), Desert Slimehorns (). + Mobs (16): Onions (6), Robots (3), Desert Slimehorns (7). """ draw_v = 256 enemy_template = { - # TODO: This level must have around ~12 mobs! "104 320": Onion, "120 304": Onion, "176 288": Onion, - "232 288": Slimehorn2 + "232 288": Slimehorn2, + "368 312": Robot, + "456 280": Slimehorn1, + "456 296": Robot, + "544 272": Slimehorn1, + "616 320": Robot, + "656 272": Slimehorn1, + "664 272": Slimehorn1, + "752 352": Onion, + "968 328": Onion, + "1120 312": Slimehorn1, + "1144 328": Slimehorn1, + "1360 312": Onion } coin_template = [] # TODO: fixme! bgcolor = 12 # TODO: Get a sunset-like appearance (maybe with color 14?)