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Ryan Wold edited this page Nov 1, 2019
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Touchpoints product documentation is loosely based on the The Product Cycle
, which embraces living documentation, and the concept of blueprints as a shared abstraction to design and discuss product decisions.
- Personas
- Use Cases
- Concept Inventory and Data Model
- Lightweight design sketches
- Pixel-level design, on-brand, with interactions
- Working Software:
In practice, to gauge whether these artifacts are valuable, ask:
- do they facilitate higher order conversations?
- do they allow for the capturing of product thought? (from broad-vision, to detailed product copy change)
- does it serve as a map? providing context AND driving action?
- are they easy to update?
- Analytics
- Backlog