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Copy pathIntro.tscn
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Intro.tscn
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[gd_scene load_steps=9 format=1]
[ext_resource path="res://Intro.gd" type="Script" id=1]
[ext_resource path="res://Pictures/intro_screen.png" type="Texture" id=2]
[ext_resource path="res://Pictures/portrait0.png" type="Texture" id=3]
[ext_resource path="res://Pictures/text0.png" type="Texture" id=4]
[ext_resource path="res://Pictures/textguard.png" type="Texture" id=5]
[sub_resource type="GDScript" id=1]
script/source = "extends Sprite
# class member variables go here, for example:
# var a = 2
# var b = \"textvar\"
var i = 0
var pressed = 0
var p0 = preload(\"Pictures/portrait0.png\")
var p1 = preload(\"Pictures/portrait1.png\")
var p2 = preload(\"Pictures/portrait2.png\")
var p3 = preload(\"Pictures/portrait3.png\")
func _ready():
# Called every time the node is added to the scene.
# Initialization here
set_process_input(true)
pass
func _input(event):
if(event.type == InputEvent.MOUSE_BUTTON):
if event.button_index == BUTTON_LEFT and event.pressed == false:
while (i != 7 and pressed == 0):
# do something
pressed = 1
i+=1
if (i == 1):
set_texture(p1)
elif (i == 3 or i == 6):
set_texture(p3)
elif (i == 4):
set_texture(p2)
elif (i == 5):
set_texture(p1)
else:
set_texture(p0)
pressed = 0
"
[sub_resource type="GDScript" id=2]
script/source = "extends Sprite
# class member variables go here, for example:
# var a = 2
# var b = \"textvar\"
var i = 0
var pressed = 0
var text0 = preload(\"Pictures/text0.png\")
var text1 = preload(\"Pictures/text1.png\")
var text2 = preload(\"Pictures/text2.png\")
var text3 = preload(\"Pictures/text3.png\")
var text4 = preload(\"Pictures/text4.png\")
var text5 = preload(\"Pictures/text5.png\")
var text6 = preload(\"Pictures/text6.png\")
var text7 = preload(\"Pictures/text7.png\")
var text = [text0, text1, text2, text6, text7, text4, text5]
func _ready():
# Called every time the node is added to the scene.
# Initialization here
set_process_input(true)
pass
func _input(event):
if(event.type == InputEvent.MOUSE_BUTTON):
if event.button_index == BUTTON_LEFT and event.pressed == false:
if(i == 6 and pressed == 0):
get_tree().change_scene(\"res://level-01.tscn\");
while (i != 6 and pressed == 0):
# do something
pressed = 1
i+=1
set_texture(text[i])
pressed = 0
"
[sub_resource type="GDScript" id=3]
script/source = "extends Sprite
var i = 0
var pressed = 0
func _ready():
# Called every time the node is added to the scene.
# Initialization here
hide()
set_process_input(true)
pass
func _input(event):
if(event.type == InputEvent.MOUSE_BUTTON):
if event.button_index == BUTTON_LEFT and event.pressed == false:
while (i != 7 and pressed == 0):
# do something
pressed = 1
i+=1
if (i == 1):
show()
else:
hide()
pressed = 0
"
[node name="Intro" type="Node2D"]
script/script = ExtResource( 1 )
[node name="Screen" type="Sprite" parent="."]
transform/pos = Vector2( 513.27, 301.267 )
texture = ExtResource( 2 )
[node name="Portrait" type="Sprite" parent="."]
transform/pos = Vector2( 140.384, 149.652 )
texture = ExtResource( 3 )
script/script = SubResource( 1 )
[node name="Textbox" type="Sprite" parent="."]
transform/pos = Vector2( 629.859, 144.903 )
texture = ExtResource( 4 )
script/script = SubResource( 2 )
[node name="GuardText" type="Sprite" parent="."]
transform/pos = Vector2( 348.689, 463.059 )
texture = ExtResource( 5 )
script/script = SubResource( 3 )