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Copy pathCMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.16)
project(YetAnotherPlatformer)
set(CMAKE_CXX_STANDARD 14)
# Setting SDL2 Variable to path
set(SDL2 ${SDL2} "C:/Dev/SDL2-MINGW")
set(SDL2_IMAGE_PATH ${SDL2_IMAGE_PATH} "C:/Dev/SDL2_image-2.0.5")
set(SDL2_TTF_PATH ${SDL2_TTF_PATH} "C:/Dev/SDL2_ttf-2.0.15")
# Use modified FindSDL2* module
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${PROJECT_SOURCE_DIR}/findmods")
# Setting OUTPUT dir for BINARIES
#set(BIN_DIR ${BrickBreaker_SOURCE_DIR}/bin)
# Bump up warning levels appropriately for clang, gcc & msvc
# Also set debug/optimization flags depending on the build type. IDE users choose this when
# selecting the build mode in their IDE
if (${CMAKE_CXX_COMPILER_ID} STREQUAL "GNU" OR ${CMAKE_CXX_COMPILER_ID} STREQUAL "Clang")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra -pedantic -std=c++11")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS} ${CMAKE_CXX_FLAGS_DEBUG} -g")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS} ${CMAKE_CXX_FLAGS_RELEASE} -O2")
elseif (${CMAKE_CXX_COMPILER_ID} STREQUAL "MSVC")
if (CMAKE_CXX_FLAGS MATCHES "/W[0-4]")
string(REGEX REPLACE "/W[0-4]" "/W4" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
else()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /W4")
endif()
endif()
# Look up SDL2 and add the include directory to our include path
find_package(SDL2 REQUIRED)
find_package(SDL2_image REQUIRED)
find_package(SDL2_ttf REQUIRED)
include_directories(${SDL2_INCLUDE_DIR} ${SDL2_IMAGE_INCLUDE_DIRS} ${SDL2_TTF_INCLUDE_DIRS})
add_executable(YetAnotherPlatformer src/main.cpp src/graphics.cpp src/game.cpp src/input.cpp
src/sprite.cpp src/animatedsprite.cpp src/player.cpp src/level.cpp src/tile.cpp
src/tinyxml2.cpp)
#add_custom_command(TARGET YetAnotherPlatformer PRE_BUILD
# COMMAND ${CMAKE_COMMAND} -E copy_directory
# ${CMAKE_SOURCE_DIR}/res/ $<TARGET_FILE_DIR:YetAnotherPlatformer>)
add_custom_command(
TARGET YetAnotherPlatformer POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_SOURCE_DIR}/res/
${CMAKE_CURRENT_BINARY_DIR}/res/)
target_link_libraries(YetAnotherPlatformer ${SDL2_LIBRARY} ${SDL2_IMAGE_LIBRARIES} ${SDL2_TTF_LIBRARIES})
#install(TARGETS YetAnotherPlatformer RUNTIME DESTINATION ${BIN_DIR})