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enbseries_mastereffect.ini
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//[EFFECTS]
#define GPDOF 0
#define NOISE 0
#define SPLITSCREEN 0
#define COLORBOOST 0
#define SEPIA 0
#define SHARPEN 0
#define BLOOM_CRISP 0
#define HD6_VIGNETTE 0
#define BORISVIGNETTE 0
#define GODRAYS 0
#define LENZ 0
#define MATSO_FLARE 0
#define CHROMATICABBERATION 0
#define FINALADJUSTER 0
#define COLORMOOD 0
#define CROSSPROCESS 0
#define FILMICPASS 0
#define VIBRANCEPASS 0
#define SKYRIMTONEMAP 0
#define TVLEVELS 0
#define COLORWASHOUT 0
#define HDR 1
#define USE_DITHER 0
#define BORDER 0
//[DOF]
#define DEPTH_OF_FIELD_QULITY 1
#define POLYGONAL_BOKEH
#define POLYGON_NUM 3
float2 FocusPoint= float2(0.5, 0.5);
#define FocusSampleRange 1.00
#define NearBlurCurve 2.0
#define FarBlurCurve 2.0
#define DepthClip 99999999.0
#define BokehBias 0.0025
#define BokehBiasCurve 0.00
#define BokehBrightnessThreshold 1.6
#define BokehBrightnessMultipiler 4.0
#define RadiusSacleMultipiler 3.0
#define NoiseAmount 0.075
#define NoiseCurve 0.177
#define ChromaticAberrationAmount 0.1
//[NOISE]
#define fGrainFreq 500.0
#define fGrainScale 0.075
//[SEPIA]
#define ColorTone float3(2.50, 1.92, 0.30)
#define GreyPower 0.5
#define SepiaPower 0.5
//[SHARPEN]
#define fSharpScale 0.4932
//[BLOOM]
#define EBloomRadius 25.0
#define EBloomSteps 8
#define EBloomAmount 1.853
#define EBloomCurve 0.3
#define EBloomSat 2.0
//[HD6VIGNETTE]
#define LEFTANDRIGHT 0
#define TOPANDBOTTOM 1
#define CORNERDARKEN 0
#define SquareTop 0.58
#define SquareBottom 0.58
#define CircularPower 0.0
#define ColorDistortion 0.0
#define ContrastSharpen 11.6
#define VignetteBorder 6.5
//[STANDARDVIGNETTE]
#define EVignetteAmount 2.9
#define EVignetteCurve 1.5
#define EVignetteRadius 0.8
#define VIGNCOLORING 0
#define VIGNREDAMOUNT 0.0
#define VIGNGREENAMOUNT 5.0
#define VIGNBLUEAMOUNT 0.0
//[GODRAYS]
#define TINTCOLOR 0
#define COLORING 0
#define REDAMOUNT 1.2
#define GREENAMOUNT 0.8
#define BLUEAMOUNT 2.0
#define ScreenLightPos float2(0.5,0.5)
#define Density 1.5
#define Weight 0.5
#define NUM_SAMPLES 128
#define Decay 1.0
#define SStresh 0.938
#define SunExposure 2.0
//[LENZ]
#define ELenzIntensity 50.0
#define ELenzPower 1.0
#define LenzThresh 0.95
//[ANAMORPHICFLARE]
#define fFlareLuminance 0.95
#define fFlareBlur 1000.0
#define fFlareIntensity 1.00
#define fFlareTint float3(0.1, 0.15, 1.0)
#define FlareRadius 1/512
//[CHROMATICABBERATION]
#define ChromaticAmount 0.009
#define LensSize 0.55
#define LensDistortion 0.05
#define LensDistortionCubic 0.05
//[FINALADJUSTER]
#define SaturationDay float3(1.0, 1.0, 1.0) //RGB
#define BrightnessDay 0.8
#define ContrastDay 0.2
//[COLORMOOD]
#define fRatio 2.0
#define moodR 1.0
#define moodG 1.1
#define moodB 0.5
//[CROSSPROCESS]
#define CrossContrast 0.95
#define CrossSaturation 1.12
#define CrossBrightness -0.052
#define CrossAmount 1.0
float2 CrossMatrix [3] = {
float2 (1.03, 0.04),
float2 (1.09, 0.01),
float2 (0.78, 0.13),
};
//[FILMICPASS]
#define Strenght 0.725
#define BaseGamma 1.6
#define Fade 0.2
#define Contrast 1.0
#define FSaturation -0.15
#define FBleach 0.005
#define RedCurve 6.0
#define GreenCurve 6.0
#define BlueCurve 6.0
#define BaseCurve 1.5
#define EffectGammaR 1.0
#define EffectGammaG 1.0
#define EffectGammaB 1.0
#define EffectGamma 0.75
#define Linearization 1.3
//[VIBRANCE]
#define Vibrance 0.9
//[SKYRIM TONEMAPPING]
#define POSTPROCESS 5 //1,2,3,4,5,6
#define EAdaptationMinV1 0.05
#define EAdaptationMaxV1 0.125
#define EContrastV1 1.0
#define EColorSaturationV1 1.0
#define EToneMappingCurveV1 6.0
#define EAdaptationMinV2 0.36
#define EAdaptationMaxV2 0.29
#define EToneMappingCurveV2 8.0
#define EIntensityContrastV2 2.5
#define EColorSaturationV2 3.2
#define EToneMappingOversaturationV2 180.0
#define EAdaptationMinV3 0.001
#define EAdaptationMaxV3 0.025
#define EToneMappingCurveV3 30.0
#define EToneMappingOversaturationV3 111160.0
#define EAdaptationMinV4 0.2
#define EAdaptationMaxV4 0.125
#define EBrightnessCurveV4 0.7
#define EBrightnessMultiplierV4 0.45
#define EBrightnessToneMappingCurveV4 0.3
#define EAdaptationMinV5 0.08
#define EAdaptationMaxV5 0.20
#define EToneMappingCurveV5 8
#define EIntensityContrastV5 3.475
#define EColorSaturationV5 4
#define HCompensateSatV5 2
#define EToneMappingOversaturationV5 180.0
#define EBrightnessV6Day 2.9
#define EIntensityContrastV6Day 2.2
#define EColorSaturationV6Day 2.0
#define HCompensateSatV6Day 2.9
#define EAdaptationMinV6Day 0.64
#define EAdaptationMaxV6Day 0.24
#define EAdaptationCompensateV6Day 1.0
#define EBrightnessMinV6Day 0.0
#define EBrightnessMaxV6Day 1.0
#define EToneMappingCurveV6Day 8
#define EToneMappingOversaturationV6Day 2500.0
#define EHSVDesatCurveDay 1.444444
#define EMoodColorDay float3(0.0, 0.0, 0.0)
#define EMoodAmountDay 0.0
#define EMoodCurveDay 4.0
#define EShadowColorDay float3(0.0, 0.0, 0.55)
#define EShadowThresholdDay 1.0
#define EShadowCurveDay 16.0
#define EBrightSpotColorDay float3(0.0, 0.25, 2.55)
#define EBrightSpotThresholdDay 1.0
#define EBrightSpotCurveDay 24.0
//[TVLEVELS]
#define DARK_LEVEL 25.0
#define BRIGHT_LEVEL 0.0
//[COLORWASHOUT]
#define ColorSaturation 1.25
#define ColorWashoutThreshold 0.85
#define ColorWashoutPow 1.0
#define ColorWashoutAmount 1.0
#define ColorDullnessAmount 1.0
#define ExpAdjustment 1.1
//[HDR]
#define Gamma 1.2
#define Exposure 0.71
#define Saturation -0.2
#define Bleach -0.02
#define Defog 0.05
#define FogColor float3(0.00, 0.0, 0.30)
float A = 0.15;
float B = 0.50;
float C = 0.10;
float D = 0.20;
float E = 0.02;
float F = 0.30;
float W = 3.0;
#define ExpAdjust 7.5
#define AddContrast -0.25