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auto rigidBody = m_pPxActor->is<physx::PxRigidDynamic>(); rigidBody->setGlobalPose(m_Transform); m_Scene->addActor(*m_pPxActor); rigidBody->setGlobalPose(m_Transform); auto transform2 = rigidBody->getGlobalPose(); if(fabs(transform2.p.y) > 10.0f) transform2 = transform2;
How is that possible that transformation after a set is so strange different?
The text was updated successfully, but these errors were encountered:
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How is that possible that transformation after a set is so strange different?
The text was updated successfully, but these errors were encountered: