Releases: Oen44/TFS-Upgrade-System
Releases · Oen44/TFS-Upgrade-System
Update v2.1.1
- Actual fix for Item Level being 0 when item is in the first slot of the corpse
Update v2.1.0
- Fixed 0 Item Level on loot drop
- Added
chance
property to Unique types - Added new config value
IDENTIFY_UPGRADE_LEVEL
- Stackable weapons can have Item Level now (Spears, Assassin Stars etc.) but still can't be upgraded
- Added
Crystal Fossil
message on a corpse when dropped
Update v2.0.0
- Reworked refreshing attributes when changing items
- Reworked Item Level functionality
- Monsters Level is now calculated using special algorithm
- Item Level for dropped items from monsters is assigned based on Monster Level (min 1, random from monsterLevel - 5 to monsterLevel)
- Item Level is now increased for every upgrade level
- Item Level is now increased for every base stat of an item
- Item Level now increases base stats for an item
- Equipping items require player level to be equal or higher than Item Level
- Equipping unidentified items is not possible anymore
- Added Items Rarity - Common, max 1 slot; Rare, max 2 slots; Epic, max 3 slots; Legendary, max 4 slots
- Rewritten onLook function. Cleaner description for items, additionally showing Total Item Level for a player that we look at.
- Added Mind Crystal - extracts attributes from selected item and stores them in the crystal, can be then used on a different item to apply these attributes, very rare, not possible to obtain through loot
- Added Limitless Crystal - adds special attribute (doesn't take attribute slot) "Removed Item Level Requirement" allowing item to be equipped by player with less level than Item Level, very rare, not possible to obtain through loot
- Added Mirrored Crystal - after using on a item, makes a copy of that item with every value being the same, mirrored items can't be modified, extremely rare, not possible to obtain through loot
- Added Void Crystal - transforms item into random Unique type, very rare, not possible to obtain through loot
- Added new attributes:
- Mana Steal
- More gold from loot
- Chance to gain full HP / MP on kill
- Chance to deal double damage
- Chance to cast Mass Healing on Attack
- Chance to be revived on death
- Chance to get buff (more damage, hp, mp) on kill for 8 seconds
- Increased healing from all sources
- Reworked some attributes to be more dynamic rather than fixed (Cast on Attack/Hit)
- Added % chance (optional) property to attributes, making them harder to roll
- Removed attributes limit for Unique items
- New config values