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test.cpp
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#include <iostream>
#include <thread>
#include <chrono>
using namespace std;
void function1()
{
for(int i=0;i<5;i++)
{
cout<<"Thread 1"<<i<<" "<<endl;
this_thread::sleep_for(chrono::milliseconds(500));
}
}
void function2()
{
for(int i=0;i<5;i++)
{
cout<<"Thread 2"<<i<<" "<<endl;
this_thread::sleep_for(chrono::milliseconds(500));
}
}
int main()
{
thread t1(function1);
thread t2(function2);
t1.join();
t2.join();
return 0;
}
// Tree of Space:
#include <iostream>
#include <vector>
#include <unordered_map>
class TreeNode {
public:
int nodeId;
bool locked;
int userId;
TreeNode* parent;
std::unordered_map<int, TreeNode*> children;
TreeNode(int nodeId) : nodeId(nodeId), locked(false), userId(-1), parent(nullptr) {}
};
class LockingTree {
private:
TreeNode* root;
std::unordered_map<int, TreeNode*> nodes;
public:
LockingTree(std::vector<int>& parent) : root(nullptr) {
for (int i = 0; i < parent.size(); i++) {
nodes[i] = new TreeNode(i);
}
for (int i = 0; i < parent.size(); i++) {
if (parent[i] != -1) {
nodes[i]->parent = nodes[parent[i]];
nodes[parent[i]]->children[i] = nodes[i];
} else {
root = nodes[i];
}
}
}
bool lock(int nodeId, int userId) {
TreeNode* node = nodes[nodeId];
if (node->locked) {
return false; // Node is already locked
}
// Check if any ancestor is locked
TreeNode* current = node;
while (current != nullptr) {
if (current->locked) {
return false; // An ancestor is locked
}
current = current->parent;
}
// Lock the node
node->locked = true;
node->userId = userId;
return true;
}
bool unlock(int nodeId, int userId) {
TreeNode* node = nodes[nodeId];
if (!node->locked || node->userId != userId) {
return false; // Node is not locked by the given user
}
// Unlock the node
node->locked = false;
node->userId = -1;
return true;
}
bool upgrade(int nodeId, int userId) {
TreeNode* node = nodes[nodeId];
if (node->locked) {
return false; // Node is already locked
}
// Check if all descendants are unlocked or locked by the same user
if (checkDescendants(node, userId)) {
// Upgrade the lock
node->locked = true;
node->userId = userId;
return true;
}
return false;
}
bool checkDescendants(TreeNode* node, int userId) {
if (node->locked && node->userId != userId) {
return false; // A descendant is locked by a different user
}
for (auto& entry : node->children) {
TreeNode* child = entry.second;
if (!checkDescendants(child, userId)) {
return false;
}
}
return true;
}
};
int main() {
std::vector<int> parent = {-1, 0, 0, 2, 2, 4, 4};
LockingTree tree(parent);
// Test the locking tree operations here
return 0;
}
#include <iostream>
#include <unordered_map>
#include <vector>
class TreeNode {
public:
std::string name;
std::vector<TreeNode*> children;
bool locked;
std::string locked_by;
TreeNode(std::string _name) : name(_name), locked(false), locked_by("") {}
};
class M_aryTree {
private:
std::unordered_map<std::string, TreeNode*> node_map;
public:
void addNode(std::string parentName, std::string nodeName) {
TreeNode* parentNode = node_map[parentName];
if (parentNode) {
TreeNode* newNode = new TreeNode(nodeName);
parentNode->children.push_back(newNode);
node_map[nodeName] = newNode;
} else {
throw std::runtime_error("Parent node not found.");
}
}
bool lock(std::string nodeName, std::string uid) {
TreeNode* node = node_map[nodeName];
if (!node) {
return false; // Node does not exist
}
if (node->locked) {
return false; // Node is already locked
}
if (hasDescendantLocked(node)) {
return false; // A descendant is already locked
}
if (hasAncestorLockedByOtherUser(node, uid)) {
return false; // An ancestor is locked by a different user
}
node->locked = true;
node->locked_by = uid;
return true;
}
bool unlock(std::string nodeName, std::string uid) {
TreeNode* node = node_map[nodeName];
if (!node) {
return false; // Node does not exist
}
if (!node->locked) {
return false; // Node is not locked
}
if (node->locked_by != uid) {
return false; // Node is locked by a different user
}
node->locked = false;
node->locked_by = "";
return true;
}
bool upgradeLock(std::string nodeName, std::string uid) {
TreeNode* node = node_map[nodeName];
if (!node) {
return false; // Node does not exist
}
if (!node->locked) {
return false; // Node is not locked
}
if (node->locked_by != uid) {
return false; // Node is locked by a different user
}
if (hasAncestorLockedByOtherUser(node, uid)) {
return false; // An ancestor is locked by a different user
}
node->locked = false;
node->locked_by = "";
// Lock all ancestor nodes by the user
TreeNode* current = findParent(node);
while (current) {
current->locked = true;
current->locked_by = uid;
current = findParent(current);
}
return true;
}
TreeNode* findParent(TreeNode* node) {
for (auto& it : node_map) {
TreeNode* parent = it.second;
for (TreeNode* child : parent->children) {
if (child == node) {
return parent;
}
}
}
return nullptr;
}
bool hasDescendantLocked(TreeNode* node) {
if (node->locked) {
return true;
}
for (TreeNode* child : node->children) {
if (hasDescendantLocked(child)) {
return true;
}
}
return false;
}
bool hasAncestorLockedByOtherUser(TreeNode* node, std::string uid) {
TreeNode* current = findParent(node);
while (current) {
if (current->locked && current->locked_by != uid) {
return true;
}
current = findParent(current);
}
return false;
}
};
int main() {
M_aryTree tree;
tree.addNode("World", "North America");
tree.addNode("North America", "USA");
tree.addNode("USA", "California");
// Locking
std::cout << tree.lock("California", "User1") << std::endl; // true
std::cout << tree.lock("USA", "User2") << std::endl; // false (Descendant is already locked)
std::cout << tree.lock("North America", "User3") << std::endl; // false (Ancestor is locked by a different user)
// Unlocking
std::cout << tree.unlock("California", "User1") << std::endl; // true
// Upgrading lock
std::cout << tree.upgradeLock("California", "User1") << std::endl; // true
std::cout << tree.lock("USA", "User2") << std::endl; // false (Ancestor is locked by the same user)
return 0;
}