Releases: ShadowMario/FNF-PsychEngine
0.4.2
- Fixed memory leak on Lua
- Updated Dialogue sprites
- Removed Mind Games Mod leftover dialogue sprite
- Added GF's dialogue sprite
- Pixel HUD can now be used on other stages
- Moved some Week 6 files to shared/ (For the change above)
- Changed how Character groups are handled for easier understanding on Lua
- Added more variables to notes for Lua
- Added 2 new note types: "GF Sing" and "No Animation"
- Minor fixes on Transitions
- You can now playtest your charts inside the Chart Editor (Press ESC)
- Added new functions to Lua
- Fixed freeze when changing characters
- Other minor fixes
0.4.1
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Mods can now be in individual folders for better organization/avoiding overwriting files
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New Input System coded by Shubs
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Fade Transition now is layered over Hud elements
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Added 22 new functions to Lua
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Added 3 new hooks to Lua
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Deprecated 5 Lua functions (Replaced with better variants)
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Added 10 new variables to Notes
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Note's "ignoreNote" can now be used to block Opponent hits
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Changed how Lua Sprites are handled (This allows you to
put spritesbetween GF and other characters -
Updated noteMiss on Lua
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Made debugPrint easier to use
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Bug fixes related to dialogues
0.4 - Mod Support Update
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Weeks are now in .json files outside of the Source code
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Dialogue portraits are now in .json files outside of the Source code
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Dialogues are now in .json files with an easier understandable syntax
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Story Mode Characters are now in .json files outside of the Source code
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Added Week Editor
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Added Menu Character Editor
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Added Dialogue Portrait Editor
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Added Dialogue Editor
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Added basic support to Custom Stages
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Added a Stage drop down to Chart Editor
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Added Support to .MP4 Video Cutscenes (by PolybiusProxy)
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Added Animation Ghosts for Character Editor
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Added Waveform visualizer to Chart Editor
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Added support to Events coded in LUA
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Added support to Note types coded in LUA
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Added support to change Game Over Character/Sounds on LUA
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Added Music Fade In/Out functions to LUA
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Added Debug Print Message function to LUA
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Added Input/Accuracy changes (by Shubs)
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Added 2 new Easter eggs
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Softcoded Roses' BG Freaks expression
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Made character health icons easier to set up
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Softcoded Health icons with no antialiasing
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Fixed Crashes on Character Editor
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Fixed "Copy Section" button on Chart Editor
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Other Minor bug fixes
0.3.2 Hotfix
- Fixed Character Editor not saving health bar colors
- Fixed Upper Boppers being misplaced on Cocoa/Eggnog
- Fixed Cars not being shown on Week 4
0.3.2
- Increased sick note hitbox from 0.033s to 0.041s (25% increase)
- Health bar is now colorable per character
- Added health bar color customization to Character Editor
- Added Middlescroll
- Added an option to Hide Time Bar
- Alt Idles can now use danceRight/danceLeft animations while the base Idle uses idle and vice-versa
- Character Animation Loops aren't hardcoded anymore
- Adjusted bf-car, mom-car, mom, parents-christmas, monster, monster-christmas and dad for the previous stated change
- Fixed Custom Characters crashes
- Added some extra crash preventions
- Minor bug fixes
0.3.1
- Added Vocals volume to Chart Editor
- Added Instrumental volume to Chart Editor
- Volume buttons is now disabled while typing on Chart/Character Editor
- Added support to .lua scripts (Currently in Alpha!!)
- Added Hurt notes to Pixel stages
- Fixed Note colors not working properly
- Renamed "Button Mashing" to "Ghost Tapping" and changed how it works
- Disabled note miss stun
- Fixed "No miss on Week # on Hard" achievements not checking for difficulty
- Fixed stutter after the countdown/at the start of a song
- Other minor bug fixes
0.3
- Added In-game character Editor
- Due to the Character Editor, characters aren't hardcoded anymore (Some very specific things are still hardcoded to them though)
- Added basic mod support (Adding new textures and editting other ones)
- Removed the need of Polymod
- Improved Alt Idle animations support
- Almost all of the BG Sprites are now using BGSprite class instead of FlxSprite (makes it easier to do your own BG stuff too)
- Added an option to keep loaded data in memory for decreasing next loading times
- Added support to Note skins
- Added support to Note Splash skins
- Added an actual Metronome to Chart Editor
- Added Hurt notes
- Added Shake Screen event
- Added Change Character event
- Added Botplay
- Added Button Mashing/Ghost Tapping
- Improved Custom Fade Transition
- Main menu scrolls 16% faster
- Discord RPC now also shows engine version
- Fully fixed downscroll (yay)
- Other minor bug fixes
- Removed more useless Mind Games mod leftovers
0.2.2
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New Difficulties can now be coded in much easier
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Weeks can now be coded in (slightly) easier
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Drop Down Menus have been replaced with a custom variant that supports scrolling down with mouse wheel or Up/Down keys
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ACTUALLY fixed Story mode displaying only 2 songs instead of 3, for real
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Added Alt Idle Animations support
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"Play Animation" event now supports BF and GF too
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Added .fla files to source code
0.2.1
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Made setting up Weeks easier for noobz
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Chart Editor Rework
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Animation Debug Rework
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DialogueBoxPsych rework + Added support to Center Dialogues (You can use that for GF talking or something, idk
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Fixed softlock on Story mode menu
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Fixed broken dialogues on Week 6
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Fixed crash on Thorns (Story Mode)
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Fixed Bopeebo "Hey"s being a bit broken on Easy/Normal difficulty
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Deleted more leftovers from Mind Games mod
0.2
Version 0.2 * (Kind of) Fixed Downscroll * Changed Note Splash textures to Unofficial ones made by Keoiki * Added an anti-crash prevention to Health icons * Removed Mind Games leftover from HealthIcon.hx