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Simple resource packs change nothing #361

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AvatarNeo12 opened this issue Jan 29, 2025 · 4 comments
Open

Simple resource packs change nothing #361

AvatarNeo12 opened this issue Jan 29, 2025 · 4 comments

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@AvatarNeo12
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When using a resource pack for Presence Footsteps, nothing changes when it is loaded.

I made a pack from scratch (included all necessary files and folders) and organized it exactly as the documentation for the mod describes. The only file in assets/presencefootsteps/config is blockmap.json, with a list of vanilla blocks and reassigned sounds exactly matching the formatting of the example. It is recognized by the game and loads properly.

In-game, however, nothing is different from the default Presence Footsteps. For example, I changed the sound of Warped Nylium, but it still uses the wet sounds from default PF. This applies to all blocks I changed.

I tried the following (and possibly more):

-Using different kinds of brackets in blockmap.json
-Loading as a folder and a .ZIP separate times
-Loading on separate CurseForge installations
-Unloading and reloading multiple times
-Renaming the folder from presencefootsteps to presence_footsteps
-Checking repeatedly for typos and proper formatting

The pack format is compatible with the version I tested on (1.21.1). I assume this is a bug and not a mistake on my part, but I could be wrong.
I recall finding a bug report for this from years ago, reported as fixed, but it still persists. It might be an issue only on my computer, but I doubt it.

@Sollace
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Sollace commented Jan 30, 2025

Can you include your resource pack?

@AvatarNeo12
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PF tweak.zip

@Sollace
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Sollace commented Feb 2, 2025

See if this version works better

PF.tweak.zip

@AvatarNeo12
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Weird, it worked and changed most blocks, but some are still using the default (from Presence Footsteps)

These are still unchanged:

  • All three Basalt blocks
  • Glowstone
  • Dark Prismarine
  • Dirt Path
  • Crying Obsidian
  • Both Nether Wart blocks
  • Coral Blocks (alive)

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