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When using a resource pack for Presence Footsteps, nothing changes when it is loaded.
I made a pack from scratch (included all necessary files and folders) and organized it exactly as the documentation for the mod describes. The only file in assets/presencefootsteps/config is blockmap.json, with a list of vanilla blocks and reassigned sounds exactly matching the formatting of the example. It is recognized by the game and loads properly.
In-game, however, nothing is different from the default Presence Footsteps. For example, I changed the sound of Warped Nylium, but it still uses the wet sounds from default PF. This applies to all blocks I changed.
I tried the following (and possibly more):
-Using different kinds of brackets in blockmap.json
-Loading as a folder and a .ZIP separate times
-Loading on separate CurseForge installations
-Unloading and reloading multiple times
-Renaming the folder from presencefootsteps to presence_footsteps
-Checking repeatedly for typos and proper formatting
The pack format is compatible with the version I tested on (1.21.1). I assume this is a bug and not a mistake on my part, but I could be wrong.
I recall finding a bug report for this from years ago, reported as fixed, but it still persists. It might be an issue only on my computer, but I doubt it.
The text was updated successfully, but these errors were encountered:
When using a resource pack for Presence Footsteps, nothing changes when it is loaded.
I made a pack from scratch (included all necessary files and folders) and organized it exactly as the documentation for the mod describes. The only file in assets/presencefootsteps/config is blockmap.json, with a list of vanilla blocks and reassigned sounds exactly matching the formatting of the example. It is recognized by the game and loads properly.
In-game, however, nothing is different from the default Presence Footsteps. For example, I changed the sound of Warped Nylium, but it still uses the wet sounds from default PF. This applies to all blocks I changed.
I tried the following (and possibly more):
-Using different kinds of brackets in blockmap.json
-Loading as a folder and a .ZIP separate times
-Loading on separate CurseForge installations
-Unloading and reloading multiple times
-Renaming the folder from presencefootsteps to presence_footsteps
-Checking repeatedly for typos and proper formatting
The pack format is compatible with the version I tested on (1.21.1). I assume this is a bug and not a mistake on my part, but I could be wrong.
I recall finding a bug report for this from years ago, reported as fixed, but it still persists. It might be an issue only on my computer, but I doubt it.
The text was updated successfully, but these errors were encountered: