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I'm using a wgpu::RenderBundleEncoder instead of wgpu::RenderPass, but the generated .set methods only take a wgpu::RenderPass. Both have equivalent .set_bind_group methods.
Since there's no way that I see to get at the inner wgpu::BindGroup, I also can't use .from_bindings.
I'm using a
wgpu::RenderBundleEncoder
instead ofwgpu::RenderPass
, but the generated.set
methods only take awgpu::RenderPass
. Both have equivalent.set_bind_group
methods.Since there's no way that I see to get at the inner
wgpu::BindGroup
, I also can't use.from_bindings
.There's a
wgpu::util::RenderEncoder
trait that covers both of these types, though it leaves outwgpu::ComputePass
, which might be nice to also support?The text was updated successfully, but these errors were encountered: