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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
_global_script_classes=[{
"base": "Node",
"class": &"Machina",
"language": &"GDScript",
"path": "res://addons/machina/src/machina.gd"
}]
_global_script_class_icons={
"Machina": ""
}
[application]
config/name="Machina"
config/description="Godot state machines and editors."
run/main_scene="res://src/scenes/lab.tscn"
config/features=PackedStringArray("4.0")
config/icon="res://assets/icons/icon.png"
[autoload]
mappings="*res://src/systems/mappings.gd"
[debug]
gdscript/warnings/unused_parameter=false
[display]
window/size/resizable=false
[editor]
node_naming/name_num_separator=3
node_naming/name_casing=1
scene/scene_naming=0
[editor_plugins]
enabled=PackedStringArray("res://addons/machina/plugin.cfg")
[input]
game.quit={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":81,"unicode":0,"echo":false,"script":null)
]
}
game.reload={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":16777248,"unicode":0,"echo":false,"script":null)
]
}
game.debug={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":16777220,"unicode":0,"echo":false,"script":null)
]
}