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I'm noticing that in HTML5 mode (but using Web Audio), sounds don't properly resume when un-paused - they simply become audible again from the continually elapsing playback position.
I also notice this does not occur in Flash mode, where pausing/resuming works as expected. FlashSound.hx seems to accommodate resumed playback, whereas WebAudioSound.hx does not. Is this to do with WebAudio's continually incrementing currentTime? Might there be any possible workaround if I want to actually pause and resume across all builds?
The text was updated successfully, but these errors were encountered:
I'm noticing that in HTML5 mode (but using Web Audio), sounds don't properly resume when un-paused - they simply become audible again from the continually elapsing playback position.
I also notice this does not occur in Flash mode, where pausing/resuming works as expected. FlashSound.hx seems to accommodate resumed playback, whereas WebAudioSound.hx does not. Is this to do with WebAudio's continually incrementing currentTime? Might there be any possible workaround if I want to actually pause and resume across all builds?
The text was updated successfully, but these errors were encountered: