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Mirror Moon EP Player Guide.mdown

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Mirror Moon EP Player Guide

Introduction

This guide is meant to be a repository of the collective knowledge of the Mirror Moon EP community. Although it is managed by only a single person, myself, it is effectively a work of the players and fans of Mirror Moon.

###Contributing to the guide Contributions to the guide are always welcome! If you would like to make a contribution, check out the guide's Github repository, or just leave a comment.

Spaceship Controls

Your Cockpit
Your cockpit has a lot of complex-looking and unlabled controls. Luckily, you only need to become familiar with a few in order to perform basic navigation tasks.

The Light Switch

  1. This is probably the very first control you'll come into contact with in Mirror Moon. Its purpose is very simple: it turns on the cabin lights. If you press it again, it turns them off.

Backlight Switch
2. These switches turn on the backlights to the various screens.

Sound Switches
3. These buttons toggle the sounds on the spacecraft. The top one toggles the sound effects. The bottom one toggles the music.

Load Button
4. Loads the floppy disk and starts the level. The first value on the display is the completion of current disk side, which is the second value on the display.

I'm not sure what the significance of the third value on the display is. If anyone has any insight into what it means, please let me know!

Floppy Disk
5. Clicking on this changes the current side between "A" and "B". Side "A" seems to just be the tutorial level. Side "B"

Cartridge
6. The cartridge needs to be on the left-hand port to access the level and the right-hand port to travel.

Planet Name Readout
7. This displays the name of the selected planet. If there is a forward slash in the planet's name (like in the picture) that means that the planet is undiscovered. If you travel to the planet and solve its puzzle, you will get the opportunity to name the planet. (I named this one FORD, after Ford Prefect of "Hitchhiker's Guide to the Galaxy" fame.)

Large Readout
8. This readout displays information regarding your ship and the currently selected planet. The first line displays your ship's position. The second line displays the position of the currently selected planet.

The third line is the distance between your current position and the position of the selected planet as measured in parsecs (pc).

The fourth line is the time it would take (in minutes:seconds) to travel from your current position to the targeted planet at your selected speed. While you are traveling, this value will continue to update, but because of the difference in fuel level from before and after your jump, it may not be accurate during travel.

The fifth line is unknown at this time. If you know what this line does, please let me know and I'll add it to the guide.

The sixth line is your ETA while traveling.

The seventh line is unknown at this time. If you know what this line does, please let me know and I'll add it to the guide.

Flying Your Spaceship

Planetside Controls

Structures

Glossary of Terms

Parsec
From Wikipedia, the free encyclopedia:

A parsec (symbol: pc) is an astronomical unit of distance derived by the theoretical annual parallax (or heliocentric parallax) of one arc second, and is found as the inverse of that measured parallax. In astronomical terms, parallaxes are the apparent measured difference in the position of a star as seen from Earth and another hypothetical observer at the Sun. As the distance is the inverse of the parallax, the smaller the measured parallax the larger the celestial object's distance.

One parsec equals about 3.26 light-years (30.9 trillion kilometres or 19.2 trillion miles). All known stars lie more than one parsec away, with Proxima Centauri showing the largest parallax of 0.7687 arcsec, making the distance 1.3009 parsecs (4.243 light years). Most of the visible stars in the nighttime sky lie within 500 parsecs of the Sun.

The parsec was introduced to make quick calculations of astronomical distances without the need for more complicated conversions, i.e. knowing the true speed of light to calculate light years. Parsec is named from the abbreviation of the parallax of one arcsecond, and was likely first suggested by British astronomer Herbert Hall Turner in 1913.

Usage of parsecs is preferred in astronomy and astrophysics, though popular science texts commonly use light-years, probably because it is much easier to understand the amount of time it takes light to travel from the source. Multiples of parsecs are commonly used for scales in the universe, including parsecs for the visible stars, kiloparsecs for galactic objects and megaparsecs for nearby and more distant galaxies.