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GLTF Exporter #48

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echoless3484 opened this issue May 30, 2024 · 2 comments
Open

GLTF Exporter #48

echoless3484 opened this issue May 30, 2024 · 2 comments

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@echoless3484
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Is your feature request related to a problem? Please describe.
The engine i'm using supports GLTF files natively and allows me to do one singular click to create collision across the entire file, plus they embed all the textures.

Describe the solution you'd like
I'd love to see the option to export the model in the GLTF format while embedding all textures.

Describe alternatives you've considered
For now I think i'd keep making maps in Trenchbroom.

@KoboldSoftware
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Thanks for your feedback!

I'll add it to my TODO list:

  • rewrite the existing OBJ exporter to use Assimp for the job, so models can be saved in any format that Assimp can output.

@christt105
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Thank you for testing Elit3D. As for me, I've been rewriting the project from scratch in Godot for a while now. I hope to have a stable version soon that contains the minimum to work well. The GLTF model import is already functional and now I'm working on the GLTF and OBJ export. Once this is finished and stable, I will update the repository with the new project.

Thanks for your time!

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3 participants