From 68c0be96ed47c538a93d75547ee08879380c0610 Mon Sep 17 00:00:00 2001 From: Robby Date: Sat, 9 Jun 2018 14:40:21 +0800 Subject: [PATCH] Update key word --- CHANGELOG.md | 19 +- package.json | 4 +- syntaxes/Filter.tmLanguage.json | 63 +- test/NeverSink's filter - 0-SOFT.filter | 5235 +++++++++++++++++++++++ demo.filter => test/demo.filter | 0 5 files changed, 5276 insertions(+), 45 deletions(-) create mode 100644 test/NeverSink's filter - 0-SOFT.filter rename demo.filter => test/demo.filter (100%) diff --git a/CHANGELOG.md b/CHANGELOG.md index b6f902d..65a6eaa 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,9 +1,18 @@ # Change Log All notable changes to the "poe-filter" extension will be documented in this file. -## [0.0.4] - 2017-11-17 -### Changed -- update readme. +## Update -## [released] - 2017-11-17 -- Initial release \ No newline at end of file +### 2018-06-09 - `0.1.0` +- Update key word + +### 2017-11-17 - `0.0.4` +- Update readme + +## Released + +### 2017-11-17 +- Initial release + +### 2018-06-09 +- Update key word ([NeverSink-Filter](https://github.com/NeverSinkDev/NeverSink-Filter)) \ No newline at end of file diff --git a/package.json b/package.json index d45ef74..38478c4 100644 --- a/package.json +++ b/package.json @@ -2,7 +2,7 @@ "name": "poe-filter", "displayName": "POE Filter", "description": "Syntax support for POE filter.", - "version": "0.0.4", + "version": "0.1.0", "license": "MIT", "author": "Robby", "publisher": "robby", @@ -10,7 +10,7 @@ "vscode": "^1.18.0" }, "categories": [ - "Languages" + "Formatters" ], "icon": "images/logo.png", "repository": { diff --git a/syntaxes/Filter.tmLanguage.json b/syntaxes/Filter.tmLanguage.json index 9fe264a..9a180f4 100644 --- a/syntaxes/Filter.tmLanguage.json +++ b/syntaxes/Filter.tmLanguage.json @@ -1,8 +1,7 @@ { "$schema": "https://raw.githubusercontent.com/martinring/tmlanguage/master/tmlanguage.json", "name": "Filter", - "patterns": [ - { + "patterns": [{ "include": "#operator" }, { @@ -23,58 +22,46 @@ ], "repository": { "operator": { - "patterns": [ - { - "name": "keyword", - "match": "(=|<|>)" - } - ] + "patterns": [{ + "name": "keyword", + "match": "(=|<|>)" + }] }, "number": { - "patterns": [ - { - "name": "entity.name.function", - "match": "(1|2|3|4|5|6|7|8|9|0|Rare|Unique|Normal)" - } - ] + "patterns": [{ + "name": "entity.name.function", + "match": "(1|2|3|4|5|6|7|8|9|0|Rare|Unique|Normal|Magic|RGB|Maps)" + }] }, "keywords": { - "patterns": [ - { - "name": "keyword", - "match": "\\b(Show|Hide)\\b" - } - ] + "patterns": [{ + "name": "keyword", + "match": "\\b(Show|Hide)\\b" + }] }, "attribute": { - "patterns": [ - { - "name": "variable", - "match": "\\b(LinkedSockets|SetTextColor|SetBackgroundColor|SetBorderColor|SetFontSize|PlayAlertSound|BaseType|Class|Rarity|ItemLevel|DropLevel|Sockets|SocketGroup|Width|Height|Quality)\\b" - } - ] + "patterns": [{ + "name": "variable", + "match": "\\b(LinkedSockets|SetTextColor|SetBackgroundColor|SetBorderColor|SetFontSize|PlayAlertSound|BaseType|Class|Rarity|ItemLevel|DropLevel|Sockets|SocketGroup|Width|Height|Quality|Corrupted|GemLevel|ShapedMap|Identified|HasExplicitMod|ShaperItem)\\b" + }] }, "strings": { "name": "string", "begin": "\"", "end": "\"", - "patterns": [ - { - "name": "string", - "match": "\\\\" - } - ] + "patterns": [{ + "name": "string", + "match": "\\\\" + }] }, "comment-line": { "name": "comment", "begin": "#", "end": "\n", - "patterns": [ - { - "name": "comment", - "match": "\\\\" - } - ] + "patterns": [{ + "name": "comment", + "match": "\\\\" + }] } }, "scopeName": "source.filter" diff --git a/test/NeverSink's filter - 0-SOFT.filter b/test/NeverSink's filter - 0-SOFT.filter new file mode 100644 index 0000000..9990aa3 --- /dev/null +++ b/test/NeverSink's filter - 0-SOFT.filter @@ -0,0 +1,5235 @@ +#=============================================================================================================== +# NeverSink's Indepth Loot Filter - for Path of Exile +#=============================================================================================================== +# VERSION: 6.01 +# TYPE: 0-SOFT +# STYLE: NORMAL +# AUTHOR: NeverSink +# BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.5) +# +#------------------------------------ +# LINKS TO LATEST VERSION / REPOSITORY / FILTER EDITOR: +#------------------------------------ +# +# EDIT/CUSTOMIZE FILTER ON: http://www.FilterBlade.xyz +# GET THE LATEST VERSION ON: http://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter +# DETAILED EXPLANATIONS: https://goo.gl/oQn4EN +# +#------------------------------------ +# LINKS TO LATEST VERSION / REPOSITORY / FILTER EDITOR: +#------------------------------------ +# +# SUPPORT ME ON PATREON: https://www.patreon.com/Neversink +# SUPPORT THE FILTERBLADE TEAM: http://www.filterblade.xyz/About +# +#------------------------------------ +# INSTALLATION / UPDATE : +#------------------------------------ +# +# 0) It's recommended to check for updates once a month or at least before new leagues, to receive economy finetuning and new features! +# 1) Paste this file into the following folder: %userprofile%/Documents/My Games/Path of Exile +# 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the Dropdown box +# +#------------------------------------ +# CONTACT - if you want to get notifications about updates or just get in touch: +#------------------------------------ +# PLEASE READ THE FAQ ON https://goo.gl/oQn4EN BEFORE ASKING QUESTIONS +# +# TWITTER: @NeverSinkGaming +# REDDIT: NeverSinkDev +# GITHUB: NeverSinkDev +# EMAIL : NeverSinkGaming-at-gmail.com + +#=============================================================================================================== +#[WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE +#=============================================================================================================== +# +# [[0100]] OVERRIDE AREA 1 - Override ALL rules here +# [[0200]] 6 LINKS +# [[0300]] SHAPER ITEMS +# [0301] Exception Handling - Rings, Amulets, Belts +# [0302] Shaper Item Layers - T1 +# [0303] Shaper Item Layers - T2 +# [0304] Shaper Item Layers - T3 +# [[0400]] ELDER ITEMS +# [0401] Exception Handling - Rings, Amulets, Belts +# [0402] Elder Item Layers - T1 +# [0403] Elder Item Layers - T2 +# [0404] Elder Item Layers - T3 +# [[0500]] Explicit Mod filtering +# [0501] League-Specific Magic Items +# [0502] Magic Mod Permutations +# [0503] Rare Item Permutations +# [[0600]] Recipes, Magic and Normal items (endgame!) +# [0601] 5-Linked items +# [0602] 6-Socket Items +# [0603] Exclusive bases: Stygian Vise +# [0604] Abyss Jewels (Rare and Magic) +# [0605] Exclusive bases: Top Value +# [0606] Exclusive bases: Trinkets +# [0607] Exclusive bases: Others +# [0608] Corrupted Amulets +# [0609] Chancing items +# [0610] FLASKS (Endgame rules) +# [0611] Add your own crafting rules here +# [0612] 86+ Endgame crafting rules +# [0613] 83/84+ Endgame crafting rules +# [0614] 60+ Crafting rules for 60++ trinkets +# [0615] Remaining crafting rules - add your own bases here! +# [0616] Chisel recipe items +# [0617] Fishing Rod +# [0618] SRS Crude Bow +# [0619] Chromatic recipe items ("RGB Recipe") +# [0620] Endgame-start 4-links +# [0621] Animate Weapon script - deactivated by default +# [0622] W-soc offhand weapons +# [0623] Sacrificial Garb +# [[0700]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS +# [[0800]] Currency - PART 1 - Common currency +# [[0900]] OVERRIDE AREA 2 - Override the default rare rulesets here +# [[1000]] RARE ITEMS - TRINKETS (ENDGAME) +# [1001] Rare trinkets 86+ +# [1002] Rare trinkets 84+ +# [1003] Breach Rings +# [1004] Rare trinkets "remaining" +# [[1100]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) +# [1101] Rare crafting bases 86+ +# [1102] Rare crafting bases 83+ +# [1103] T1 rare items +# [1104] T2 rare items +# [1105] Other Conditions +# [1106] 1H Daggers +# [1107] 1H Claws +# [1108] 1H Wands +# [1109] 1H Foils +# [1110] 1H Swords +# [1111] 1H Maces +# [1112] 1H Axes +# [1113] 1H Sceptres +# [1114] 2H Staves +# [1115] 2H Swords, Axes, Maces +# [1116] 2H Bows +# [1117] AR: Gloves, Boots, Helmets +# [1118] AR: Body Armors +# [1119] OH: Shields +# [1120] OH: Quivers +# [[1200]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) +# [[1300]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here +# [[1400]] Gems +# [1401] Special Gems +# [1402] Top Gems +# [1403] Quality Gems +# [1404] Leveled Gems +# [1405] Other gems +# [[1500]] UTILITY FLASKS (Levelling Rules) +# [[1600]] HIDE LAYER 3: Random Endgame Flasks +# [[1700]] Maps, fragments and labyrinth items +# [1701] Unique Maps +# [1702] Labyrinth items, Offerings +# [1703] Shaped Maps +# [1704] Top tier maps (T15-16) +# [1705] High tier maps(T11-14) +# [1706] Mid tier maps (T6-10) +# [1707] Low tier maps (T1-T5) +# [1708] Map fragments +# [[1800]] Currency - PART 2 - Rare currency +# [1801] Regular Rare Currency +# [1802] Harbinger Currency +# [1803] Incursion Currency +# [1804] Bestiary Currency +# [1805] Top Currency +# [1806] Essence Tier List +# [1807] Perandus +# [1808] Breach +# [1809] Others +# [[1900]] Currency - PART 3 - Divination cards (yes the strange sorting is intended) +# [1901] Exceptions to prevent ident. mistakes +# [1902] T1 - Top tier cards +# [1903] T2 - Great cards +# [1904] T3 - Decent cards +# [1905] T5 - Format trash tier cards... before +# [1906] T4 - ...showing the remaining cards +# [[2000]] Currency - PART 4 - remaining items +# [[2100]] Leaguestones - Tierlists +# [[2200]] Uniques! +# [2201] Exceptions +# [2202] Harbinger - Pieces +# [2203] Tier 1 uniques +# [2204] Tier 2 uniques +# [2205] Multi-Unique bases. +# [2206] Special Unique Searches +# [2207] Prophecy-Material Uniques +# [2208] Random Uniques +# [[2300]] Quest Items and Shaper Orbs +# [[2400]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here +# [[2500]] Leveling - Flasks +# [2501] Hide outdated flasks +# [2502] Hybrid flasks (normal) +# [2503] Life Flasks - Normal (Kudos to Antnee) +# [2504] Mana Flasks - Magic (Kudos to Antnee) +# [2505] Show remaining flasks +# [[2600]] Leveling - Merged Rules +# [[2700]] Leveling - RGB Recipes +# [[2800]] Leveling - RARES +# [2801] Leveling rares - specific items +# [2802] Leveling rares - Progression +# [2803] Leveling rares - remaining rules +# [[2900]] Leveling - Useful items +# [2901] Linked gear - 4links +# [2902] Linked gear - Caster Weapon Configuration +# [2903] Linked gear - 3links +# [2904] Extra Highlight: Boots +# [2905] Optional Recipes +# [2906] Act 1 +# [2907] Act 2+3 +# [2908] Act 4+5+6 +# [2909] Jewellery - Regular Highlight +# [2910] Quivers - Progression +# [2911] Magic Gear +# [2912] 20% quality items for those strange people who want them +# [[3000]] Leveling - normal and magic item progression +# [3001] Progression - Part 1 1-30 +# [3002] Progression - Part 2 30-40 +# [3003] Progression - Part 4 40-65 +# [3004] Normal items - First 12 levels - exceptions +# [3005] Magic items - general highlight +# [[3100]] HIDE LAYER 5 - Remaining Items +# [[3200]] CATCHALL - if you see pink items - send me a mail please - should never happen +# [[3300]] Special thanks to! + +#=============================================================================================================== +# [[0100]] OVERRIDE AREA 1 - Override ALL rules here +#=============================================================================================================== + +#=============================================================================================================== +# [[0200]] 6 LINKS +#=============================================================================================================== + +Show # + LinkedSockets 6 + Rarity <= Rare + SetFontSize 45 + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop + +#=============================================================================================================== +# [[0300]] SHAPER ITEMS +#=============================================================================================================== + +#------------------------------------ +# [0301] Exception Handling - Rings, Amulets, Belts +#------------------------------------ + +Show # $Rare->Shaper->T1 $x->ShaperElder + ShaperItem True + ItemLevel >= 84 + BaseType "Coral Amulet" "Paua Amulet" "Gold Amulet" "Gold Ring" "Paua Ring" "Iron Ring" "Amethyst Ring" "Unset Ring" "Moonstone Ring" "Studded Belt" "Cloth Belt" "Chain Belt" + Rarity <= Rare + SetFontSize 45 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique + +#------------------------------------ +# [0302] Shaper Item Layers - T1 +#------------------------------------ + +# Level-Independent Expensive finds + +Show # $Rare->Shaper->T1 $x->ShaperElder + ShaperItem True + BaseType "Opal Ring" "Steel Ring" "Stygian Vise" "Crystal Belt" "Vanguard Belt" "Blue Pearl Amulet" "Marble Amulet" + Rarity <= Rare + SetFontSize 45 + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop + +# Level-Dependent Expensive finds (82) + +Show # $Rare->Shaper->T1 $x->ShaperElder + ShaperItem True + ItemLevel >= 82 + Class "Amulets" + Rarity <= Rare + SetFontSize 45 + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop + +Show # $Rare->Shaper->T1 $x->ShaperElder + ShaperItem True + ItemLevel >= 85 + Class "Quivers" "Rings" "Belts" + Rarity <= Rare + SetFontSize 45 + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop + +Show # $Rare->Shaper->T1 $x->ShaperElder + ShaperItem True + ItemLevel >= 82 + BaseType "Bone Helmet" "Two-Stone Ring" "Diamond Ring" "Two-Toned Boots" "Kris" "Void Sceptre" "Opal Sceptre" "Sambar Sceptre" "Gripped Gloves" "Fingerless Silk Gloves" "Spiked Gloves" + Rarity <= Rare + SetFontSize 45 + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop + +# Level-Dependent Expensive finds (84) + +Show # $Rare->Shaper->T1 $x->ShaperElder + ShaperItem True + ItemLevel >= 85 + BaseType "Sorcerer Gloves" "Lion Pelt" "Hubris Circlet" "Royal Burgonet" "Eternal Burgonet" "Vaal Regalia" "Astral Plate" "Colossal Tower Shield" "Pinnacle Tower Shield" "Mirrored Spiked Shield" "Archon Kite Shield" "Crusader Buckler" "Eclipse Staff" "Harbinger Bow" "Vaal Axe" "Runic Hatchet" "Jewelled Foil" "Spiraled Foil" "Exquisite Blade" "Titan Greaves" "Assassin's Garb" "Harmonic Spirit Shield" "Titanium Spirit Shield" + Rarity <= Rare + SetFontSize 45 + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop + +#------------------------------------ +# [0303] Shaper Item Layers - T2 +#------------------------------------ + +Show # $Rare->Shaper->T2 $x->ShaperElder + ShaperItem True + ItemLevel >= 80 + Class "Daggers" "Sceptres" "Quivers" + Rarity <= Rare + SetFontSize 45 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique + +Show # $Rare->Shaper->T2 $x->ShaperElder + ShaperItem True + ItemLevel >= 83 + DropLevel >= 62 + Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" "Bows" "One Hand Swords" "One Hand Maces" "One Hand Axes" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" + Rarity <= Rare + SetFontSize 45 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique + +Show # $Rare->Shaper->T2 $x->ShaperElder + ShaperItem True + Class "Amulets" "Rings" "Belts" + Rarity <= Rare + SetFontSize 45 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique + +#------------------------------------ +# [0304] Shaper Item Layers - T3 +#------------------------------------ + +Show # $Rare->Shaper->T3 $x->ShaperElder + ShaperItem True + Rarity <= Rare + SetFontSize 45 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 + +#=============================================================================================================== +# [[0400]] ELDER ITEMS +#=============================================================================================================== + +#------------------------------------ +# [0401] Exception Handling - Rings, Amulets, Belts +#------------------------------------ + +Show # $Rare->Elder->T1 $x->ShaperElder + ElderItem True + ItemLevel >= 84 + BaseType "Coral Amulet" "Paua Amulet" "Gold Amulet" "Gold Ring" "Paua Ring" "Iron Ring" "Amethyst Ring" "Unset Ring" "Moonstone Ring" "Studded Belt" "Cloth Belt" "Chain Belt" + Rarity <= Rare + SetFontSize 45 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique + +#------------------------------------ +# [0402] Elder Item Layers - T1 +#------------------------------------ + +# Level-Independent Expensive finds + +Show # $Rare->Elder->T1 $x->ShaperElder + ElderItem True + BaseType "Opal Ring" "Steel Ring" "Stygian Vise" "Crystal Belt" "Vanguard Belt" "Blue Pearl Amulet" "Marble Amulet" + Rarity <= Rare + SetFontSize 45 + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop + +# Level-Dependent Expensive finds (80) + +Show # $Rare->Elder->T1 $x->ShaperElder + ElderItem True + ItemLevel >= 85 + Class "Belts" "Rings" "Amulets" + Rarity <= Rare + SetFontSize 45 + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop + +Show # $Rare->Elder->T1 $x->ShaperElder + ElderItem True + ItemLevel >= 82 + BaseType "Bone Helmet" "Two-Stone Ring" "Diamond Ring" "Two-Toned Boots" "Gripped Gloves" "Fingerless Silk Gloves" "Spiked Gloves" + Rarity <= Rare + SetFontSize 45 + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop + +# Level-Dependent Expensive finds (84) + +Show # $Rare->Elder->T1 $x->ShaperElder + ElderItem True + ItemLevel >= 85 + BaseType "Glorious Plate" "Colossal Tower Shield" "Pinnacle Tower Shield" "Crusader Buckler" "Eclipse Staff" "Vaal Axe" "Jewelled Foil" "Assassin's Garb" "Coronal Maul" "Ambusher" "Lion Pelt" "Hubris Circlet" "Royal Burgonet" "Eternal Burgonet" "Astral Plate" "Titan Gauntlets" "Sorcerer Gloves" "Slink Gloves" "Harmonic Spirit Shield" "Titanium Spirit Shield" + Rarity <= Rare + SetFontSize 45 + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 3 300 # DROPSOUND: Unique + +#------------------------------------ +# [0403] Elder Item Layers - T2 +#------------------------------------ + +Show # $Rare->Elder->T2 $x->ShaperElder + ElderItem True + Class "Amulets" "Rings" "Belts" + Rarity <= Rare + SetFontSize 45 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique + +Show # $Rare->Elder->T2 $x->ShaperElder + ElderItem True + ItemLevel >= 83 + DropLevel >= 62 + Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" "Bows" "One Hand Swords" "One Hand Maces" "One Hand Axes" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" + Rarity <= Rare + SetFontSize 45 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique + +#------------------------------------ +# [0404] Elder Item Layers - T3 +#------------------------------------ + +Show # $Rare->Elder->T3 $x->ShaperElder + ElderItem True + Rarity <= Rare + SetFontSize 45 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 + +#=============================================================================================================== +# [[0500]] Explicit Mod filtering +#=============================================================================================================== + +#------------------------------------ +# [0501] League-Specific Magic Items +#------------------------------------ + +Show # Incursion Mod Items + Identified True + HasExplicitMod "Tacati" "Citaqualotl" "Matatl" "Topotante" "Xopec" "Guatelitzi" "Puhuarte" + SetFontSize 45 + SetTextColor 220 0 0 240 # TEXTCOLOR: Incursion Mod + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + PlayAlertSound 3 300 # DROPSOUND: Unique + +Show # Warband Mod Items + Identified True + HasExplicitMod "Brinerot" "Mutewind" "Redblade" "Betrayer's" "Deceiver's" "Turncoat's" + SetFontSize 45 + SetTextColor 0 240 190 240 # TEXTCOLOR: Special + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique + +#------------------------------------ +# [0502] Magic Mod Permutations +#------------------------------------ + +Show # Noteworthy phys rolls + Corrupted False + Identified True + DropLevel > 55 + Rarity Magic + HasExplicitMod "Merciless" + SetFontSize 45 + SetTextColor 0 240 190 240 # TEXTCOLOR: Special + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique + +Show # Noteworthy phys rolls 2 + Corrupted False + Identified True + DropLevel > 55 + Class "Dagger" "Wand" "One Hand" "Claw" "Bow" + Rarity Magic + HasExplicitMod "Flaring" "Tempered" "Dictator's" "Emperor's" "Electrocuting" "Cremating" "Entombing" "Malicious" "Tyrannical" "Merciless" + HasExplicitMod "of Rending" "of Incision" "of Penetrating" "of Destruction" "of Ferocity" "of Celebration" + SetFontSize 45 + SetTextColor 0 240 190 240 # TEXTCOLOR: Special + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique + +Show # Noteworthy caster rolls + Corrupted False + Identified True + Class "Dagger" "Sceptre" + Rarity Magic + HasExplicitMod "Runic" "Xoph's" "Esh's" + SetFontSize 45 + SetTextColor 0 240 190 240 # TEXTCOLOR: Special + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique + +Show # Noteworthy dual magic rolls + Corrupted False + Identified True + DropLevel > 55 + Class "Dagger" "Sceptre" "Wand" + Rarity Magic + HasExplicitMod "Runic" "Glyphic" "Lich's" "Cremating" "Electrocuting" "Entombing" "Runic" "Xoph's" "Esh's" "Tul's" + HasExplicitMod "of Destruction" "of Celebration" "of Finesse" "of Sortilege" "of Unmaking" "of Ruin" "of Ashes" "of Glaciation" "of Arcing" + SetFontSize 45 + SetTextColor 0 240 190 240 # TEXTCOLOR: Special + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique + +Show # Summonner +3 helmets (?) + Corrupted False + Identified True + DropLevel > 55 + Rarity Magic + HasExplicitMod "Necromancer's" + SetFontSize 45 + SetTextColor 0 240 190 240 # TEXTCOLOR: Special + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique + +Show # Noteworthy boots rolls + Corrupted False + Identified True + DropLevel > 50 + Class "Boots" + Rarity Magic + HasExplicitMod "Hellion's" "Cheetah's" "Seething" "Unassailable" + HasExplicitMod "of the Lightning" "of Ephij" "of Tzteosh" "of the Magma" "of the Ice" "of Haast" + SetFontSize 45 + SetTextColor 0 240 190 240 # TEXTCOLOR: Special + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique + +Show # Noteworthy armor rolls + Corrupted False + Identified True + DropLevel > 60 + Class "Body Armour" + Rarity Magic + HasExplicitMod "Prime" "Resplendent" "Unfaltering" "Unassailable" + HasExplicitMod "of the Lightning" "of Ephij" "of Tzteosh" "of the Magma" "of the Ice" "of Haast" + SetFontSize 45 + SetTextColor 0 240 190 240 # TEXTCOLOR: Special + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique + +Show # Noteworthy glove rolls + Corrupted False + Identified True + DropLevel > 50 + Class "Gloves" + Rarity Magic + HasExplicitMod "Athlete's" "Seething" "Unassailable" + HasExplicitMod "of the Lightning" "of Ephij" "of Tzteosh" "of the Magma" "of the Ice" "of Haast" "of Grandmastery" "of Lioneye" "of the Assassin" + SetFontSize 45 + SetTextColor 0 240 190 240 # TEXTCOLOR: Special + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique + +Show # Noteworthy shield rolls + Corrupted False + Identified True + DropLevel > 50 + Class "Shield" + Rarity Magic + HasExplicitMod "Vigorous" "Xoph's" "Runic" "Esh's" "Unfaltering" "Incandescent" "Tul's" + HasExplicitMod "of Ephij" "of Tzteosh" "of Haast" "of Expertise" "of the Span" "of Unmaking" + SetFontSize 45 + SetTextColor 0 240 190 240 # TEXTCOLOR: Special + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique + +Show # Noteworthy quiver rolls + Corrupted False + Identified True + Class "Quiver" + BaseType "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" + Rarity Magic + HasExplicitMod "Overpowering" "Devastating" "Fecund" + HasExplicitMod "of Ease" "of Rending" "of Destruction" + SetFontSize 45 + SetTextColor 0 240 190 240 # TEXTCOLOR: Special + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique + +Show # Noteworthy helmets rolls + Corrupted False + Identified True + DropLevel > 50 + Class "Helmets" + Rarity Magic + HasExplicitMod "Fecund" "Blazing" "Unassailable" + HasExplicitMod "of the Lightning" "of Ephij" "of Tzteosh" "of the Magma" "of the Ice" "of Haast" "of Lioneye" + SetFontSize 45 + SetTextColor 0 240 190 240 # TEXTCOLOR: Special + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique + +Show # Noteworthy amulet rolls + Corrupted False + Identified True + Class "Amulet" + Rarity Magic + HasExplicitMod "Athlete's" "Virile" "Dazzling" "Flaring" "Cremating" "Entombing" "Electrocuting" "Unassailable" "Wizard's" "Devastating" + HasExplicitMod "of the Gods" "of the Wind" "of the Genius" "of Talent" "of Skill" "of the Assassin" "of Tzteosh" "of Haast" "of Ephij" "of the Rainbow" "of Immolation" "of Floe" "of Discharge" "of Nirvana" "of Destruction" "of Incision" "of the Multiverse" "of Expertise" + SetFontSize 45 + SetTextColor 0 240 190 240 # TEXTCOLOR: Special + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique + +Show # Noteworthy ring rolls + Corrupted False + Identified True + Class "Rings" + Rarity Magic + HasExplicitMod "Flawless" "Electrocuting" "Overpowering" "Virile" "Rotund" "Resplendent" "Annealed" "Cremating" "Entombing" + HasExplicitMod "of the Gods" "of the Wind" "of the Genius" "of the Comet" "of Talent" "of Skill" "of the Assassin" "of Tzteosh" "of Haast" "of Ephij" "of the Rainbow" "of Flames" "of Rime" "of Voltage" + SetFontSize 45 + SetTextColor 0 240 190 240 # TEXTCOLOR: Special + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique + +Show # Noteworthy ring rolls + Corrupted False + Identified True + Class "Jewel" + Rarity Magic + HasExplicitMod "Vivid" "Shimmering" + SetFontSize 45 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + +Show # Noteworthy ring rolls + Corrupted False + Identified True + Class "Belts" + Rarity Magic + HasExplicitMod "Fecund" "Dazzling" "Devastating" "Overpowering" "Enveloped" + HasExplicitMod "of the Gods" "of the Godslayer" "of Tzteosh" "of Haast" "of Ephij" "of Overflowing" "of Sipping" "of Savouring" + SetFontSize 45 + SetTextColor 0 240 190 240 # TEXTCOLOR: Special + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique + +#------------------------------------ +# [0503] Rare Item Permutations +#------------------------------------ + +Show + Corrupted False + Identified True + Class "Bow" "Staves" + HasExplicitMod "Sharpshooter's" "Anarchist's" "Lava Caller's" "Tempest King's" "Winterbringer's" + HasExplicitMod "Paragon's" + SetFontSize 45 + SetTextColor 0 240 190 240 # TEXTCOLOR: Special + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique + +#=============================================================================================================== +# [[0600]] Recipes, Magic and Normal items (endgame!) +#=============================================================================================================== + +#------------------------------------ +# [0601] 5-Linked items +#------------------------------------ +# Very useful at the start of the league. Otherwise often trash. Still, highlight material. +# There’s a lot of exceptions we can introduce here, such as 6S, high value bases, but this +# Is a rare occurrence, so we won’t be doing it for performance reasons. + +Show # $recipe->6S $linked->5L %D5 + LinkedSockets 5 + Sockets 6 + Rarity <= Rare + SetFontSize 45 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + +Show # $linked->5L %D4 + LinkedSockets 5 + ItemLevel >= 65 + Rarity < Unique + SetFontSize 45 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + +Show # $linked->5L $lvl %D5 + LinkedSockets 5 + Rarity < Unique + SetFontSize 45 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + +#------------------------------------ +# [0602] 6-Socket Items +#------------------------------------ +# Can be sold for 7 jeweller orbs. We also highlight the ilvl83/84 ones that are OK for crafting. +# Chances are high that people will want to buy those. + +Show # $EGC->84 $recipe->6S %TB-6S-Rare-Armors %D5 + Sockets 6 + ItemLevel >= 84 + BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Vaal Regalia" "Zodiac Leather" + Rarity <= Rare + SetFontSize 45 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + +Show # $EGC->83 $recipe->6S %TB-6S-Rare-Weapons %D5 + Sockets 6 + ItemLevel >= 83 + BaseType "Harbinger Bow" "Vaal Axe" "Coronal Maul" "Exquisite Blade" + Rarity <= Rare + SetFontSize 45 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + +Show # $recipe->6S %D5 + Sockets 6 + Rarity <= Rare + SetFontSize 45 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + +#------------------------------------ +# [0603] Exclusive bases: Stygian Vise +#------------------------------------ + +Show # $rare $x->Abyss->Stygian $EGC->86 %TB-Vise + ItemLevel >= 86 + BaseType "Stygian Vise" + Rarity <= Rare + SetFontSize 45 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 255 125 0 255 # BACKGROUND: SpecialBase T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + +Show # $Rare->Regal $Rare->tiny $x->Abyss->Stygian %TB-Vise + ItemLevel >= 75 + BaseType "Stygian Vise" + Rarity <= Rare + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + +Show # $Rare->tiny $x->Abyss->Stygian %TB-Vise %H5 + BaseType "Stygian Vise" + Rarity <= Rare + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 200 240 50 200 # BACKGROUND: Trinket T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + +#------------------------------------ +# [0604] Abyss Jewels (Rare and Magic) +#------------------------------------ + +Show # $EGC->82 $x->Abyss->Jewel $Jewels->Rare + ItemLevel >= 82 + Class "Abyss Jewel" + Rarity = Rare + SetFontSize 45 + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + +Show # $EGC->82 $x->Abyss->Jewel $Jewels->Magic + ItemLevel >= 82 + Class "Abyss Jewel" + Rarity <= Magic + SetFontSize 45 + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + +Show # $x->Abyss->Jewel $Jewels->Rare + Class "Abyss Jewel" + Rarity = Rare + SetFontSize 45 + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + +Show # $x->Abyss->Jewel $Jewels->Magic %H4 + Class "Abyss Jewel" + Rarity <= Magic + SetFontSize 45 + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic + +Show # $Jewels->Rare %TC-Rare-Jewels + Class Jewel + Rarity Rare + SetFontSize 45 + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + +#------------------------------------ +# [0605] Exclusive bases: Top Value +#------------------------------------ +# These bases are valuable crafting due to their rarity and strong implicit. + +Show # $x->Atlas->T1 $EGC->86 %TB-Top-Atlas-Bases + ItemLevel >= 86 + BaseType "Steel Ring" "Opal Ring" + Rarity <= Rare + SetFontSize 45 + SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas Base + SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop + +Show # $x->Atlas->T1 %TB-Top-Atlas-Bases + BaseType "Steel Ring" "Opal Ring" + Rarity <= Rare + SetFontSize 45 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 255 125 0 255 # BACKGROUND: SpecialBase T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + +#------------------------------------ +# [0606] Exclusive bases: Trinkets +#------------------------------------ +# These bases are valuable crafting due to their rarity and strong implicit. + +Show # $x->Atlas->T2 %TB-Atlas-Bases + ItemLevel >= 86 + BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt" + Rarity < Rare + SetFontSize 45 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 255 125 0 255 # BACKGROUND: SpecialBase T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + +Show # $x->Atlas->T2 $Rare->Tiny %TB-Atlas-Bases + ItemLevel >= 84 + BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt" + Rarity = Rare + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 255 125 0 255 # BACKGROUND: SpecialBase T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + +Show # $x->Atlas->T2 $Rare->Tiny %TB-Atlas-Bases %D5 + ItemLevel >= 75 + BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt" + Rarity = Rare + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 200 240 50 225 # BACKGROUND: Trinket T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + +Show # $x->Atlas->T2 $Rare->Tiny %TB-Atlas-Bases %D5 + BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt" + Rarity = Rare + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 200 240 50 225 # BACKGROUND: Trinket T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + +Show # $x->Atlas->T2 %TB-Atlas-Bases + BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt" + Rarity <= Magic + SetFontSize 45 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + +Show # $x->Talismans %TB-Talisman + Class Amulets + BaseType "Talisman" + Rarity < Unique + SetFontSize 45 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +#------------------------------------ +# [0607] Exclusive bases: Others +#------------------------------------ +# These bases are valuable crafting due to their rarity and strong implicit. + +Show # $x->Atlas->T2 %TB-Atlas-Bases + ItemLevel >= 86 + BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" + Rarity < Rare + SetFontSize 45 + SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas Base + SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + +Show # $x->Atlas->T2 $Rare->Tiny %TB-Atlas-Bases %D5 + ItemLevel >= 84 + BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" + Rarity = Rare + SetFontSize 45 + SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas Base + SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + +Show # $x->Atlas->T2 $Rare->Tiny %TB-Atlas-Bases %D4 + ItemLevel >= 75 + BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" + Rarity = Rare + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + +Show # $x->Atlas->T2 $Rare->Tiny %TB-Atlas-Bases %D4 + BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" + Rarity = Rare + SetFontSize 45 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + +Show # $x->Atlas->T2 %TB-Atlas-Bases %D2 + BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" + Rarity <= Magic + SetFontSize 45 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + +#------------------------------------ +# [0608] Corrupted Amulets +#------------------------------------ +# Corrupted amulets for rare lab shrines (to turn them rare) + +# Show # $outdated $normal $corr %TC-Corrupted-Bases +# Corrupted True +# Class Amulet Belt +# Rarity = Normal +# SetFontSize 36 +# SetBorderColor 255 125 0 255 # BORDERCOLOR: Crafting: T0 + +#------------------------------------ +# [0609] Chancing items +#------------------------------------ +# You can add your own items here. The items in this section have a dropsound + +# LEGACY UNIQUES: THESE UNIQUES CAN ONLY BE CHANCED IN THE CORRECT ZANA-LEAGUE MODS +# Agate Amulet - ANARCHY ONLY - can be chance to voll's in anarchy maps +# Leather belt - NEMESIS only - can be chanced into a headhunter belt! + +# EXAMPLE OF NON LEGACY UNIQUES: +# Prophecy wand - Void Battery +# Judgement Staff - Hegemony's/Pledge of Hands + +# TO ADD AN ITEM ATTACH IT'S NAME TO THE BASAETYPE'S IN ONE OF THE 2 ENTRIES BELOW. +# Example, to add Agate amulet: +# BaseType "Sorcerer Boots" + +#Show # $Chancing B-T1-Chancing %D4 +# BaseType "Glorious Plate" "Close Helmet" "Occultist's Vestment" +# Rarity Normal +# SetFontSize 38 +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight +# SetBorderColor 0 210 0 210 # BORDERCOLOR: T1 Chancing +# PlayAlertSound 7 300 # DROPSOUND: T1 chancing items +# Corrupted False + +#Show # $Chancing %TB-T2-Chancing %D3 +# Corrupted False +# BaseType "Leather Belt" +# Rarity Normal +# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight +# SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing +# SetFontSize 36 + +Show # $Chancing %TB-T2-Chancing %D2 + Corrupted False + BaseType "Ebony Tower Shield" "Glorious Plate" "Gold Amulet" "Rawhide Tower Shield" "Sorcerer Boots" + Rarity Normal + SetFontSize 36 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 150 0 150 # BORDERCOLOR: Chancing + +#------------------------------------ +# [0610] FLASKS (Endgame rules) +#------------------------------------ + +Show # $Recipes->Glassblower->20% %D3 + Quality = 20 + ItemLevel > 65 + BaseType "Flask" + Rarity <= Magic + SetFontSize 40 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + +Show # $Recipes->Glassblower->15% %D1 + Quality >= 15 + ItemLevel > 65 + BaseType "Flask" + Rarity <= Magic + SetFontSize 36 + SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + +Show # $Recipes->Glassblower %D1 + Quality >= 1 + ItemLevel > 65 + BaseType "Flask" + Rarity <= Magic + SetFontSize 36 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + +Show # $Flasks->Life %D1 + ItemLevel < 75 + ItemLevel > 65 + Class "Life Flasks" + BaseType "Divine" "Eternal" + Rarity <= Magic + SetFontSize 36 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + +Show # $Flasks->Mana %D1 + ItemLevel < 75 + ItemLevel > 65 + Class "Mana Flasks" + BaseType "Divine" "Eternal" + Rarity <= Magic + SetFontSize 36 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + +Show # $Flasks->Utility %D2 + ItemLevel > 65 + Class "Utility Flasks" + Rarity <= Magic + SetFontSize 36 + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + +#------------------------------------ +# [0611] Add your own crafting rules here +#------------------------------------ +# Please use ItemLevel >= 65if you DON'T want your rules to affect Leveling progression. +# Example: To highlight all white "Vaal Claw" and "Gemini Claw" in the endgame, uncomment the following section (remove the '#') + +# Show # +# BaseType "Gemini Claw" "Vaal Claw" +# ItemLevel >= 65 +# Rarity = Normal +# SetBorderColor 0 255 255 255 +# SetFontSize 40 + +#------------------------------------ +# [0612] 86+ Endgame crafting rules +#------------------------------------ + +Show # $EGC->86->T1 %D5 + ItemLevel >= 86 + BaseType "Onyx Amulet" "Diamond Ring" "Two-Stone Ring" "Unset Ring" "Eternal Burgonet" "Lion Pelt" "Colossal Tower Shield" + Rarity < Rare + SetFontSize 45 + SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +Show # $EGC->86->T2 %D4 + ItemLevel >= 86 + BaseType "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Prismatic" "Gold Ring" "Citrine Amulet" "Turquoise Amulet" "Agate Amulet" "Coral Ring" "Moonstone Ring" "Leather Belt" "Heavy Belt" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Rustic Sash" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia" + Rarity < Rare + SetFontSize 36 + SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +#------------------------------------ +# [0613] 83/84+ Endgame crafting rules +#------------------------------------ +# These entries are non-exclusive bases that are popular for crafting + +Show # $EGC->84->T1 %TB-T1-Crafting %D4 + ItemLevel >= 84 + BaseType "Onyx Amulet" "Diamond Ring" "Two-Stone" "Eternal Burgonet" + Rarity < Rare + SetFontSize 40 + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + +Show # $EGC->84->T2 %TB-T2-Crafting %D3 + ItemLevel >= 84 + BaseType "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" + Rarity < Rare + SetFontSize 40 + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + +Show # $EGC->84->T3 %TB-T2-Trinket-Bases %D2 + ItemLevel >= 84 + Class Rings Amulet Belts + BaseType "Ruby" "Sapphire" "Topaz" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" + Rarity < Rare + SetBorderColor 200 200 0 190 # BORDERCOLOR: Aspect: 83plus T2 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +Show # $EGC->83->T3 %TB-T2-Crafting-83 %D2 + ItemLevel >= 83 + BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" + Rarity < Rare + SetBorderColor 200 200 0 190 # BORDERCOLOR: Aspect: 83plus T2 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +Show # $EGC->84->T3 %TB-T2-Crafting-84 %D2 + ItemLevel >= 84 + BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb" + Rarity < Rare + SetBorderColor 200 200 0 190 # BORDERCOLOR: Aspect: 83plus T2 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +Show # $EGC->84->T4 %TB-T2-Crafting-84-ES %D1 + ItemLevel >= 84 + BaseType "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia" + Rarity < Rare + SetBorderColor 200 200 0 190 # BORDERCOLOR: Aspect: 83plus T2 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +#------------------------------------ +# [0614] 60+ Crafting rules for 60++ trinkets +#------------------------------------ +# This section handles the crafting bases for the entry level endgame + +Show # $Jewels->Magic %H2 + Class Jewel + Rarity <= Magic + SetFontSize 40 + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic + +Show # $Craft->75 %TB-T1-Trinket-Bases %D1 + ItemLevel >= 75 + Class Rings Amulet Belts + BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic" + Rarity Normal + SetFontSize 36 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +Show # $Craft->75 $mid %TB-T2-Trinket-Bases %D0 + ItemLevel >= 75 + Class Rings Amulet Belts + BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" + Rarity Normal + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +Show # $Craft->65 $low %TB-T1-Trinket-Bases %D0 + ItemLevel >= 65 + ItemLevel < 75 + Class Rings Amulet Belts + BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic" + Rarity Normal + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +Show # $Craft->65 $mid %TB-T2-Trinket-Bases %D0 + ItemLevel >= 65 + ItemLevel < 75 + Class Rings Amulet Belts + BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt" + Rarity Normal + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +Show # $Craft->65 $low %D0 + ItemLevel >= 65 + Class Rings Amulets Belts + Rarity Magic + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +#------------------------------------ +# [0615] Remaining crafting rules - add your own bases here! +#------------------------------------ +# This section handles additional crafting bases. + +#Show # %TB-Individual-And-SSF-Craft-Bases +# BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow" +# Rarity < Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight + +#------------------------------------ +# [0616] Chisel recipe items +#------------------------------------ +# Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel + +Show # %TB-Gavels %D2 $Recipe->Chisel->20 + Quality = 20 + BaseType "Gavel" "Rock Breaker" "Stone Hammer" + Rarity < Unique + SetFontSize 36 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + +Show # %TB-Gavels %D1 $Recipe->Chisel->15 + Corrupted False + Quality > 17 + BaseType "Gavel" "Rock Breaker" "Stone Hammer" + Rarity Magic + SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + +Show # %TB-Gavels %D1 $Recipe->Chisel->15 + Corrupted False + Quality > 14 + BaseType "Gavel" "Rock Breaker" "Stone Hammer" + Rarity Normal + SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + +Show # %TB-Gavels %D0 $Recipe->Chisel + Corrupted False + Quality > 11 + BaseType "Gavel" "Rock Breaker" "Stone Hammer" + Rarity Magic + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + +Show # %TB-Gavels %D0 $Recipe->Chisel + Corrupted False + BaseType "Gavel" "Rock Breaker" "Stone Hammer" + Rarity Normal + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + +#------------------------------------ +# [0617] Fishing Rod +#------------------------------------ + +# Give a man a fish and he won't be hungry for a day, teach a man to fish and GGG will ban you for disclosing fishing secrets. + +Show # $x->Fish %TC-Secret + Class "Fishing Rod" + SetFontSize 45 + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop + +#------------------------------------ +# [0618] SRS Crude Bow +#------------------------------------ +# Crude bows are a meta weapon for SRS summoners, so we'll highlight them no matter the rarity post level 49 + +Show # $x->SrsBow $crafting %TB-Low-BaseType-Crafting %D3 + ItemLevel >= 50 + BaseType "Crude Bow" + Rarity <= Rare + SetFontSize 40 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +#------------------------------------ +# [0619] Chromatic recipe items ("RGB Recipe") +#------------------------------------ +# These items have a RGB link and sell for a chromatic orb each. + +Show # %H2 $Recipe->RGB->Small + SocketGroup RGB + Width <= 2 + Height <= 2 + ItemLevel >= 65 + Rarity < Rare + SetFontSize 36 + SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + +Show # %H2 $Recipe->RGB->Small + SocketGroup RGB + Width <= 1 + Height <= 3 + ItemLevel >= 65 + Rarity < Rare + SetFontSize 36 + SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + +Show # %H1 $Recipe->RGB->Large + SocketGroup RGB + Width >= 2 + Height >= 4 + ItemLevel >= 65 + Rarity < Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + +Show # %H1 $Recipe->RGB + SocketGroup RGB + ItemLevel >= 65 + Rarity < Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + +#------------------------------------ +# [0620] Endgame-start 4-links +#------------------------------------ + +Show # %D0 $Crafting->Low $Links->4 + LinkedSockets >= 4 + ItemLevel < 72 + DropLevel >= 65 + Class "Boots" "Gloves" "Body Armour" "Helmets" + Rarity < Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +#------------------------------------ +# [0621] Animate Weapon script - deactivated by default +#------------------------------------ +# UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) + +#Show # $x->AW +# Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws" +# Rarity Normal +# SetBackgroundColor 0 0 0 255 +# SetTextColor 150 0 0 255 +# SetBorderColor 150 0 0 255 +# SetFontSize 20 + +#Show # $x->AW ranged +# Class "Bows" "Wands" +# Rarity Normal +# SetBackgroundColor 0 0 0 255 +# SetTextColor 150 0 0 255 +# SetBorderColor 150 0 0 255 +# SetFontSize 20 + +#Show # $x->AW identified +# Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws" +# Rarity Magic +# SetBackgroundColor 0 0 0 255 +# SetTextColor 150 0 0 255 +# SetBorderColor 150 0 0 255 +# SetFontSize 20 +# Identified True + +#Show # $x->AW identified, ranged +# Class "Bows" "Wands" +# Rarity Magic +# SetBackgroundColor 0 0 0 255 +# SetTextColor 150 0 0 255 +# SetBorderColor 150 0 0 255 +# SetFontSize 20 +# Identified True + +#------------------------------------ +# [0622] W-soc offhand weapons +#------------------------------------ +# Useful for gem Leveling. + +Show # $x->WhiteSoc %D5 %TC-Offslot-Gem-Leveling + Sockets >= 3 + SocketGroup WWW + Class Wands Daggers One Hand Shields Thrusting Sceptre Claws + Rarity <= Rare + SetFontSize 40 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + +Show # $x->WhiteSoc %D1 %TC-Offslot-Gem-Leveling + Sockets >= 3 + SocketGroup W + Class Wands Daggers One Hand Shields Thrusting Sceptre Claws + Rarity < Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +#------------------------------------ +# [0623] Sacrificial Garb +#------------------------------------ +# Generally not useful, but very specific drop-location, some people still might want to see it + +Show # $x->SacGarn %TB-Special-AlwaysShow-Bases %D4 + BaseType "Sacrificial Garb" + Rarity <= Rare + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +#=============================================================================================================== +# [[0700]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS +#=============================================================================================================== + +Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable + ItemLevel >= 65 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets" + Rarity < Rare + SetFontSize 18 + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden + +#=============================================================================================================== +# [[0800]] Currency - PART 1 - Common currency +#=============================================================================================================== +# We'll keep this section up here to boost the performance. + +Show # $Currency->Low->T1 %H5 %TB-Currency-SilverCoin + Class Currency + BaseType "Silver Coin" + SetFontSize 45 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 + +Show # $Currency->Low->T1 %H5 %TB-Currency-T4 + Class Currency + BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb" "Glassblower's Bauble" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 + +Show # $Currency->Low->T2 %H4 %TB-Currency-T5 + Class Currency + BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard" + SetFontSize 45 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show # $Currency->Scroll->Portal %RF1 %H3 %TB-Currency-T7 + Class Currency + BaseType "Portal Scroll" + SetFontSize 40 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show # $Currency->Low->T3 %H2 %TB-Currency-T6 + Class Currency + BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard" + SetFontSize 40 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show # $Currency->Scroll->Portal %RF1 %H2 %TB-Currency-T8 + Class Currency + BaseType "Scroll of Wisdom" + SetFontSize 40 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +#=============================================================================================================== +# [[0900]] OVERRIDE AREA 2 - Override the default rare rulesets here +#=============================================================================================================== + +# Example: This section displays 20% quality rares (between lvl 60 and 74), it's disabled by default, remove +# The #'s in front of the next lines to enable it and show the items with a Cyan border. + +# Show # +# Rarity Rare +# Quality = 20 +# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets" +# Rarity Rare +# ItemLevel >= 60 +# SetFontSize 42 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 +# SetBackgroundColor 0 0 0 255 + +#=============================================================================================================== +# [[1000]] RARE ITEMS - TRINKETS (ENDGAME) +#=============================================================================================================== + +#------------------------------------ +# [1001] Rare trinkets 86+ +#------------------------------------ + +Show # $Rare->Crafting $EGC->86 %TB-T1-Crafting + ItemLevel >= 86 + BaseType "Onyx Amulet" "Diamond Ring" "Two-Stone Ring" + Rarity Rare + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 + +Show # $Rare->Crafting $EGC->86 %D5 %TB-T1-Crafting + ItemLevel >= 86 + BaseType "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Prismatic" "Unset Ring" "Gold Ring" "Citrine Amulet" "Turquoise Amulet" "Agate Amulet" "Coral Ring" "Moonstone Ring" "Leather Belt" "Heavy Belt" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Rustic Sash" + Rarity Rare + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 + +#------------------------------------ +# [1002] Rare trinkets 84+ +#------------------------------------ + +Show # $Rare->Crafting $EGC->86 %TB-T1-Crafting + ItemLevel >= 84 + BaseType "Onyx Amulet" "Diamond Ring" "Two-Stone Ring" + Rarity Rare + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 0 255 # BORDERCOLOR: Aspect: High Ring T2 + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 + +Show # $Rare->Crafting $EGC->86 %D5 %TB-T1-Crafting + ItemLevel >= 84 + BaseType "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Prismatic" "Unset Ring" "Gold Ring" "Citrine Amulet" "Turquoise Amulet" "Agate Amulet" "Coral Ring" "Moonstone Ring" "Leather Belt" "Heavy Belt" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Rustic Sash" + Rarity Rare + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 0 255 # BORDERCOLOR: Aspect: High Ring T2 + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 + +#------------------------------------ +# [1003] Breach Rings +#------------------------------------ + +Show # $Rare->Regal $x->Breach->Ring %H3 + ItemLevel >= 75 + Class Rings + BaseType "Breach" + Rarity <= Rare + SetFontSize 36 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + +Show # $x->Breach->Ring %H3 + Class Rings + BaseType "Breach" + Rarity <= Rare + SetFontSize 36 + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + +#------------------------------------ +# [1004] Rare trinkets "remaining" +#------------------------------------ + +Show # $Rare->T2 $Rare->Tiny %TB-Rare-Trinkets-T2 %H4 + ItemLevel >= 75 + Class Rings Amulets Belts + BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet" + Rarity Rare + SetFontSize 40 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T4 + +Show # $Rare->T2 $Rare->Tiny %TB-Rare-Trinkets-T2 %H4 + ItemLevel >= 65 + Class Rings Amulets Belts + BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet" + Rarity Rare + SetFontSize 40 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T5 + +Show # $Rare->T1 $Rare->Tiny %TC-Rare-Trinkets %D5 + ItemLevel >= 75 + Class Rings Amulets Belts + Rarity Rare + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 + +Show # $Rare->T1 $Rare->Tiny %TC-Rare-Trinkets %D5 + ItemLevel >= 65 + Class Rings Amulets Belts + Rarity Rare + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T2 + +#=============================================================================================================== +# [[1100]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) +#=============================================================================================================== + +#------------------------------------ +# [1101] Rare crafting bases 86+ +#------------------------------------ + +Show # $Rare->Crafting $EGC->86 %D5 %TB-T1-Crafting + ItemLevel >= 86 + BaseType "Eternal Burgonet" "Lion Pelt" "Colossal Tower Shield" + Rarity Rare + SetFontSize 45 + SetTextColor 255 125 0 # TEXTCOLOR: Rare 86 + SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + +Show # $Rare->Crafting $EGC->86 %D5 %TB-T1-Crafting + ItemLevel >= 86 + BaseType "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia" + Rarity Rare + SetFontSize 40 + SetTextColor 255 125 0 # TEXTCOLOR: Rare 86 + SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + +#------------------------------------ +# [1102] Rare crafting bases 83+ +#------------------------------------ + +Show # $Rare->Crafting $EGC->84 %D5 %TB-T1-Crafting + ItemLevel >= 84 + BaseType "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Eternal Burgonet" + Rarity Rare + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 220 220 0 255 # BORDERCOLOR: Aspect: 84 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + +Show # $Rare->Crafting $EGC->84 %D1 %TB-T2-Crafting-84-ES + ItemLevel >= 84 + BaseType "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia" + Rarity Rare + SetFontSize 40 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 220 220 0 255 # BORDERCOLOR: Aspect: 84 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + +Show # $Rare->Crafting $EGC->84 %D2 %TB-T2-Crafting-84-Rest + ItemLevel >= 84 + BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb" + Rarity Rare + SetFontSize 40 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 220 220 0 255 # BORDERCOLOR: Aspect: 84 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + +Show # $Rare->Crafting $EGC->83 %D2 %TB-T2-Crafting-83 + ItemLevel >= 83 + BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw" + Rarity Rare + SetFontSize 40 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 220 220 0 255 # BORDERCOLOR: Aspect: 84 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + +#------------------------------------ +# [1103] T1 rare items +#------------------------------------ + +Show # $Rare->T1 $Rare->Small %D4 %TB-RARE-T1-WepSmall %UP + ItemLevel >= 75 + BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Platinum Kris" "Jewelled Foil" "Spiraled Foil" "Corsair Sword" + Rarity Rare + SetFontSize 40 + SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+ + SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + +Show + ItemLevel >= 65 + BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Platinum Kris" "Jewelled Foil" "Spiraled Foil" "Corsair Sword" + Rarity Rare + SetFontSize 40 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + +Show # $Rare->T1 $Rare->Small %D4 %TB-RARE-T1-ArmSmall %UP + ItemLevel >= 75 + BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Crusader Buckler" "Eternal Burgonet" "Goliath Greaves" "Vaal Gauntlets" + Rarity Rare + SetFontSize 40 + SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+ + SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + +Show + ItemLevel >= 65 + BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Crusader Buckler" "Eternal Burgonet" "Goliath Greaves" "Vaal Gauntlets" + Rarity Rare + SetFontSize 40 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + +Show # $Rare->T1 %D4 %TB-RARE-T1-Wep %UP + ItemLevel >= 75 + BaseType "Siege Axe" "Opal Sceptre" "Void Sceptre" + Rarity Rare + SetFontSize 40 + SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+ + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + +Show + ItemLevel >= 65 + BaseType "Siege Axe" "Opal Sceptre" "Void Sceptre" + Rarity Rare + SetFontSize 40 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + +Show # $Rare->T1 %D4 %TB-RARE-T1-Arm %UP + ItemLevel >= 75 + BaseType "Astral Plate" "Archon Kite Shield" + Rarity Rare + SetFontSize 40 + SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+ + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + +Show + ItemLevel >= 65 + BaseType "Astral Plate" "Archon Kite Shield" + Rarity Rare + SetFontSize 40 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + +#------------------------------------ +# [1104] T2 rare items +#------------------------------------ + +Show # $Rare->T2 $Rare->Small %D3 %TB-RARE-T2-WepSmall %UP + ItemLevel >= 75 + BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Opal Wand" "Kris" "Vaal Rapier" "Fancy Foil" "Dragoon Sword" "Profane Wand" "Skean" "Ambusher" + Rarity Rare + SetFontSize 40 + SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+ + SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + +Show + ItemLevel >= 65 + BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Opal Wand" "Kris" "Vaal Rapier" "Fancy Foil" "Dragoon Sword" "Profane Wand" "Skean" "Ambusher" + Rarity Rare + SetFontSize 40 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + +Show # $Rare->T2 %D3 %TB-RARE-T2-WepBig %UP + ItemLevel >= 75 + BaseType "Vaal Axe" "Harbinger Bow" + Rarity Rare + SetFontSize 40 + SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+ + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + +Show + ItemLevel >= 65 + BaseType "Vaal Axe" "Harbinger Bow" + Rarity Rare + SetFontSize 40 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + +Show # $Rare->T2 %D3 %TB-RARE-T2-Wep %UP + ItemLevel >= 75 + BaseType "Vaal Sceptre" "Void Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" "Sambar Sceptre" + Rarity Rare + SetFontSize 40 + SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+ + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + +Show + ItemLevel >= 65 + BaseType "Vaal Sceptre" "Void Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" "Sambar Sceptre" + Rarity Rare + SetFontSize 40 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + +Show # $Rare->T2 $Rare->Small %D3 %TB-RARE-T2-ArmSmall %UP + ItemLevel >= 75 + BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Praetor Crown" "Deicide Mask" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Shagreen Boots" "Imperial Buckler" "Ancient Greaves" "Ancient Gauntlets" "Ezomyte Burgonet" "Fossilised Spirit Shield" + Rarity Rare + SetFontSize 40 + SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+ + SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + +Show + ItemLevel >= 65 + BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Praetor Crown" "Deicide Mask" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Shagreen Boots" "Imperial Buckler" "Ancient Greaves" "Ancient Gauntlets" "Ezomyte Burgonet" "Fossilised Spirit Shield" + Rarity Rare + SetFontSize 40 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + +Show # $Rare->T2 %D3 %TB-RARE-T2-Arm %UP + ItemLevel >= 75 + BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" "Colossal Tower Shield" "Cardinal Round Shield" + Rarity Rare + SetFontSize 40 + SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+ + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + +Show + ItemLevel >= 65 + BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" "Colossal Tower Shield" "Cardinal Round Shield" + Rarity Rare + SetFontSize 40 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + +#------------------------------------ +# [1105] Other Conditions +#------------------------------------ + +Show # %D3 %UP $Recipe->RGB->Small + SocketGroup RGB + Width <= 2 + Height <= 2 + ItemLevel >= 75 + Rarity = Rare + SetFontSize 36 + SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+ + SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + +Show + SocketGroup RGB + Width <= 2 + Height <= 2 + ItemLevel >= 65 + Rarity = Rare + SetFontSize 36 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + +Show # %D3 %UP $Recipe->RGB->Small + SocketGroup RGB + Width <= 1 + Height <= 3 + ItemLevel >= 75 + Rarity = Rare + SetFontSize 36 + SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+ + SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + +Show + SocketGroup RGB + Width <= 1 + Height <= 3 + ItemLevel >= 65 + Rarity = Rare + SetFontSize 36 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + +Show # %D1 %UP $Recipe->RGB->Large + SocketGroup RGB + ItemLevel >= 75 + Rarity = Rare + SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+ + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + +Show + SocketGroup RGB + ItemLevel >= 65 + Rarity = Rare + SetTextColor 220 220 119 255 # TEXTCOLOR: TODO + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + +#------------------------------------ +# [1106] 1H Daggers +#------------------------------------ + +Show # $Rare->T3->Daggers $Rare->Small %D2 %TD-Rare-Good-Daggers %UP + ItemLevel >= 75 + DropLevel >= 56 + Class Daggers + Rarity Rare + SetTextColor 255 190 0 200 # TEXTCOLOR: Rares - Level - 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +Show + ItemLevel >= 65 + DropLevel >= 56 + Class Daggers + Rarity Rare + SetTextColor 220 220 119 200 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +Show # $Rare->T4->Daggers $Rare->Small %D1 %UP + ItemLevel >= 75 + Class Daggers + Rarity Rare + SetTextColor 255 190 0 200 # TEXTCOLOR: Rares - Level - 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + +Show + ItemLevel >= 65 + Class Daggers + Rarity Rare + SetTextColor 220 220 119 200 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + +#------------------------------------ +# [1107] 1H Claws +#------------------------------------ + +Show # $Rare->T3->Claws $Rare->Small %D2 %TD-Rare-Good-Claws %UP + ItemLevel >= 75 + DropLevel >= 55 + Class Claws + Rarity Rare + SetTextColor 255 190 0 200 # TEXTCOLOR: Rares - Level - 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +Show + ItemLevel >= 65 + DropLevel >= 55 + Class Claws + Rarity Rare + SetTextColor 220 220 119 200 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +Show # $Rare->T4->Claws $Rare->Small %D1 %UP + ItemLevel >= 75 + Class Claws + Rarity Rare + SetTextColor 255 190 0 200 # TEXTCOLOR: Rares - Level - 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + +Show + ItemLevel >= 65 + Class Claws + Rarity Rare + SetTextColor 220 220 119 200 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + +#------------------------------------ +# [1108] 1H Wands +#------------------------------------ + +Show # $Rare->T3->Wands $Rare->Small %D2 %TD-Rare-Good-Wands %UP + ItemLevel >= 75 + DropLevel >= 59 + Class Wands + Rarity Rare + SetTextColor 255 190 0 200 # TEXTCOLOR: Rares - Level - 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +Show + ItemLevel >= 65 + DropLevel >= 59 + Class Wands + Rarity Rare + SetTextColor 220 220 119 200 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +Show # $Rare->T4->Wands $Rare->Small %D1 %UP + ItemLevel >= 75 + Class Wands + Rarity Rare + SetTextColor 255 190 0 200 # TEXTCOLOR: Rares - Level - 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + +Show + ItemLevel >= 65 + Class Wands + Rarity Rare + SetTextColor 220 220 119 200 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + +#------------------------------------ +# [1109] 1H Foils +#------------------------------------ + +Show # $Rare->T3->Foils $Rare->Small %D2 %TD-Rare-Good-Swords %UP + Height = 4 + ItemLevel >= 75 + DropLevel >= 58 + Class "One Hand Swords" + Rarity Rare + SetTextColor 255 190 0 200 # TEXTCOLOR: Rares - Level - 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +Show + Height = 4 + ItemLevel >= 65 + DropLevel >= 58 + Class "One Hand Swords" + Rarity Rare + SetTextColor 220 220 119 200 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +Show # $Rare->T4->Foils $Rare->Small %D1 %UP + Height = 4 + ItemLevel >= 75 + Class "One Hand Swords" + Rarity Rare + SetTextColor 255 190 0 200 # TEXTCOLOR: Rares - Level - 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + +Show + Height = 4 + ItemLevel >= 65 + Class "One Hand Swords" + Rarity Rare + SetTextColor 220 220 119 200 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + +#------------------------------------ +# [1110] 1H Swords +#------------------------------------ + +Show # $Rare->T3->1hSwords %D2 %TD-Rare-Good-Swords %UP + Height < 4 + ItemLevel >= 75 + DropLevel >= 56 + Class "One Hand Swords" + Rarity Rare + SetTextColor 255 190 0 200 # TEXTCOLOR: Rares - Level - 75+ + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +Show + Height < 4 + ItemLevel >= 65 + DropLevel >= 56 + Class "One Hand Swords" + Rarity Rare + SetTextColor 220 220 119 200 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +Show # $Rare->T4->1hSwords %D1 %UP + Height < 4 + ItemLevel >= 75 + Class "One Hand Swords" + Rarity Rare + SetTextColor 255 190 0 200 # TEXTCOLOR: Rares - Level - 75+ + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + +Show + Height < 4 + ItemLevel >= 65 + Class "One Hand Swords" + Rarity Rare + SetTextColor 220 220 119 200 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + +#------------------------------------ +# [1111] 1H Maces +#------------------------------------ + +Show # $Rare->T3->1hMaces %D2 %TD-Rare-Good-Maces %UP + ItemLevel >= 75 + DropLevel >= 62 + Class "One Hand Maces" + Rarity Rare + SetTextColor 255 190 0 200 # TEXTCOLOR: Rares - Level - 75+ + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +Show + ItemLevel >= 65 + DropLevel >= 62 + Class "One Hand Maces" + Rarity Rare + SetTextColor 220 220 119 200 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +Show # $Rare->T4->1hMaces %D1 %UP + ItemLevel >= 75 + Class "One Hand Maces" + Rarity Rare + SetTextColor 255 190 0 200 # TEXTCOLOR: Rares - Level - 75+ + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + +Show + ItemLevel >= 65 + Class "One Hand Maces" + Rarity Rare + SetTextColor 220 220 119 200 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + +#------------------------------------ +# [1112] 1H Axes +#------------------------------------ + +Show # $Rare->T3->1hAxes %D2 %TD-Rare-Good-Axes %UP + ItemLevel >= 75 + DropLevel >= 57 + Class "One Hand Axes" + Rarity Rare + SetTextColor 255 190 0 200 # TEXTCOLOR: Rares - Level - 75+ + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +Show + ItemLevel >= 65 + DropLevel >= 57 + Class "One Hand Axes" + Rarity Rare + SetTextColor 220 220 119 200 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +Show # $Rare->T4->1hAxes %D1 %UP + ItemLevel >= 75 + Class "One Hand Axes" + Rarity Rare + SetTextColor 255 190 0 200 # TEXTCOLOR: Rares - Level - 75+ + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + +Show + ItemLevel >= 65 + Class "One Hand Axes" + Rarity Rare + SetTextColor 220 220 119 200 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + +#------------------------------------ +# [1113] 1H Sceptres +#------------------------------------ + +Show # $Rare->T3->Sceptres %D2 %TD-Rare-Good-Sceptres %UP + ItemLevel >= 75 + DropLevel >= 55 + Class "Sceptres" + Rarity Rare + SetTextColor 255 190 0 200 # TEXTCOLOR: Rares - Level - 75+ + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +Show + ItemLevel >= 65 + DropLevel >= 55 + Class "Sceptres" + Rarity Rare + SetTextColor 220 220 119 200 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +Show # $Rare->T4->Sceptres %D1 %UP + ItemLevel >= 75 + Class "Sceptres" + Rarity Rare + SetTextColor 255 190 0 200 # TEXTCOLOR: Rares - Level - 75+ + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + +Show + ItemLevel >= 65 + Class "Sceptres" + Rarity Rare + SetTextColor 220 220 119 200 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + +#------------------------------------ +# [1114] 2H Staves +#------------------------------------ + +Show # $Rare->T3->Staves %D2 %TD-Rare-Good-Staves %UP + ItemLevel >= 75 + DropLevel >= 68 + Class "Staves" + Rarity Rare + SetTextColor 255 190 0 200 # TEXTCOLOR: Rares - Level - 75+ + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +Show + ItemLevel >= 65 + DropLevel >= 68 + Class "Staves" + Rarity Rare + SetTextColor 220 220 119 200 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +Show # $Rare->T4->Staves %D1 %UP + ItemLevel >= 75 + Class "Staves" + Rarity Rare + SetTextColor 255 190 0 200 # TEXTCOLOR: Rares - Level - 75+ + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + +Show + ItemLevel >= 65 + Class "Staves" + Rarity Rare + SetTextColor 220 220 119 200 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + +#------------------------------------ +# [1115] 2H Swords, Axes, Maces +#------------------------------------ + +Show # $Rare->T3->2H %D2 %TD-Rare-Good-2H-Axes-Maces-Swords %UP + ItemLevel >= 75 + DropLevel >= 63 + Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" + Rarity Rare + SetTextColor 255 190 0 200 # TEXTCOLOR: Rares - Level - 75+ + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +Show + ItemLevel >= 65 + DropLevel >= 63 + Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" + Rarity Rare + SetTextColor 220 220 119 200 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +Show # $Rare->T4->2H %D1 %UP + ItemLevel >= 75 + Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" + Rarity Rare + SetTextColor 255 190 0 200 # TEXTCOLOR: Rares - Level - 75+ + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + +Show + ItemLevel >= 65 + Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" + Rarity Rare + SetTextColor 220 220 119 200 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + +#------------------------------------ +# [1116] 2H Bows +#------------------------------------ + +Show # $Rare->T3->Bows %D2 %TD-Rare-Good-Bows %UP + ItemLevel >= 75 + DropLevel >= 57 + Class "Bows" + Rarity Rare + SetTextColor 255 190 0 200 # TEXTCOLOR: Rares - Level - 75+ + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +Show + ItemLevel >= 65 + DropLevel >= 57 + Class "Bows" + Rarity Rare + SetTextColor 220 220 119 200 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +Show # $Rare->T4->Bows %D1 %UP + ItemLevel >= 75 + Class "Bows" + Rarity Rare + SetTextColor 255 190 0 200 # TEXTCOLOR: Rares - Level - 75+ + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + +Show + ItemLevel >= 65 + Class "Bows" + Rarity Rare + SetTextColor 220 220 119 200 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + +#------------------------------------ +# [1117] AR: Gloves, Boots, Helmets +#------------------------------------ + +#Show # $Rare->T3->ArmorSmall $Rare->Small %D2 %UP +# LinkedSockets = 4 +# ItemLevel >= 65 +# SetTextColor 220 220 119 200 +# Class "Gloves" "Boots" "Helmets" +# Rarity Rare +# SetFontSize 40 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 + +Show # $Rare->T3->ArmorSmall $Rare->Small %D2 %TD-Rare-Good-SmallArmor %UP + ItemLevel >= 75 + DropLevel >= 20 + Class "Gloves" "Boots" "Helmets" + Rarity Rare + SetTextColor 255 190 0 200 # TEXTCOLOR: Rares - Level - 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +Show + ItemLevel >= 65 + DropLevel >= 20 + Class "Gloves" "Boots" "Helmets" + Rarity Rare + SetTextColor 220 220 119 200 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +Show # $Rare->T4->ArmorSmall $Rare->Small %D1 %UP + ItemLevel >= 75 + Class "Gloves" "Boots" "Helmets" + Rarity Rare + SetTextColor 255 190 0 200 # TEXTCOLOR: Rares - Level - 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + +Show + ItemLevel >= 65 + Class "Gloves" "Boots" "Helmets" + Rarity Rare + SetTextColor 220 220 119 200 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + +#------------------------------------ +# [1118] AR: Body Armors +#------------------------------------ + +Show # $Rare->T3->Armor %D2 %TD-Rare-Good-Armor %UP + ItemLevel >= 75 + DropLevel >= 55 + Class "Body Armour" + Rarity Rare + SetTextColor 255 190 0 200 # TEXTCOLOR: Rares - Level - 75+ + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +Show + ItemLevel >= 65 + DropLevel >= 55 + Class "Body Armour" + Rarity Rare + SetTextColor 220 220 119 200 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +Show # $Rare->T4->Armor %D1 %UP + ItemLevel >= 75 + Class "Body Armour" + Rarity Rare + SetTextColor 255 190 0 200 # TEXTCOLOR: Rares - Level - 75+ + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + +Show + ItemLevel >= 65 + Class "Body Armour" + Rarity Rare + SetTextColor 220 220 119 200 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + +#------------------------------------ +# [1119] OH: Shields +#------------------------------------ + +Show # $Rare->T3->Shields $Rare->Small %D2 %TD-Rare-Good-Small-Shields %UP + Width <= 2 + Height <= 2 + ItemLevel >= 75 + DropLevel >= 58 + Class "Shields" + Rarity Rare + SetTextColor 255 190 0 200 # TEXTCOLOR: Rares - Level - 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +Show + Width <= 2 + Height <= 2 + ItemLevel >= 65 + DropLevel >= 58 + Class "Shields" + Rarity Rare + SetTextColor 220 220 119 200 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +Show # $Rare->T4->Shields $Rare->Small %D1 %UP + Width <= 2 + Height <= 2 + ItemLevel >= 75 + Class "Shields" + Rarity Rare + SetTextColor 255 190 0 200 # TEXTCOLOR: Rares - Level - 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + +Show + Width <= 2 + Height <= 2 + ItemLevel >= 65 + Class "Shields" + Rarity Rare + SetTextColor 220 220 119 200 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + +Show # $Rare->T3->Shields %D2 %UP %TD-Rare-Good-Big-Shields + ItemLevel >= 75 + DropLevel > 62 + Class "Shields" + Rarity Rare + SetTextColor 255 190 0 200 # TEXTCOLOR: Rares - Level - 75+ + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +Show + ItemLevel >= 65 + DropLevel > 62 + Class "Shields" + Rarity Rare + SetTextColor 220 220 119 200 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +Show # $Rare->T4->Shields %D1 %UP + ItemLevel >= 75 + Class "Shields" + Rarity Rare + SetTextColor 255 190 0 200 # TEXTCOLOR: Rares - Level - 75+ + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + +Show + ItemLevel >= 65 + Class "Shields" + Rarity Rare + SetTextColor 220 220 119 200 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + +#------------------------------------ +# [1120] OH: Quivers +#------------------------------------ + +Show # $Rare->T3->Quivers %D2 %TB-Rare-Good-Quivers %UP + ItemLevel >= 75 + Class "Quivers" + BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" + Rarity Rare + SetTextColor 255 190 0 200 # TEXTCOLOR: Rares - Level - 75+ + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +Show + ItemLevel >= 65 + Class "Quivers" + BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" + Rarity Rare + SetTextColor 220 220 119 200 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +Show # $Rare->T4->Quivers %D1 %UP + ItemLevel >= 75 + Class "Quivers" + Rarity Rare + SetTextColor 255 190 0 200 # TEXTCOLOR: Rares - Level - 75+ + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + +Show + ItemLevel >= 65 + Class "Quivers" + Rarity Rare + SetTextColor 220 220 119 200 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + +#=============================================================================================================== +# [[1200]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) +#=============================================================================================================== +# Hide remaining rares + +Hide # $Rare->Regal $Rare->Hidden $Rare->Small Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded + Width <= 1 + Height <= 4 + ItemLevel >= 75 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets" + Rarity = Rare + SetFontSize 24 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden + +Hide # $Rare->Hidden $Rare->Small Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded + Width <= 1 + Height <= 4 + ItemLevel >= 65 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets" + Rarity = Rare + SetFontSize 24 + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden + +Hide # $Rare->Regal $Rare->Hidden $Rare->Small Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded + Width <= 2 + Height <= 2 + ItemLevel >= 75 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets" + Rarity = Rare + SetFontSize 24 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden + +Hide # $Rare->Hidden $Rare->Small Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded + Width <= 2 + Height <= 2 + ItemLevel >= 65 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets" + Rarity = Rare + SetFontSize 24 + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden + +Hide # $Rare->Regal $Rare->Hidden Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded + ItemLevel >= 75 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets" + Rarity = Rare + SetFontSize 24 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden + +Hide # $Rare->Hidden Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded + ItemLevel >= 65 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets" + Rarity = Rare + SetFontSize 24 + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden + +#=============================================================================================================== +# [[1300]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here +#=============================================================================================================== + +#=============================================================================================================== +# [[1400]] Gems +#=============================================================================================================== + +#------------------------------------ +# [1401] Special Gems +#------------------------------------ + +Show # $Gem->T1->Qual %TB-Qual-Top-Gem + Class Gems + BaseType "Empower" "Enlighten" "Enhance" + GemLevel >= 2 + SetFontSize 45 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop + +Show # $Gem->T1->Qual %TB-Qual-Top-Gem + Quality >= 15 + Class Gems + BaseType "Empower" "Enlighten" + SetFontSize 45 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop + +Show # $Gem->T1 %TB-Top-Gem + Class Gems + BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Grace" "Item Quantity" "Vaal Breach" + SetFontSize 45 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + +#------------------------------------ +# [1402] Top Gems +#------------------------------------ + +Show # $Gem->Qual->20 + Class Gems + GemLevel >= 20 + SetFontSize 45 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique + +Show # $Gem->Qual->20 + Quality >= 20 + Class Gems + SetFontSize 45 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique + +#------------------------------------ +# [1403] Quality Gems +#------------------------------------ + +Show # $Gem->Qual->15 + Quality >= 14 + Class Gems + SetFontSize 45 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + +Show # $Gem->Qual %D4 + Quality >= 1 + Class Gems + SetFontSize 40 + SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 + +#------------------------------------ +# [1404] Leveled Gems +#------------------------------------ + +Show # $Gem->Level-19 %D4 + Class Gems + GemLevel >= 18 + SetFontSize 40 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + +Show # $Gem->Level-19 %D3 + Class Gems + GemLevel >= 10 + SetFontSize 40 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + +Show # $Gem->T2 %TB-DropOnly-Gem %D4 + Class Gems + BaseType "Detonate Mines" "Added Chaos Damage" "Vaal" "Enhance" + SetFontSize 40 + SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 + +#------------------------------------ +# [1405] Other gems +#------------------------------------ + +Show # $Gem %H2 + Class Gems + SetFontSize 36 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + +#=============================================================================================================== +# [[1500]] UTILITY FLASKS (Levelling Rules) +#=============================================================================================================== + +Show # $lvl $flasks->utility %TB-T1-Leveling-Flask %REMS1 + Quality >= 1 + ItemLevel <= 65 + BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" + Rarity <= Magic + SetFontSize 45 + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound + +Show # $lvl $flasks->utility %TB-T1-Leveling-Flask %REMS1 + ItemLevel <= 65 + BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" + Rarity <= Magic + SetFontSize 45 + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound + +#=============================================================================================================== +# [[1600]] HIDE LAYER 3: Random Endgame Flasks +#=============================================================================================================== + +Hide # + ItemLevel >= 69 + BaseType Flask + Rarity <= Magic + SetFontSize 18 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 + +#=============================================================================================================== +# [[1700]] Maps, fragments and labyrinth items +#=============================================================================================================== + +#------------------------------------ +# [1701] Unique Maps +#------------------------------------ + +Show # $uniques->T1 $maps->unique Maps:Unique - T1 - only museum is needed, but legacy might have some surprises. + Class Maps + BaseType "Chateau Map" "Museum Map" "Courtyard Map" + Rarity Unique + SetFontSize 45 + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop + +Show # $uniques $maps->unique Maps:Unique + Class Maps + Rarity Unique + SetFontSize 45 + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 4 300 # DROPSOUND: Map Sound + +#------------------------------------ +# [1702] Labyrinth items, Offerings +#------------------------------------ + +Show # $frag->%TB-OfferingToTheGoddess + BaseType "Offering to the Goddess" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 4 300 # DROPSOUND: Map Sound + +Show # + Class "Labyrinth" + SetFontSize 45 + SetTextColor 74 230 58 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + +#------------------------------------ +# [1703] Shaped Maps +#------------------------------------ + +Show # $maps->elder->Top + Class Maps + ElderMap True + SetFontSize 45 + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop + +Show # $maps->shaped->Top + ShapedMap True + DropLevel >= 77 + Class Maps + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound + +Show # $maps->shaped->High + ShapedMap True + DropLevel >= 73 + Class Maps + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound + +Show # $maps->shaped->Mid + ShapedMap True + Class Maps + SetFontSize 45 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound + +#------------------------------------ +# [1704] Top tier maps (T15-16) +#------------------------------------ + +Show # $maps->T16 + DropLevel >= 83 + Class Maps + SetFontSize 45 + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop + +Show # $maps->T15 + DropLevel >= 82 + Class Maps + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound + +#------------------------------------ +# [1705] High tier maps(T11-14) +#------------------------------------ + +Show # $maps->T14 + DropLevel >= 81 + Class Maps + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound + +Show # $maps->T13 + DropLevel >= 80 + Class Maps + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound + +Show # $maps->T12 + DropLevel >= 79 + Class Maps + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound + +Show # $maps->T11 + DropLevel >= 78 + Class Maps + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound + +#------------------------------------ +# [1706] Mid tier maps (T6-10) +#------------------------------------ + +Show # $maps->T10 + DropLevel >= 77 + Class Maps + SetFontSize 45 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound + +#------------------------------------ +# T9 - Maps +#------------------------------------ + +Show # $maps->T9 + ItemLevel < 84 + DropLevel >= 76 + Class Maps + SetFontSize 45 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound + +Show # %H4 $maps->outleveled + DropLevel >= 76 + Class Maps + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +#------------------------------------ +# T8 - Maps +#------------------------------------ + +Show # $maps->T8 + ItemLevel < 83 + DropLevel >= 75 + Class Maps + SetFontSize 45 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound + +Show # %H4 $maps->outleveled + DropLevel >= 75 + Class Maps + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +#------------------------------------ +# T7 - Maps +#------------------------------------ + +Show # $maps->T7 + ItemLevel < 82 + DropLevel >= 74 + Class Maps + SetFontSize 45 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound + +Show # %H4 $maps->outleveled + DropLevel >= 74 + Class Maps + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +#------------------------------------ +# T6 - Maps +#------------------------------------ + +Show # $maps->T6 + ItemLevel < 81 + DropLevel >= 73 + Class Maps + SetFontSize 45 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound + +Show # %H4 $maps->outleveled + DropLevel >= 73 + Class Maps + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +#------------------------------------ +# [1707] Low tier maps (T1-T5) +#------------------------------------ + +Show # $maps->T5 + ItemLevel < 80 + DropLevel >= 72 + Class Maps + SetFontSize 45 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + PlayAlertSound 4 300 # DROPSOUND: Map Sound + +Show # %H3 $maps->outleveled + DropLevel >= 72 + Class Maps + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +#------------------------------------ +# T4 - Maps +#------------------------------------ + +Show # $maps->T4 + ItemLevel < 79 + DropLevel >= 71 + Class Maps + SetFontSize 45 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound + +Show # %H3 $maps->outleveled + DropLevel >= 71 + Class Maps + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +#------------------------------------ +# T3 - Maps +#------------------------------------ + +Show # $maps->T3 + ItemLevel < 78 + DropLevel >= 70 + Class Maps + SetFontSize 45 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound + +Show # %H3 $maps->outleveled + DropLevel >= 70 + Class Maps + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +#------------------------------------ +# T2 - Maps +#------------------------------------ + +Show # $maps->T2 + ItemLevel < 77 + DropLevel = 69 + Class Maps + SetFontSize 45 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound + +Show # %H3 $maps->outleveled + DropLevel = 69 + Class Maps + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +#------------------------------------ +# T1 - Maps +#------------------------------------ + +Show # $maps->T1 + ItemLevel < 76 + DropLevel <= 68 + Class Maps + SetFontSize 45 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound + +Show # %H3 $maps->outleveled + DropLevel < 69 + Class Maps + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +# This should never happen. If you find pink maps, you probably deleted/commented sections above +# or should update the filter. Alternatively use www.filterblade.xyz + +Show # Safetyline / Missing map + Class Maps + SetFontSize 45 + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + PlayAlertSound 4 300 # DROPSOUND: Map Sound + +#------------------------------------ +# [1708] Map fragments +#------------------------------------ + +Show # $x->Legacy->AncientRelicKey + Class "Misc Map Items" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + +Show # $Fragments->T1 $x->Fragments->Mortal %TB-Fragments-T1 + Class "Map Fragments" + BaseType "Mortal Hope" "Mortal Ignorance" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop + +Show # $Fragments->T2 %TB-Fragments-T2 + Class "Map Fragments" + BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + +Show # $Fragments->Vessel %TB-Fragments-Vessel + Class "Map Fragments" + BaseType "Divine Vessel" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + +Show # $Fragments + Class "Map Fragments" + SetFontSize 45 + SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment + SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + +Show # $Fragments->Vessel + Class "Pantheon Soul" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + +#=============================================================================================================== +# [[1800]] Currency - PART 2 - Rare currency +#=============================================================================================================== + +#------------------------------------ +# [1801] Regular Rare Currency +#------------------------------------ + +Show # $Currency->High-T1 %TB-Currency-T1.5 + Class Currency + BaseType "Master Cartographer's Sextant" "Journeyman Cartographer's Sextant" "Harbinger's Orb" "Ancient Orb" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + +Show # $Currency->High-T2 %TB-Currency-T2 + Class Currency + BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Apprentice Cartographer's Sextant" "Stacked Deck" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + +Show # $Currency->High-T3 %TB-Currency-T3 + Class Currency + BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" "Orb of Horizons" "Orb of Binding" "Bestiary Orb" "Orb of Scouring" "Vaal Orb" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + +#------------------------------------ +# [1802] Harbinger Currency +#------------------------------------ + +Show # $Currency->Harbinger->T1 %TB-Currency-Harbinger-ShardsT1 + Class Currency + BaseType "Annulment Shard" "Harbinger's Shard" "Ancient Shard" "Exalted Shard" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 40 220 255 255 # BORDERCOLOR: Harbinger Currency + SetBackgroundColor 80 95 210 255 # BACKGROUND: Shard T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + +Show # $Currency->Harbinger->T2 %TB-Currency-Harbinger-ShardsT2 %H4 + Class Currency + BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" "Regal Shard" "Chaos Shard" + SetFontSize 40 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 135 140 100 255 # BACKGROUND: Shard T2 + +#------------------------------------ +# [1803] Incursion Currency +#------------------------------------ + +Show # $Currency->Incursion->Vial + Class Currency + BaseType "Vial of" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 0 240 # BACKGROUND: Incursion Vial + +#------------------------------------ +# [1804] Bestiary Currency +#------------------------------------ + +# You shall be missed Einhar... Stupid Beast + +#Show #$Currency->Net->T1 +# Class Currency +# BaseType "Necromancy Net" +# SetFontSize 45 +# SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 213 159 0 255 # BACKGROUND: T3 Currency +# PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + +#Show #$Currency->Net->T1 %H4 +# Class Currency +# BaseType "Thaumaturgical Net" +# SetFontSize 45 +# SetTextColor 155 210 135 255 # TEXTCOLOR: Net Color +# SetBorderColor 0 255 36 255 # BORDERCOLOR: Net Color 4 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# DisableDropSound True + +#Show #$Currency->Net->T2 %H3 +# Class Currency +# BaseType "Strong Steel Net" +# SetFontSize 45 +# SetTextColor 155 210 135 255 # TEXTCOLOR: Net Color +# SetBorderColor 0 120 16 255 # BORDERCOLOR: Net Color 3 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# DisableDropSound True + +#Show #$Currency->Net->T3 %H2 +# Class Currency +# BaseType "Simple Iron Net" "Reinforced Iron Net" "Strong Iron Net" "Simple Steel Net" "Reinforced Steel Net" +# SetFontSize 40 +# SetTextColor 155 210 135 255 # TEXTCOLOR: Net Color +# SetBorderColor 110 110 110 255 # BORDERCOLOR: Net Color 1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# DisableDropSound True + +#Show #$Currency->Net->T4 %H2 +# Class Currency +# BaseType "Simple Rope Net" "Reinforced Rope Net" "Strong Rope Net" +# SetFontSize 40 +# SetTextColor 155 210 135 255 # TEXTCOLOR: Net Color +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans +# DisableDropSound True + +#------------------------------------ +# [1805] Top Currency +#------------------------------------ + +Show # $Currency->Harbinger->Top %TB-Currency-T1 + Class Currency + BaseType "Mirror of Kalandra" "Exalted Orb" "Divine Orb" "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather" "Orb of Annulment" + SetFontSize 45 + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop + +#------------------------------------ +# [1806] Essence Tier List +#------------------------------------ + +Show # $Currency->Ess->T1 %TB-Essence-T1 + Class Currency + BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + +Show # $Currency->Ess->T2 + Class Currency + BaseType "Screaming Essence of" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 15 180 200 255 # BACKGROUND: Ess T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + +Show # $Currency->Ess->T3 + Class Currency + BaseType "Wailing Essence of" + SetFontSize 40 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 30 159 200 255 # BACKGROUND: Ess T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + +Show # $Currency->Ess->T4 + Class Currency + BaseType "Weeping Essence of" + SetFontSize 40 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 30 159 200 225 # BACKGROUND: Ess T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + +Show # $Currency->Ess->T5 + Class Currency + BaseType "Muttering Essence of" + SetFontSize 40 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 30 159 200 200 # BACKGROUND: Ess T5 + +Show #$Currency->Ess->T6 + Class Currency + BaseType "Whispering Essence of" + SetFontSize 40 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 30 159 200 175 # BACKGROUND: Ess T6 + +#------------------------------------ +# [1807] Perandus +#------------------------------------ + +Show # $x->PerandusCoin $Currency->Special + Class Currency + BaseType "Perandus Coin" + StackSize >= 15 + SetFontSize 45 + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin + +Show # $x->PerandusCoin $Currency->Special %H3 + Class Currency + BaseType "Perandus Coin" + StackSize < 4 + SetFontSize 36 + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin + +Show # $x->PerandusCoin $Currency->Special + Class Currency + BaseType "Perandus Coin" + SetFontSize 40 + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin + +#------------------------------------ +# [1808] Breach +#------------------------------------ + +Show # $x->Breach->Blessing->T1 + Class Currency + BaseType "Blessing of Chayula" "Blessing of Uul-Netol" + SetFontSize 45 + SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop + +Show # $x->Breach->Blessing->T2 + Class Currency + BaseType "Blessing of Xoph" "Blessing of Esh" "Blessing of Tul" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + +Show # $x->Breach->Splinter->T1 + Class Currency + BaseType "Splinter of Chayula" + SetFontSize 45 + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + +Show # $x->Breach->Splinter->T2 %HS4 + Class Currency + BaseType "Splinter of Xoph" "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" + SetFontSize 45 + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound + +#------------------------------------ +# [1809] Others +#------------------------------------ + +Show # $Currency->Special %TB-Currency-NonDrop1 + Class Currency + BaseType "Unshaping Orb" "Cartographer's Seal" "Prophecy" "Imprint" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + +#=============================================================================================================== +# [[1900]] Currency - PART 3 - Divination cards (yes the strange sorting is intended) +#=============================================================================================================== + +#------------------------------------ +# [1901] Exceptions to prevent ident. mistakes +#------------------------------------ + +Show # $Div->T4 %TB-Divination-Exception + Class "Divination" + BaseType "The Wolf's Shadow" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Ess T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + +#------------------------------------ +# [1902] T1 - Top tier cards +#------------------------------------ + +Show # $Div->T1 %TB-Divination-T1 + Class "Divination" + BaseType "Abandoned Wealth" "Heterochromia" "House of Mirrors" "Hunter's Reward" "Immortal Resolve" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Celestial Justicar" "The Celestial Stone" "The Doctor" "The Dragon's Heart" "The Fiend" "The Immortal" "The Iron Bard" "The King's Heart" "The Last One Standing" "The Master" "The Mayor" "The Saint's Treasure" "The Samurai's Eye" "The Spark and the Flame" "The Wind" "The Wolven King's Bite" "The World Eater" "Wealth and Power" + SetFontSize 45 + SetTextColor 0 0 255 255 # TEXTCOLOR: Divi T1 + SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop + +#------------------------------------ +# [1903] T2 - Great cards +#------------------------------------ + +Show # $Div->T2 %TB-Divination-T2 + Class "Divination" + BaseType "Chaotic Disposition" "Last Hope" "Perfection" "Saint's Treasure" "The Artist" "The Brittle Emperor" "The Cartographer" "The Dapper Prodigy" "The Dreamer" "The Enlightened" "The Ethereal" "The Hoarder" "The Hunger" "The Professor" "The Queen" "The Risk" "The Sephirot" "The Undaunted" "The Undisputed" "The Valkyrie" "The Vast" "The Void" "The Wolf" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 100 250 250 245 # BACKGROUND: Divi T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + +#------------------------------------ +# [1904] T3 - Decent cards +#------------------------------------ + +Show # $Div->T3 %TB-Divination-T3 + Class "Divination" + BaseType "Blessing of God" "Boundless Realms" "Bowyer's Dream" "Coveted Possession" "Earth Drinker" "Emperor of Purity" "Gemcutter's Promise" "Harmony of Souls" "Hope" "Humility" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lucky Connections" "Lucky Deck" "Merciless Armament" "No Traces" "Rebirth" "Scholar of the Seas" "Shard of Fate" "Standoff" "The Admirer" "The Aesthete" "The Beast" "The Body" "The Breach" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Darkest Dream" "The Dragon" "The Dreamland" "The Encroaching Darkness" "The Fletcher" "The Formless Sea" "The Forsaken" "The Hale Heart" "The Insatiable" "The Inventor" "The Jester" "The Jeweller's Boon" "The Obscured" "The Offering" "The Penitent" "The Poet" "The Polymath" "The Porcupine" "The Realm" "The Road to Power" "The Soul" "The Standoff" "The Surveyor" "The Survivalist" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Trial" "The Tyrant" "The Union" "The Valley of Steel Boxes" "The Warlord" "The Wrath" "The Wretched" "Time-Lost Relic" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1 + SetBackgroundColor 50 220 240 235 # BACKGROUND: Divi T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + +#------------------------------------ +# [1905] T5 - Format trash tier cards... before +#------------------------------------ + +Show # $Div->T5 %H3 %TB-Divination-T5 + Class "Divination" + BaseType "A Mother's Parting Gift" "Anarchy's Price" "Birth of the Three" "Carrion Crow" "Cartographer's Delight" "Death" "Dying Anguish" "Hermit" "King's Blade" "Lantador's Lost Love" "Light and Truth" "Metalsmith's Gift" "Might is Right" "Other Cheek" "Prosperity" "Rain of Chaos" "Rain Tempter" "Struck by Lightning" "The Blazing Fire" "The Coming Storm" "The Conduit" "The Eye of the Dragon" "The Feast" "The Incantation" "The Inoculated" "The Lich" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Scholar" "The Sigil" "The Siren" "The Surgeon" "The Tower" "The Twins" "The Warden" "The Wolverine" "Thunderous Skies" "Volatile Power" + SetFontSize 36 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 + +#------------------------------------ +# [1906] T4 - ...showing the remaining cards +#------------------------------------ + +Show # $Div->T4 %HS4 + Class "Divination" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + +#=============================================================================================================== +# [[2000]] Currency - PART 4 - remaining items +#=============================================================================================================== + +Show # %H2 %TB-Currency-T8 + Class Currency + BaseType "Scroll Fragment" + SetFontSize 28 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + +Show # %H3 + Class Currency + SetFontSize 36 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + +#=============================================================================================================== +# [[2100]] Leaguestones - Tierlists +#=============================================================================================================== + +#Show # $x->Legacy->LeagueStone->T1 %TB-Leaguestone-Value +# ItemLevel >= 67 +# Class Leaguestone +# BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination" +# Rarity = Magic +# SetFontSize 45 +# SetTextColor 50 0 100 255 # TEXTCOLOR: LeagueStone Magic +# SetBorderColor 50 0 100 255 # BORDERCOLOR: LeagueStone Magic +# SetBackgroundColor 90 240 140 255 # BACKGROUND: LeagueStone T1 +# PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + +#Show # $x->Legacy->LeagueStone->T2 +# Class Leaguestone +# Rarity >= Magic +# SetFontSize 45 +# SetTextColor 50 0 100 255 # TEXTCOLOR: LeagueStone Magic +# SetBorderColor 50 0 100 255 # BORDERCOLOR: LeagueStone Magic +# SetBackgroundColor 100 220 145 255 # BACKGROUND: LeagueStone T2 +# PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + +#Show # $x->Legacy->LeagueStone->T3 %TB-Leaguestone-Value +# ItemLevel >= 67 +# Class Leaguestone +# BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination" +# Rarity = Normal +# SetFontSize 45 +# SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops +# SetBackgroundColor 100 220 145 255 # BACKGROUND: LeagueStone T2 +# PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + +#Show # $x->Legacy->LeagueStone->T4 %HS4 +# Class Leaguestone +# Rarity = Normal +# SetFontSize 40 +# SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops +# SetBackgroundColor 70 160 100 230 # BACKGROUND: LeagueStone T3 +# PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + +#=============================================================================================================== +# [[2200]] Uniques! +#=============================================================================================================== + +#------------------------------------ +# [2201] Exceptions +#------------------------------------ + +Show # $uniques->T2 + SocketGroup WWWWWW + BaseType "Simple Robe" + Rarity Unique + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop + +Show # $uniques->T1 + LinkedSockets 6 + Rarity Unique + SetFontSize 45 + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop + +#------------------------------------ +# [2202] Harbinger - Pieces +#------------------------------------ + +Show # $uniques->Harbinger + Class Piece + SetFontSize 45 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Piece + PlayAlertSound 3 300 # DROPSOUND: Unique + +#------------------------------------ +# [2203] Tier 1 uniques +#------------------------------------ + +Show # $uniques->T1 %TB-Uniques-T1 + BaseType "Callous Mask" "Carnal Sceptre" "Crusader Boots" "Ezomyte Tower Shield" "Glorious Plate" "Grand Mana Flask" "Greatwolf Talisman" "Hydrascale Gauntlets" "Occultist's Vestment" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Rawhide Tower Shield" "Royal Axe" "Ruby Flask" "Sanctified Mana Flask" "Sapphire Flask" "Thorium Spirit Shield" "Vaal Spirit Shield" "Void Axe" + Rarity Unique + SetFontSize 45 + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop + +#------------------------------------ +# [2204] Tier 2 uniques +#------------------------------------ + +Show # $uniques->T2 + LinkedSockets = 5 + Rarity Unique + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop + +Show # $uniques->T2 %TB-Uniques-T2 + BaseType "Ambush Mitts" "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Bismuth Flask" "Blood Raiment" "Cardinal Round Shield" "Carnal Boots" "Citadel Bow" "Cloth Belt Piece" "Clutching Talisman" "Cutlass" "Destiny Leather" "Full Wyrmscale" "Gemstone Sword" "Gladiator Plate" "Harlequin Mask" "Hydrascale Boots" "Imperial Maul" "Legion Gloves" "Magistrate Crown" "Nubuck Boots" "Rotfeather Talisman" "Royal Burgonet" "Sacrificial Garb" "Sadist Garb" "Sanctified Life Flask" "Savant's Robe" "Siege Axe" "Silken Hood" "Vaal Mask" "Wereclaw Talisman" + Rarity Unique + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop + +#------------------------------------ +# [2205] Multi-Unique bases. +#------------------------------------ +# These bases have multiple uniques. One of the uniques, is a high value one +# While others are cheap. We give them a high quality display, while making a normal unique +# Sound to prevent false excitement. + +Show # $uniques->MultiBase %TB-Uniques-T2-MultiBase + BaseType "Amber Amulet" "Carved Wand" "Citrine Amulet" "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Gold Ring" "Granite Flask" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Lacquered Garb" "Leather Belt" "Midnight Blade" "Nubuck Gloves" "Onyx Amulet" "Opal Ring" "Paua Ring" "Sorcerer Boots" "Steel Ring" "Stibnite Flask" "Topaz Flask" "Tornado Wand" "Two-Stone Ring" "Unset Ring" "Zealot Gloves" + Rarity Unique + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 3 300 # DROPSOUND: Unique + +#------------------------------------ +# [2206] Special Unique Searches +#------------------------------------ + +#Show +# ItemLevel >= 85 +# Class "Rings" +# Rarity Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 255 0 0 +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# PlayAlertSound 3 300 # DROPSOUND: Unique + +#Show +# Class "Rings" +# Rarity Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 255 0 0 +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# PlayAlertSound 3 300 # DROPSOUND: Unique + +#------------------------------------ +# [2207] Prophecy-Material Uniques +#------------------------------------ + +Show # $uniques->Prophecy %TB-Uniques-Fated + BaseType "Coral Amulet" "Coral Ring" "Crude Bow" "Death Bow" "Fire Arrow Quiver" "Gavel" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Golden Buckler" "Iron Hat" "Iron Ring" "Iron Staff" "Jade Amulet" "Jade Hatchet" "Jagged Maul" "Long Bow" "Ornate Sword" "Painted Buckler" "Plank Kite Shield" "Plate Vest" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Scholar Boots" "Serrated Arrow Quiver" "Sledgehammer" "Spiraled Wand" "Studded Belt" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" + Rarity Unique + SetFontSize 45 + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 100 37 255 200 # BORDERCOLOR: Prophecy Unique + SetBackgroundColor 31 9 46 255 # BACKGROUND: Prophecy + PlayAlertSound 3 300 # DROPSOUND: Unique + +#------------------------------------ +# [2208] Random Uniques +#------------------------------------ + +Show # $uniques T3 + Rarity Unique + SetFontSize 45 + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique + +#=============================================================================================================== +# [[2300]] Quest Items and Shaper Orbs +#=============================================================================================================== + +Show # $quest + Class "Incursion Item" + SetFontSize 45 + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + +Show # $quest + Class Quest + BaseType "Shaper's Orb" "Elder's Orb" + SetFontSize 45 + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + +Show # $quest + Class Quest + SetFontSize 45 + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + +#=============================================================================================================== +# [[2400]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here +#=============================================================================================================== + +#=============================================================================================================== +# [[2500]] Leveling - Flasks +#=============================================================================================================== + +#------------------------------------ +# [2501] Hide outdated flasks +#------------------------------------ + +Hide # lvl + Quality = 0 + ItemLevel >= 35 + Class "Life Flask" "Mana Flask" + BaseType Small Medium Large Greater Grand + SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + +Hide # lvl + Quality = 0 + ItemLevel >= 53 + Class "Life Flask" "Mana Flask" + BaseType Giant Colossal Sacred + SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + +Hide # lvl + Quality = 0 + ItemLevel >= 67 + Class "Life Flask" "Mana Flask" + BaseType Hallowed Sanctified Divine Eternal + SetFontSize 20 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + +#------------------------------------ +# [2502] Hybrid flasks (normal) +#------------------------------------ + +Show # %D4 + ItemLevel <= 15 + Class "Hybrid Flask" + BaseType "Small" + SetFontSize 40 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show # %D4 + ItemLevel <= 25 + Class "Hybrid Flask" + BaseType "Medium" + SetFontSize 40 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show # %D4 + ItemLevel <= 35 + Class "Hybrid Flask" + BaseType "Large" + SetFontSize 40 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show # %D4 + ItemLevel <= 45 + Class "Hybrid Flask" + BaseType "Colossal" + SetFontSize 40 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show # %D4 + ItemLevel <= 55 + Class "Hybrid Flask" + BaseType "Sacred" + SetFontSize 40 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show # %D4 + ItemLevel <= 67 + Class "Hybrid Flask" + BaseType "Hallowed" + SetFontSize 40 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +#------------------------------------ +# [2503] Life Flasks - Normal (Kudos to Antnee) +#------------------------------------ + +Show # %D5 + ItemLevel <= 5 + Class "Life Flasks" + BaseType "Small" + SetFontSize 45 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show # %D5 + ItemLevel <= 9 + ItemLevel >= 3 + Class "Life Flasks" + BaseType "Medium" + SetFontSize 45 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show # %D5 + ItemLevel <= 13 + ItemLevel >= 5 + Class "Life Flasks" + BaseType "Large" + SetFontSize 45 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show # %D5 + ItemLevel <= 19 + ItemLevel >= 12 + Class "Life Flasks" + BaseType "Greater" + SetFontSize 45 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show # %D5 + ItemLevel <= 24 + ItemLevel >= 18 + Class "Life Flasks" + BaseType "Grand" + SetFontSize 45 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show # %D5 + ItemLevel <= 30 + ItemLevel >= 24 + Class "Life Flasks" + BaseType "Giant" + SetFontSize 45 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show # %D5 + ItemLevel <= 37 + ItemLevel >= 30 + Class "Life Flasks" + BaseType "Colossal" + SetFontSize 45 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show # %D5 + ItemLevel <= 42 + ItemLevel >= 36 + Class "Life Flasks" + BaseType "Sacred" + SetFontSize 45 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show # %D5 + ItemLevel <= 48 + ItemLevel >= 42 + Class "Life Flasks" + BaseType "Hallowed" + SetFontSize 45 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show # %D5 + ItemLevel <= 55 + ItemLevel >= 48 + Class "Life Flasks" + BaseType "Sanctified" + SetFontSize 45 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show # %D5 + ItemLevel <= 67 + ItemLevel >= 60 + Class "Life Flasks" + BaseType "Divine" + SetFontSize 45 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show # %D5 + ItemLevel <= 70 + ItemLevel >= 65 + Class "Life Flasks" + BaseType "Eternal" + SetFontSize 45 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +#------------------------------------ +# [2504] Mana Flasks - Magic (Kudos to Antnee) +#------------------------------------ + +Show # %D5 + ItemLevel <= 5 + Class "Mana Flasks" + BaseType "Small" + SetFontSize 45 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show # %D5 + ItemLevel <= 8 + ItemLevel >= 3 + Class "Mana Flasks" + BaseType "Medium" + SetFontSize 45 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show # %D5 + ItemLevel <= 12 + ItemLevel >= 5 + Class "Mana Flasks" + BaseType "Large" + SetFontSize 45 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show # %D5 + ItemLevel <= 18 + ItemLevel >= 12 + Class "Mana Flasks" + BaseType "Greater" + SetFontSize 45 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show # %D5 + ItemLevel <= 24 + ItemLevel >= 18 + Class "Mana Flasks" + BaseType "Grand" + SetFontSize 45 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show # %D5 + ItemLevel <= 30 + ItemLevel >= 24 + Class "Mana Flasks" + BaseType "Giant" + SetFontSize 45 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show # %D5 + ItemLevel <= 37 + ItemLevel >= 30 + Class "Mana Flasks" + BaseType "Colossal" + SetFontSize 45 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show # %D5 + ItemLevel <= 42 + ItemLevel >= 36 + Class "Mana Flasks" + BaseType "Sacred" + SetFontSize 45 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show # %D5 + ItemLevel <= 48 + ItemLevel >= 42 + Class "Mana Flasks" + BaseType "Hallowed" + SetFontSize 45 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show # %D5 + ItemLevel <= 55 + ItemLevel >= 48 + Class "Mana Flasks" + BaseType "Sanctified" + SetFontSize 45 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show # %D5 + ItemLevel <= 67 + ItemLevel >= 60 + Class "Mana Flasks" + BaseType "Divine" + SetFontSize 45 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show # %D5 + ItemLevel <= 70 + ItemLevel >= 65 + Class "Mana Flasks" + BaseType "Eternal" + SetFontSize 45 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +#------------------------------------ +# [2505] Show remaining flasks +#------------------------------------ + +Show # %D5 + Quality = 20 + ItemLevel <= 65 + BaseType "Flask" + Rarity <= Magic + SetFontSize 40 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + +Show # %D4 + Quality >= 15 + ItemLevel <= 65 + BaseType "Flask" + Rarity <= Magic + SetFontSize 40 + SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + +Show # %D3 + Quality > 1 + ItemLevel <= 65 + BaseType "Flask" + Rarity <= Magic + SetFontSize 36 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + +Show # %D4 + ItemLevel <= 65 + Class "Utility Flasks" + Rarity <= Magic + SetFontSize 36 + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + +Show # %D3 + BaseType Flask + Rarity <= Magic + SetFontSize 36 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + +#=============================================================================================================== +# [[2600]] Leveling - Merged Rules +#=============================================================================================================== + +Show # %REMS1 %D5 %RVR + LinkedSockets = 4 + SocketGroup RGB + Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity = Normal + SetFontSize 45 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound + +Show + LinkedSockets = 4 + SocketGroup RGB + Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity = Magic + SetFontSize 45 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound + +Show # %REMS1 %D5 + LinkedSockets = 4 + SocketGroup RGB + Class "Gloves" "Boots" "Helmets" "Body Armour" + Rarity Rare + SetFontSize 45 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound + +#=============================================================================================================== +# [[2700]] Leveling - RGB Recipes +#=============================================================================================================== + +Show # %D3 + SocketGroup RGB + Width <= 2 + Height <= 2 + SetFontSize 45 + SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + +Show # %D3 + SocketGroup RGB + Width <= 1 + Height <= 3 + SetFontSize 45 + SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + +Show # %D2 + SocketGroup RGB + Width >= 2 + Height >= 4 + SetFontSize 36 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + +Show # %D2 + SocketGroup RGB + SetFontSize 36 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + +#=============================================================================================================== +# [[2800]] Leveling - RARES +#=============================================================================================================== + +#------------------------------------ +# [2801] Leveling rares - specific items +#------------------------------------ + +Show # %REMS1 %D4 + LinkedSockets >= 4 + Rarity Rare + SetFontSize 45 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound + +Show # %REMS1 %D4 + Class "Rings" "Amulets" "Belts" + Rarity Rare + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound + +Show # %D4 + ItemLevel < 30 + Class "Boots" + Rarity Rare + SetFontSize 45 + SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + +Show # %D4 + Height = 2 + Class "Boots" "Helmets" "Gloves" "Shields" + Rarity Rare + SetFontSize 45 + SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + +Show # %D4 + Class "Sceptres" "Daggers" "Wands" + Rarity Rare + SetFontSize 45 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + +#------------------------------------ +# [2802] Leveling rares - Progression +#------------------------------------ + +Show # %D3 + Width <= 1 + Height <= 3 + ItemLevel <= 12 + Rarity Rare + SetFontSize 45 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + +Show # %D3 + Width <= 2 + Height <= 2 + ItemLevel <= 12 + Rarity Rare + SetFontSize 45 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + +Show # %D3 + ItemLevel <= 12 + Rarity Rare + SetFontSize 45 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show # %D3 + Width <= 2 + Height <= 2 + ItemLevel < 15 + DropLevel > 5 + Rarity Rare + SetFontSize 45 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + +Show # %D3 + Width <= 1 + Height <= 3 + ItemLevel < 15 + DropLevel > 5 + Rarity Rare + SetFontSize 45 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + +Show # %D3 + ItemLevel < 15 + DropLevel > 5 + Rarity Rare + SetFontSize 40 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show # %D3 + Width <= 2 + Height <= 2 + ItemLevel < 20 + DropLevel > 10 + Rarity Rare + SetFontSize 40 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + +Show # %D3 + Width <= 1 + Height <= 3 + ItemLevel < 20 + DropLevel > 10 + Rarity Rare + SetFontSize 40 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + +Show # %D3 + ItemLevel < 20 + DropLevel > 10 + Rarity Rare + SetFontSize 36 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show # %D3 + Width <= 2 + Height <= 2 + ItemLevel < 25 + DropLevel > 15 + Rarity Rare + SetFontSize 40 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + +Show # %D3 + Width <= 1 + Height <= 3 + ItemLevel < 25 + DropLevel > 15 + Rarity Rare + SetFontSize 40 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + +Show # %D3 + ItemLevel < 25 + DropLevel > 15 + Rarity Rare + SetFontSize 36 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show # %D3 + Width <= 2 + Height <= 2 + ItemLevel < 30 + DropLevel > 20 + Rarity Rare + SetFontSize 40 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + +Show # %D3 + Width <= 1 + Height <= 3 + ItemLevel < 30 + DropLevel > 20 + Rarity Rare + SetFontSize 40 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + +Show # %D3 + ItemLevel < 30 + DropLevel > 20 + Rarity Rare + SetFontSize 36 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show # %D3 + Width <= 2 + Height <= 2 + ItemLevel < 35 + DropLevel > 25 + Rarity Rare + SetFontSize 40 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + +Show # %D4 + Width <= 1 + Height <= 3 + ItemLevel < 35 + DropLevel > 25 + Rarity Rare + SetFontSize 40 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + +Show # %D3 + ItemLevel < 35 + DropLevel > 25 + Rarity Rare + SetFontSize 36 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show # %D3 + Width <= 2 + Height <= 2 + ItemLevel < 40 + DropLevel > 30 + Rarity Rare + SetFontSize 40 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + +Show # %D3 + Width <= 1 + Height <= 3 + ItemLevel < 40 + DropLevel > 30 + Rarity Rare + SetFontSize 40 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + +Show # %D3 + ItemLevel < 40 + DropLevel > 30 + Rarity Rare + SetFontSize 36 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show # %D3 + Width <= 2 + Height <= 2 + ItemLevel < 45 + DropLevel > 35 + Rarity Rare + SetFontSize 40 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + +Show # %D3 + Width <= 1 + Height <= 3 + ItemLevel < 45 + DropLevel > 35 + Rarity Rare + SetFontSize 40 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + +Show # %D4 + ItemLevel < 45 + DropLevel > 35 + Rarity Rare + SetFontSize 36 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show # %D3 + Width <= 1 + Height <= 3 + ItemLevel < 50 + DropLevel > 40 + Rarity Rare + SetFontSize 40 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + +Show # %D3 + Width <= 2 + Height <= 2 + ItemLevel < 50 + DropLevel > 40 + Rarity Rare + SetFontSize 40 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + +Show # %D3 + ItemLevel < 50 + DropLevel > 40 + Rarity Rare + SetFontSize 36 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show # %D3 + Width <= 2 + Height <= 2 + ItemLevel < 55 + DropLevel > 45 + Rarity Rare + SetFontSize 40 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + +Show # %D3 + Width <= 1 + Height <= 3 + ItemLevel < 55 + DropLevel > 45 + Rarity Rare + SetFontSize 40 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + +Show # %D3 + ItemLevel < 55 + DropLevel > 45 + Rarity Rare + SetFontSize 36 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show # %D3 + Width <= 2 + Height <= 2 + ItemLevel < 60 + DropLevel > 50 + Rarity Rare + SetFontSize 40 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + +Show # %D3 + Width <= 1 + Height <= 3 + ItemLevel < 60 + DropLevel > 50 + Rarity Rare + SetFontSize 40 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + +Show # %D3 + ItemLevel < 60 + DropLevel > 50 + Rarity Rare + SetFontSize 36 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show # %D3 + Width <= 2 + Height <= 2 + DropLevel > 55 + Rarity Rare + SetFontSize 40 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + +Show # %D3 + Width <= 1 + Height <= 3 + DropLevel > 55 + Rarity Rare + SetFontSize 40 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + +Show # %D3 + DropLevel > 55 + Rarity Rare + SetFontSize 36 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +#------------------------------------ +# [2803] Leveling rares - remaining rules +#------------------------------------ + +Show # %D2 + Width <= 1 + Height <= 3 + Rarity Rare + SetFontSize 36 + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +Show # %D2 + Width <= 2 + Height <= 2 + Rarity Rare + SetFontSize 36 + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +Show # %D2 + Rarity Rare + SetFontSize 36 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + +#=============================================================================================================== +# [[2900]] Leveling - Useful items +#=============================================================================================================== + +#------------------------------------ +# [2901] Linked gear - 4links +#------------------------------------ + +Show # %D3 %RVR %REMS1 + LinkedSockets >= 4 + Rarity = Normal + SetFontSize 45 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound + +Show + LinkedSockets >= 4 + Rarity = Magic + SetFontSize 45 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound + +#------------------------------------ +# [2902] Linked gear - Caster Weapon Configuration +#------------------------------------ + +Show # %D3 %RVR + LinkedSockets = 3 + SocketGroup BB + ItemLevel <= 28 + Class "Sceptres" "Wands" "Daggers" + Rarity = Normal + SetFontSize 40 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show + LinkedSockets = 3 + SocketGroup BB + ItemLevel <= 28 + Class "Sceptres" "Wands" "Daggers" + Rarity = Magic + SetFontSize 40 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +#------------------------------------ +# [2903] Linked gear - 3links +#------------------------------------ + +Show # %D2 %RVR + LinkedSockets >= 3 + ItemLevel <= 28 + Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" + Rarity = Normal + SetFontSize 36 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show + LinkedSockets >= 3 + ItemLevel <= 28 + Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" + Rarity = Magic + SetFontSize 36 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show # %D2 %RVR + LinkedSockets >= 3 + ItemLevel <= 12 + Rarity = Normal + SetFontSize 40 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show + LinkedSockets >= 3 + ItemLevel <= 12 + Rarity = Magic + SetFontSize 40 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +#Show # %D1 +# LinkedSockets >= 3 +# ItemLevel <= 36 +# Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" +# Rarity <= Magic +# SetFontSize 36 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links +# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans + +#------------------------------------ +# [2904] Extra Highlight: Boots +#------------------------------------ + +Show # %D3 + ItemLevel <= 12 + Class "Boots" + Rarity = Magic + SetFontSize 45 + SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show # %D2 + ItemLevel <= 24 + Class "Boots" + Rarity = Magic + SetFontSize 36 + SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + +#------------------------------------ +# [2905] Optional Recipes +#------------------------------------ + +#Show #summoner recipe shield +# BaseType "Bone Spirit Shield" +# ItemLevel < 40 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight + +#------------------------------------ +# [2906] Act 1 +#------------------------------------ +# Early on we focus on flat wins +# Iron Rings, Leather Belts and Corals help the leveling progression a lot +# We also want to highlight all elemental resist rings for the +1 Recipe + +Show # %TB-Leveling-Trinkets-Phys %D3 %RVR + ItemLevel <= 12 + BaseType "Iron Ring" "Rustic Sash" + Rarity = Normal + SetFontSize 45 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show + ItemLevel <= 12 + BaseType "Iron Ring" "Rustic Sash" + Rarity = Magic + SetFontSize 45 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show # %TB-Leveling-Trinkets-Life %D3 %RVR + ItemLevel <= 16 + BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" "Ruby Ring" "Topaz Ring" + Rarity = Normal + SetFontSize 40 + SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show + ItemLevel <= 16 + BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" "Ruby Ring" "Topaz Ring" + Rarity = Magic + SetFontSize 40 + SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show # %D2 + ItemLevel <= 12 + Class "Rings" "Amulets" "Belts" + Rarity <= Magic + SetFontSize 40 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +# Racers have found that a healthy mix of EV/AR gear can help facetank brutus easy - even on lower levels + +Show # %D3 + ItemLevel <= 12 + Class "Sceptres" "Wands" "Daggers" + Rarity = Magic + SetFontSize 36 + SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight + SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +#------------------------------------ +# [2907] Act 2+3 +#------------------------------------ +# Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. + +Show # %TB-Leveling-Trinkets-Life %D2 + ItemLevel <= 32 + BaseType "Topaz Ring" "Two-Stone Ring" + Rarity <= Magic + SetFontSize 36 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +#------------------------------------ +# [2908] Act 4+5+6 +#------------------------------------ +# Act 4-6 have a highly varying damage composition +# However several of the strongest elemental attacks are fire-typed + +Show # %TB-Leveling-Trinkets-Life %D3 + ItemLevel <= 50 + ItemLevel >= 32 + BaseType "Ruby Ring" "Two-Stone Ring" + Rarity <= Magic + SetFontSize 36 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +#------------------------------------ +# [2909] Jewellery - Regular Highlight +#------------------------------------ + +# Worthwhile rings + Onyx - focus on resists for quick enchanting. + +Show # %D2 + BaseType "Topaz Ring" "Ruby Ring" "Topaz Ring" "Two-Stone Ring" "Coral Ring" "Onyx Amulet" + Rarity <= Magic + SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling + +# Worthwhile belts + +Show # %TB-Leveling-Trinkets-Life %D2 + ItemLevel <= 32 + BaseType "Leather Belt" "Rustic Sash" "Heavy Belt" + Rarity <= Magic + SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling + +# Worthwhile amulets - only stat amulets to help with stats + +Show # %D2 + ItemLevel <= 32 + BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Turquoise Amulet" "Citrine Amulet" "Onyx Amulet" "Agate Amulet" + Rarity <= Magic + SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling + +#------------------------------------ +# [2910] Quivers - Progression +#------------------------------------ + +# Quivers - early gear acquisition + +Show # %D2 + ItemLevel <= 8 + BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" + Rarity <= Magic + SetFontSize 36 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + +# Quivers - possible upgrades + +Show # %D2 + ItemLevel <= 24 + BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" + Rarity <= Magic + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +# Quivers - first appearance of broadhead arrow quivers + +Show # %D3 + ItemLevel < 35 + BaseType "Broadhead Arrow Quiver" + Rarity <= Magic + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +Show # %D2 + ItemLevel <= 48 + BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" + Rarity <= Magic + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +#------------------------------------ +# [2911] Magic Gear +#------------------------------------ + +Show # %D2 + ItemLevel <= 32 + Class Rings Amulets Belts + Rarity Magic + SetFontSize 36 + SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling + +#------------------------------------ +# [2912] 20% quality items for those strange people who want them +#------------------------------------ + +#Show # quality, lvl, nonmf +# Quality = 20 +# Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields" +# Rarity <= Magic +# ItemLevel <= 60 +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes + +#=============================================================================================================== +# [[3000]] Leveling - normal and magic item progression +#=============================================================================================================== + +#------------------------------------ +# [3001] Progression - Part 1 1-30 +#------------------------------------ + +Show # %TC-LVL-Weapons %D1 + ItemLevel <= 9 + DropLevel >= 5 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Rarity <= Magic + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +Show # %TC-LVL-Weapons %D1 + ItemLevel <= 11 + DropLevel >= 8 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Rarity <= Magic + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +Show # %TC-LVL-Weapons %D1 + ItemLevel <= 14 + DropLevel >= 11 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Rarity <= Magic + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +Show # %TC-LVL-Weapons %D1 + ItemLevel <= 16 + DropLevel >= 13 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Rarity <= Magic + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +Show # %TC-LVL-Weapons %D1 + ItemLevel <= 18 + DropLevel >= 16 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Rarity <= Magic + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +Show # %TC-LVL-Weapons %D1 + ItemLevel <= 20 + DropLevel >= 18 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Rarity <= Magic + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +Show # %TC-LVL-Weapons %D1 + ItemLevel <= 22 + DropLevel >= 20 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Rarity <= Magic + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +Show # %TC-LVL-Weapons %D1 + ItemLevel <= 24 + DropLevel >= 22 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Rarity <= Magic + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +Show # %TC-LVL-Weapons %D1 + ItemLevel <= 26 + DropLevel >= 24 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Rarity <= Magic + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +Show # %TC-LVL-Weapons %D1 + ItemLevel <= 28 + DropLevel >= 26 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Rarity <= Magic + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +Show # %TC-LVL-Weapons %D1 + ItemLevel <= 30 + DropLevel >= 28 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Rarity <= Magic + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +#------------------------------------ +# [3002] Progression - Part 2 30-40 +#------------------------------------ + +Show # %TC-LVL-Weapons %D1 + ItemLevel <= 32 + DropLevel >= 30 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Rarity <= Magic + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +Show # %TC-LVL-Weapons %D1 + ItemLevel <= 34 + DropLevel >= 32 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Rarity <= Magic + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +Show # %TC-LVL-Weapons %D1 + ItemLevel <= 36 + DropLevel >= 34 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Rarity <= Magic + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +Show # %TC-LVL-Weapons %D1 + ItemLevel <= 40 + DropLevel >= 38 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Rarity <= Magic + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +#------------------------------------ +# [3003] Progression - Part 4 40-65 +#------------------------------------ + +Show # %TC-LVL-Weapons %D1 + ItemLevel <= 42 + DropLevel >= 40 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Rarity = Normal + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +Show # %TC-LVL-Weapons %D1 + ItemLevel <= 44 + DropLevel >= 42 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Rarity = Normal + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +Show # %TC-LVL-Weapons %D1 + ItemLevel <= 46 + DropLevel >= 44 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Rarity = Normal + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +Show # %TC-LVL-Weapons %D1 + ItemLevel <= 48 + DropLevel >= 46 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Rarity = Normal + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +Show # %TC-LVL-Weapons %D1 + ItemLevel <= 50 + DropLevel >= 48 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Rarity = Normal + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +Show # %TC-LVL-Weapons %D1 + ItemLevel <= 52 + DropLevel >= 50 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Rarity = Normal + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +Show # %TC-LVL-Weapons %D1 + ItemLevel <= 54 + DropLevel >= 52 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Rarity = Normal + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +Show # %TC-LVL-Weapons %D1 + ItemLevel <= 56 + DropLevel >= 54 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Rarity = Normal + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +Show # %TC-LVL-Weapons %D1 + ItemLevel <= 58 + DropLevel >= 56 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Rarity = Normal + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +Show # %TC-LVL-Weapons %D1 + ItemLevel <= 60 + DropLevel >= 58 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Rarity = Normal + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +Show # %TC-LVL-Weapons %D1 + ItemLevel <= 62 + DropLevel >= 60 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Rarity = Normal + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +Show # %TC-LVL-Weapons %D1 + ItemLevel <= 64 + DropLevel >= 62 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Rarity = Normal + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +Show # %TC-LVL-Weapons %D1 + ItemLevel <= 66 + DropLevel >= 64 + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" + Rarity = Normal + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +#------------------------------------ +# [3004] Normal items - First 12 levels - exceptions +#------------------------------------ + +Show # %H1 + ItemLevel <= 4 + Class "Body Armours" + Rarity Normal + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +Show # %D2 + Width <= 1 + Height <= 4 + ItemLevel <= 4 + Rarity Normal + SetFontSize 36 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling + +Show # %D2 + Width <= 2 + Height <= 2 + ItemLevel <= 4 + Rarity Normal + SetFontSize 36 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling + +Show # %D2 + ItemLevel <= 4 + Rarity Normal + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + +#------------------------------------ +# [3005] Magic items - general highlight +#------------------------------------ + +# Highlight small magic items until level 24 for Trans-Selling + +# Until level 12 - show all blue items, no matter what + +Show # %D2 + ItemLevel <= 16 + Rarity Magic + SetFontSize 40 + SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling + +Show # %D2 + Width <= 1 + Height <= 4 + ItemLevel <= 36 + Rarity Magic + SetTextColor 136 136 255 185 # TEXTCOLOR: Magic Vendor Items + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +Show # %D2 + Width <= 2 + Height <= 2 + ItemLevel <= 36 + Rarity Magic + SetTextColor 136 136 255 185 # TEXTCOLOR: Magic Vendor Items + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +# Later on keep them shown, but really small + +#=============================================================================================================== +# [[3100]] HIDE LAYER 5 - Remaining Items +#=============================================================================================================== + +Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable + Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets" "Jewel" + SetFontSize 18 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden + +#=============================================================================================================== +# [[3200]] CATCHALL - if you see pink items - send me a mail please - should never happen +#=============================================================================================================== + +Show # SafetyLine! + SetFontSize 45 + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + +#=============================================================================================================== +# [[3300]] Special thanks to! +#=============================================================================================================== +# PATREON: +# Special Thanks to the Patreon Supporters: +# 00cosgrovep, Divinezensei, Ryndaar, DePace, dimon222, Phegan, +# +# COMMUNITY: +# Special thanks to the supporters, stream-viewers and my guild :) +# Everyone who provided feedback on my thread/github and on reddit. +# +# GRINDING GEAR GAMES: +# Bex - Awesome. Also compiled information for smooth updating during league starts! +# Jonathan - Thank you for going into the detail on the filter algorithm. Also for the filter algorithm! +# Chris - The man. +# +# FRIENDS: +# Haggis & Tobnac - I'd need to a document to list all the things they've assisted with. Also members of the "Filterblade" project! +# C4pture - Good friend, helped out a lot and is nice enough to only annoy me 75% of the time. He has a straaange cat. +# MrPing - Helped out a ton with testing recently. +# Victoria - <3 +# +# SUGGESTIONS / HELP: +# Antnee - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out. +# Ghudda - I took his script as a template. It made learning the syntax even easier. +# Malchron - consulted me on some complicated topics +# ZiggyD - tested the filter during the 2.0 beta +# Helmannn - tested the filter during the Ascendancy Alpha! +# StarRune - Found several flaws and improvement possibilities. Thanks! +# Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup +# +# Script by NeverSink diff --git a/demo.filter b/test/demo.filter similarity index 100% rename from demo.filter rename to test/demo.filter