From 5a7dd580325634036b351d9231d5bea4f7ece222 Mon Sep 17 00:00:00 2001 From: Jesse Date: Thu, 6 Jun 2019 22:38:02 +1000 Subject: [PATCH] feat: update missing keywords to `variable` definition --- syntaxes/Filter.tmLanguage.json | 2 +- test/NeverSink's filter - 0-SOFT.filter | 7414 ++++++++++++++--------- 2 files changed, 4531 insertions(+), 2885 deletions(-) diff --git a/syntaxes/Filter.tmLanguage.json b/syntaxes/Filter.tmLanguage.json index 8b0116c..591b846 100644 --- a/syntaxes/Filter.tmLanguage.json +++ b/syntaxes/Filter.tmLanguage.json @@ -42,7 +42,7 @@ "attribute": { "patterns": [{ "name": "variable", - "match": "\\b(LinkedSockets|SetTextColor|SetBackgroundColor|SetBorderColor|SetFontSize|PlayAlertSound|BaseType|Class|Rarity|ItemLevel|DropLevel|Sockets|SocketGroup|Width|Height|Quality|Corrupted|GemLevel|ShapedMap|Identified|HasExplicitMod|ShaperItem|FracturedItem|MinimapIcon|PlayEffect|ElderItem|DisableDropSound|MapTier)\\b" + "match": "\\b(LinkedSockets|SetTextColor|SetBackgroundColor|SetBorderColor|SetFontSize|PlayAlertSound|BaseType|Class|Rarity|Prophecy|ItemLevel|DropLevel|Sockets|SocketGroup|Width|Height|StackSize|Quality|Corrupted|GemLevel|ShapedMap|ElderMap|Identified|HasExplicitMod|AnyEnchantment|HasEnchantment|ShaperItem|FracturedItem|SynthesisedItem|MinimapIcon|PlayEffect|ElderItem|DisableDropSound|MapTier)\\b" }] }, "strings": { diff --git a/test/NeverSink's filter - 0-SOFT.filter b/test/NeverSink's filter - 0-SOFT.filter index 9990aa3..037beed 100644 --- a/test/NeverSink's filter - 0-SOFT.filter +++ b/test/NeverSink's filter - 0-SOFT.filter @@ -1,22 +1,22 @@ #=============================================================================================================== # NeverSink's Indepth Loot Filter - for Path of Exile #=============================================================================================================== -# VERSION: 6.01 -# TYPE: 0-SOFT -# STYLE: NORMAL -# AUTHOR: NeverSink -# BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.5) +# VERSION: 7.01 +# TYPE: 0-SOFT +# STYLE: NORMAL +# AUTHOR: NeverSink +# BUILDNOTES: Filter generated with NeverSink's FilterpolishZ # #------------------------------------ -# LINKS TO LATEST VERSION / REPOSITORY / FILTER EDITOR: +# LINKS TO LATEST VERSION AND FILTER EDITOR #------------------------------------ # # EDIT/CUSTOMIZE FILTER ON: http://www.FilterBlade.xyz # GET THE LATEST VERSION ON: http://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter -# DETAILED EXPLANATIONS: https://goo.gl/oQn4EN +# POE FORUM THREAD: https://goo.gl/oQn4EN # #------------------------------------ -# LINKS TO LATEST VERSION / REPOSITORY / FILTER EDITOR: +# SUPPORT THE DEVELOPMENT: #------------------------------------ # # SUPPORT ME ON PATREON: https://www.patreon.com/Neversink @@ -41,161 +41,208 @@ # EMAIL : NeverSinkGaming-at-gmail.com #=============================================================================================================== -#[WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE +# [WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE #=============================================================================================================== # # [[0100]] OVERRIDE AREA 1 - Override ALL rules here # [[0200]] 6 LINKS # [[0300]] SHAPER ITEMS -# [0301] Exception Handling - Rings, Amulets, Belts -# [0302] Shaper Item Layers - T1 -# [0303] Shaper Item Layers - T2 -# [0304] Shaper Item Layers - T3 +# [0301] Shaper Item Layers - Rare Exclusions +# [0302] Shaper Item Layers - T1 - ECONOMY +# [0303] Shaper Item Layers - T2 - ECONOMY +# [0304] Shaper Item Layers - T1 - CLASS +# [0305] Shaper Item Layers - T2 - CLASS +# [0306] Shaper Item Layers - T3 # [[0400]] ELDER ITEMS -# [0401] Exception Handling - Rings, Amulets, Belts -# [0402] Elder Item Layers - T1 -# [0403] Elder Item Layers - T2 -# [0404] Elder Item Layers - T3 -# [[0500]] Explicit Mod filtering -# [0501] League-Specific Magic Items -# [0502] Magic Mod Permutations -# [0503] Rare Item Permutations -# [[0600]] Recipes, Magic and Normal items (endgame!) -# [0601] 5-Linked items -# [0602] 6-Socket Items -# [0603] Exclusive bases: Stygian Vise -# [0604] Abyss Jewels (Rare and Magic) -# [0605] Exclusive bases: Top Value -# [0606] Exclusive bases: Trinkets -# [0607] Exclusive bases: Others -# [0608] Corrupted Amulets -# [0609] Chancing items -# [0610] FLASKS (Endgame rules) -# [0611] Add your own crafting rules here -# [0612] 86+ Endgame crafting rules -# [0613] 83/84+ Endgame crafting rules -# [0614] 60+ Crafting rules for 60++ trinkets -# [0615] Remaining crafting rules - add your own bases here! -# [0616] Chisel recipe items -# [0617] Fishing Rod -# [0618] SRS Crude Bow -# [0619] Chromatic recipe items ("RGB Recipe") -# [0620] Endgame-start 4-links -# [0621] Animate Weapon script - deactivated by default -# [0622] W-soc offhand weapons -# [0623] Sacrificial Garb -# [[0700]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS -# [[0800]] Currency - PART 1 - Common currency -# [[0900]] OVERRIDE AREA 2 - Override the default rare rulesets here -# [[1000]] RARE ITEMS - TRINKETS (ENDGAME) -# [1001] Rare trinkets 86+ -# [1002] Rare trinkets 84+ -# [1003] Breach Rings -# [1004] Rare trinkets "remaining" -# [[1100]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [1101] Rare crafting bases 86+ -# [1102] Rare crafting bases 83+ -# [1103] T1 rare items -# [1104] T2 rare items -# [1105] Other Conditions -# [1106] 1H Daggers -# [1107] 1H Claws -# [1108] 1H Wands -# [1109] 1H Foils -# [1110] 1H Swords -# [1111] 1H Maces -# [1112] 1H Axes -# [1113] 1H Sceptres -# [1114] 2H Staves -# [1115] 2H Swords, Axes, Maces -# [1116] 2H Bows -# [1117] AR: Gloves, Boots, Helmets -# [1118] AR: Body Armors -# [1119] OH: Shields -# [1120] OH: Quivers -# [[1200]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) -# [[1300]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here -# [[1400]] Gems -# [1401] Special Gems -# [1402] Top Gems -# [1403] Quality Gems -# [1404] Leveled Gems -# [1405] Other gems -# [[1500]] UTILITY FLASKS (Levelling Rules) -# [[1600]] HIDE LAYER 3: Random Endgame Flasks -# [[1700]] Maps, fragments and labyrinth items -# [1701] Unique Maps -# [1702] Labyrinth items, Offerings -# [1703] Shaped Maps -# [1704] Top tier maps (T15-16) -# [1705] High tier maps(T11-14) -# [1706] Mid tier maps (T6-10) -# [1707] Low tier maps (T1-T5) -# [1708] Map fragments -# [[1800]] Currency - PART 2 - Rare currency -# [1801] Regular Rare Currency -# [1802] Harbinger Currency -# [1803] Incursion Currency -# [1804] Bestiary Currency -# [1805] Top Currency -# [1806] Essence Tier List -# [1807] Perandus -# [1808] Breach -# [1809] Others -# [[1900]] Currency - PART 3 - Divination cards (yes the strange sorting is intended) -# [1901] Exceptions to prevent ident. mistakes -# [1902] T1 - Top tier cards -# [1903] T2 - Great cards -# [1904] T3 - Decent cards -# [1905] T5 - Format trash tier cards... before -# [1906] T4 - ...showing the remaining cards -# [[2000]] Currency - PART 4 - remaining items -# [[2100]] Leaguestones - Tierlists -# [[2200]] Uniques! -# [2201] Exceptions -# [2202] Harbinger - Pieces -# [2203] Tier 1 uniques -# [2204] Tier 2 uniques -# [2205] Multi-Unique bases. -# [2206] Special Unique Searches -# [2207] Prophecy-Material Uniques -# [2208] Random Uniques -# [[2300]] Quest Items and Shaper Orbs -# [[2400]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here -# [[2500]] Leveling - Flasks -# [2501] Hide outdated flasks -# [2502] Hybrid flasks (normal) -# [2503] Life Flasks - Normal (Kudos to Antnee) -# [2504] Mana Flasks - Magic (Kudos to Antnee) -# [2505] Show remaining flasks -# [[2600]] Leveling - Merged Rules -# [[2700]] Leveling - RGB Recipes -# [[2800]] Leveling - RARES -# [2801] Leveling rares - specific items -# [2802] Leveling rares - Progression -# [2803] Leveling rares - remaining rules -# [[2900]] Leveling - Useful items -# [2901] Linked gear - 4links -# [2902] Linked gear - Caster Weapon Configuration -# [2903] Linked gear - 3links -# [2904] Extra Highlight: Boots -# [2905] Optional Recipes -# [2906] Act 1 -# [2907] Act 2+3 -# [2908] Act 4+5+6 -# [2909] Jewellery - Regular Highlight -# [2910] Quivers - Progression -# [2911] Magic Gear -# [2912] 20% quality items for those strange people who want them -# [[3000]] Leveling - normal and magic item progression -# [3001] Progression - Part 1 1-30 -# [3002] Progression - Part 2 30-40 -# [3003] Progression - Part 4 40-65 -# [3004] Normal items - First 12 levels - exceptions -# [3005] Magic items - general highlight -# [[3100]] HIDE LAYER 5 - Remaining Items -# [[3200]] CATCHALL - if you see pink items - send me a mail please - should never happen -# [[3300]] Special thanks to! +# [0401] Elder Item Layers - Special Items +# [0402] Elder Item Layers - T1 - ECONOMY +# [0403] Elder Item Layers - T2 - ECONOMY +# [0404] Elder Item Layers - CLASS T1 +# [0405] Elder Item Layers - CLASS T2 +# [0406] Elder Item Layers - T3 +# [[0500]] Explicit Mod filtering - Rare +# [0501] Skill Staves/Bows +# [0502] Rare Item Permutations +# [0503] Weapons-Physical (Key: IPD) +# [0504] The Suffix Abomination +# [0505] Casters +# [0506] General Resist Gear +# [0507] Boots/Gloves +# [0508] Boots +# [0509] Gloves +# [0510] Helmets +# [0511] Shields +# [0512] Body +# [0513] Quiver +# [0514] Belts +# [0515] Rings +# [0516] Amulets +# [0517] Jewels +# [[0600]] 6Socketed and 5Linked Drops +# [[0700]] Explicit Mod Highlight - Synthesis League Drops +# [0701] Synthesis - Jewel Exceptions +# [0702] Synthesis - Leveling Exceptions +# [0703] Synthesis - Top ES Bases +# [0704] Synthesis - 86 boots (onslaught) +# [0705] Synthesis - Other Great Bases +# [0706] Synthesis - High Rings and Amulets +# [0707] Synthesis - ILVL 86/84 busines +# [0708] Synthesis - IAS Bows +# [0709] Synthesis - Small Items are more desirable +# [0710] Synthesis - Fractured Remaining Items +# [[0800]] Explicit Mod Highlight - League Drops +# [0801] Betrayal +# [0802] Crafting mods +# [0803] Delve +# [0804] Bestiary +# [0805] Incursion +# [0806] Enchanted Items +# [[0900]] Explicit Mod Highlight - Magic +# [[1000]] Recipes, Magic and Normal items (endgame!) +# [1001] Overqualitied Items +# [1002] Exclusive bases: Stygian Vise +# [1003] Abyss Jewels (Rare and Magic) +# [1004] Exclusive bases: Top Value +# [1005] Exclusive bases: Trinkets +# [1006] Exclusive bases: Others +# [1007] Corrupted Amulets +# [1008] Chancing items +# [1009] FLASKS (Endgame rules) +# [1010] Add your own crafting rules here +# [1011] 86+ Endgame crafting rules +# [1012] 83/84+ Endgame crafting rules +# [1013] 60+ Crafting rules for 60++ trinkets +# [1014] Remaining crafting rules - add your own bases here! +# [1015] Chisel recipe items +# [1016] Fishing Rod +# [1017] SRS Crude Bow +# [1018] Chromatic recipe items ("RGB Recipe") +# [1019] Endgame-start 4-links +# [1020] Animate Weapon script - deactivated by default +# [1021] W-soc offhand weapons +# [1022] Sacrificial Garb +# [[1100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS +# [[1200]] Currency - PART 1 - Stacked Common Currency +# [[1300]] Currency - PART 1 - Common currency +# [[1400]] OVERRIDE AREA 2 - Override the default rare rulesets here +# [[1500]] RARE ITEMS - TRINKETS (ENDGAME) +# [1501] Rare trinkets 86+ +# [1502] Rare trinkets 84+ +# [1503] Breach Rings +# [1504] Rare trinkets "remaining" +# [[1600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) +# [1601] Rare crafting bases 86+ +# [1602] Rare crafting bases 83+ +# [1603] T1 rare items +# [1604] T2 rare items +# [1605] Other Conditions +# [1606] 1H Daggers +# [1607] 1H Claws +# [1608] 1H Wands +# [1609] 1H Foils +# [1610] 1H Swords +# [1611] 1H Maces +# [1612] 1H Axes +# [1613] 1H Sceptres +# [1614] 2H Staves +# [1615] 2H Swords, Axes, Maces +# [1616] 2H Bows +# [1617] AR: Gloves, Boots, Helmets +# [1618] AR: Body Armors +# [1619] OH: Shields +# [1620] OH: Quivers +# [[1700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) +# [[1800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here +# [[1900]] Gems +# [1901] Special Gems +# [1902] Top Gems +# [1903] Quality Gems +# [1904] Leveled Gems +# [1905] Other gems +# [[2000]] UTILITY FLASKS (Levelling Rules) +# [[2100]] HIDE LAYER 3: Random Endgame Flasks +# [[2200]] Maps, fragments and labyrinth items +# [2201] Unique Maps +# [2202] Labyrinth items, Offerings +# [2203] Shaped and Elder Maps +# [2204] Top tier maps (T15-16) +# [2205] High tier maps(T11-14) +# [2206] Mid tier maps (T6-10) +# [2207] Low tier maps (T1-T5) +# [2208] Sorted Map Fragments +# [2209] Scarabs +# [2210] Remaining Map Fragments +# [[2300]] Currency - PART 2 - Rare currency +# [2301] Regular Rare Currency +# [2302] Harbinger Currency +# [2303] Incursion Currency +# [2304] Delve Currency - Resonators +# [2305] Delve Currency - Fossil +# [2306] Top Currency +# [2307] Essence Tier List +# [2308] Perandus +# [2309] Breach +# [2310] Others +# [2311] Prophecies +# [[2400]] Currency - PART 3 - Divination cards (yes the strange sorting is intended) +# [2401] Exceptions to prevent ident. mistakes +# [2402] T1 - Top tier cards +# [2403] T2 - Great cards +# [2404] T3 - Decent cards +# [2405] Special - Special Currency Cards +# [2406] T5 - Format trash tier cards... before +# [2407] T4 - ...showing the remaining cards +# [[2500]] Currency - PART 4 - remaining items +# [[2600]] Uniques! +# [2601] Exceptions +# [2602] Harbinger - Pieces +# [2603] Tier 1 uniques +# [2604] Tier 2 uniques +# [2605] Multi-Unique bases. +# [2606] Special Unique Searches +# [2607] Prophecy-Material Uniques +# [2608] Random Uniques +# [[2700]] Quest Items and Shaper Orbs +# [[2800]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here +# [[2900]] Leveling - Flasks +# [2901] Hide outdated flasks +# [2902] Hybrid flasks (normal) +# [2903] Life Flasks - Normal (Kudos to Antnee) +# [2904] Mana Flasks - Magic (Kudos to Antnee) +# [2905] Show remaining flasks +# [[3000]] Leveling - Merged Rules +# [[3100]] Leveling - RGB Recipes +# [[3200]] Leveling - RARES +# [3201] Leveling rares - specific items +# [3202] Leveling rares - Progression - First Levels +# [3203] Leveling rares - Progression - First Levels +# [3204] Leveling rares - Progression - First Levels +# [3205] Leveling rares - remaining rules +# [[3300]] Leveling - Useful items +# [3301] Linked gear - 4links +# [3302] Linked gear - Caster Weapon Configuration +# [3303] Linked gear - 3links +# [3304] Util end Act1 +# [3305] Act 2+3 +# [3306] Act 4+5+6 +# [3307] Optional Recipes +# [3308] 20% quality items for those strange people who want them +# [[3400]] Leveling - natural weapon progression +# [3401] Quivers - Progression +# [3402] Progression - Part 1 1-11 +# [3403] Progression - Part 2 11-26 +# [3404] Progression - Part 3 26-65 +# [[3500]] Leveling - misc normal items +# [3501] Normal items - First 4-8 levels - useful items +# [3502] Vendor Normal items - Until level 3 (Remaining) +# [[3600]] Leveling - misc magic items +# [3601] Vendor Magic items - until 3 +# [3602] Vendor Magic items - until 12 +# [3603] Vendor Magic items - Until 24 +# [3604] Vendor Magic items - Until 36 +# [[3700]] HIDE LAYER 5 - Remaining Items +# [[3800]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! +# [[3900]] Special thanks to! #=============================================================================================================== # [[0100]] OVERRIDE AREA 1 - Override ALL rules here @@ -205,3608 +252,5215 @@ # [[0200]] 6 LINKS #=============================================================================================================== -Show # +Show + Corrupted False + LinkedSockets 6 + Rarity <= Rare + Class "Body Armour" + SetFontSize 45 + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop + PlayEffect Red + MinimapIcon 0 Red Star + +Show LinkedSockets 6 Rarity <= Rare SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop - PlayAlertSound 6 300 # DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound + PlayEffect Red + MinimapIcon 0 Red Diamond #=============================================================================================================== # [[0300]] SHAPER ITEMS #=============================================================================================================== #------------------------------------ -# [0301] Exception Handling - Rings, Amulets, Belts +# [0301] Shaper Item Layers - Rare Exclusions +#------------------------------------ + +Show # $tier->t1ex $type->rare->shaper + ShaperItem True + ItemLevel >= 80 + Rarity <= Rare + BaseType "Blue Pearl Amulet" "Bone Helmet" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots" + SetFontSize 45 + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 + PlayEffect Red + MinimapIcon 0 Red Diamond + +Show # $tier->t1ex $type->rare->shaper + ShaperItem True + Rarity <= Rare + BaseType "Blue Pearl Amulet" "Bone Helmet" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots" + SetFontSize 45 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Yellow + MinimapIcon 0 Yellow Diamond + +#------------------------------------ +# [0302] Shaper Item Layers - T1 - ECONOMY +#------------------------------------ + +Show # $tier->t1-1 $type->rare->shaper + ShaperItem True + ItemLevel >= 82 + Rarity <= Rare + BaseType "Agate Amulet" "Citrine Amulet" "Crystal Belt" "Fingerless Silk Gloves" "Hubris Circlet" "Jagged Foil" "Leather Belt" "Mahogany Tower Shield" "Onyx Amulet" "Opal Ring" "Ritual Sceptre" "Sapphire Ring" "Scholar Boots" "Steel Ring" "Sundering Axe" "Thorn Rapier" + SetFontSize 45 + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 + PlayEffect Red + MinimapIcon 0 Red Diamond + +Show # $tier->t1-2 $type->rare->shaper + ShaperItem True + ItemLevel >= 84 + Rarity <= Rare + BaseType "Arcanist Gloves" "Deerskin Gloves" "Dragon Mace" "Ebony Tower Shield" "Gilded Sallet" "Imp Dagger" "Imperial Bow" "Iron Sceptre" "Jewelled Foil" "Mind Cage" "Opal Sceptre" "Pagan Wand" "Painted Tower Shield" "Pinnacle Tower Shield" "Quartz Wand" "Redwood Spiked Shield" "Saint's Hauberk" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiraled Wand" "Supreme Spiked Shield" "Titanium Spirit Shield" "Two-Toned Boots" "Void Sceptre" + SetFontSize 45 + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 + PlayEffect Red + MinimapIcon 0 Red Diamond + +Show # $tier->t1-3 $type->rare->shaper + ShaperItem True + ItemLevel >= 86 + Rarity <= Rare + BaseType "Abyssal Sceptre" "Amber Amulet" "Ambusher" "Arcanist Slippers" "Barbed Club" "Blood Sceptre" "Boot Knife" "Carnal Sceptre" "Copper Kris" "Coral Amulet" "Crystal Sceptre" "Curved Blade" "Death Bow" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Diamond Ring" "Eclipse Staff" "Elegant Foil" "Ezomyte Blade" "Ezomyte Tower Shield" "Gold Amulet" "Golden Kris" "Heathen Wand" "Horned Sceptre" "Imbued Wand" "Jade Amulet" "Karui Sceptre" "Lapis Amulet" "Lion Pelt" "Mesh Boots" "Murder Boots" "Ochre Sceptre" "Opal Wand" "Paua Amulet" "Platinum Kris" "Platinum Sceptre" "Poignard" "Profane Wand" "Prong Dagger" "Prophecy Wand" "Reflex Bow" "Sadist Garb" "Sai" "Sambar Sceptre" "Shadow Sceptre" "Silk Gloves" "Skean" "Slink Boots" "Stag Sceptre" "Stealth Boots" "Tornado Wand" "Turquoise Amulet" "Two-Stone Ring" "Tyrant's Sekhem" "Vaal Buckler" "Vaal Regalia" "Vaal Sceptre" "Vanguard Belt" + SetFontSize 45 + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 + PlayEffect Red + MinimapIcon 0 Red Diamond + +#------------------------------------ +# [0303] Shaper Item Layers - T2 - ECONOMY +#------------------------------------ + +Show # $tier->t2-1 $type->rare->shaper + ShaperItem True + ItemLevel >= 80 + Rarity <= Rare + BaseType "Agate Amulet" "Amber Amulet" "Antique Rapier" "Blood Sceptre" "Boot Knife" "Brass Spirit Shield" "Bronze Tower Shield" "Carnal Sceptre" "Ceremonial Kite Shield" "Citrine Amulet" "Coral Amulet" "Coral Ring" "Crested Tower Shield" "Curved Blade" "Deerskin Boots" "Diamond Ring" "Eclipse Staff" "Ezomyte Tower Shield" "Fright Claw" "Gavel" "Gilded Sallet" "Gold Amulet" "Golden Kris" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Iron Ring" "Ivory Spirit Shield" "Jade Amulet" "Jagged Foil" "Jewelled Foil" "Lacquered Buckler" "Lapis Amulet" "Leather Belt" "Mahogany Tower Shield" "Mesh Gloves" "Moon Staff" "Nubuck Boots" "Ochre Sceptre" "Onyx Amulet" "Opal Sceptre" "Painted Tower Shield" "Paua Amulet" "Petrified Club" "Piledriver" "Platinum Sceptre" "Ritual Sceptre" "Ruby Ring" "Sambar Sceptre" "Samite Gloves" "Sapphire Ring" "Scholar Boots" "Silk Gloves" "Skean" "Soldier Helmet" "Soldier's Brigandine" "Sorcerer Boots" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Sundering Axe" "Thorn Rapier" "Topaz Ring" "Tornado Wand" "Turquoise Amulet" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Vaal Greaves" "Vaal Sceptre" "Vanguard Belt" "Void Sceptre" "War Buckler" "Wolf Pelt" + SetFontSize 45 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Yellow + MinimapIcon 0 Yellow Diamond + +Show # $tier->t2-2 $type->rare->shaper + ShaperItem True + ItemLevel >= 85 + Rarity <= Rare + BaseType "Abyssal Sceptre" "Ambush Mitts" "Ambusher" "Arcanist Gloves" "Arcanist Slippers" "Archon Kite Shield" "Arena Plate" "Assassin's Boots" "Astral Plate" "Barbed Club" "Battle Sword" "Behemoth Mace" "Bone Circlet" "Boot Blade" "Broadhead Arrow Quiver" "Bronzescale Boots" "Bronzescale Gauntlets" "Buckskin Tower Shield" "Burnished Foil" "Butcher Axe" "Butcher Knife" "Butcher Sword" "Cabalist Regalia" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Champion Kite Shield" "Clasped Mitts" "Colossal Tower Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Kris" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Gloves" "Crusader Helmet" "Crystal Sceptre" "Crystal Wand" "Cutlass" "Death Bow" "Deerskin Gloves" "Deicide Mask" "Demon Dagger" "Demon's Horn" "Despot Axe" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eelskin Boots" "Elegant Foil" "Embroidered Gloves" "Enameled Buckler" "Engraved Wand" "Etched Kite Shield" "Eternal Burgonet" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Dagger" "Faun's Horn" "Fiend Dagger" "Flaying Knife" "Fleshripper" "Fossilised Spirit Shield" "Gemini Claw" "Gladiator Helmet" "Golden Buckler" "Grappler" "Great Helmet" "Grinning Fetish" "Gutting Knife" "Harbinger Bow" "Heathen Wand" "Heavy Belt" "Highborn Bow" "Horned Sceptre" "Hunter Hood" "Hussar Brigandine" "Imbued Wand" "Imp Dagger" "Imperial Buckler" "Imperial Skean" "Infantry Brigandine" "Iron Sceptre" "Jasper Chopper" "Jingling Spirit Shield" "Judgement Staff" "Karui Sceptre" "Labrys" "Lead Sceptre" "Legion Hammer" "Legion Sword" "Lion Pelt" "Maelstr" "Maple Round Shield" "Maraketh Bow" "Mesh Boots" "Mind Cage" "Moonstone Ring" "Murder Boots" "Murder Mitts" "Nubuck Gloves" "Omen Wand" "Opal Wand" "Pagan Wand" "Penetrating Arrow Quiver" "Pinnacle Tower Shield" "Platinum Kris" "Poignard" "Praetor Crown" "Profane Wand" "Prong Dagger" "Prophecy Wand" "Quarterstaff" "Quartz Wand" "Ranger Bow" "Raven Mask" "Reaver Axe" "Redwood Spiked Shield" "Reflex Bow" "Reinforced Greaves" "Riveted Boots" "Royal Axe" "Royal Bow" "Royal Burgonet" "Royal Sceptre" "Royal Skean" "Royal Staff" "Sadist Garb" "Sage Wand" "Sai" "Samite Slippers" "Satin Gloves" "Sekhem" "Serpent Wand" "Serpentscale Gauntlets" "Shackled Boots" "Shadow Sceptre" "Shagreen Boots" "Shagreen Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Silken Wrap" "Sinner Tricorne" "Slaughter Knife" "Slink Boots" "Slink Gloves" "Spiked Round Shield" "Spiny Round Shield" "Spiraled Wand" "Stag Sceptre" "Stealth Boots" "Stealth Gloves" "Steelscale Gauntlets" "Strapped Boots" "Sun Leather" "Supreme Spiked Shield" "Tempered Foil" "Thief's Garb" "Thorium Spirit Shield" "Thresher Claw" "Throat Stabber" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tomahawk" "Trapper Mitts" "Tribal Circlet" "Trisula" "Tyrant's Sekhem" "Vaal Buckler" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Velvet Gloves" "Widowsilk Robe" "Woodful Staff" "Wyrmbone Rapier" + SetFontSize 45 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Yellow + MinimapIcon 0 Yellow Diamond + +#------------------------------------ +# [0304] Shaper Item Layers - T1 - CLASS +#------------------------------------ + +Show # $tier->t1c $type->rare->shaper + ShaperItem True + ItemLevel >= 85 + Rarity <= Rare + Class "Amulets" + SetFontSize 45 + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 + PlayEffect Red + MinimapIcon 0 Red Diamond + +#------------------------------------ +# [0305] Shaper Item Layers - T2 - CLASS #------------------------------------ -Show # $Rare->Shaper->T1 $x->ShaperElder +Show # $tier->t2c $type->rare->shaper ShaperItem True + ItemLevel >= 86 + Rarity <= Rare + Class "Belts" "Boots" "Daggers" "Gloves" "Helmets" "Quivers" "Rings" "Sceptres" + SetFontSize 45 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Yellow + MinimapIcon 0 Yellow Diamond + +#------------------------------------ +# [0306] Shaper Item Layers - T3 +#------------------------------------ + +Show # $tier->rest-trinkets $type->rare->shaper + ShaperItem True + Rarity <= Rare + Class "Amulet" "Belts" "Ring" + SetFontSize 45 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 + +Show # %H4 $tier->rest $type->rare->shaper + ShaperItem True + Rarity <= Rare + SetFontSize 45 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 + +#=============================================================================================================== +# [[0400]] ELDER ITEMS +#=============================================================================================================== + +#------------------------------------ +# [0401] Elder Item Layers - Special Items +#------------------------------------ + +Show # $tier->t1ex $type->rare->elder + ElderItem True + ItemLevel >= 80 + Rarity <= Rare + BaseType "Blue Pearl Amulet" "Bone Helmet" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots" + SetFontSize 45 + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 + PlayEffect Red + MinimapIcon 0 Red Diamond + +Show # $tier->t1ex $type->rare->elder + ElderItem True + Rarity <= Rare + BaseType "Blue Pearl Amulet" "Bone Helmet" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots" + SetFontSize 45 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Yellow + MinimapIcon 0 Yellow Diamond + +#------------------------------------ +# [0402] Elder Item Layers - T1 - ECONOMY +#------------------------------------ + +Show # $tier->t1-1 $type->rare->elder + ElderItem True + ItemLevel >= 82 + Rarity <= Rare + BaseType "Bone Helmet" "Crystal Belt" "Diamond Ring" "Fingerless Silk Gloves" "Grove Bow" "Reflex Bow" "Spiked Gloves" "Two-Stone Ring" + SetFontSize 45 + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 + PlayEffect Red + MinimapIcon 0 Red Diamond + +Show # $tier->t1-2 $type->rare->elder + ElderItem True ItemLevel >= 84 - BaseType "Coral Amulet" "Paua Amulet" "Gold Amulet" "Gold Ring" "Paua Ring" "Iron Ring" "Amethyst Ring" "Unset Ring" "Moonstone Ring" "Studded Belt" "Cloth Belt" "Chain Belt" Rarity <= Rare + BaseType "Astral Plate" "Coral Ring" "Great Helmet" "Oak Buckler" "Royal Burgonet" "Skean" + SetFontSize 45 + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 + PlayEffect Red + MinimapIcon 0 Red Diamond + +Show # $tier->t1-3 $type->rare->elder + ElderItem True + ItemLevel >= 86 + Rarity <= Rare + BaseType "Agate Amulet" "Amber Amulet" "Barbute Helmet" "Bone Bow" "Bronze Gauntlets" "Citrine Amulet" "Close Helmet" "Eternal Burgonet" "Ezomyte Burgonet" "Hubris Circlet" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Lordly Plate" "Onyx Amulet" "Ornate Spiked Shield" "Quartz Wand" "Royal Bow" "Ruby Ring" "Sapphire Ring" "Sorcerer Gloves" "Throat Stabber" "Topaz Ring" "Turquoise Amulet" "Vanguard Belt" "War Sword" "Waxed Garb" + SetFontSize 45 + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 + PlayEffect Red + MinimapIcon 0 Red Diamond + +#------------------------------------ +# [0403] Elder Item Layers - T2 - ECONOMY +#------------------------------------ + +Show # $tier->t2-1 $type->rare->elder + ElderItem True + ItemLevel >= 80 + Rarity <= Rare + BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Antique Greaves" "Astral Plate" "Battle Plate" "Battle Sword" "Blood Raiment" "Bone Bow" "Bone Helmet" "Brass Spirit Shield" "Bronze Tower Shield" "Bronzescale Gauntlets" "Citrine Amulet" "Close Helmet" "Colossal Tower Shield" "Compound Bow" "Compound Spiked Shield" "Conquest Chainmail" "Coral Ring" "Crusader Buckler" "Crystal Belt" "Diamond Ring" "Eelskin Tunic" "Engraved Greatsword" "Estoc" "Eternal Burgonet" "Fingerless Silk Gloves" "Gavel" "Gold Amulet" "Gold Ring" "Grove Bow" "Horned Sceptre" "Hubris Circlet" "Iron Ring" "Ivory Spirit Shield" "Jade Amulet" "Lacquered Buckler" "Lapis Amulet" "Lathi" "Leather Belt" "Legion Sword" "Mirrored Spiked Shield" "Moonstone Ring" "Nubuck Gloves" "Onyx Amulet" "Paua Amulet" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Reflex Bow" "Royal Burgonet" "Ruby Ring" "Sapphire Ring" "Shadow Sceptre" "Skean" "Solar Maul" "Sorcerer Gloves" "Spiked Gloves" "Stag Sceptre" "Tarnished Spirit Shield" "Throat Stabber" "Titan Gauntlets" "Topaz Ring" "Tribal Circlet" "Turquoise Amulet" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Hatchet" "Vanguard Belt" "Waxed Garb" + SetFontSize 45 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Yellow + MinimapIcon 0 Yellow Diamond + +Show # $tier->t2-2 $type->rare->elder + ElderItem True + ItemLevel >= 85 + Rarity <= Rare + BaseType "Ancient Spirit Shield" "Ancient Sword" "Arcanist Gloves" "Archon Kite Shield" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Aventail Helmet" "Barbute Helmet" "Battle Hammer" "Behemoth Mace" "Bone Armour" "Boot Blade" "Bronze Gauntlets" "Bronze Plate" "Ceremonial Kite Shield" "Ceremonial Mace" "Chest Splitter" "Colosseum Plate" "Conjurer's Vestment" "Coral Amulet" "Crested Tower Shield" "Crimson Round Shield" "Death Bow" "Deicide Mask" "Desert Brigandine" "Dragon Mace" "Dragonscale Gauntlets" "Dream Mace" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Elegant Foil" "Elegant Round Shield" "Embroidered Gloves" "Engraved Hatchet" "Exquisite Blade" "Eye Gouger" "Ezomyte Axe" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Faun's Horn" "Fencer Helm" "Festival Mask" "Fleshripper" "Footman Sword" "Fright Claw" "Gilded Sallet" "Gladiator Helmet" "Gladiator Plate" "Glorious Plate" "Gouger" "Great Crown" "Great Helmet" "Harbinger Bow" "Heathen Wand" "Highland Blade" "Imp Dagger" "Imperial Claw" "Imperial Maul" "Iron Mask" "Iron Sceptre" "Karui Maul" "Lacquered Helmet" "Leather Hood" "Lion Pelt" "Lordly Plate" "Magistrate Crown" "Maraketh Bow" "Military Staff" "Mind Cage" "Moon Staff" "Nightmare Bascinet" "Ochre Sceptre" "Opal Sceptre" "Opal Wand" "Ornate Mace" "Ornate Spiked Shield" "Petrified Club" "Pinnacle Tower Shield" "Profane Wand" "Quartz Wand" "Quilted Jacket" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Recurve Bow" "Redwood Spiked Shield" "Ritual Sceptre" "Royal Bow" "Sadist Garb" "Sai" "Samite Helmet" "Secutor Helm" "Shackled Boots" "Siege Helmet" "Silk Slippers" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Smallsword" "Solaris Circlet" "Sorcerer Boots" "Splendid Round Shield" "Stealth Boots" "Stealth Gloves" "Steelwood Bow" "Sun Leather" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Thicket Bow" "Thorn Rapier" "Tiger Hook" "Tiger's Paw" "Titanium Spirit Shield" "Torture Cage" "Trisula" "Vaal Axe" "Vaal Blade" "Vaal Regalia" "War Sword" "Wolf Pelt" "Woodful Staff" "Wraith Sword" "Zodiac Leather" + SetFontSize 45 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Yellow + MinimapIcon 0 Yellow Diamond + +#------------------------------------ +# [0404] Elder Item Layers - CLASS T1 +#------------------------------------ + +# Currently no generic rules. + +#------------------------------------ +# [0405] Elder Item Layers - CLASS T2 +#------------------------------------ + +Show # $tier->t2c $type->rare->elder + ElderItem True + ItemLevel >= 86 + Rarity <= Rare + Class "Amulet" "Belts" "Boots" "Gloves" "Helmets" "Quiver" "Ring" + SetFontSize 45 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Yellow + MinimapIcon 0 Yellow Diamond + +#------------------------------------ +# [0406] Elder Item Layers - T3 +#------------------------------------ + +Show # $tier->rest-trinkets $type->rare->elder + ElderItem True + Rarity <= Rare + Class "Amulet" "Belts" "Ring" + SetFontSize 45 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 + +Show # %H4 $tier->rest $type->rare->elder + ElderItem True + Rarity <= Rare + SetFontSize 45 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 + +#=============================================================================================================== +# [[0500]] Explicit Mod filtering - Rare +#=============================================================================================================== + +#------------------------------------ +# [0501] Skill Staves/Bows +#------------------------------------ + +Show # $type->expl->rare + Corrupted False + Identified True + Class "Bow" "Staves" + HasExplicitMod "Anarchist's" "Lava Caller's" "Sharpshooter's" "Tempest King's" "Winterbringer's" + HasExplicitMod "Paragon's" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +#------------------------------------ +# [0502] Rare Item Permutations +#------------------------------------ + +Show # $type->expl->rare + Identified True + DropLevel > 50 + Rarity Rare + Class "Bows" "Wands" + HasExplicitMod "Bloodthirsty" "Cruel" "Merciless" "Tyrannical" + HasExplicitMod "Annealed" "Flaring" "Razor-sharp" "Tempered" + HasExplicitMod "of Ease" "of Mastery" "of Renown" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +Show # $type->expl->rare + Corrupted False + Identified True + DropLevel > 50 + Rarity Rare + Class "Bows" "Wands" + HasExplicitMod "Merciless" "Tyrannical" + HasExplicitMod "of Incision" "of Renown" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +#------------------------------------ +# [0503] Weapons-Physical (Key: IPD) +#------------------------------------ + +Show # $type->expl->rare + Identified True + DropLevel > 50 + Rarity Rare + HasExplicitMod "Bloodthirsty" "Cruel" "Merciless" "Tyrannical" + HasExplicitMod "Annealed" "Flaring" "Razor-sharp" "Tempered" + HasExplicitMod "Champion's" "Conqueror's" "Dictator's" "Emperor's" "of Acclaim" "of Celebration" "of Destruction" "of Fame" "of Incision" "of Infamy" "of Penetrating" "of Renown" "of the Assassin" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +Show # $type->expl->rare + Identified True + DropLevel > 50 + Rarity Rare + HasExplicitMod "Cruel" "Merciless" "Tyrannical" + HasExplicitMod "Conqueror's" "Dictator's" "Emperor's" "Flaring" "Razor-sharp" "Tempered" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +Show # $type->expl->rare + Corrupted False + Identified True + DropLevel > 50 + Rarity Rare + HasExplicitMod "Merciless" "Tyrannical" + HasExplicitMod "of Celebration" "of Infamy" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +#------------------------------------ +# [0504] The Suffix Abomination +#------------------------------------ + +Show # $type->expl->rare + Corrupted False + Identified True + DropLevel > 50 + Rarity Rare + Class "Bows" "Claws" "Daggers" "One Hand Swords" "Thrusting One Hand Swords" "Wands" + HasExplicitMod "of Incision" "of Penetrating" + HasExplicitMod "of Destruction" "of Ferocity" "of Fury" + HasExplicitMod "of Celebration" "of Infamy" + HasExplicitMod "Annealed" "Arcing" "Blasting" "Bloodthirsty" "Champion's" "Conqueror's" "Cremating" "Cruel" "Dictator's" "Discharging" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Frozen" "Glaciated" "Incinerating" "Merciless" "Polar" "Razor-sharp" "Scorching" "Shocking" "Tempered" "Tyrannical" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +#------------------------------------ +# [0505] Casters +#------------------------------------ + +Show # $type->expl->rare + Corrupted False + Identified True + Rarity Rare + Class "Daggers" "Sceptres" + HasExplicitMod "of Celebration" "of Fame" "of Infamy" + HasExplicitMod "of Arcing" "of Ashes" "of Calamity" "of Discharge" "of Finesse" "of Floe" "of Glaciation" "of Immolation" "of Prestidigitation" "of Ruin" "of Sortilege" "of Unmaking" + HasExplicitMod "Cryomancer's" "Esh's" "Glyphic" "Ionising" "Pyroclastic" "Runic" "Tul's" "Xoph's" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +Show # $type->expl->rare + Corrupted False + Identified True + Rarity Rare + Class "Daggers" "Sceptres" "Wands" + HasExplicitMod "Glyphic" "Pyroclastic" "Runic" "Xoph's" + HasExplicitMod "Archmage's" "Cremating" "Lich's" "of Ashes" "of Combusting" "of Conflagrating" "of Immolation" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +Show # $type->expl->rare + Corrupted False + Identified True + Rarity Rare + Class "Daggers" "Sceptres" "Wands" + HasExplicitMod "Esh's" "Glyphic" "Ionising" "Runic" + HasExplicitMod "Archmage's" "Electrocuting" "Lich's" "of Arcing" "of Discharge" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +Show # $type->expl->rare + Corrupted False + Identified True + Rarity Rare + Class "Daggers" "Sceptres" "Wands" + HasExplicitMod "Cryomancer's" "Glyphic" "Runic" "Tul's" + HasExplicitMod "Archmage's" "Entombing" "Lich's" "of Floe" "of Glaciation" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +#------------------------------------ +# [0506] General Resist Gear +#------------------------------------ + +Show # $type->expl->rare + Corrupted False + Identified True + Rarity Rare + HasExplicitMod "of Haast" "of the Ice" + HasExplicitMod "of the Magma" "of Tzteosh" + HasExplicitMod "of Ephij" "of the Lightning" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +#------------------------------------ +# [0507] Boots/Gloves +#------------------------------------ + +Show # $type->expl->rare + Identified True + Rarity Rare + Class "Boots" "Gloves" + HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus" + HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh" + HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest" + HasExplicitMod "Athlete's" "Cheetah's" "Dauntless" "Gazelle's" "Hellion's" "Indomitable" "Rotund" "Unassailable" "Virile" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +Show # $type->expl->rare + Identified True + Rarity Rare + Class "Boots" "Gloves" + HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus" + HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh" + HasExplicitMod "of the Blur" "of the Genius" "of the Gods" "of the Titan" "of the Virtuoso" "of the Wind" + HasExplicitMod "Athlete's" "Cheetah's" "Dauntless" "Gazelle's" "Hellion's" "Indomitable" "Rotund" "Unassailable" "Virile" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +Show # $type->expl->rare + Identified True + Rarity Rare + Class "Boots" "Gloves" + HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus" + HasExplicitMod "of the Blur" "of the Genius" "of the Gods" "of the Titan" "of the Virtuoso" "of the Wind" + HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest" + HasExplicitMod "Athlete's" "Cheetah's" "Dauntless" "Gazelle's" "Hellion's" "Indomitable" "Rotund" "Unassailable" "Virile" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +Show # $type->expl->rare + Identified True + Rarity Rare + Class "Boots" "Gloves" + HasExplicitMod "of the Blur" "of the Genius" "of the Gods" "of the Titan" "of the Virtuoso" "of the Wind" + HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh" + HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest" + HasExplicitMod "Athlete's" "Cheetah's" "Dauntless" "Gazelle's" "Hellion's" "Indomitable" "Rotund" "Unassailable" "Virile" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +#------------------------------------ +# [0508] Boots +#------------------------------------ + +Show # $type->expl->rare + Identified True + Rarity Rare + Class "Boots" + HasExplicitMod "Athlete's" "Virile" + HasExplicitMod "Cheetah's" "Hellion's" + HasExplicitMod "Fawn's" "of Ephij" "of Haast" "of the Blur" "of the Genius" "of the Gods" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "Prior's" "Urchin" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +Show # $type->expl->rare + Identified True + DropLevel > 50 + Rarity Rare + Class "Boots" + HasExplicitMod "Cheetah's" "Hellion's" + HasExplicitMod "Dauntless" "Indomitable" "Unassailable" + HasExplicitMod "Pulsing" "Radiating" "Seething" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +#------------------------------------ +# [0509] Gloves +#------------------------------------ + +Show # $type->expl->rare + Identified True + DropLevel > 50 + Rarity Rare + Class "Gloves" + HasExplicitMod "Indomitable" "Unassailable" + HasExplicitMod "Pulsing" "Seething" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +Show # $type->expl->rare + Identified True + Rarity Rare + Class "Gloves" + HasExplicitMod "Honed" "Polished" + HasExplicitMod "of Mastery" "of Renown" + HasExplicitMod "of Lioneye" "of the Assassin" "of the Ranger" + HasExplicitMod "Athlete's" "Dauntless" "Djinn's" "Fawn's" "Indomitable" "of Ephij" "of Haast" "of the Blur" "of the Furnace" "of the Genius" "of the Gods" "of the Ice" "of the Jaguar" "of the Kiln" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Savant" "of the Tempest" "of the Thunderhead" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Walrus" "of the Wind" "of the Yeti" "of Tzteosh" "Prior's" "Pulsing" "Radiating" "Rotund" "Seething" "Seraphim's" "Unassailable" "Urchin" "Virile" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +Show # $type->expl->rare + Identified True + DropLevel > 50 + Rarity Rare + Class "Gloves" + HasExplicitMod "Honed" + HasExplicitMod "of Renown" + HasExplicitMod "of Lioneye" "of the Assassin" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +#------------------------------------ +# [0510] Helmets +#------------------------------------ + +Show # $type->expl->rare + Identified True + Rarity Rare + Class "Helmets" + HasExplicitMod "Athlete's" "Fecund" + HasExplicitMod "Abbot's" "Fawn's" "Nautilus's" "Prior's" "Ram's" "Urchin" + HasExplicitMod "Necromancer's" "of Ephij" "of Haast" "of Lioneye" "of the Assassin" "of the Blur" "of the Genius" "of the Gods" "of the Ice" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Savant" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +Show # $type->expl->rare + Identified True + DropLevel > 50 + Rarity Rare + Class "Helmets" + HasExplicitMod "Dauntless" "Indomitable" "Unassailable" + HasExplicitMod "Blazing" "Seething" + HasExplicitMod "Abbot's" "Necromancer's" "of Ephij" "of Haast" "of Lioneye" "of the Assassin" "of the Blur" "of the Genius" "of the Gods" "of the Ice" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Savant" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "Seraphim's" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +#------------------------------------ +# [0511] Shields +#------------------------------------ + +Show # $type->expl->rare + Identified True + DropLevel > 50 + Rarity Rare + Class "Shields" + HasExplicitMod "Indomitable" "Unassailable" "Unfaltering" + HasExplicitMod "Blazing" "Incandescent" "Scintillating" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +Show # $type->expl->rare + Identified True + Rarity Rare + Class "Shields" + HasExplicitMod "Cryomancer's" "Crystalline" "Esh's" "Glyphic" "Incanter's" "Ionising" "Magmatic" "Pyroclastic" "Runic" "Smiting" "Tul's" "Xoph's" + HasExplicitMod "of Calamity" "of Ruin" "of Unmaking" + HasExplicitMod "Blazing" "Expertise" "Fecund" "Incandescent" "Indomitable" "of the Rainbow" "of the Span" "of Variegation" "Rapturous" "Scintillating" "Unassailable" "Unfaltering" "Vigorous" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +Show # $type->expl->rare + Identified True + Rarity Rare + Class "Shields" + HasExplicitMod "Blazing" "Fecund" "Incandescent" "Indomitable" "Rapturous" "Scintillating" "Unassailable" "Unfaltering" "Vigorous" + HasExplicitMod "Cryomancer's" "Crystalline" "Esh's" "Glyphic" "Incanter's" "Ionising" "Magmatic" "Pyroclastic" "Runic" "Smiting" "Tul's" "Xoph's" + HasExplicitMod "Abbot's" "Necromancer's" "of Blocking" "of Ephij" "of Haast" "of Lioneye" "of the Assassin" "of the Blur" "of the Genius" "of the Gods" "of the Ice" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Rainbow" "of the Savant" "of the Span" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "of Variegation" "Seraphim's" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +Show # $type->expl->rare + Identified True + Rarity Rare + Class "Shields" + HasExplicitMod "Blazing" "Cryomancer's" "Crystalline" "Esh's" "Fecund" "Glyphic" "Incandescent" "Incanter's" "Indomitable" "Ionising" "Magmatic" "Pyroclastic" "Rapturous" "Runic" "Scintillating" "Smiting" "Tul's" "Unassailable" "Unfaltering" "Vigorous" "Xoph's" + HasExplicitMod "of Blocking" "of Ruin" "of the Span" "of Unmaking" + HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh" + HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +Show # $type->expl->rare + Identified True + Rarity Rare + Class "Shields" + HasExplicitMod "Blazing" "Cryomancer's" "Crystalline" "Esh's" "Fecund" "Glyphic" "Incandescent" "Incanter's" "Indomitable" "Ionising" "Magmatic" "Pyroclastic" "Rapturous" "Runic" "Scintillating" "Smiting" "Tul's" "Unassailable" "Unfaltering" "Vigorous" "Xoph's" + HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus" + HasExplicitMod "of Blocking" "of Ruin" "of the Span" "of Unmaking" + HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +Show # $type->expl->rare + Identified True + Rarity Rare + Class "Shields" + HasExplicitMod "Blazing" "Cryomancer's" "Crystalline" "Esh's" "Fecund" "Glyphic" "Incandescent" "Incanter's" "Indomitable" "Ionising" "Magmatic" "Pyroclastic" "Rapturous" "Runic" "Scintillating" "Smiting" "Tul's" "Unassailable" "Unfaltering" "Vigorous" "Xoph's" + HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus" + HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh" + HasExplicitMod "Expertise" "of Blocking" "of Ruin" "of the Span" "of Unmaking" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +#------------------------------------ +# [0512] Body +#------------------------------------ + +Show # $type->expl->rare + Identified True + DropLevel > 55 + Rarity Rare + Class "Body Armour" + HasExplicitMod "Incandescent" "Resplendent" + HasExplicitMod "Unassailable" "Unfaltering" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +Show # $type->expl->rare + Identified True + DropLevel > 55 + Rarity Rare + Class "Body Armour" + HasExplicitMod "Incandescent" "Resplendent" "Scintillating" + HasExplicitMod "Indomitable" "Unassailable" "Unfaltering" + HasExplicitMod "Abbot's" "Djinn's" "Exarch's" "of the Genius" "of the Virtuoso" "Seraphim's" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +Show # $type->expl->rare + Identified True + DropLevel > 50 + Rarity Rare + Class "Body Armour" + HasExplicitMod "Prime" "Rapturous" + HasExplicitMod "Abbot's" "Crocodile's" "Exarch's" "Ibex's" "Nautilus's" "Ram's" + HasExplicitMod "of Ephij" "of Exuberance" "of Fog" "of Haast" "of Numbing" "of the Blur" "of the Genius" "of the Gods" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +#------------------------------------ +# [0513] Quiver +#------------------------------------ + +Show # $type->expl->rare + Identified True + Rarity Rare + Class "Quivers" + HasExplicitMod "Athlete's" "Fecund" + HasExplicitMod "Devastating" "Empowering" "Overpowering" "Unleashed" + HasExplicitMod "Honed" "of Ease" "of Ephij" "of Haast" "of Incision" "of Penetrating" "of Rending" "of the Assassin" "of the Gale" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Volcano" "of Tzteosh" + HasExplicitMod "of Destruction" "of Ferocity" "of Fury" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +#------------------------------------ +# [0514] Belts +#------------------------------------ + +Show # $type->expl->rare + Identified True + Rarity Rare + Class "Belts" + HasExplicitMod "of Overflowing" "of Refilling" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of the Leviathan" "of the Titan" + HasExplicitMod "Athlete" "Fecund" "Virile" + HasExplicitMod "Carapaced" "Devastating" "Empowering" "Encased" "Enveloped" "Overpowering" "Unleashed" + HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Volcano" "of Tzteosh" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +Show # $type->expl->rare + Identified True + Rarity Rare + Class "Belts" + HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Refilling" "of the Gods" "of the Godslayer" "of the Ice" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Titan" "of the Volcano" "of Tzteosh" + HasExplicitMod "of Savouring" + HasExplicitMod "of Sipping" + HasExplicitMod "Athlete" "Devastating" "Empowering" "Enveloped" "Fecund" "Overpowering" "Resplendent" "Unleashed" "Virile" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +Show # $type->expl->rare + Identified True + Rarity Rare + Class "Belts" + HasExplicitMod "Athlete" "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" "Resplendent" "Unleashed" "Virile" + HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" + HasExplicitMod "of the Magma" "of the Volcano" "of Tzteosh" + HasExplicitMod "of Overflowing" "of Refilling" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of the Leviathan" "of the Titan" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +Show # $type->expl->rare + Identified True + Rarity Rare + Class "Belts" + HasExplicitMod "Athlete" "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" "Resplendent" "Unleashed" "Virile" + HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" + HasExplicitMod "of Overflowing" "of Refilling" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of the Leviathan" "of the Titan" + HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +Show # $type->expl->rare + Identified True + Rarity Rare + Class "Belts" + HasExplicitMod "Athlete" "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" "Resplendent" "Unleashed" "Virile" + HasExplicitMod "of Overflowing" "of Refilling" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of the Leviathan" "of the Titan" + HasExplicitMod "of the Magma" "of the Volcano" "of Tzteosh" + HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +#------------------------------------ +# [0515] Rings +#------------------------------------ + +Show # $type->expl->rare + Identified True + Rarity Rare + Class "Rings" + HasExplicitMod "Resplendent" "Robust" "Rotund" "Virile" + HasExplicitMod "Empowering" "Flawless" "Overpowering" "Unleashed" + HasExplicitMod "Annealed" "Blasting" "Cremating" "Discharging" "Electrocuting" "Entombing" "Gleaming" "Polar" + HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Nirvana" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Blur" "of the Comet" "of the Genius" "of the Gods" "of the Ice" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Meteor" "of the Polar Bear" "of the Rainbow" "of the Ranger" "of the Savant" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "of Variegation" "of Voltage" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +Show # $type->expl->rare + Identified True + Rarity Rare + Class "Rings" + HasExplicitMod "Resplendent" "Robust" "Rotund" "Virile" + HasExplicitMod "Annealed" "Blasting" "Cremating" "Discharging" "Electrocuting" "Empowering" "Entombing" "Flawless" "Gleaming" "of Flames" "of Nirvana" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Blur" "of the Comet" "of the Genius" "of the Gods" "of the Jaguar" "of the Leviathan" "of the Meteor" "of the Rainbow" "of the Ranger" "of the Savant" "of the Titan" "of the Virtuoso" "of the Wind" "of Variegation" "of Voltage" "Overpowering" "Polar" "Unleashed" + HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" + HasExplicitMod "of the Magma" "of the Volcano" "of Tzteosh" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +Show # $type->expl->rare + Identified True + Rarity Rare + Class "Rings" + HasExplicitMod "Resplendent" "Robust" "Rotund" "Virile" + HasExplicitMod "Annealed" "Blasting" "Cremating" "Discharging" "Electrocuting" "Empowering" "Entombing" "Flawless" "Gleaming" "of Flames" "of Nirvana" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Blur" "of the Comet" "of the Genius" "of the Gods" "of the Jaguar" "of the Leviathan" "of the Meteor" "of the Rainbow" "of the Ranger" "of the Savant" "of the Titan" "of the Virtuoso" "of the Wind" "of Variegation" "of Voltage" "Overpowering" "Polar" "Unleashed" + HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" + HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +Show # $type->expl->rare + Identified True + Rarity Rare + Class "Rings" + HasExplicitMod "Resplendent" "Robust" "Rotund" "Virile" + HasExplicitMod "Annealed" "Blasting" "Cremating" "Discharging" "Electrocuting" "Empowering" "Entombing" "Flawless" "Gleaming" "of Flames" "of Nirvana" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Blur" "of the Comet" "of the Genius" "of the Gods" "of the Jaguar" "of the Leviathan" "of the Meteor" "of the Rainbow" "of the Ranger" "of the Savant" "of the Titan" "of the Virtuoso" "of the Wind" "of Variegation" "of Voltage" "Overpowering" "Polar" "Unleashed" + HasExplicitMod "of the Magma" "of the Volcano" "of Tzteosh" + HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +#------------------------------------ +# [0516] Amulets +#------------------------------------ + +Show # $type->expl->rare + Identified True + Rarity Rare + Class "Amulets" + HasExplicitMod "Indomitable" "Unassailable" + HasExplicitMod "Dazzling" "Resplendent" + HasExplicitMod "of the Rainbow" "of the Span" + HasExplicitMod "Blasting" "Cremating" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Haast" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Assassin" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Ice" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Multiverse" "of the Polar Bear" "of the Ranger" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Wizard's" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +Show # $type->expl->rare + Identified True + Rarity Rare + Class "Amulets" + HasExplicitMod "Athlete's" "Dazzling" "Resplendent" "Rotund" "Virile" + HasExplicitMod "of the Rainbow" "of the Span" + HasExplicitMod "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" + HasExplicitMod "Blasting" "Cremating" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Wizard's" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +Show # $type->expl->rare + Identified True + Rarity Rare + Class "Amulets" + HasExplicitMod "Athlete's" "Dazzling" "Resplendent" "Rotund" "Virile" + HasExplicitMod "of the Galaxy" "of the Infinite" "of the Multiverse" "of the Universe" + HasExplicitMod "of the Blur" "of the Genius" "of the Gods" "of the Jaguar" "of the Leviathan" "of the Savant" "of the Titan" "of the Virtuoso" "of the Wind" + HasExplicitMod "Blasting" "Cremating" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Haast" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Rainbow" "of the Ranger" "of the Span" "of the Volcano" "of Tzteosh" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Wizard's" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +Show # $type->expl->rare + Identified True + Rarity Rare + Class "Amulets" + HasExplicitMod "Devastating" "Overpowering" "Unleashed" + HasExplicitMod "Blasting" "Cremating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of the Assassin" "of the Ranger" "Polar" "Razor-sharp" "Tempered" + HasExplicitMod "of Destruction" "of Ferocity" "of Fury" + HasExplicitMod "Athlete's" "Dazzling" "of Discharge" "of Ephij" "of Flames" "of Floe" "of Haast" "of Immolation" "of Incision" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Ice" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Multiverse" "of the Polar Bear" "of the Rainbow" "of the Savant" "of the Span" "of the Titan" "of the Universe" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "of Voltage" "Resplendent" "Rotund" "Virile" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +Show # $type->expl->rare + Identified True + Rarity Rare + Class "Amulets" + HasExplicitMod "of Expertise" "of Nimbleness" + HasExplicitMod "of Destruction" "of Ferocity" "of Fury" + HasExplicitMod "Thaumaturgist's" "Wizard's" + SetFontSize 45 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Blue Diamond + +#------------------------------------ +# [0517] Jewels +#------------------------------------ + +Show # $type->expl->rare + Corrupted False + Identified True + Rarity <= Rare + Class "Jewel" + HasExplicitMod "Shimmering" "Vivid" + SetFontSize 45 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayEffect Blue Temp + MinimapIcon 2 Blue Diamond + +#=============================================================================================================== +# [[0600]] 6Socketed and 5Linked Drops +#=============================================================================================================== + +Show # %D5 + LinkedSockets 5 + Sockets 6 + Rarity <= Rare + SetFontSize 45 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect Blue + MinimapIcon 2 Blue Diamond + +Show # %D4 %REMS3 + LinkedSockets 5 + ItemLevel >= 65 + Rarity < Unique + Class "Body Armours" + SetFontSize 45 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect White + MinimapIcon 2 White Circle + +Show # %D2 + LinkedSockets 5 + ItemLevel >= 65 + Rarity < Unique + SetFontSize 45 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect White + MinimapIcon 2 White Circle + +Show # %D5 $lvl + LinkedSockets 5 + ItemLevel < 65 + Rarity < Unique + SetFontSize 45 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect White + MinimapIcon 2 White Circle + +Show # %D5 + Sockets 6 + ItemLevel >= 86 + Rarity <= Rare + BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" + SetFontSize 45 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect White + MinimapIcon 2 White Circle + +Show # %D5 + Sockets 6 + ItemLevel >= 85 + Rarity <= Rare + BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Vaal Axe" + SetFontSize 45 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect White + MinimapIcon 2 White Circle + +Show + Sockets 6 + Rarity <= Rare + SetFontSize 45 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect White + MinimapIcon 2 White Circle + +#=============================================================================================================== +# [[0700]] Explicit Mod Highlight - Synthesis League Drops +#=============================================================================================================== + +#------------------------------------ +# [0701] Synthesis - Jewel Exceptions +#------------------------------------ + +Show # $type->expl->league + FracturedItem True + Rarity <= Rare + Class "Jewel" SetFontSize 45 - SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 # DROPSOUND: Unique + SetTextColor 250 120 0 255 # TEXTCOLOR: Synthesis LVL 2 highlight + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect Yellow + MinimapIcon 2 Yellow Hexagon #------------------------------------ -# [0302] Shaper Item Layers - T1 +# [0702] Synthesis - Leveling Exceptions #------------------------------------ -# Level-Independent Expensive finds - -Show # $Rare->Shaper->T1 $x->ShaperElder - ShaperItem True - BaseType "Opal Ring" "Steel Ring" "Stygian Vise" "Crystal Belt" "Vanguard Belt" "Blue Pearl Amulet" "Marble Amulet" +Show # $type->expl->league + FracturedItem True + ItemLevel < 65 Rarity <= Rare SetFontSize 45 - SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop - PlayAlertSound 6 300 # DROPSOUND: T0 Drop + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect White + MinimapIcon 2 White Hexagon -# Level-Dependent Expensive finds (82) +#------------------------------------ +# [0703] Synthesis - Top ES Bases +#------------------------------------ -Show # $Rare->Shaper->T1 $x->ShaperElder - ShaperItem True - ItemLevel >= 82 - Class "Amulets" +Show # $type->expl->league + FracturedItem True + ItemLevel >= 86 Rarity <= Rare + BaseType "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Vaal Regalia" SetFontSize 45 - SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop - PlayAlertSound 6 300 # DROPSOUND: T0 Drop + SetTextColor 240 0 0 255 # TEXTCOLOR: Synthesis LVL 3 highlight + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect Red + MinimapIcon 2 Red Hexagon -Show # $Rare->Shaper->T1 $x->ShaperElder - ShaperItem True - ItemLevel >= 85 - Class "Quivers" "Rings" "Belts" +Show # $type->expl->league + FracturedItem True + ItemLevel >= 84 Rarity <= Rare + BaseType "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Vaal Regalia" SetFontSize 45 - SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop - PlayAlertSound 6 300 # DROPSOUND: T0 Drop + SetTextColor 250 120 0 255 # TEXTCOLOR: Synthesis LVL 2 highlight + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect Yellow + MinimapIcon 2 Yellow Hexagon -Show # $Rare->Shaper->T1 $x->ShaperElder - ShaperItem True - ItemLevel >= 82 - BaseType "Bone Helmet" "Two-Stone Ring" "Diamond Ring" "Two-Toned Boots" "Kris" "Void Sceptre" "Opal Sceptre" "Sambar Sceptre" "Gripped Gloves" "Fingerless Silk Gloves" "Spiked Gloves" +Show # $type->expl->league + FracturedItem True Rarity <= Rare + BaseType "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Vaal Regalia" SetFontSize 45 - SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop - PlayAlertSound 6 300 # DROPSOUND: T0 Drop + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect White + MinimapIcon 2 White Hexagon -# Level-Dependent Expensive finds (84) +#------------------------------------ +# [0704] Synthesis - 86 boots (onslaught) +#------------------------------------ -Show # $Rare->Shaper->T1 $x->ShaperElder - ShaperItem True - ItemLevel >= 85 - BaseType "Sorcerer Gloves" "Lion Pelt" "Hubris Circlet" "Royal Burgonet" "Eternal Burgonet" "Vaal Regalia" "Astral Plate" "Colossal Tower Shield" "Pinnacle Tower Shield" "Mirrored Spiked Shield" "Archon Kite Shield" "Crusader Buckler" "Eclipse Staff" "Harbinger Bow" "Vaal Axe" "Runic Hatchet" "Jewelled Foil" "Spiraled Foil" "Exquisite Blade" "Titan Greaves" "Assassin's Garb" "Harmonic Spirit Shield" "Titanium Spirit Shield" +Show # $type->expl->league + FracturedItem True + ItemLevel >= 86 Rarity <= Rare + Class "Boots" SetFontSize 45 - SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop - PlayAlertSound 6 300 # DROPSOUND: T0 Drop + SetTextColor 250 120 0 255 # TEXTCOLOR: Synthesis LVL 2 highlight + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect Yellow + MinimapIcon 2 Yellow Hexagon #------------------------------------ -# [0303] Shaper Item Layers - T2 +# [0705] Synthesis - Other Great Bases #------------------------------------ -Show # $Rare->Shaper->T2 $x->ShaperElder - ShaperItem True - ItemLevel >= 80 - Class "Daggers" "Sceptres" "Quivers" +Show # $type->expl->league + FracturedItem True + ItemLevel >= 86 Rarity <= Rare + BaseType "Ambusher" "Carnal Armour" "Colossal Tower Shield" "Corsair Sword" "Deicide Mask" "Eternal Burgonet" "Fancy Foil" "Glorious Plate" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Skean" "Jewelled Foil" "Lion Pelt" "Nightmare Mace" "Opal Sceptre" "Royal Burgonet" "Sadist Garb" "Saintly Chainmail" "Serrated Foil" "Siege Axe" "Slink Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Titan Gauntlets" "Vaal Axe" "Vaal Hatchet" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 # DROPSOUND: Unique + SetTextColor 250 120 0 255 # TEXTCOLOR: Synthesis LVL 2 highlight + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect White + MinimapIcon 2 White Hexagon -Show # $Rare->Shaper->T2 $x->ShaperElder - ShaperItem True - ItemLevel >= 83 - DropLevel >= 62 - Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" "Bows" "One Hand Swords" "One Hand Maces" "One Hand Axes" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" +Show # $type->expl->league + FracturedItem True + ItemLevel >= 84 Rarity <= Rare + BaseType "Ambusher" "Carnal Armour" "Colossal Tower Shield" "Corsair Sword" "Deicide Mask" "Eternal Burgonet" "Fancy Foil" "Glorious Plate" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Skean" "Jewelled Foil" "Lion Pelt" "Nightmare Mace" "Opal Sceptre" "Royal Burgonet" "Sadist Garb" "Saintly Chainmail" "Serrated Foil" "Siege Axe" "Slink Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Titan Gauntlets" "Vaal Axe" "Vaal Hatchet" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 # DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect White + MinimapIcon 2 White Hexagon -Show # $Rare->Shaper->T2 $x->ShaperElder - ShaperItem True - Class "Amulets" "Rings" "Belts" +Show # $type->expl->league + FracturedItem True Rarity <= Rare + BaseType "Ambusher" "Carnal Armour" "Colossal Tower Shield" "Corsair Sword" "Deicide Mask" "Eternal Burgonet" "Fancy Foil" "Glorious Plate" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Skean" "Jewelled Foil" "Lion Pelt" "Nightmare Mace" "Opal Sceptre" "Royal Burgonet" "Sadist Garb" "Saintly Chainmail" "Serrated Foil" "Siege Axe" "Slink Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Titan Gauntlets" "Vaal Axe" "Vaal Hatchet" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White - SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring - SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 # DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect White + MinimapIcon 2 White Hexagon #------------------------------------ -# [0304] Shaper Item Layers - T3 +# [0706] Synthesis - High Rings and Amulets #------------------------------------ -Show # $Rare->Shaper->T3 $x->ShaperElder - ShaperItem True +Show # $type->expl->league + FracturedItem True + ItemLevel >= 86 Rarity <= Rare + Class "Amulets" "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 + SetTextColor 250 120 0 255 # TEXTCOLOR: Synthesis LVL 2 highlight + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect Yellow + MinimapIcon 2 Yellow Hexagon -#=============================================================================================================== -# [[0400]] ELDER ITEMS -#=============================================================================================================== +Show # $type->expl->league + FracturedItem True + ItemLevel >= 82 + Rarity <= Rare + Class "Amulets" "Rings" + SetFontSize 45 + SetTextColor 250 120 0 255 # TEXTCOLOR: Synthesis LVL 2 highlight + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect White + MinimapIcon 2 White Hexagon #------------------------------------ -# [0401] Exception Handling - Rings, Amulets, Belts +# [0707] Synthesis - ILVL 86/84 busines #------------------------------------ -Show # $Rare->Elder->T1 $x->ShaperElder - ElderItem True - ItemLevel >= 84 - BaseType "Coral Amulet" "Paua Amulet" "Gold Amulet" "Gold Ring" "Paua Ring" "Iron Ring" "Amethyst Ring" "Unset Ring" "Moonstone Ring" "Studded Belt" "Cloth Belt" "Chain Belt" +Show # $type->expl->league + FracturedItem True + ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 # DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect White + MinimapIcon 2 White Hexagon #------------------------------------ -# [0402] Elder Item Layers - T1 +# [0708] Synthesis - IAS Bows #------------------------------------ -# Level-Independent Expensive finds +Show # $type->expl->league + FracturedItem True + ItemLevel >= 84 + Rarity <= Rare + BaseType "Grove Bow" "Short Bow" "Thicket Bow" + SetFontSize 45 + SetTextColor 250 120 0 255 # TEXTCOLOR: Synthesis LVL 2 highlight + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect Yellow + MinimapIcon 2 Yellow Hexagon -Show # $Rare->Elder->T1 $x->ShaperElder - ElderItem True - BaseType "Opal Ring" "Steel Ring" "Stygian Vise" "Crystal Belt" "Vanguard Belt" "Blue Pearl Amulet" "Marble Amulet" +Show # $type->expl->league + FracturedItem True + ItemLevel >= 75 Rarity <= Rare + BaseType "Grove Bow" "Short Bow" "Thicket Bow" SetFontSize 45 - SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop - PlayAlertSound 6 300 # DROPSOUND: T0 Drop + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect White + MinimapIcon 2 White Hexagon -# Level-Dependent Expensive finds (80) +#------------------------------------ +# [0709] Synthesis - Small Items are more desirable +#------------------------------------ -Show # $Rare->Elder->T1 $x->ShaperElder - ElderItem True - ItemLevel >= 85 - Class "Belts" "Rings" "Amulets" +Show # $type->expl->league + FracturedItem True + ItemLevel >= 84 + DropLevel >= 55 Rarity <= Rare + Class "Body Armours" "Bows" "Shields" SetFontSize 45 - SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop - PlayAlertSound 6 300 # DROPSOUND: T0 Drop + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 + PlayEffect White Temp + MinimapIcon 2 White Hexagon -Show # $Rare->Elder->T1 $x->ShaperElder - ElderItem True - ItemLevel >= 82 - BaseType "Bone Helmet" "Two-Stone Ring" "Diamond Ring" "Two-Toned Boots" "Gripped Gloves" "Fingerless Silk Gloves" "Spiked Gloves" +Show # $type->expl->league + FracturedItem True + Width <= 1 + Height <= 4 Rarity <= Rare SetFontSize 45 - SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop - PlayAlertSound 6 300 # DROPSOUND: T0 Drop - -# Level-Dependent Expensive finds (84) + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 + PlayEffect White Temp + MinimapIcon 2 White Hexagon -Show # $Rare->Elder->T1 $x->ShaperElder - ElderItem True - ItemLevel >= 85 - BaseType "Glorious Plate" "Colossal Tower Shield" "Pinnacle Tower Shield" "Crusader Buckler" "Eclipse Staff" "Vaal Axe" "Jewelled Foil" "Assassin's Garb" "Coronal Maul" "Ambusher" "Lion Pelt" "Hubris Circlet" "Royal Burgonet" "Eternal Burgonet" "Astral Plate" "Titan Gauntlets" "Sorcerer Gloves" "Slink Gloves" "Harmonic Spirit Shield" "Titanium Spirit Shield" +Show # $type->expl->league + FracturedItem True + Width <= 2 + Height <= 2 Rarity <= Rare SetFontSize 45 - SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop - PlayAlertSound 3 300 # DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 + PlayEffect White Temp + MinimapIcon 2 White Hexagon #------------------------------------ -# [0403] Elder Item Layers - T2 +# [0710] Synthesis - Fractured Remaining Items #------------------------------------ -Show # $Rare->Elder->T2 $x->ShaperElder - ElderItem True - Class "Amulets" "Rings" "Belts" +Show # $type->expl->league + FracturedItem True Rarity <= Rare - SetFontSize 45 - SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White - SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring - SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 # DROPSOUND: Unique + SetFontSize 40 + SetBorderColor 0 240 190 100 + SetBackgroundColor 0 0 0 255 + PlayEffect White Temp + MinimapIcon 2 White Hexagon -Show # $Rare->Elder->T2 $x->ShaperElder - ElderItem True - ItemLevel >= 83 - DropLevel >= 62 - Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" "Bows" "One Hand Swords" "One Hand Maces" "One Hand Axes" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" +Show # $type->expl->league + SynthesisedItem True Rarity <= Rare SetFontSize 45 - SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 # DROPSOUND: Unique + SetTextColor 0 240 190 240 + SetBorderColor 0 240 190 100 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect White + MinimapIcon 2 White Hexagon + +#=============================================================================================================== +# [[0800]] Explicit Mod Highlight - League Drops +#=============================================================================================================== #------------------------------------ -# [0404] Elder Item Layers - T3 +# [0801] Betrayal #------------------------------------ -Show # $Rare->Elder->T3 $x->ShaperElder - ElderItem True - Rarity <= Rare +Show # $type->expl->league + Identified True + HasExplicitMod "Veil" SetFontSize 45 - SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect White Temp + MinimapIcon 2 White Hexagon -#=============================================================================================================== -# [[0500]] Explicit Mod filtering -#=============================================================================================================== +#------------------------------------ +# [0802] Crafting mods +#------------------------------------ + +Show # %D3 $type->expl->league + Identified True + HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" + SetFontSize 40 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + +#------------------------------------ +# [0803] Delve +#------------------------------------ + +Show # $type->expl->league + Identified True + HasExplicitMod "of the Underground" "Subterranean" + SetFontSize 45 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 2 Blue Hexagon + +#------------------------------------ +# [0804] Bestiary +#------------------------------------ + +Show # $type->expl->league + Identified True + HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" + SetFontSize 45 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 2 Blue Hexagon #------------------------------------ -# [0501] League-Specific Magic Items +# [0805] Incursion #------------------------------------ -Show # Incursion Mod Items +Show # $type->expl->league Identified True - HasExplicitMod "Tacati" "Citaqualotl" "Matatl" "Topotante" "Xopec" "Guatelitzi" "Puhuarte" + Rarity Rare + HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 220 0 0 240 # TEXTCOLOR: Incursion Mod - SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential - PlayAlertSound 3 300 # DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 2 Blue Hexagon -Show # Warband Mod Items +Show # $type->expl->league Identified True - HasExplicitMod "Brinerot" "Mutewind" "Redblade" "Betrayer's" "Deceiver's" "Turncoat's" + Rarity Magic + HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 0 240 190 240 # TEXTCOLOR: Special - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - PlayAlertSound 3 300 # DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 2 Blue Hexagon + +Show # $type->expl->league + Identified True + HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" + SetFontSize 40 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue Temp #------------------------------------ -# [0502] Magic Mod Permutations +# [0806] Enchanted Items #------------------------------------ -Show # Noteworthy phys rolls +Show # $type->expl->league + AnyEnchantment True + SetFontSize 45 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 2 Blue Hexagon + +#=============================================================================================================== +# [[0900]] Explicit Mod Highlight - Magic +#=============================================================================================================== + +Show # $type->expl->magic Corrupted False Identified True DropLevel > 55 Rarity Magic HasExplicitMod "Merciless" SetFontSize 45 - SetTextColor 0 240 190 240 # TEXTCOLOR: Special - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - PlayAlertSound 3 300 # DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 2 Blue Diamond -Show # Noteworthy phys rolls 2 +Show # $type->expl->magic Corrupted False Identified True DropLevel > 55 - Class "Dagger" "Wand" "One Hand" "Claw" "Bow" Rarity Magic - HasExplicitMod "Flaring" "Tempered" "Dictator's" "Emperor's" "Electrocuting" "Cremating" "Entombing" "Malicious" "Tyrannical" "Merciless" - HasExplicitMod "of Rending" "of Incision" "of Penetrating" "of Destruction" "of Ferocity" "of Celebration" + Class "Bow" "Claw" "Dagger" "One Hand" "Wand" + HasExplicitMod "Cremating" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" + HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetTextColor 0 240 190 240 # TEXTCOLOR: Special - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - PlayAlertSound 3 300 # DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 2 Blue Diamond -Show # Noteworthy caster rolls +Show # $type->expl->magic Corrupted False Identified True - Class "Dagger" "Sceptre" Rarity Magic - HasExplicitMod "Runic" "Xoph's" "Esh's" + Class "Dagger" "Sceptre" + HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetTextColor 0 240 190 240 # TEXTCOLOR: Special - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - PlayAlertSound 3 300 # DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 2 Blue Diamond -Show # Noteworthy dual magic rolls +Show # $type->expl->magic Corrupted False Identified True - DropLevel > 55 - Class "Dagger" "Sceptre" "Wand" Rarity Magic - HasExplicitMod "Runic" "Glyphic" "Lich's" "Cremating" "Electrocuting" "Entombing" "Runic" "Xoph's" "Esh's" "Tul's" - HasExplicitMod "of Destruction" "of Celebration" "of Finesse" "of Sortilege" "of Unmaking" "of Ruin" "of Ashes" "of Glaciation" "of Arcing" + Class "Dagger" "Sceptre" "Wand" + HasExplicitMod "Cremating" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Xoph's" + HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetTextColor 0 240 190 240 # TEXTCOLOR: Special - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - PlayAlertSound 3 300 # DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 2 Blue Diamond -Show # Summonner +3 helmets (?) +Show # $type->expl->magic Corrupted False Identified True DropLevel > 55 Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetTextColor 0 240 190 240 # TEXTCOLOR: Special - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - PlayAlertSound 3 300 # DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 2 Blue Diamond -Show # Noteworthy boots rolls +Show # $type->expl->magic Corrupted False Identified True DropLevel > 50 - Class "Boots" Rarity Magic - HasExplicitMod "Hellion's" "Cheetah's" "Seething" "Unassailable" - HasExplicitMod "of the Lightning" "of Ephij" "of Tzteosh" "of the Magma" "of the Ice" "of Haast" + Class "Boots" + HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" + HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetTextColor 0 240 190 240 # TEXTCOLOR: Special - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - PlayAlertSound 3 300 # DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 2 Blue Diamond -Show # Noteworthy armor rolls +Show # $type->expl->magic Corrupted False Identified True DropLevel > 60 - Class "Body Armour" Rarity Magic - HasExplicitMod "Prime" "Resplendent" "Unfaltering" "Unassailable" - HasExplicitMod "of the Lightning" "of Ephij" "of Tzteosh" "of the Magma" "of the Ice" "of Haast" + Class "Body Armour" + HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" + HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetTextColor 0 240 190 240 # TEXTCOLOR: Special - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - PlayAlertSound 3 300 # DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 2 Blue Diamond -Show # Noteworthy glove rolls +Show # $type->expl->magic Corrupted False Identified True DropLevel > 50 - Class "Gloves" Rarity Magic + Class "Gloves" HasExplicitMod "Athlete's" "Seething" "Unassailable" - HasExplicitMod "of the Lightning" "of Ephij" "of Tzteosh" "of the Magma" "of the Ice" "of Haast" "of Grandmastery" "of Lioneye" "of the Assassin" + HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetTextColor 0 240 190 240 # TEXTCOLOR: Special - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - PlayAlertSound 3 300 # DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 2 Blue Diamond -Show # Noteworthy shield rolls +Show # $type->expl->magic Corrupted False Identified True DropLevel > 50 - Class "Shield" Rarity Magic - HasExplicitMod "Vigorous" "Xoph's" "Runic" "Esh's" "Unfaltering" "Incandescent" "Tul's" - HasExplicitMod "of Ephij" "of Tzteosh" "of Haast" "of Expertise" "of the Span" "of Unmaking" + Class "Shield" + HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" + HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetTextColor 0 240 190 240 # TEXTCOLOR: Special - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - PlayAlertSound 3 300 # DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 2 Blue Diamond -Show # Noteworthy quiver rolls +Show # $type->expl->magic Corrupted False Identified True - Class "Quiver" - BaseType "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" Rarity Magic - HasExplicitMod "Overpowering" "Devastating" "Fecund" - HasExplicitMod "of Ease" "of Rending" "of Destruction" + Class "Quiver" + BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" + HasExplicitMod "Devastating" "Fecund" "Overpowering" + HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetTextColor 0 240 190 240 # TEXTCOLOR: Special - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - PlayAlertSound 3 300 # DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 2 Blue Diamond -Show # Noteworthy helmets rolls +Show # $type->expl->magic Corrupted False Identified True DropLevel > 50 - Class "Helmets" Rarity Magic - HasExplicitMod "Fecund" "Blazing" "Unassailable" - HasExplicitMod "of the Lightning" "of Ephij" "of Tzteosh" "of the Magma" "of the Ice" "of Haast" "of Lioneye" + Class "Helmets" + HasExplicitMod "Blazing" "Fecund" "Unassailable" + HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetTextColor 0 240 190 240 # TEXTCOLOR: Special - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - PlayAlertSound 3 300 # DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 2 Blue Diamond -Show # Noteworthy amulet rolls +Show # $type->expl->magic Corrupted False Identified True - Class "Amulet" Rarity Magic - HasExplicitMod "Athlete's" "Virile" "Dazzling" "Flaring" "Cremating" "Entombing" "Electrocuting" "Unassailable" "Wizard's" "Devastating" - HasExplicitMod "of the Gods" "of the Wind" "of the Genius" "of Talent" "of Skill" "of the Assassin" "of Tzteosh" "of Haast" "of Ephij" "of the Rainbow" "of Immolation" "of Floe" "of Discharge" "of Nirvana" "of Destruction" "of Incision" "of the Multiverse" "of Expertise" + Class "Amulet" + HasExplicitMod "Athlete's" "Cremating" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Virile" "Wizard's" + HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetTextColor 0 240 190 240 # TEXTCOLOR: Special - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - PlayAlertSound 3 300 # DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 2 Blue Diamond -Show # Noteworthy ring rolls +Show # $type->expl->magic Corrupted False Identified True - Class "Rings" Rarity Magic - HasExplicitMod "Flawless" "Electrocuting" "Overpowering" "Virile" "Rotund" "Resplendent" "Annealed" "Cremating" "Entombing" - HasExplicitMod "of the Gods" "of the Wind" "of the Genius" "of the Comet" "of Talent" "of Skill" "of the Assassin" "of Tzteosh" "of Haast" "of Ephij" "of the Rainbow" "of Flames" "of Rime" "of Voltage" + Class "Rings" + HasExplicitMod "Annealed" "Cremating" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Virile" + HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetTextColor 0 240 190 240 # TEXTCOLOR: Special - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - PlayAlertSound 3 300 # DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 2 Blue Diamond -Show # Noteworthy ring rolls +Show # $type->expl->magic Corrupted False Identified True - Class "Jewel" Rarity Magic - HasExplicitMod "Vivid" "Shimmering" - SetFontSize 45 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - -Show # Noteworthy ring rolls - Corrupted False - Identified True Class "Belts" - Rarity Magic - HasExplicitMod "Fecund" "Dazzling" "Devastating" "Overpowering" "Enveloped" - HasExplicitMod "of the Gods" "of the Godslayer" "of Tzteosh" "of Haast" "of Ephij" "of Overflowing" "of Sipping" "of Savouring" - SetFontSize 45 - SetTextColor 0 240 190 240 # TEXTCOLOR: Special - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - PlayAlertSound 3 300 # DROPSOUND: Unique - -#------------------------------------ -# [0503] Rare Item Permutations -#------------------------------------ - -Show - Corrupted False - Identified True - Class "Bow" "Staves" - HasExplicitMod "Sharpshooter's" "Anarchist's" "Lava Caller's" "Tempest King's" "Winterbringer's" - HasExplicitMod "Paragon's" + HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" + HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetTextColor 0 240 190 240 # TEXTCOLOR: Special - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - PlayAlertSound 3 300 # DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 2 Blue Diamond #=============================================================================================================== -# [[0600]] Recipes, Magic and Normal items (endgame!) +# [[1000]] Recipes, Magic and Normal items (endgame!) #=============================================================================================================== #------------------------------------ -# [0601] 5-Linked items -#------------------------------------ -# Very useful at the start of the league. Otherwise often trash. Still, highlight material. -# There’s a lot of exceptions we can introduce here, such as 6S, high value bases, but this -# Is a rare occurrence, so we won’t be doing it for performance reasons. - -Show # $recipe->6S $linked->5L %D5 - LinkedSockets 5 - Sockets 6 - Rarity <= Rare - SetFontSize 45 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - -Show # $linked->5L %D4 - LinkedSockets 5 - ItemLevel >= 65 - Rarity < Unique - SetFontSize 45 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - -Show # $linked->5L $lvl %D5 - LinkedSockets 5 - Rarity < Unique - SetFontSize 45 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - -#------------------------------------ -# [0602] 6-Socket Items +# [1001] Overqualitied Items #------------------------------------ -# Can be sold for 7 jeweller orbs. We also highlight the ilvl83/84 ones that are OK for crafting. -# Chances are high that people will want to buy those. - -Show # $EGC->84 $recipe->6S %TB-6S-Rare-Armors %D5 - Sockets 6 - ItemLevel >= 84 - BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Vaal Regalia" "Zodiac Leather" - Rarity <= Rare - SetFontSize 45 - SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 - PlayAlertSound 2 300 # DROPSOUND: Currency Sound - -Show # $EGC->83 $recipe->6S %TB-6S-Rare-Weapons %D5 - Sockets 6 - ItemLevel >= 83 - BaseType "Harbinger Bow" "Vaal Axe" "Coronal Maul" "Exquisite Blade" - Rarity <= Rare - SetFontSize 45 - SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 - PlayAlertSound 2 300 # DROPSOUND: Currency Sound -Show # $recipe->6S %D5 - Sockets 6 +Show # %H4 $x->overquality + Corrupted False + Quality >= 29 + ItemLevel >= 75 + DropLevel >= 50 Rarity <= Rare SetFontSize 45 - SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight - SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 - PlayAlertSound 2 300 # DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayEffect Blue + MinimapIcon 2 Blue Diamond #------------------------------------ -# [0603] Exclusive bases: Stygian Vise +# [1002] Exclusive bases: Stygian Vise #------------------------------------ -Show # $rare $x->Abyss->Stygian $EGC->86 %TB-Vise +Show # $x->abyss->stygian ItemLevel >= 86 - BaseType "Stygian Vise" Rarity <= Rare + BaseType "Stygian Vise" SetFontSize 45 - SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight - SetBackgroundColor 255 125 0 255 # BACKGROUND: SpecialBase T1 - PlayAlertSound 2 300 # DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 255 125 0 255 # BACKGROUND: SpecialBase T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect Blue + MinimapIcon 0 Blue Diamond -Show # $Rare->Regal $Rare->tiny $x->Abyss->Stygian %TB-Vise +Show # $size->tiny $x->abyss->stygian ItemLevel >= 75 - BaseType "Stygian Vise" Rarity <= Rare + BaseType "Stygian Vise" SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 - PlayAlertSound 2 300 # DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect Blue Temp + MinimapIcon 2 Blue Diamond -Show # $Rare->tiny $x->Abyss->Stygian %TB-Vise %H5 - BaseType "Stygian Vise" +Show # %H5 $x->abyss->stygian Rarity <= Rare + BaseType "Stygian Vise" SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 200 240 50 200 # BACKGROUND: Trinket T2 - PlayAlertSound 2 300 # DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect Blue Temp + MinimapIcon 2 Blue Diamond #------------------------------------ -# [0604] Abyss Jewels (Rare and Magic) +# [1003] Abyss Jewels (Rare and Magic) #------------------------------------ -Show # $EGC->82 $x->Abyss->Jewel $Jewels->Rare +Show # $x->abyss->jewel ItemLevel >= 82 + Rarity Rare Class "Abyss Jewel" - Rarity = Rare SetFontSize 45 - SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel - PlayAlertSound 2 300 # DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect Blue + MinimapIcon 0 Blue Diamond -Show # $EGC->82 $x->Abyss->Jewel $Jewels->Magic +Show # $x->abyss->jewel ItemLevel >= 82 - Class "Abyss Jewel" Rarity <= Magic + Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic - PlayAlertSound 2 300 # DROPSOUND: Currency Sound + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect Blue + MinimapIcon 0 Blue Diamond -Show # $x->Abyss->Jewel $Jewels->Rare +Show # $x->abyss->jewel + Rarity Rare Class "Abyss Jewel" - Rarity = Rare SetFontSize 45 - SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel - PlayAlertSound 2 300 # DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect Blue Temp + MinimapIcon 2 Blue Diamond -Show # $x->Abyss->Jewel $Jewels->Magic %H4 - Class "Abyss Jewel" +Show # %H4 $x->abyss->jewel Rarity <= Magic + Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic -Show # $Jewels->Rare %TC-Rare-Jewels - Class Jewel +Show Rarity Rare + Class Jewel SetFontSize 45 - SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + MinimapIcon 2 Blue Diamond #------------------------------------ -# [0605] Exclusive bases: Top Value +# [1004] Exclusive bases: Top Value #------------------------------------ # These bases are valuable crafting due to their rarity and strong implicit. -Show # $x->Atlas->T1 $EGC->86 %TB-Top-Atlas-Bases +Show # $x->atlas->t1 ItemLevel >= 86 - BaseType "Steel Ring" "Opal Ring" Rarity <= Rare + BaseType "Opal Ring" "Steel Ring" SetFontSize 45 - SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas Base - SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base - SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop - PlayAlertSound 6 300 # DROPSOUND: T0 Drop + SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas Base + SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop + PlayEffect Blue + MinimapIcon 0 Red Diamond -Show # $x->Atlas->T1 %TB-Top-Atlas-Bases - BaseType "Steel Ring" "Opal Ring" +Show # $x->atlas->t1 Rarity <= Rare + BaseType "Opal Ring" "Steel Ring" SetFontSize 45 - SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight - SetBackgroundColor 255 125 0 255 # BACKGROUND: SpecialBase T1 - PlayAlertSound 3 300 # DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 255 125 0 255 # BACKGROUND: SpecialBase T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Yellow + MinimapIcon 0 Yellow Diamond #------------------------------------ -# [0606] Exclusive bases: Trinkets +# [1005] Exclusive bases: Trinkets #------------------------------------ # These bases are valuable crafting due to their rarity and strong implicit. -Show # $x->Atlas->T2 %TB-Atlas-Bases +Show # $x->atlas->t2 ItemLevel >= 86 - BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt" Rarity < Rare + BaseType "Blue Pearl Amulet" "Crystal Belt" "Marble Amulet" "Vanguard Belt" SetFontSize 45 - SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight - SetBackgroundColor 255 125 0 255 # BACKGROUND: SpecialBase T1 - PlayAlertSound 3 300 # DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 255 125 0 255 # BACKGROUND: SpecialBase T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Blue + MinimapIcon 0 Yellow Diamond -Show # $x->Atlas->T2 $Rare->Tiny %TB-Atlas-Bases +Show # $x->atlas->t2 ItemLevel >= 84 - BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt" - Rarity = Rare + Rarity Rare + BaseType "Blue Pearl Amulet" "Crystal Belt" "Marble Amulet" "Vanguard Belt" SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 255 125 0 255 # BACKGROUND: SpecialBase T1 - PlayAlertSound 2 300 # DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 255 125 0 255 # BACKGROUND: SpecialBase T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect Blue + MinimapIcon 2 White Diamond -Show # $x->Atlas->T2 $Rare->Tiny %TB-Atlas-Bases %D5 +Show # %D5 $x->atlas->t2 ItemLevel >= 75 - BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt" - Rarity = Rare + Rarity Rare + BaseType "Blue Pearl Amulet" "Crystal Belt" "Marble Amulet" "Vanguard Belt" SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 200 240 50 225 # BACKGROUND: Trinket T3 - PlayAlertSound 2 300 # DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect White Temp + MinimapIcon 2 White Diamond -Show # $x->Atlas->T2 $Rare->Tiny %TB-Atlas-Bases %D5 - BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt" - Rarity = Rare +Show # %D5 $x->atlas->t2 + Rarity Rare + BaseType "Blue Pearl Amulet" "Crystal Belt" "Marble Amulet" "Vanguard Belt" SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 200 240 50 225 # BACKGROUND: Trinket T3 - PlayAlertSound 2 300 # DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect White Temp + MinimapIcon 2 White Diamond -Show # $x->Atlas->T2 %TB-Atlas-Bases - BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt" +Show # %D5 $x->atlas->t2 Rarity <= Magic + BaseType "Blue Pearl Amulet" "Crystal Belt" "Marble Amulet" "Vanguard Belt" SetFontSize 45 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base -Show # $x->Talismans %TB-Talisman +Show # $x->talismans + Rarity < Unique Class Amulets BaseType "Talisman" - Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [0607] Exclusive bases: Others +# [1006] Exclusive bases: Others #------------------------------------ # These bases are valuable crafting due to their rarity and strong implicit. -Show # $x->Atlas->T2 %TB-Atlas-Bases +Show # $x->atlas->t2 ItemLevel >= 86 - BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" Rarity < Rare + BaseType "Bone Helmet" "Fingerless Silk Gloves" "Gripped Gloves" "Spiked Gloves" "Two-Toned Boots" SetFontSize 45 - SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas Base - SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas Base + SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayEffect Blue + MinimapIcon 2 Blue Diamond -Show # $x->Atlas->T2 $Rare->Tiny %TB-Atlas-Bases %D5 +Show # %D5 $x->atlas->t2 ItemLevel >= 84 - BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" - Rarity = Rare + Rarity Rare + BaseType "Bone Helmet" "Fingerless Silk Gloves" "Gripped Gloves" "Spiked Gloves" "Two-Toned Boots" SetFontSize 45 - SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas Base - SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas Base + SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayEffect Blue Temp + MinimapIcon 2 Blue Diamond -Show # $x->Atlas->T2 $Rare->Tiny %TB-Atlas-Bases %D4 +Show # %D4 $x->atlas->t2 ItemLevel >= 75 - BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" - Rarity = Rare + Rarity Rare + BaseType "Bone Helmet" "Fingerless Silk Gloves" "Gripped Gloves" "Spiked Gloves" "Two-Toned Boots" SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 -Show # $x->Atlas->T2 $Rare->Tiny %TB-Atlas-Bases %D4 - BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" - Rarity = Rare +Show # %D4 $x->atlas->t2 + Rarity Rare + BaseType "Bone Helmet" "Fingerless Silk Gloves" "Gripped Gloves" "Spiked Gloves" "Two-Toned Boots" SetFontSize 45 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 -Show # $x->Atlas->T2 %TB-Atlas-Bases %D2 - BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" +Show # %D2 %C1 $x->atlas->t2 Rarity <= Magic + BaseType "Bone Helmet" "Fingerless Silk Gloves" "Gripped Gloves" "Spiked Gloves" "Two-Toned Boots" SetFontSize 45 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base #------------------------------------ -# [0608] Corrupted Amulets +# [1007] Corrupted Amulets #------------------------------------ -# Corrupted amulets for rare lab shrines (to turn them rare) +# _Corrupted amulets for rare lab shrines (to turn them rare) -# Show # $outdated $normal $corr %TC-Corrupted-Bases +#Show # Corrupted True +# Rarity Normal # Class Amulet Belt -# Rarity = Normal # SetFontSize 36 -# SetBorderColor 255 125 0 255 # BORDERCOLOR: Crafting: T0 +# SetBorderColor 255 125 0 255 BORDERCOLOR: Crafting: T0 #------------------------------------ -# [0609] Chancing items +# [1008] Chancing items #------------------------------------ -# You can add your own items here. The items in this section have a dropsound - -# LEGACY UNIQUES: THESE UNIQUES CAN ONLY BE CHANCED IN THE CORRECT ZANA-LEAGUE MODS -# Agate Amulet - ANARCHY ONLY - can be chance to voll's in anarchy maps -# Leather belt - NEMESIS only - can be chanced into a headhunter belt! - -# EXAMPLE OF NON LEGACY UNIQUES: -# Prophecy wand - Void Battery -# Judgement Staff - Hegemony's/Pledge of Hands -# TO ADD AN ITEM ATTACH IT'S NAME TO THE BASAETYPE'S IN ONE OF THE 2 ENTRIES BELOW. -# Example, to add Agate amulet: -# BaseType "Sorcerer Boots" - -#Show # $Chancing B-T1-Chancing %D4 -# BaseType "Glorious Plate" "Close Helmet" "Occultist's Vestment" +#Show %D4 %C1 +# Corrupted False # Rarity Normal +# BaseType "Close Helmet" "Glorious Plate" "Occultist's Vestment" # SetFontSize 38 -# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -# SetBorderColor 0 210 0 210 # BORDERCOLOR: T1 Chancing -# PlayAlertSound 7 300 # DROPSOUND: T1 chancing items -# Corrupted False +# SetTextColor 255 255 255 255 TEXTCOLOR: Normal Items: Strong Highlight +# SetBorderColor 0 210 0 210 BORDERCOLOR: T1 Chancing +# PlayAlertSound 7 300 DROPSOUND: T1 chancing items -#Show # $Chancing %TB-T2-Chancing %D3 -# Corrupted False -# BaseType "Leather Belt" -# Rarity Normal -# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight -# SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing -# SetFontSize 36 +Show # %D2 %C1 + Corrupted False + Rarity Normal + BaseType "Leather Belt" + SetFontSize 36 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing -Show # $Chancing %TB-T2-Chancing %D2 +Show # %D2 %C1 Corrupted False - BaseType "Ebony Tower Shield" "Glorious Plate" "Gold Amulet" "Rawhide Tower Shield" "Sorcerer Boots" Rarity Normal + BaseType "Glorious Plate" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Sapphire Flask" SetFontSize 36 - SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White - SetBorderColor 0 150 0 150 # BORDERCOLOR: Chancing + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing #------------------------------------ -# [0610] FLASKS (Endgame rules) +# [1009] FLASKS (Endgame rules) #------------------------------------ -Show # $Recipes->Glassblower->20% %D3 - Quality = 20 +Show # %D3 + Quality 20 ItemLevel > 65 - BaseType "Flask" Rarity <= Magic + BaseType "Flask" SetFontSize 40 - SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 -Show # $Recipes->Glassblower->15% %D1 +Show # %D1 Quality >= 15 ItemLevel > 65 - BaseType "Flask" Rarity <= Magic + BaseType "Flask" SetFontSize 36 - SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2 - SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 -Show # $Recipes->Glassblower %D1 +Show # %D1 Quality >= 1 ItemLevel > 65 - BaseType "Flask" Rarity <= Magic + BaseType "Flask" SetFontSize 36 - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 -Show # $Flasks->Life %D1 - ItemLevel < 75 - ItemLevel > 65 +Show # %D1 + ItemLevel <= 74 + ItemLevel >= 66 + Rarity <= Magic Class "Life Flasks" BaseType "Divine" "Eternal" - Rarity <= Magic SetFontSize 36 - SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask -Show # $Flasks->Mana %D1 - ItemLevel < 75 - ItemLevel > 65 +Show # %D1 + ItemLevel <= 74 + ItemLevel >= 66 + Rarity <= Magic Class "Mana Flasks" BaseType "Divine" "Eternal" - Rarity <= Magic SetFontSize 36 - SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask -Show # $Flasks->Utility %D2 +Show # %D2 ItemLevel > 65 - Class "Utility Flasks" Rarity <= Magic + Class "Utility Flasks" SetFontSize 36 - SetBorderColor 50 200 125 # BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [0611] Add your own crafting rules here +# [1010] Add your own crafting rules here #------------------------------------ # Please use ItemLevel >= 65if you DON'T want your rules to affect Leveling progression. # Example: To highlight all white "Vaal Claw" and "Gemini Claw" in the endgame, uncomment the following section (remove the '#') -# Show # -# BaseType "Gemini Claw" "Vaal Claw" -# ItemLevel >= 65 -# Rarity = Normal -# SetBorderColor 0 255 255 255 -# SetFontSize 40 +#Show +# ItemLevel >= 65 +# Rarity Normal +# BaseType "Gemini Claw" "Vaal Claw" +# SetFontSize 40 +# SetBorderColor 0 255 255 255 #------------------------------------ -# [0612] 86+ Endgame crafting rules +# [1011] 86+ Endgame crafting rules #------------------------------------ -Show # $EGC->86->T1 %D5 +Show # %D3 ItemLevel >= 86 - BaseType "Onyx Amulet" "Diamond Ring" "Two-Stone Ring" "Unset Ring" "Eternal Burgonet" "Lion Pelt" "Colossal Tower Shield" Rarity < Rare - SetFontSize 45 - SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + BaseType "Colossal Tower Shield" "Diamond Ring" "Eternal Burgonet" "Harmonic Spirit Shield" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" "Unset Ring" "Vaal Regalia" + SetFontSize 40 + SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 -Show # $EGC->86->T2 %D4 +Show # %D2 ItemLevel >= 86 - BaseType "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Prismatic" "Gold Ring" "Citrine Amulet" "Turquoise Amulet" "Agate Amulet" "Coral Ring" "Moonstone Ring" "Leather Belt" "Heavy Belt" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Rustic Sash" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia" Rarity < Rare + BaseType "Agate Amulet" "Amber Amulet" "Ambusher" "Assassin's Garb" "Astral Plate" "Citrine Amulet" "Coral Ring" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fleshripper" "Fossilised Spirit Shield" "Gemini Claw" "Gold Ring" "Harbinger Bow" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Jade Amulet" "Jewelled Foil" "Kris" "Lapis Amulet" "Leather Belt" "Moonstone Ring" "Pinnacle Tower Shield" "Prismatic" "Profane Wand" "Royal Burgonet" "Ruby Ring" "Rustic Sash" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Sapphire Ring" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spiraled Foil" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Turquoise Amulet" "Vaal Axe" "Void Sceptre" SetFontSize 36 - SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [0613] 83/84+ Endgame crafting rules +# [1012] 83/84+ Endgame crafting rules #------------------------------------ # These entries are non-exclusive bases that are popular for crafting -Show # $EGC->84->T1 %TB-T1-Crafting %D4 +Show # %D3 ItemLevel >= 84 - BaseType "Onyx Amulet" "Diamond Ring" "Two-Stone" "Eternal Burgonet" Rarity < Rare - SetFontSize 40 - SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + BaseType "Diamond Ring" "Eternal Burgonet" "Onyx Amulet" "Two-Stone" + SetFontSize 36 + SetBorderColor 200 200 0 190 # BORDERCOLOR: Aspect: 83plus T2 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 -Show # $EGC->84->T2 %TB-T2-Crafting %D3 +Show # %D2 ItemLevel >= 84 - BaseType "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" Rarity < Rare - SetFontSize 40 - SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + BaseType "Hubris Circlet" "Lion Pelt" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Titan Gauntlets" "Titan Greaves" + SetFontSize 36 + SetBorderColor 200 200 0 190 # BORDERCOLOR: Aspect: 83plus T2 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 -Show # $EGC->84->T3 %TB-T2-Trinket-Bases %D2 +Show # %D2 ItemLevel >= 84 - Class Rings Amulet Belts - BaseType "Ruby" "Sapphire" "Topaz" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" Rarity < Rare - SetBorderColor 200 200 0 190 # BORDERCOLOR: Aspect: 83plus T2 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + Class Amulet Belts Rings + BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Prismatic" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" "Unset" + SetBorderColor 200 200 0 190 # BORDERCOLOR: Aspect: 83plus T2 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 -Show # $EGC->83->T3 %TB-T2-Crafting-83 %D2 +Show # %D1 ItemLevel >= 83 - BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" Rarity < Rare - SetBorderColor 200 200 0 190 # BORDERCOLOR: Aspect: 83plus T2 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + BaseType "Ambusher" "Coronal Maul" "Demon Dagger" "Exquisite Blade" "Fleshripper" "Gemini Claw" "Harbinger Bow" "Harpy Rapier" "Jewelled Foil" "Siege Axe" "Skean" "Spiraled Foil" "Vaal Axe" + SetBorderColor 200 200 0 190 # BORDERCOLOR: Aspect: 83plus T2 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 -Show # $EGC->84->T3 %TB-T2-Crafting-84 %D2 +Show # %D1 ItemLevel >= 84 - BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb" Rarity < Rare - SetBorderColor 200 200 0 190 # BORDERCOLOR: Aspect: 83plus T2 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + BaseType "Assassin's Garb" "Astral Plate" "Imbued Wand" "Kris" "Pinnacle Tower Shield" "Prismatic" "Profane Wand" "Sambar Sceptre" "Void Sceptre" + SetBorderColor 200 200 0 190 # BORDERCOLOR: Aspect: 83plus T2 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 -Show # $EGC->84->T4 %TB-T2-Crafting-84-ES %D1 +Show # %D1 ItemLevel >= 84 - BaseType "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia" Rarity < Rare - SetBorderColor 200 200 0 190 # BORDERCOLOR: Aspect: 83plus T2 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + BaseType "Fossilised Spirit Shield" "Harmonic Spirit Shield" "Saintly Chainmail" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Vaal Regalia" + SetBorderColor 200 200 0 190 # BORDERCOLOR: Aspect: 83plus T2 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [0614] 60+ Crafting rules for 60++ trinkets +# [1013] 60+ Crafting rules for 60++ trinkets #------------------------------------ # This section handles the crafting bases for the entry level endgame -Show # $Jewels->Magic %H2 - Class Jewel +Show # %H2 Rarity <= Magic + Class Jewel SetFontSize 40 - SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic -Show # $Craft->75 %TB-T1-Trinket-Bases %D1 +Show # %D1 ItemLevel >= 75 - Class Rings Amulet Belts - BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic" Rarity Normal + Class Amulet Belts Rings + BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" SetFontSize 36 - SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 -Show # $Craft->75 $mid %TB-T2-Trinket-Bases %D0 +Show # %D0 ItemLevel >= 75 - Class Rings Amulet Belts - BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" Rarity Normal - SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + Class Amulet Belts Rings + BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 -Show # $Craft->65 $low %TB-T1-Trinket-Bases %D0 +Show # %D0 ItemLevel >= 65 - ItemLevel < 75 - Class Rings Amulet Belts - BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic" + ItemLevel <= 74 Rarity Normal - SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + Class Amulet Belts Rings + BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 -Show # $Craft->65 $mid %TB-T2-Trinket-Bases %D0 +Show # %D0 ItemLevel >= 65 - ItemLevel < 75 - Class Rings Amulet Belts - BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt" + ItemLevel <= 74 Rarity Normal - SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + Class Amulet Belts Rings + BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 -Show # $Craft->65 $low %D0 +Show # %D0 ItemLevel >= 65 - Class Rings Amulets Belts Rarity Magic - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + Class Amulets Belts Rings + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [0615] Remaining crafting rules - add your own bases here! +# [1014] Remaining crafting rules - add your own bases here! #------------------------------------ # This section handles additional crafting bases. -#Show # %TB-Individual-And-SSF-Craft-Bases -# BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow" +#Show # Rarity < Rare -# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# BaseType "Harbinger Bow" "Hubris Circlet" "Vaal Regalia" +# SetBorderColor 0 0 0 BORDERCOLOR: Cosmetic: Neutral Highlight #------------------------------------ -# [0616] Chisel recipe items +# [1015] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel -Show # %TB-Gavels %D2 $Recipe->Chisel->20 - Quality = 20 - BaseType "Gavel" "Rock Breaker" "Stone Hammer" +Show # %D1 + Quality 20 Rarity < Unique + BaseType "Gavel" "Rock Breaker" "Stone Hammer" SetFontSize 36 - SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 -Show # %TB-Gavels %D1 $Recipe->Chisel->15 +Show # %D1 Corrupted False Quality > 17 - BaseType "Gavel" "Rock Breaker" "Stone Hammer" Rarity Magic - SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2 - SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + BaseType "Gavel" "Rock Breaker" "Stone Hammer" + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 -Show # %TB-Gavels %D1 $Recipe->Chisel->15 +Show # %D1 Corrupted False Quality > 14 - BaseType "Gavel" "Rock Breaker" "Stone Hammer" Rarity Normal - SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2 - SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + BaseType "Gavel" "Rock Breaker" "Stone Hammer" + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 -Show # %TB-Gavels %D0 $Recipe->Chisel +Show # %D1 Corrupted False Quality > 11 - BaseType "Gavel" "Rock Breaker" "Stone Hammer" Rarity Magic - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + BaseType "Gavel" "Rock Breaker" "Stone Hammer" + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 -Show # %TB-Gavels %D0 $Recipe->Chisel +Show # %D1 Corrupted False - BaseType "Gavel" "Rock Breaker" "Stone Hammer" Rarity Normal - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + BaseType "Gavel" "Rock Breaker" "Stone Hammer" + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [0617] Fishing Rod +# [1016] Fishing Rod #------------------------------------ # Give a man a fish and he won't be hungry for a day, teach a man to fish and GGG will ban you for disclosing fishing secrets. -Show # $x->Fish %TC-Secret +Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop - PlayAlertSound 6 300 # DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop + PlayEffect Red + MinimapIcon 0 Red Star #------------------------------------ -# [0618] SRS Crude Bow +# [1017] SRS Crude Bow #------------------------------------ # Crude bows are a meta weapon for SRS summoners, so we'll highlight them no matter the rarity post level 49 -Show # $x->SrsBow $crafting %TB-Low-BaseType-Crafting %D3 +Show # %D2 $x ItemLevel >= 50 - BaseType "Crude Bow" Rarity <= Rare + BaseType "Crude Bow" SetFontSize 40 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [0619] Chromatic recipe items ("RGB Recipe") +# [1018] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. -Show # %H2 $Recipe->RGB->Small - SocketGroup RGB +Show # %H2 $size->small Width <= 2 Height <= 2 ItemLevel >= 65 Rarity < Rare + SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2 - SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 -Show # %H2 $Recipe->RGB->Small - SocketGroup RGB +Show # %H2 $size->small Width <= 1 - Height <= 3 + Height <= 4 ItemLevel >= 65 Rarity < Rare + SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2 - SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 -Show # %H1 $Recipe->RGB->Large - SocketGroup RGB +Show # %H1 $size->large Width >= 2 Height >= 4 ItemLevel >= 65 Rarity < Rare - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 - -Show # %H1 $Recipe->RGB SocketGroup RGB + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + +Show # %H1 ItemLevel >= 65 Rarity < Rare - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + SocketGroup RGB + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [0620] Endgame-start 4-links +# [1019] Endgame-start 4-links #------------------------------------ -Show # %D0 $Crafting->Low $Links->4 +Show # %D0 LinkedSockets >= 4 ItemLevel < 72 DropLevel >= 65 - Class "Boots" "Gloves" "Body Armour" "Helmets" Rarity < Rare - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + Class "Body Armour" "Boots" "Gloves" "Helmets" + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [0621] Animate Weapon script - deactivated by default +# [1020] Animate Weapon script - deactivated by default #------------------------------------ # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) -#Show # $x->AW -# Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws" +#Show $x->aw # Rarity Normal -# SetBackgroundColor 0 0 0 255 +# Class "Claws" "Daggers" "One Hand" "Sceptres" "Staves" "Thrusting" "Two Hand" +# SetFontSize 20 # SetTextColor 150 0 0 255 # SetBorderColor 150 0 0 255 -# SetFontSize 20 +# SetBackgroundColor 0 0 0 255 -#Show # $x->AW ranged -# Class "Bows" "Wands" +#Show $x->aw ranged # Rarity Normal -# SetBackgroundColor 0 0 0 255 +# Class "Bows" "Wands" +# SetFontSize 20 # SetTextColor 150 0 0 255 # SetBorderColor 150 0 0 255 -# SetFontSize 20 +# SetBackgroundColor 0 0 0 255 -#Show # $x->AW identified -# Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws" +#Show $x->aw identified +# Identified True # Rarity Magic -# SetBackgroundColor 0 0 0 255 +# Class "Claws" "Daggers" "One Hand" "Sceptres" "Staves" "Thrusting" "Two Hand" +# SetFontSize 20 # SetTextColor 150 0 0 255 # SetBorderColor 150 0 0 255 -# SetFontSize 20 -# Identified True +# SetBackgroundColor 0 0 0 255 -#Show # $x->AW identified, ranged -# Class "Bows" "Wands" +#Show $x->aw identified, ranged +# Identified True # Rarity Magic -# SetBackgroundColor 0 0 0 255 +# Class "Bows" "Wands" +# SetFontSize 20 # SetTextColor 150 0 0 255 # SetBorderColor 150 0 0 255 -# SetFontSize 20 -# Identified True +# SetBackgroundColor 0 0 0 255 #------------------------------------ -# [0622] W-soc offhand weapons +# [1021] W-soc offhand weapons #------------------------------------ # Useful for gem Leveling. -Show # $x->WhiteSoc %D5 %TC-Offslot-Gem-Leveling +Show # %D5 Sockets >= 3 - SocketGroup WWW - Class Wands Daggers One Hand Shields Thrusting Sceptre Claws Rarity <= Rare + SocketGroup WWW + Class Claws Daggers Hand One Sceptre Shields Thrusting Wands SetFontSize 40 - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base -Show # $x->WhiteSoc %D1 %TC-Offslot-Gem-Leveling +Show # %D0 Sockets >= 3 - SocketGroup W - Class Wands Daggers One Hand Shields Thrusting Sceptre Claws Rarity < Rare - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + SocketGroup W + Class Claws Daggers Hand One Sceptre Shields Thrusting Wands + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [0623] Sacrificial Garb +# [1022] Sacrificial Garb #------------------------------------ # Generally not useful, but very specific drop-location, some people still might want to see it -Show # $x->SacGarn %TB-Special-AlwaysShow-Bases %D4 - BaseType "Sacrificial Garb" +Show # %D4 $x->sacgarn Rarity <= Rare - SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + BaseType "Sacrificial Garb" + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== -# [[0700]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS +# [[1100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS #=============================================================================================================== -Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable +Hide # minimize junk instead of hiding (if "show") ItemLevel >= 65 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets" Rarity < Rare + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" SetFontSize 18 - SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden + +#=============================================================================================================== +# [[1200]] Currency - PART 1 - Stacked Common Currency +#=============================================================================================================== + +Show + StackSize >= 3 + Class Currency + BaseType "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Alteration" "Orb of Chance" "Silver Coin" + SetFontSize 45 + SetTextColor 255 77 0 + SetBorderColor 192 89 44 255 + SetBackgroundColor 57 43 6 255 + +Show + StackSize >= 4 + Class Currency + BaseType "Blacksmith's Whetstone" "Orb of Augmentation" "Orb of Transmutation" + SetFontSize 45 + SetTextColor 255 77 0 + SetBorderColor 192 89 44 255 + SetBackgroundColor 57 43 6 255 + +Show + StackSize >= 6 + Class Currency + BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" + SetFontSize 45 + SetTextColor 255 77 0 + SetBorderColor 192 89 44 255 + SetBackgroundColor 57 43 6 255 #=============================================================================================================== -# [[0800]] Currency - PART 1 - Common currency +# [[1300]] Currency - PART 1 - Common currency #=============================================================================================================== # We'll keep this section up here to boost the performance. -Show # $Currency->Low->T1 %H5 %TB-Currency-SilverCoin +Show # %H5 %C5 Class Currency BaseType "Silver Coin" SetFontSize 45 - SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 -Show # $Currency->Low->T1 %H5 %TB-Currency-T4 +Show # %H4 %C4 Class Currency - BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb" "Glassblower's Bauble" + BaseType "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Alteration" "Orb of Chance" SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 -Show # $Currency->Low->T2 %H4 %TB-Currency-T5 +Show # %H3 %C3 Class Currency - BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard" + BaseType "Alchemy Shard" "Blacksmith's Whetstone" "Orb of Augmentation" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 -Show # $Currency->Scroll->Portal %RF1 %H3 %TB-Currency-T7 +Show # %H2 %C2 Class Currency - BaseType "Portal Scroll" + BaseType "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 -Show # $Currency->Low->T3 %H2 %TB-Currency-T6 +Show # %RF1 %H2 %C2 Class Currency - BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard" + BaseType "Portal Scroll" SetFontSize 40 - SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 -Show # $Currency->Scroll->Portal %RF1 %H2 %TB-Currency-T8 +Show # %RF1 %H2 %C2 Class Currency BaseType "Scroll of Wisdom" SetFontSize 40 - SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== -# [[0900]] OVERRIDE AREA 2 - Override the default rare rulesets here +# [[1400]] OVERRIDE AREA 2 - Override the default rare rulesets here #=============================================================================================================== # Example: This section displays 20% quality rares (between lvl 60 and 74), it's disabled by default, remove # The #'s in front of the next lines to enable it and show the items with a Cyan border. -# Show # -# Rarity Rare -# Quality = 20 -# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets" -# Rarity Rare -# ItemLevel >= 60 -# SetFontSize 42 -# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 -# SetBackgroundColor 0 0 0 255 +#Show +# Quality 20 +# ItemLevel >= 60 +# Rarity Rare +# Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" +# SetFontSize 42 +# SetBorderColor 0 255 255 255 BORDERCOLOR: Crafting: T1 +# SetBackgroundColor 0 0 0 255 #=============================================================================================================== -# [[1000]] RARE ITEMS - TRINKETS (ENDGAME) +# [[1500]] RARE ITEMS - TRINKETS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [1001] Rare trinkets 86+ +# [1501] Rare trinkets 86+ #------------------------------------ -Show # $Rare->Crafting $EGC->86 %TB-T1-Crafting +Show # %D5 ItemLevel >= 86 - BaseType "Onyx Amulet" "Diamond Ring" "Two-Stone Ring" Rarity Rare + BaseType "Diamond Ring" "Onyx Amulet" "Two-Stone Ring" SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item - SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 -Show # $Rare->Crafting $EGC->86 %D5 %TB-T1-Crafting +Show # %D4 ItemLevel >= 86 - BaseType "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Prismatic" "Unset Ring" "Gold Ring" "Citrine Amulet" "Turquoise Amulet" "Agate Amulet" "Coral Ring" "Moonstone Ring" "Leather Belt" "Heavy Belt" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Rustic Sash" Rarity Rare + BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Coral Ring" "Gold Ring" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Moonstone Ring" "Prismatic" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" "Turquoise Amulet" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item - SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 #------------------------------------ -# [1002] Rare trinkets 84+ +# [1502] Rare trinkets 84+ #------------------------------------ -Show # $Rare->Crafting $EGC->86 %TB-T1-Crafting +Show # %D5 ItemLevel >= 84 - BaseType "Onyx Amulet" "Diamond Ring" "Two-Stone Ring" Rarity Rare + BaseType "Diamond Ring" "Onyx Amulet" "Two-Stone Ring" SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 255 255 0 255 # BORDERCOLOR: Aspect: High Ring T2 - SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 0 255 # BORDERCOLOR: Aspect: High Ring T2 + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 -Show # $Rare->Crafting $EGC->86 %D5 %TB-T1-Crafting +Show # %D4 ItemLevel >= 84 - BaseType "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Prismatic" "Unset Ring" "Gold Ring" "Citrine Amulet" "Turquoise Amulet" "Agate Amulet" "Coral Ring" "Moonstone Ring" "Leather Belt" "Heavy Belt" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Rustic Sash" Rarity Rare + BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Coral Ring" "Gold Ring" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Moonstone Ring" "Prismatic" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" "Turquoise Amulet" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 255 255 0 255 # BORDERCOLOR: Aspect: High Ring T2 - SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 0 255 # BORDERCOLOR: Aspect: High Ring T2 + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 #------------------------------------ -# [1003] Breach Rings +# [1503] Breach Rings #------------------------------------ -Show # $Rare->Regal $x->Breach->Ring %H3 +Show # %H3 %C1 ItemLevel >= 75 + Rarity <= Rare Class Rings BaseType "Breach" - Rarity <= Rare SetFontSize 36 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 # BACKGROUND: Breach + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach -Show # $x->Breach->Ring %H3 +Show # %H3 %C1 + Rarity <= Rare Class Rings BaseType "Breach" - Rarity <= Rare SetFontSize 36 - SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 # BACKGROUND: Breach + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [1004] Rare trinkets "remaining" +# [1504] Rare trinkets "remaining" #------------------------------------ -Show # $Rare->T2 $Rare->Tiny %TB-Rare-Trinkets-T2 %H4 +Show # %H3 ItemLevel >= 75 - Class Rings Amulets Belts - BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet" Rarity Rare + Class Amulets Belts Rings + BaseType "Amethyst Ring" "Cloth Belt" "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 -Show # $Rare->T2 $Rare->Tiny %TB-Rare-Trinkets-T2 %H4 +Show # %H3 ItemLevel >= 65 - Class Rings Amulets Belts - BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet" Rarity Rare + Class Amulets Belts Rings + BaseType "Amethyst Ring" "Cloth Belt" "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 -Show # $Rare->T1 $Rare->Tiny %TC-Rare-Trinkets %D5 +Show # %D4 ItemLevel >= 75 - Class Rings Amulets Belts Rarity Rare + Class Amulets Belts Rings SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 -Show # $Rare->T1 $Rare->Tiny %TC-Rare-Trinkets %D5 +Show # %D4 ItemLevel >= 65 - Class Rings Amulets Belts Rarity Rare + Class Amulets Belts Rings SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 #=============================================================================================================== -# [[1100]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) +# [[1600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [1101] Rare crafting bases 86+ +# [1601] Rare crafting bases 86+ #------------------------------------ -Show # $Rare->Crafting $EGC->86 %D5 %TB-T1-Crafting +Show # %D4 ItemLevel >= 86 - BaseType "Eternal Burgonet" "Lion Pelt" "Colossal Tower Shield" Rarity Rare + BaseType "Colossal Tower Shield" "Eternal Burgonet" "Harmonic Spirit Shield" "Hubris Circlet" "Lion Pelt" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Vaal Regalia" SetFontSize 45 - SetTextColor 255 125 0 # TEXTCOLOR: Rare 86 - SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + SetTextColor 255 125 0 # TEXTCOLOR: Rare 86 + SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 -Show # $Rare->Crafting $EGC->86 %D5 %TB-T1-Crafting +Show # %D3 ItemLevel >= 86 - BaseType "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia" Rarity Rare - SetFontSize 40 - SetTextColor 255 125 0 # TEXTCOLOR: Rare 86 - SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + BaseType "Ambusher" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fleshripper" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Imbued Wand" "Jewelled Foil" "Kris" "Opal Sceptre" "Pinnacle Tower Shield" "Prismatic" "Profane Wand" "Royal Burgonet" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spiraled Foil" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" + SetFontSize 45 + SetTextColor 255 125 0 # TEXTCOLOR: Rare 86 + SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #------------------------------------ -# [1102] Rare crafting bases 83+ +# [1602] Rare crafting bases 83+ #------------------------------------ -Show # $Rare->Crafting $EGC->84 %D5 %TB-T1-Crafting +Show # %D3 ItemLevel >= 84 - BaseType "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Eternal Burgonet" Rarity Rare + BaseType "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Titan Gauntlets" "Titan Greaves" SetFontSize 45 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 220 220 0 255 # BORDERCOLOR: Aspect: 84 - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 220 220 0 255 # BORDERCOLOR: Aspect: 84 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 -Show # $Rare->Crafting $EGC->84 %D1 %TB-T2-Crafting-84-ES +Show # %D1 ItemLevel >= 84 - BaseType "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia" Rarity Rare + BaseType "Fossilised Spirit Shield" "Harmonic Spirit Shield" "Saintly Chainmail" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 220 220 0 255 # BORDERCOLOR: Aspect: 84 - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 220 220 0 255 # BORDERCOLOR: Aspect: 84 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 -Show # $Rare->Crafting $EGC->84 %D2 %TB-T2-Crafting-84-Rest +Show # %D1 ItemLevel >= 84 - BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb" Rarity Rare + BaseType "Assassin's Garb" "Astral Plate" "Imbued Wand" "Kris" "Pinnacle Tower Shield" "Prismatic" "Profane Wand" "Sambar Sceptre" "Void Sceptre" SetFontSize 40 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 220 220 0 255 # BORDERCOLOR: Aspect: 84 - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 220 220 0 255 # BORDERCOLOR: Aspect: 84 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 -Show # $Rare->Crafting $EGC->83 %D2 %TB-T2-Crafting-83 +Show # %D1 ItemLevel >= 83 - BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw" Rarity Rare + BaseType "Ambusher" "Coronal Maul" "Demon Dagger" "Exquisite Blade" "Fleshripper" "Gemini Claw" "Harbinger Bow" "Imperial Claw" "Jewelled Foil" "Siege Axe" "Skean" "Spiraled Foil" "Vaal Axe" SetFontSize 40 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 220 220 0 255 # BORDERCOLOR: Aspect: 84 - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 220 220 0 255 # BORDERCOLOR: Aspect: 84 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #------------------------------------ -# [1103] T1 rare items +# [1603] T1 rare items #------------------------------------ -Show # $Rare->T1 $Rare->Small %D4 %TB-RARE-T1-WepSmall %UP - ItemLevel >= 75 - BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Platinum Kris" "Jewelled Foil" "Spiraled Foil" "Corsair Sword" - Rarity Rare - SetFontSize 40 - SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+ - SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2 - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - -Show - ItemLevel >= 65 - BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Platinum Kris" "Jewelled Foil" "Spiraled Foil" "Corsair Sword" - Rarity Rare - SetFontSize 40 - SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2 - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - -Show # $Rare->T1 $Rare->Small %D4 %TB-RARE-T1-ArmSmall %UP - ItemLevel >= 75 - BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Crusader Buckler" "Eternal Burgonet" "Goliath Greaves" "Vaal Gauntlets" - Rarity Rare - SetFontSize 40 - SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+ - SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2 - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - -Show - ItemLevel >= 65 - BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Crusader Buckler" "Eternal Burgonet" "Goliath Greaves" "Vaal Gauntlets" - Rarity Rare - SetFontSize 40 - SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2 - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - -Show # $Rare->T1 %D4 %TB-RARE-T1-Wep %UP +Show # %D4 ItemLevel >= 75 - BaseType "Siege Axe" "Opal Sceptre" "Void Sceptre" Rarity Rare + BaseType "Gemini Claw" "Imbued Wand" "Imperial Claw" "Jewelled Foil" SetFontSize 40 - SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+ - SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 -Show +Show # %D4 %UP ItemLevel >= 65 - BaseType "Siege Axe" "Opal Sceptre" "Void Sceptre" Rarity Rare + BaseType "Gemini Claw" "Imbued Wand" "Imperial Claw" "Jewelled Foil" SetFontSize 40 - SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 -Show # $Rare->T1 %D4 %TB-RARE-T1-Arm %UP +Show # %D4 ItemLevel >= 75 - BaseType "Astral Plate" "Archon Kite Shield" Rarity Rare + BaseType "Arcanist Gloves" "Arcanist Slippers" "Eternal Burgonet" "Fossilised Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Mind Cage" "Murder Boots" "Murder Mitts" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Greaves" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+ - SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 -Show +Show # %D4 %UP ItemLevel >= 65 - BaseType "Astral Plate" "Archon Kite Shield" Rarity Rare + BaseType "Arcanist Gloves" "Arcanist Slippers" "Eternal Burgonet" "Fossilised Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Mind Cage" "Murder Boots" "Murder Mitts" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Greaves" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #------------------------------------ -# [1104] T2 rare items +# [1604] T2 rare items #------------------------------------ -Show # $Rare->T2 $Rare->Small %D3 %TB-RARE-T2-WepSmall %UP - ItemLevel >= 75 - BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Opal Wand" "Kris" "Vaal Rapier" "Fancy Foil" "Dragoon Sword" "Profane Wand" "Skean" "Ambusher" - Rarity Rare - SetFontSize 40 - SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+ - SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2 - SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 - -Show - ItemLevel >= 65 - BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Opal Wand" "Kris" "Vaal Rapier" "Fancy Foil" "Dragoon Sword" "Profane Wand" "Skean" "Ambusher" - Rarity Rare - SetFontSize 40 - SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2 - SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 - -Show # $Rare->T2 %D3 %TB-RARE-T2-WepBig %UP +Show # %D3 $size->small ItemLevel >= 75 - BaseType "Vaal Axe" "Harbinger Bow" Rarity Rare + BaseType "Ambusher" "Corsair Sword" "Dragoon Sword" "Fancy Foil" "Kris" "Opal Wand" "Platinum Kris" "Profane Wand" "Skean" "Spiraled Foil" "Terror Claw" "Tornado Wand" SetFontSize 40 - SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+ - SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 -Show +Show # %D3 %UP $size->small ItemLevel >= 65 - BaseType "Vaal Axe" "Harbinger Bow" Rarity Rare + BaseType "Ambusher" "Corsair Sword" "Dragoon Sword" "Fancy Foil" "Kris" "Opal Wand" "Platinum Kris" "Profane Wand" "Skean" "Spiraled Foil" "Terror Claw" "Tornado Wand" SetFontSize 40 - SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 -Show # $Rare->T2 %D3 %TB-RARE-T2-Wep %UP +Show # %D3 ItemLevel >= 75 - BaseType "Vaal Sceptre" "Void Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" "Sambar Sceptre" Rarity Rare + BaseType "Behemoth Mace" "Eternal Sword" "Harbinger Bow" "Opal Sceptre" "Runic Hatchet" "Sambar Sceptre" "Siege Axe" "Vaal Axe" "Vaal Hatchet" "Vaal Sceptre" "Void Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+ - SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 -Show +Show # %D3 %UP ItemLevel >= 65 - BaseType "Vaal Sceptre" "Void Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" "Sambar Sceptre" Rarity Rare + BaseType "Behemoth Mace" "Eternal Sword" "Harbinger Bow" "Opal Sceptre" "Runic Hatchet" "Sambar Sceptre" "Siege Axe" "Vaal Axe" "Vaal Hatchet" "Vaal Sceptre" "Void Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 -Show # $Rare->T2 $Rare->Small %D3 %TB-RARE-T2-ArmSmall %UP +Show # %D3 $size->small ItemLevel >= 75 - BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Praetor Crown" "Deicide Mask" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Shagreen Boots" "Imperial Buckler" "Ancient Greaves" "Ancient Gauntlets" "Ezomyte Burgonet" "Fossilised Spirit Shield" Rarity Rare + BaseType "Ancient Gauntlets" "Ancient Greaves" "Assassin's Boots" "Assassin's Mitts" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Greaves" "Harmonic Spirit Shield" "Nightmare Bascinet" "Praetor Crown" "Shagreen Boots" "Sinner Tricorne" "Stealth Boots" "Supreme Spiked Shield" "Vaal Gauntlets" "Vaal Mask" "Vaal Spirit Shield" SetFontSize 40 - SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+ - SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2 - SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 -Show +Show # %D3 %UP $size->small ItemLevel >= 65 - BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Praetor Crown" "Deicide Mask" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Shagreen Boots" "Imperial Buckler" "Ancient Greaves" "Ancient Gauntlets" "Ezomyte Burgonet" "Fossilised Spirit Shield" Rarity Rare + BaseType "Ancient Gauntlets" "Ancient Greaves" "Assassin's Boots" "Assassin's Mitts" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Greaves" "Harmonic Spirit Shield" "Nightmare Bascinet" "Praetor Crown" "Shagreen Boots" "Sinner Tricorne" "Stealth Boots" "Supreme Spiked Shield" "Vaal Gauntlets" "Vaal Mask" "Vaal Spirit Shield" SetFontSize 40 - SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2 - SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 -Show # $Rare->T2 %D3 %TB-RARE-T2-Arm %UP +Show # %D3 ItemLevel >= 75 - BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" "Colossal Tower Shield" "Cardinal Round Shield" Rarity Rare + BaseType "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Colossal Tower Shield" "Elegant Round Shield" "Glorious Plate" "Mosaic Kite Shield" "Penetrating Arrow Quiver" "Pinnacle Tower Shield" "Spike-Point Arrow Quiver" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+ - SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 -Show +Show # %D3 %UP ItemLevel >= 65 - BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" "Colossal Tower Shield" "Cardinal Round Shield" Rarity Rare + BaseType "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Colossal Tower Shield" "Elegant Round Shield" "Glorious Plate" "Mosaic Kite Shield" "Penetrating Arrow Quiver" "Pinnacle Tower Shield" "Spike-Point Arrow Quiver" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #------------------------------------ -# [1105] Other Conditions +# [1605] Other Conditions #------------------------------------ -Show # %D3 %UP $Recipe->RGB->Small - SocketGroup RGB +Show # %D3 $size->small Width <= 2 Height <= 2 ItemLevel >= 75 - Rarity = Rare + Rarity Rare + SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+ - SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2 - SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 -Show - SocketGroup RGB +Show # %D3 %UP $size->small Width <= 2 Height <= 2 ItemLevel >= 65 - Rarity = Rare + Rarity Rare + SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2 - SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 -Show # %D3 %UP $Recipe->RGB->Small - SocketGroup RGB +Show # %D3 $size->small Width <= 1 - Height <= 3 + Height <= 4 ItemLevel >= 75 - Rarity = Rare + Rarity Rare + SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+ - SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2 - SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 -Show - SocketGroup RGB +Show # %D3 %UP $size->small Width <= 1 - Height <= 3 + Height <= 4 ItemLevel >= 65 - Rarity = Rare + Rarity Rare + SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2 - SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 -Show # %D1 %UP $Recipe->RGB->Large - SocketGroup RGB +Show # %D1 ItemLevel >= 75 - Rarity = Rare - SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+ - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 - -Show + Rarity Rare SocketGroup RGB + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + +Show # %D1 %UP ItemLevel >= 65 - Rarity = Rare - SetTextColor 220 220 119 255 # TEXTCOLOR: TODO - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + Rarity Rare + SocketGroup RGB + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [1106] 1H Daggers +# [1606] 1H Daggers #------------------------------------ -Show # $Rare->T3->Daggers $Rare->Small %D2 %TD-Rare-Good-Daggers %UP +Show # %D2 $size->small ItemLevel >= 75 DropLevel >= 56 - Class Daggers Rarity Rare - SetTextColor 255 190 0 200 # TEXTCOLOR: Rares - Level - 75+ - SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + Class Daggers + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 -Show +Show # %D2 %UP $size->small ItemLevel >= 65 DropLevel >= 56 - Class Daggers Rarity Rare - SetTextColor 220 220 119 200 # TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + Class Daggers + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 -Show # $Rare->T4->Daggers $Rare->Small %D1 %UP +Show # %D1 $size->small ItemLevel >= 75 - Class Daggers Rarity Rare - SetTextColor 255 190 0 200 # TEXTCOLOR: Rares - Level - 75+ - SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + Class Daggers + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 -Show +Show # %D1 %UP $size->small ItemLevel >= 65 - Class Daggers Rarity Rare - SetTextColor 220 220 119 200 # TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + Class Daggers + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [1107] 1H Claws +# [1607] 1H Claws #------------------------------------ -Show # $Rare->T3->Claws $Rare->Small %D2 %TD-Rare-Good-Claws %UP +Show # %D2 $size->small ItemLevel >= 75 DropLevel >= 55 - Class Claws Rarity Rare - SetTextColor 255 190 0 200 # TEXTCOLOR: Rares - Level - 75+ - SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + Class Claws + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 -Show +Show # %D2 %UP $size->small ItemLevel >= 65 DropLevel >= 55 - Class Claws Rarity Rare - SetTextColor 220 220 119 200 # TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + Class Claws + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 -Show # $Rare->T4->Claws $Rare->Small %D1 %UP +Show # %D1 $size->small ItemLevel >= 75 - Class Claws Rarity Rare - SetTextColor 255 190 0 200 # TEXTCOLOR: Rares - Level - 75+ - SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + Class Claws + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 -Show +Show # %D1 %UP $size->small ItemLevel >= 65 - Class Claws Rarity Rare - SetTextColor 220 220 119 200 # TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + Class Claws + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [1108] 1H Wands +# [1608] 1H Wands #------------------------------------ -Show # $Rare->T3->Wands $Rare->Small %D2 %TD-Rare-Good-Wands %UP +Show # %D2 $size->small ItemLevel >= 75 DropLevel >= 59 - Class Wands Rarity Rare - SetTextColor 255 190 0 200 # TEXTCOLOR: Rares - Level - 75+ - SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + Class Wands + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 -Show +Show # %D2 %UP $size->small ItemLevel >= 65 DropLevel >= 59 - Class Wands Rarity Rare - SetTextColor 220 220 119 200 # TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + Class Wands + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 -Show # $Rare->T4->Wands $Rare->Small %D1 %UP +Show # %D1 $size->small ItemLevel >= 75 - Class Wands Rarity Rare - SetTextColor 255 190 0 200 # TEXTCOLOR: Rares - Level - 75+ - SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + Class Wands + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 -Show +Show # %D1 %UP $size->small ItemLevel >= 65 - Class Wands Rarity Rare - SetTextColor 220 220 119 200 # TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + Class Wands + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [1109] 1H Foils +# [1609] 1H Foils #------------------------------------ -Show # $Rare->T3->Foils $Rare->Small %D2 %TD-Rare-Good-Swords %UP - Height = 4 +Show # %D2 $size->small + Height 4 ItemLevel >= 75 DropLevel >= 58 - Class "One Hand Swords" Rarity Rare - SetTextColor 255 190 0 200 # TEXTCOLOR: Rares - Level - 75+ - SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + Class "One Hand Swords" + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 -Show - Height = 4 +Show # %D2 %UP $size->small + Height 4 ItemLevel >= 65 DropLevel >= 58 - Class "One Hand Swords" Rarity Rare - SetTextColor 220 220 119 200 # TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + Class "One Hand Swords" + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 -Show # $Rare->T4->Foils $Rare->Small %D1 %UP - Height = 4 +Show # %D1 $size->small + Height 4 ItemLevel >= 75 - Class "One Hand Swords" Rarity Rare - SetTextColor 255 190 0 200 # TEXTCOLOR: Rares - Level - 75+ - SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + Class "One Hand Swords" + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 -Show - Height = 4 +Show # %D1 %UP $size->small + Height 4 ItemLevel >= 65 - Class "One Hand Swords" Rarity Rare - SetTextColor 220 220 119 200 # TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + Class "One Hand Swords" + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [1110] 1H Swords +# [1610] 1H Swords #------------------------------------ -Show # $Rare->T3->1hSwords %D2 %TD-Rare-Good-Swords %UP +Show # %D2 Height < 4 ItemLevel >= 75 DropLevel >= 56 - Class "One Hand Swords" Rarity Rare - SetTextColor 255 190 0 200 # TEXTCOLOR: Rares - Level - 75+ - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + Class "One Hand Swords" + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 -Show +Show # %D2 %UP Height < 4 ItemLevel >= 65 DropLevel >= 56 - Class "One Hand Swords" Rarity Rare - SetTextColor 220 220 119 200 # TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + Class "One Hand Swords" + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 -Show # $Rare->T4->1hSwords %D1 %UP +Show # %D1 Height < 4 ItemLevel >= 75 - Class "One Hand Swords" Rarity Rare - SetTextColor 255 190 0 200 # TEXTCOLOR: Rares - Level - 75+ - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + Class "One Hand Swords" + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 -Show +Show # %D1 %UP Height < 4 ItemLevel >= 65 - Class "One Hand Swords" Rarity Rare - SetTextColor 220 220 119 200 # TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + Class "One Hand Swords" + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [1111] 1H Maces +# [1611] 1H Maces #------------------------------------ -Show # $Rare->T3->1hMaces %D2 %TD-Rare-Good-Maces %UP +Show # %D2 ItemLevel >= 75 DropLevel >= 62 - Class "One Hand Maces" Rarity Rare - SetTextColor 255 190 0 200 # TEXTCOLOR: Rares - Level - 75+ - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + Class "One Hand Maces" + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 -Show +Show # %D2 %UP ItemLevel >= 65 DropLevel >= 62 - Class "One Hand Maces" Rarity Rare - SetTextColor 220 220 119 200 # TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + Class "One Hand Maces" + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 -Show # $Rare->T4->1hMaces %D1 %UP +Show # %D1 ItemLevel >= 75 - Class "One Hand Maces" Rarity Rare - SetTextColor 255 190 0 200 # TEXTCOLOR: Rares - Level - 75+ - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + Class "One Hand Maces" + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 -Show +Show # %D1 %UP ItemLevel >= 65 - Class "One Hand Maces" Rarity Rare - SetTextColor 220 220 119 200 # TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + Class "One Hand Maces" + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [1112] 1H Axes +# [1612] 1H Axes #------------------------------------ -Show # $Rare->T3->1hAxes %D2 %TD-Rare-Good-Axes %UP +Show # %D2 ItemLevel >= 75 DropLevel >= 57 - Class "One Hand Axes" Rarity Rare - SetTextColor 255 190 0 200 # TEXTCOLOR: Rares - Level - 75+ - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + Class "One Hand Axes" + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 -Show +Show # %D2 %UP ItemLevel >= 65 DropLevel >= 57 - Class "One Hand Axes" Rarity Rare - SetTextColor 220 220 119 200 # TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + Class "One Hand Axes" + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 -Show # $Rare->T4->1hAxes %D1 %UP +Show # %D1 ItemLevel >= 75 - Class "One Hand Axes" Rarity Rare - SetTextColor 255 190 0 200 # TEXTCOLOR: Rares - Level - 75+ - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + Class "One Hand Axes" + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 -Show +Show # %D1 %UP ItemLevel >= 65 - Class "One Hand Axes" Rarity Rare - SetTextColor 220 220 119 200 # TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + Class "One Hand Axes" + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [1113] 1H Sceptres +# [1613] 1H Sceptres #------------------------------------ -Show # $Rare->T3->Sceptres %D2 %TD-Rare-Good-Sceptres %UP +Show # %D2 ItemLevel >= 75 DropLevel >= 55 - Class "Sceptres" Rarity Rare - SetTextColor 255 190 0 200 # TEXTCOLOR: Rares - Level - 75+ - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + Class "Sceptres" + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 -Show +Show # %D2 %UP ItemLevel >= 65 DropLevel >= 55 - Class "Sceptres" Rarity Rare - SetTextColor 220 220 119 200 # TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + Class "Sceptres" + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 -Show # $Rare->T4->Sceptres %D1 %UP +Show # %D1 ItemLevel >= 75 - Class "Sceptres" Rarity Rare - SetTextColor 255 190 0 200 # TEXTCOLOR: Rares - Level - 75+ - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + Class "Sceptres" + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 -Show +Show # %D1 %UP ItemLevel >= 65 - Class "Sceptres" Rarity Rare - SetTextColor 220 220 119 200 # TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + Class "Sceptres" + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [1114] 2H Staves +# [1614] 2H Staves #------------------------------------ -Show # $Rare->T3->Staves %D2 %TD-Rare-Good-Staves %UP +Show # %D2 ItemLevel >= 75 DropLevel >= 68 - Class "Staves" Rarity Rare - SetTextColor 255 190 0 200 # TEXTCOLOR: Rares - Level - 75+ - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + Class "Staves" + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 -Show +Show # %D2 %UP ItemLevel >= 65 DropLevel >= 68 - Class "Staves" Rarity Rare - SetTextColor 220 220 119 200 # TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + Class "Staves" + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 -Show # $Rare->T4->Staves %D1 %UP +Show # %D1 ItemLevel >= 75 - Class "Staves" Rarity Rare - SetTextColor 255 190 0 200 # TEXTCOLOR: Rares - Level - 75+ - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + Class "Staves" + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 -Show +Show # %D1 %UP ItemLevel >= 65 - Class "Staves" Rarity Rare - SetTextColor 220 220 119 200 # TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + Class "Staves" + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [1115] 2H Swords, Axes, Maces +# [1615] 2H Swords, Axes, Maces #------------------------------------ -Show # $Rare->T3->2H %D2 %TD-Rare-Good-2H-Axes-Maces-Swords %UP +Show # %D2 ItemLevel >= 75 DropLevel >= 63 - Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" Rarity Rare - SetTextColor 255 190 0 200 # TEXTCOLOR: Rares - Level - 75+ - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 -Show +Show # %D2 %UP ItemLevel >= 65 DropLevel >= 63 - Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" Rarity Rare - SetTextColor 220 220 119 200 # TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 -Show # $Rare->T4->2H %D1 %UP +Show # %D1 ItemLevel >= 75 - Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" Rarity Rare - SetTextColor 255 190 0 200 # TEXTCOLOR: Rares - Level - 75+ - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 -Show +Show # %D1 %UP ItemLevel >= 65 - Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" Rarity Rare - SetTextColor 220 220 119 200 # TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [1116] 2H Bows +# [1616] 2H Bows #------------------------------------ -Show # $Rare->T3->Bows %D2 %TD-Rare-Good-Bows %UP +Show # %D2 ItemLevel >= 75 DropLevel >= 57 - Class "Bows" Rarity Rare - SetTextColor 255 190 0 200 # TEXTCOLOR: Rares - Level - 75+ - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + Class "Bows" + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 -Show +Show # %D2 %UP ItemLevel >= 65 DropLevel >= 57 - Class "Bows" Rarity Rare - SetTextColor 220 220 119 200 # TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + Class "Bows" + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 -Show # $Rare->T4->Bows %D1 %UP +Show # %D1 ItemLevel >= 75 - Class "Bows" Rarity Rare - SetTextColor 255 190 0 200 # TEXTCOLOR: Rares - Level - 75+ - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + Class "Bows" + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 -Show +Show # %D1 %UP ItemLevel >= 65 - Class "Bows" Rarity Rare - SetTextColor 220 220 119 200 # TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + Class "Bows" + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [1117] AR: Gloves, Boots, Helmets +# [1617] AR: Gloves, Boots, Helmets #------------------------------------ -#Show # $Rare->T3->ArmorSmall $Rare->Small %D2 %UP -# LinkedSockets = 4 +#Show %D2 %UP $size->small +# LinkedSockets 4 # ItemLevel >= 65 -# SetTextColor 220 220 119 200 -# Class "Gloves" "Boots" "Helmets" # Rarity Rare +# Class "Boots" "Gloves" "Helmets" # SetFontSize 40 -# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 +# SetTextColor 220 220 119 200 +# SetBorderColor 0 140 240 219 BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 BACKGROUND: Rares - T3 -Show # $Rare->T3->ArmorSmall $Rare->Small %D2 %TD-Rare-Good-SmallArmor %UP +Show # %D2 $size->small ItemLevel >= 75 DropLevel >= 20 - Class "Gloves" "Boots" "Helmets" Rarity Rare - SetTextColor 255 190 0 200 # TEXTCOLOR: Rares - Level - 75+ - SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + Class "Boots" "Gloves" "Helmets" + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 -Show +Show # %D2 %UP $size->small ItemLevel >= 65 DropLevel >= 20 - Class "Gloves" "Boots" "Helmets" Rarity Rare - SetTextColor 220 220 119 200 # TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + Class "Boots" "Gloves" "Helmets" + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 -Show # $Rare->T4->ArmorSmall $Rare->Small %D1 %UP +Show # %D1 $size->small ItemLevel >= 75 - Class "Gloves" "Boots" "Helmets" Rarity Rare - SetTextColor 255 190 0 200 # TEXTCOLOR: Rares - Level - 75+ - SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + Class "Boots" "Gloves" "Helmets" + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 -Show +Show # %D1 %UP $size->small ItemLevel >= 65 - Class "Gloves" "Boots" "Helmets" Rarity Rare - SetTextColor 220 220 119 200 # TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + Class "Boots" "Gloves" "Helmets" + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [1118] AR: Body Armors +# [1618] AR: Body Armors #------------------------------------ -Show # $Rare->T3->Armor %D2 %TD-Rare-Good-Armor %UP +Show # %D2 ItemLevel >= 75 DropLevel >= 55 - Class "Body Armour" Rarity Rare - SetTextColor 255 190 0 200 # TEXTCOLOR: Rares - Level - 75+ - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + Class "Body Armour" + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 -Show +Show # %D2 %UP ItemLevel >= 65 DropLevel >= 55 - Class "Body Armour" Rarity Rare - SetTextColor 220 220 119 200 # TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + Class "Body Armour" + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 -Show # $Rare->T4->Armor %D1 %UP +Show # %D1 ItemLevel >= 75 - Class "Body Armour" Rarity Rare - SetTextColor 255 190 0 200 # TEXTCOLOR: Rares - Level - 75+ - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + Class "Body Armour" + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 -Show +Show # %D1 %UP ItemLevel >= 65 - Class "Body Armour" Rarity Rare - SetTextColor 220 220 119 200 # TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + Class "Body Armour" + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [1119] OH: Shields +# [1619] OH: Shields #------------------------------------ -Show # $Rare->T3->Shields $Rare->Small %D2 %TD-Rare-Good-Small-Shields %UP +Show # %D2 $size->small Width <= 2 Height <= 2 ItemLevel >= 75 DropLevel >= 58 - Class "Shields" Rarity Rare - SetTextColor 255 190 0 200 # TEXTCOLOR: Rares - Level - 75+ - SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + Class "Shields" + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 -Show +Show # %D2 %UP $size->small Width <= 2 Height <= 2 ItemLevel >= 65 DropLevel >= 58 - Class "Shields" Rarity Rare - SetTextColor 220 220 119 200 # TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + Class "Shields" + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 -Show # $Rare->T4->Shields $Rare->Small %D1 %UP +Show # %D1 $size->small Width <= 2 Height <= 2 ItemLevel >= 75 - Class "Shields" Rarity Rare - SetTextColor 255 190 0 200 # TEXTCOLOR: Rares - Level - 75+ - SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + Class "Shields" + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 -Show +Show # %D1 %UP $size->small Width <= 2 Height <= 2 ItemLevel >= 65 - Class "Shields" Rarity Rare - SetTextColor 220 220 119 200 # TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + Class "Shields" + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 -Show # $Rare->T3->Shields %D2 %UP %TD-Rare-Good-Big-Shields +Show # %D2 ItemLevel >= 75 DropLevel > 62 - Class "Shields" Rarity Rare - SetTextColor 255 190 0 200 # TEXTCOLOR: Rares - Level - 75+ - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + Class "Shields" + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 -Show +Show # %D2 %UP ItemLevel >= 65 DropLevel > 62 - Class "Shields" Rarity Rare - SetTextColor 220 220 119 200 # TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + Class "Shields" + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 -Show # $Rare->T4->Shields %D1 %UP +Show # %D1 ItemLevel >= 75 - Class "Shields" Rarity Rare - SetTextColor 255 190 0 200 # TEXTCOLOR: Rares - Level - 75+ - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + Class "Shields" + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 -Show +Show # %D1 %UP ItemLevel >= 65 - Class "Shields" Rarity Rare - SetTextColor 220 220 119 200 # TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + Class "Shields" + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [1120] OH: Quivers +# [1620] OH: Quivers #------------------------------------ -Show # $Rare->T3->Quivers %D2 %TB-Rare-Good-Quivers %UP +Show # %D2 ItemLevel >= 75 - Class "Quivers" - BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" Rarity Rare - SetTextColor 255 190 0 200 # TEXTCOLOR: Rares - Level - 75+ - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + Class "Quivers" + BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 -Show +Show # %D2 %UP ItemLevel >= 65 - Class "Quivers" - BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" Rarity Rare - SetTextColor 220 220 119 200 # TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + Class "Quivers" + BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 -Show # $Rare->T4->Quivers %D1 %UP +Show # %D1 ItemLevel >= 75 - Class "Quivers" Rarity Rare - SetTextColor 255 190 0 200 # TEXTCOLOR: Rares - Level - 75+ - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + Class "Quivers" + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 -Show +Show # %D1 %UP ItemLevel >= 65 - Class "Quivers" Rarity Rare - SetTextColor 220 220 119 200 # TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 + Class "Quivers" + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #=============================================================================================================== -# [[1200]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) +# [[1700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) #=============================================================================================================== -# Hide remaining rares +#Hide -Hide # $Rare->Regal $Rare->Hidden $Rare->Small Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded +Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 Height <= 4 ItemLevel >= 75 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets" - Rarity = Rare + Rarity Rare + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" SetFontSize 24 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden -Hide # $Rare->Hidden $Rare->Small Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded +Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 Height <= 4 ItemLevel >= 65 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets" - Rarity = Rare + Rarity Rare + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" SetFontSize 24 - SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden -Hide # $Rare->Regal $Rare->Hidden $Rare->Small Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded +Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 Height <= 2 ItemLevel >= 75 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets" - Rarity = Rare + Rarity Rare + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" SetFontSize 24 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden -Hide # $Rare->Hidden $Rare->Small Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded +Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 Height <= 2 ItemLevel >= 65 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets" - Rarity = Rare + Rarity Rare + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" SetFontSize 24 - SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden -Hide # $Rare->Regal $Rare->Hidden Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded +Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets" - Rarity = Rare + Rarity Rare + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" SetFontSize 24 - SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden -Hide # $Rare->Hidden Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded +Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets" - Rarity = Rare + Rarity Rare + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" SetFontSize 24 - SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== -# [[1300]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here +# [[1800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here #=============================================================================================================== #=============================================================================================================== -# [[1400]] Gems +# [[1900]] Gems #=============================================================================================================== #------------------------------------ -# [1401] Special Gems +# [1901] Special Gems #------------------------------------ -Show # $Gem->T1->Qual %TB-Qual-Top-Gem - Class Gems - BaseType "Empower" "Enlighten" "Enhance" +Show GemLevel >= 2 + Class Gems + BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop - PlayAlertSound 6 300 # DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop + PlayEffect Red + MinimapIcon 0 Red Star -Show # $Gem->T1->Qual %TB-Qual-Top-Gem +Show + Corrupted False Quality >= 15 Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop - PlayAlertSound 6 300 # DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop + PlayEffect Red + MinimapIcon 0 Red Triangle -Show # $Gem->T1 %TB-Top-Gem +Show Class Gems - BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Grace" "Item Quantity" "Vaal Breach" + BaseType "Empower" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" "Vaal Grace" "Vaal Haste" SetFontSize 45 - SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 # DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect White + MinimapIcon 2 Yellow Triangle #------------------------------------ -# [1402] Top Gems +# [1902] Top Gems #------------------------------------ -Show # $Gem->Qual->20 - Class Gems +Show GemLevel >= 20 + Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem - PlayAlertSound 3 300 # DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Yellow + MinimapIcon 0 Yellow Triangle -Show # $Gem->Qual->20 +Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem - PlayAlertSound 3 300 # DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Yellow + MinimapIcon 0 Yellow Triangle #------------------------------------ -# [1403] Quality Gems +# [1903] Quality Gems #------------------------------------ -Show # $Gem->Qual->15 +Show Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 - PlayAlertSound 2 300 # DROPSOUND: Currency Sound + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect White Temp + MinimapIcon 2 White Triangle -Show # $Gem->Qual %D4 +Show # %D4 %C3 Quality >= 1 Class Gems SetFontSize 40 - SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 + SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 #------------------------------------ -# [1404] Leveled Gems +# [1904] Leveled Gems #------------------------------------ -Show # $Gem->Level-19 %D4 - Class Gems +Show # %D4 GemLevel >= 18 - SetFontSize 40 - SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - -Show # $Gem->Level-19 %D3 Class Gems - GemLevel >= 10 SetFontSize 40 - SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -Show # $Gem->T2 %TB-DropOnly-Gem %D4 +Show # %D3 + GemLevel >= 10 Class Gems - BaseType "Detonate Mines" "Added Chaos Damage" "Vaal" "Enhance" SetFontSize 40 - SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [1405] Other gems +# [1905] Other gems #------------------------------------ -Show # $Gem %H2 +Show # %D4 + Class Gems + BaseType "Enhance" "Vaal" + SetFontSize 40 + SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 + +Show # %H2 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== -# [[1500]] UTILITY FLASKS (Levelling Rules) +# [[2000]] UTILITY FLASKS (Levelling Rules) #=============================================================================================================== -Show # $lvl $flasks->utility %TB-T1-Leveling-Flask %REMS1 +Show # %REMS1 $lvl Quality >= 1 ItemLevel <= 65 - BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" Rarity <= Magic + BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quicksilver Flask" "Ruby Flask" "Sapphire Flask" "Silver Flask" "Stibnite Flask" "Topaz Flask" SetFontSize 45 - SetBorderColor 50 200 125 # BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 # BACKGROUND: Flasks - PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound -Show # $lvl $flasks->utility %TB-T1-Leveling-Flask %REMS1 +Show # %REMS1 $lvl ItemLevel <= 65 - BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" Rarity <= Magic + BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quicksilver Flask" "Ruby Flask" "Sapphire Flask" "Silver Flask" "Stibnite Flask" "Topaz Flask" SetFontSize 45 - SetBorderColor 50 200 125 # BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 # BACKGROUND: Flasks - PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== -# [[1600]] HIDE LAYER 3: Random Endgame Flasks +# [[2100]] HIDE LAYER 3: Random Endgame Flasks #=============================================================================================================== -Hide # +Hide ItemLevel >= 69 - BaseType Flask Rarity <= Magic + BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== -# [[1700]] Maps, fragments and labyrinth items +# [[2200]] Maps, fragments and labyrinth items #=============================================================================================================== #------------------------------------ -# [1701] Unique Maps +# [2201] Unique Maps #------------------------------------ -Show # $uniques->T1 $maps->unique Maps:Unique - T1 - only museum is needed, but legacy might have some surprises. - Class Maps - BaseType "Chateau Map" "Museum Map" "Courtyard Map" +Show # $tier->t1 $type->unique->maps Rarity Unique + Class Maps + BaseType "Chateau Map" "Courtyard Map" "Harbinger Map" "Maze Map" "Museum Map" SetFontSize 45 - SetTextColor 175 96 37 255 # TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop - PlayAlertSound 6 300 # DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop + PlayEffect Red + MinimapIcon 0 Red Star -Show # $uniques $maps->unique Maps:Unique +Show # $tier->t2 $type->unique->maps + Rarity Unique Class Maps + BaseType "Moon Temple Map" "Shore Map" "Vaal Pyramid Map" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop + PlayEffect Yellow + MinimapIcon 0 Yellow Star + +Show # $tier->rest $type->unique->maps Rarity Unique + Class Maps SetFontSize 45 - SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 - PlayAlertSound 4 300 # DROPSOUND: Map Sound + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Brown + MinimapIcon 2 Brown Star #------------------------------------ -# [1702] Labyrinth items, Offerings +# [2202] Labyrinth items, Offerings #------------------------------------ -Show # $frag->%TB-OfferingToTheGoddess +Show # $x BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 # BACKGROUND: Special - PlayAlertSound 4 300 # DROPSOUND: Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 4 300 # DROPSOUND: Map Sound + PlayEffect Yellow + MinimapIcon 0 Yellow Square -Show # +Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 # TEXTCOLOR: Quest - SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetTextColor 74 230 58 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + PlayEffect Green + MinimapIcon 1 Green Hexagon #------------------------------------ -# [1703] Shaped Maps +# [2203] Shaped and Elder Maps #------------------------------------ -Show # $maps->elder->Top - Class Maps +Show ElderMap True + Class Maps SetFontSize 45 - SetTextColor 100 0 122 255 # TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop - PlayAlertSound 6 300 # DROPSOUND: T0 Drop + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound + PlayEffect Red + MinimapIcon 0 Red Square -Show # $maps->shaped->Top +Show ShapedMap True - DropLevel >= 77 + MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop - PlayAlertSound 5 300 # DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound + PlayEffect Red + MinimapIcon 0 Red Square -Show # $maps->shaped->High +Show ShapedMap True - DropLevel >= 73 + MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps - PlayAlertSound 5 300 # DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound + PlayEffect Yellow + MinimapIcon 0 Red Square -Show # $maps->shaped->Mid +Show ShapedMap True Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - PlayAlertSound 4 300 # DROPSOUND: Map Sound + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound + PlayEffect White + MinimapIcon 2 Yellow Square #------------------------------------ -# [1704] Top tier maps (T15-16) +# [2204] Top tier maps (T15-16) #------------------------------------ -Show # $maps->T16 - DropLevel >= 83 +Show # $lvl->11 + MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 100 0 122 255 # TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop - PlayAlertSound 6 300 # DROPSOUND: T0 Drop + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound + PlayEffect Red + MinimapIcon 0 Red Square -Show # $maps->T15 - DropLevel >= 82 +Show # $lvl->15 + MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop - PlayAlertSound 5 300 # DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound + PlayEffect Red + MinimapIcon 0 Red Square #------------------------------------ -# [1705] High tier maps(T11-14) +# [2205] High tier maps(T11-14) #------------------------------------ -Show # $maps->T14 - DropLevel >= 81 +Show # $lvl->14 + MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps - PlayAlertSound 5 300 # DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound + PlayEffect Yellow + MinimapIcon 1 Red Square -Show # $maps->T13 - DropLevel >= 80 +Show # $lvl->13 + MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps - PlayAlertSound 5 300 # DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound + PlayEffect Yellow + MinimapIcon 1 Red Square -Show # $maps->T12 - DropLevel >= 79 +Show # $lvl->12 + MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps - PlayAlertSound 5 300 # DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound + PlayEffect Yellow + MinimapIcon 1 Red Square -Show # $maps->T11 - DropLevel >= 78 +Show # $lvl->11 + MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps - PlayAlertSound 5 300 # DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound + PlayEffect Yellow + MinimapIcon 1 Red Square #------------------------------------ -# [1706] Mid tier maps (T6-10) +# [2206] Mid tier maps (T6-10) #------------------------------------ -Show # $maps->T10 - DropLevel >= 77 +Show # $lvl->10 + Identified True + Class Maps + HasExplicitMod "Vaal" + SetFontSize 45 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound + PlayEffect White + MinimapIcon 2 Yellow Square + +Show # $lvl->10 + MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - PlayAlertSound 4 300 # DROPSOUND: Map Sound + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound + PlayEffect White + MinimapIcon 2 Yellow Square #------------------------------------ -# T9 - Maps +# T9 - Maps #------------------------------------ -Show # $maps->T9 - ItemLevel < 84 - DropLevel >= 76 +Show # $lvl->9 + MapTier >= 9 + ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - PlayAlertSound 4 300 # DROPSOUND: Map Sound + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + DisableDropSound True + PlayAlertSound 4 300 # DROPSOUND: Map Sound + PlayEffect White + MinimapIcon 2 Yellow Square -Show # %H4 $maps->outleveled - DropLevel >= 76 +Show # %H4 %C4 + MapTier >= 9 Class Maps - SetTextColor 150 150 150 # TEXTCOLOR: outleveled - SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + DisableDropSound True #------------------------------------ -# T8 - Maps +# T8 - Maps #------------------------------------ -Show # $maps->T8 - ItemLevel < 83 - DropLevel >= 75 +Show # $lvl->8 + MapTier >= 8 + ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - PlayAlertSound 4 300 # DROPSOUND: Map Sound + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + DisableDropSound True + PlayAlertSound 4 300 # DROPSOUND: Map Sound + PlayEffect White + MinimapIcon 2 Yellow Square -Show # %H4 $maps->outleveled - DropLevel >= 75 +Show # %H4 %C4 + MapTier >= 8 Class Maps - SetTextColor 150 150 150 # TEXTCOLOR: outleveled - SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + DisableDropSound True #------------------------------------ -# T7 - Maps +# T7 - Maps #------------------------------------ -Show # $maps->T7 - ItemLevel < 82 - DropLevel >= 74 +Show # $lvl->7 + MapTier >= 7 + ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - PlayAlertSound 4 300 # DROPSOUND: Map Sound + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + DisableDropSound True + PlayAlertSound 4 300 # DROPSOUND: Map Sound + PlayEffect White + MinimapIcon 2 Yellow Square -Show # %H4 $maps->outleveled - DropLevel >= 74 +Show # %H4 %C4 + MapTier >= 7 Class Maps - SetTextColor 150 150 150 # TEXTCOLOR: outleveled - SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + DisableDropSound True #------------------------------------ -# T6 - Maps +# T6 - Maps #------------------------------------ -Show # $maps->T6 - ItemLevel < 81 - DropLevel >= 73 +Show # $lvl->6 + MapTier >= 6 + ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - PlayAlertSound 4 300 # DROPSOUND: Map Sound + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + DisableDropSound True + PlayAlertSound 4 300 # DROPSOUND: Map Sound + PlayEffect White + MinimapIcon 2 Yellow Square -Show # %H4 $maps->outleveled - DropLevel >= 73 +Show # %H4 %C4 + MapTier >= 6 Class Maps - SetTextColor 150 150 150 # TEXTCOLOR: outleveled - SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + DisableDropSound True #------------------------------------ -# [1707] Low tier maps (T1-T5) +# [2207] Low tier maps (T1-T5) #------------------------------------ -Show # $maps->T5 - ItemLevel < 80 - DropLevel >= 72 +Show # $lvl->5 + MapTier >= 5 + ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - PlayAlertSound 4 300 # DROPSOUND: Map Sound + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + DisableDropSound True + PlayAlertSound 4 300 # DROPSOUND: Map Sound + PlayEffect White Temp + MinimapIcon 2 White Square -Show # %H3 $maps->outleveled - DropLevel >= 72 +Show # %H3 %C4 + MapTier >= 5 Class Maps - SetTextColor 150 150 150 # TEXTCOLOR: outleveled - SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + DisableDropSound True #------------------------------------ -# T4 - Maps +# T4 - Maps #------------------------------------ -Show # $maps->T4 - ItemLevel < 79 - DropLevel >= 71 +Show # $lvl->4 + MapTier >= 4 + ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - PlayAlertSound 4 150 # DROPSOUND: Low Map Sound + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + DisableDropSound True + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound + PlayEffect White Temp + MinimapIcon 2 White Square -Show # %H3 $maps->outleveled - DropLevel >= 71 +Show # %H3 %C4 + MapTier >= 4 Class Maps - SetTextColor 150 150 150 # TEXTCOLOR: outleveled - SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + DisableDropSound True #------------------------------------ -# T3 - Maps +# T3 - Maps #------------------------------------ -Show # $maps->T3 - ItemLevel < 78 - DropLevel >= 70 +Show # $lvl->3 + MapTier >= 3 + ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - PlayAlertSound 4 150 # DROPSOUND: Low Map Sound + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + DisableDropSound True + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound + PlayEffect White Temp + MinimapIcon 2 White Square -Show # %H3 $maps->outleveled - DropLevel >= 70 +Show # %H3 %C4 + MapTier >= 3 Class Maps - SetTextColor 150 150 150 # TEXTCOLOR: outleveled - SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + DisableDropSound True #------------------------------------ -# T2 - Maps +# T2 - Maps #------------------------------------ -Show # $maps->T2 - ItemLevel < 77 - DropLevel = 69 +Show # $lvl->2 + MapTier >= 2 + ItemLevel < 79 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - PlayAlertSound 4 150 # DROPSOUND: Low Map Sound + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + DisableDropSound True + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound + PlayEffect White Temp + MinimapIcon 2 White Square -Show # %H3 $maps->outleveled - DropLevel = 69 +Show # %H3 %C4 + MapTier >= 2 Class Maps - SetTextColor 150 150 150 # TEXTCOLOR: outleveled - SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + DisableDropSound True #------------------------------------ -# T1 - Maps +# T1 - Maps #------------------------------------ -Show # $maps->T1 - ItemLevel < 76 - DropLevel <= 68 +Show # $lvl->1 + MapTier <= 1 + ItemLevel < 78 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 - PlayAlertSound 4 150 # DROPSOUND: Low Map Sound + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + DisableDropSound True + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound + PlayEffect White Temp + MinimapIcon 2 White Square -Show # %H3 $maps->outleveled - DropLevel < 69 +Show # %H3 %C4 + MapTier <= 1 Class Maps - SetTextColor 150 150 150 # TEXTCOLOR: outleveled - SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above # or should update the filter. Alternatively use www.filterblade.xyz -Show # Safetyline / Missing map +Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 # TEXTCOLOR: Error - SetBorderColor 255 0 255 255 # BORDERCOLOR: Error - PlayAlertSound 4 300 # DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + PlayAlertSound 4 300 # DROPSOUND: Map Sound #------------------------------------ -# [1708] Map fragments +# [2208] Sorted Map Fragments #------------------------------------ -Show # $x->Legacy->AncientRelicKey +Show # $x + Class "Misc Map Items" + BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" + SetFontSize 45 + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop + PlayEffect Red + MinimapIcon 0 Red Star + +Show # $x Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 # BACKGROUND: Special - PlayAlertSound 2 300 # DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect Blue + MinimapIcon 0 Blue Triangle -Show # $Fragments->T1 $x->Fragments->Mortal %TB-Fragments-T1 +Show Class "Map Fragments" BaseType "Mortal Hope" "Mortal Ignorance" SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop - PlayAlertSound 6 300 # DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop + PlayEffect Red + MinimapIcon 0 Red Triangle -Show # $Fragments->T2 %TB-Fragments-T2 +Show Class "Map Fragments" - BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone" + BaseType "Breachstone" "Eber's Key" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Mortal" "Sacrifice at Midnight" "Volkuur's Key" "Yriel's Key" SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 # BACKGROUND: Special - PlayAlertSound 2 300 # DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect Yellow + MinimapIcon 2 Yellow Triangle -Show # $Fragments->Vessel %TB-Fragments-Vessel +Show Class "Map Fragments" BaseType "Divine Vessel" SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 # BACKGROUND: Special - PlayAlertSound 2 300 # DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect White + MinimapIcon 2 White Triangle + +#------------------------------------ +# [2209] Scarabs +#------------------------------------ + +Show + Class "Map Fragments" + BaseType "Gilded" + SetFontSize 45 + SetTextColor 255 255 255 255 + SetBorderColor 255 255 255 255 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect Yellow + MinimapIcon 0 Yellow Hexagon + +Show + Class "Map Fragments" + BaseType "Polished" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect Yellow + MinimapIcon 1 Yellow Hexagon + +Show + Class "Map Fragments" + BaseType "Rusted" + SetFontSize 45 + SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment + SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect Yellow + MinimapIcon 2 Yellow Hexagon + +#------------------------------------ +# [2210] Remaining Map Fragments +#------------------------------------ -Show # $Fragments +Show Class "Map Fragments" SetFontSize 45 - SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - PlayAlertSound 2 300 # DROPSOUND: Currency Sound + SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment + SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect White + MinimapIcon 2 White Triangle -Show # $Fragments->Vessel +Show Class "Pantheon Soul" SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 # BACKGROUND: Special - PlayAlertSound 2 300 # DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect White + MinimapIcon 2 White Triangle #=============================================================================================================== -# [[1800]] Currency - PART 2 - Rare currency +# [[2300]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [1801] Regular Rare Currency +# [2301] Regular Rare Currency #------------------------------------ -Show # $Currency->High-T1 %TB-Currency-T1.5 +Show Class Currency - BaseType "Master Cartographer's Sextant" "Journeyman Cartographer's Sextant" "Harbinger's Orb" "Ancient Orb" + BaseType "Journeyman Cartographer's Sextant" "Master Cartographer's Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 - PlayAlertSound 2 300 # DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + DisableDropSound True + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect Yellow + MinimapIcon 1 Yellow Circle -Show # $Currency->High-T2 %TB-Currency-T2 +Show Class Currency - BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Apprentice Cartographer's Sextant" "Stacked Deck" + BaseType "Apprentice Cartographer's Sextant" "Chaos Orb" "Engineer's Orb" "Gemcutter's Prism" "Orb of Regret" "Regal Orb" "Stacked Deck" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 - PlayAlertSound 2 300 # DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + DisableDropSound True + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect White + MinimapIcon 2 White Circle -Show # $Currency->High-T3 %TB-Currency-T3 +Show Class Currency - BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" "Orb of Horizons" "Orb of Binding" "Bestiary Orb" "Orb of Scouring" "Vaal Orb" + BaseType "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Orb of Alchemy" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Scouring" SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 - PlayAlertSound 2 300 # DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 + DisableDropSound True + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect White + MinimapIcon 2 White Circle #------------------------------------ -# [1802] Harbinger Currency +# [2302] Harbinger Currency #------------------------------------ -Show # $Currency->Harbinger->T1 %TB-Currency-Harbinger-ShardsT1 +Show Class Currency - BaseType "Annulment Shard" "Harbinger's Shard" "Ancient Shard" "Exalted Shard" + BaseType "Ancient Shard" "Annulment Shard" "Exalted Shard" "Harbinger's Shard" SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 40 220 255 255 # BORDERCOLOR: Harbinger Currency - SetBackgroundColor 80 95 210 255 # BACKGROUND: Shard T1 - PlayAlertSound 2 300 # DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 40 220 255 255 # BORDERCOLOR: Harbinger Currency + SetBackgroundColor 80 95 210 255 # BACKGROUND: Shard T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect White + MinimapIcon 2 White Circle -Show # $Currency->Harbinger->T2 %TB-Currency-Harbinger-ShardsT2 %H4 +Show # %H4 %C4 Class Currency - BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" "Regal Shard" "Chaos Shard" + BaseType "Binding Shard" "Chaos Shard" "Engineer's Shard" "Horizon Shard" "Regal Shard" SetFontSize 40 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 135 140 100 255 # BACKGROUND: Shard T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 135 140 100 255 # BACKGROUND: Shard T2 #------------------------------------ -# [1803] Incursion Currency +# [2303] Incursion Currency #------------------------------------ -Show # $Currency->Incursion->Vial +Show Class Currency - BaseType "Vial of" - SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 220 0 0 240 # BACKGROUND: Incursion Vial - -#------------------------------------ -# [1804] Bestiary Currency -#------------------------------------ - -# You shall be missed Einhar... Stupid Beast - -#Show #$Currency->Net->T1 -# Class Currency -# BaseType "Necromancy Net" -# SetFontSize 45 -# SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text -# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 213 159 0 255 # BACKGROUND: T3 Currency -# PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments - -#Show #$Currency->Net->T1 %H4 -# Class Currency -# BaseType "Thaumaturgical Net" -# SetFontSize 45 -# SetTextColor 155 210 135 255 # TEXTCOLOR: Net Color -# SetBorderColor 0 255 36 255 # BORDERCOLOR: Net Color 4 -# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -# DisableDropSound True - -#Show #$Currency->Net->T2 %H3 -# Class Currency -# BaseType "Strong Steel Net" -# SetFontSize 45 -# SetTextColor 155 210 135 255 # TEXTCOLOR: Net Color -# SetBorderColor 0 120 16 255 # BORDERCOLOR: Net Color 3 -# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -# DisableDropSound True - -#Show #$Currency->Net->T3 %H2 -# Class Currency -# BaseType "Simple Iron Net" "Reinforced Iron Net" "Strong Iron Net" "Simple Steel Net" "Reinforced Steel Net" -# SetFontSize 40 -# SetTextColor 155 210 135 255 # TEXTCOLOR: Net Color -# SetBorderColor 110 110 110 255 # BORDERCOLOR: Net Color 1 -# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -# DisableDropSound True - -#Show #$Currency->Net->T4 %H2 -# Class Currency -# BaseType "Simple Rope Net" "Reinforced Rope Net" "Strong Rope Net" -# SetFontSize 40 -# SetTextColor 155 210 135 255 # TEXTCOLOR: Net Color -# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans -# DisableDropSound True + BaseType "Vial of Awakening" "Vial of Sacrifice" "Vial of the Ghost" + SetFontSize 45 + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop + PlayEffect Red + MinimapIcon 0 Red Star + +Show + Class Currency + BaseType "Vial of Consequence" "Vial of Dominance" "Vial of Fate" "Vial of Summoning" "Vial of the Ritual" "Vial of Transcendence" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect White + MinimapIcon 2 White Triangle + +#------------------------------------ +# [2304] Delve Currency - Resonators +#------------------------------------ + +Show + Class "Delve Socketable Currency" + BaseType "Prime Alchemical Resonator" "Prime Chaotic Resonator" + SetFontSize 45 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + DisableDropSound True + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound + PlayEffect Red + MinimapIcon 0 Red Circle + +Show + Class "Delve Socketable Currency" + BaseType "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 + DisableDropSound True + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound + PlayEffect White + MinimapIcon 2 White Diamond + +Show + Class "Delve Socketable Currency" + BaseType "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 + DisableDropSound True + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound + PlayEffect White + MinimapIcon 2 White Diamond + +#------------------------------------ +# [2305] Delve Currency - Fossil +#------------------------------------ + +Show # $tier->t1 $type->currency->fossil + Class Currency + BaseType "Bloodstained Fossil" "Faceted Fossil" "Fractured Fossil" "Glyphic Fossil" "Hollow Fossil" "Sanctified Fossil" + SetFontSize 45 + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop + PlayEffect Red + MinimapIcon 0 Red Star + +Show # $tier->t2 $type->currency->fossil + Class Currency + BaseType "Dense Fossil" "Gilded Fossil" + SetFontSize 45 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound + PlayEffect Red + MinimapIcon 0 Red Circle + +Show # $tier->t4 $type->currency->fossil + Class Currency + BaseType "Aberrant Fossil" "Corroded Fossil" "Jagged Fossil" "Lucent Fossil" "Scorched Fossil" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect White + MinimapIcon 2 White Circle + +Show # $tier->rest $type->currency->fossil + Class Currency + BaseType "Fossil" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect Yellow + MinimapIcon 1 Yellow Circle #------------------------------------ -# [1805] Top Currency +# [2306] Top Currency #------------------------------------ -Show # $Currency->Harbinger->Top %TB-Currency-T1 +Show + Class Currency + BaseType "Albino Rhoa Feather" "Eternal Orb" "Exalted Orb" "Mirror of Kalandra" "Mirror Shard" + SetFontSize 45 + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop + PlayEffect Red + MinimapIcon 0 Red Star + +Show Class Currency - BaseType "Mirror of Kalandra" "Exalted Orb" "Divine Orb" "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather" "Orb of Annulment" + BaseType "Ancient Orb" "Divine Orb" "Harbinger's Orb" "Orb of Annulment" SetFontSize 45 - SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop - PlayAlertSound 6 300 # DROPSOUND: T0 Drop + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + DisableDropSound True + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound + PlayEffect Red + MinimapIcon 0 Red Circle #------------------------------------ -# [1806] Essence Tier List +# [2307] Essence Tier List #------------------------------------ -Show # $Currency->Ess->T1 %TB-Essence-T1 +Show Class Currency - BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption" + BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 # BACKGROUND: Special - PlayAlertSound 2 300 # DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect Yellow + MinimapIcon 0 Yellow Circle -Show # $Currency->Ess->T2 +Show Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 15 180 200 255 # BACKGROUND: Ess T2 - PlayAlertSound 2 300 # DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 15 180 200 255 # BACKGROUND: Ess T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect White + MinimapIcon 2 White Circle -Show # $Currency->Ess->T3 +Show Class Currency BaseType "Wailing Essence of" SetFontSize 40 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 30 159 200 255 # BACKGROUND: Ess T3 - PlayAlertSound 2 300 # DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 30 159 200 255 # BACKGROUND: Ess T3 + PlayEffect White Temp + MinimapIcon 2 White Circle -Show # $Currency->Ess->T4 +Show # %H4 %C4 Class Currency BaseType "Weeping Essence of" SetFontSize 40 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 30 159 200 225 # BACKGROUND: Ess T4 - PlayAlertSound 2 300 # DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 30 159 200 225 # BACKGROUND: Ess T4 + PlayEffect White Temp + MinimapIcon 2 White Circle -Show # $Currency->Ess->T5 +Show # %H4 %C4 Class Currency BaseType "Muttering Essence of" SetFontSize 40 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 30 159 200 200 # BACKGROUND: Ess T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 30 159 200 200 # BACKGROUND: Ess T5 -Show #$Currency->Ess->T6 +Show # %H4 %C4 Class Currency BaseType "Whispering Essence of" SetFontSize 40 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 30 159 200 175 # BACKGROUND: Ess T6 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 30 159 200 175 # BACKGROUND: Ess T6 #------------------------------------ -# [1807] Perandus +# [2308] Perandus #------------------------------------ -Show # $x->PerandusCoin $Currency->Special +Show # $x + StackSize >= 15 Class Currency BaseType "Perandus Coin" - StackSize >= 15 SetFontSize 45 - SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin + PlayEffect White Temp -Show # $x->PerandusCoin $Currency->Special %H3 +Show # %H4 %C4 $x + StackSize < 4 Class Currency BaseType "Perandus Coin" - StackSize < 4 SetFontSize 36 - SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin -Show # $x->PerandusCoin $Currency->Special +Show # $x Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin #------------------------------------ -# [1808] Breach +# [2309] Breach #------------------------------------ -Show # $x->Breach->Blessing->T1 +Show Class Currency - BaseType "Blessing of Chayula" "Blessing of Uul-Netol" + BaseType "Blessing of Chayula" SetFontSize 45 - SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop - PlayAlertSound 6 300 # DROPSOUND: T0 Drop + SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop + PlayEffect Red + MinimapIcon 0 Red Star -Show # $x->Breach->Blessing->T2 +Show Class Currency - BaseType "Blessing of Xoph" "Blessing of Esh" "Blessing of Tul" + BaseType "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 # BACKGROUND: Special - PlayAlertSound 2 300 # DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect Yellow + MinimapIcon 0 Yellow Circle -Show # $x->Breach->Splinter->T1 +Show Class Currency BaseType "Splinter of Chayula" SetFontSize 45 - SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 # BACKGROUND: Breach - PlayAlertSound 2 300 # DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect White + MinimapIcon 1 Yellow Diamond + +Show # %HS5 %C4 + Class Currency + BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" + SetFontSize 45 + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound + MinimapIcon 2 White Diamond -Show # $x->Breach->Splinter->T2 %HS4 +#------------------------------------ +# [2310] Others +#------------------------------------ + +Show Class Currency - BaseType "Splinter of Xoph" "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" + BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" "Vial of" SetFontSize 45 - SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 # BACKGROUND: Breach - PlayAlertSound 2 100 # DROPSOUND: Splinter Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect White + MinimapIcon 2 White Circle #------------------------------------ -# [1809] Others +# [2311] Prophecies #------------------------------------ -Show # $Currency->Special %TB-Currency-NonDrop1 +Show + Class Currency + BaseType "Prophecy" + Prophecy "Fated Connections" "Monstrous Treasure" "The Queen's Sacrifice" "Trash to Treasure" + SetFontSize 45 + SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop + PlayEffect Red + MinimapIcon 0 Red Star + +Show Class Currency - BaseType "Unshaping Orb" "Cartographer's Seal" "Prophecy" "Imprint" + BaseType "Prophecy" + Prophecy "A Vision of Ice and Fire" "Cleanser of Sins" "Darktongue's Shriek" "The Feral Lord V" "The Jeweller's Touch" "The King's Path" "The Plaguemaw V" "The Unbreathing Queen V" "Twice Enchanted" "Unbearable Whispers V" "Vaal Winds" "Wind and Thunder" + SetFontSize 45 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + DisableDropSound True + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound + PlayEffect Red + MinimapIcon 0 Red Circle + +Show + Class Currency + BaseType "Prophecy" SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 # BACKGROUND: Special - PlayAlertSound 2 300 # DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect White + MinimapIcon 2 White Circle #=============================================================================================================== -# [[1900]] Currency - PART 3 - Divination cards (yes the strange sorting is intended) +# [[2400]] Currency - PART 3 - Divination cards (yes the strange sorting is intended) #=============================================================================================================== #------------------------------------ -# [1901] Exceptions to prevent ident. mistakes +# [2401] Exceptions to prevent ident. mistakes #------------------------------------ -Show # $Div->T4 %TB-Divination-Exception +Show # $tier->ex $type->divination Class "Divination" BaseType "The Wolf's Shadow" SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 # BACKGROUND: Ess T4 - PlayAlertSound 2 300 # DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + +Show # $tier->ex $type->divination + Class "Divination" + BaseType "The Master Artisan" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + +#------------------------------------ +# [2402] T1 - Top tier cards +#------------------------------------ + +Show # $tier->t1 $type->divination + Class "Divination" + BaseType "Abandoned Wealth" "Beauty Through Death" "House of Mirrors" "Hunter's Reward" "Immortal Resolve" "Pride Before the Fall" "Seven Years Bad Luck" "The Celestial Stone" "The Doctor" "The Dragon's Heart" "The Fiend" "The Immortal" "The Iron Bard" "The Life Thief" "The Mayor" "The Nurse" "The Risk" "The Saint's Treasure" "The Samurai's Eye" "The Spark and the Flame" "The Vast" "The Wolven King's Bite" "Wealth and Power" + SetFontSize 45 + SetTextColor 0 0 255 255 # TEXTCOLOR: Divi T1 + SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop + PlayEffect Red + MinimapIcon 0 Red Star #------------------------------------ -# [1902] T1 - Top tier cards +# [2403] T2 - Great cards #------------------------------------ -Show # $Div->T1 %TB-Divination-T1 +Show # $tier->t2 $type->divination Class "Divination" - BaseType "Abandoned Wealth" "Heterochromia" "House of Mirrors" "Hunter's Reward" "Immortal Resolve" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Celestial Justicar" "The Celestial Stone" "The Doctor" "The Dragon's Heart" "The Fiend" "The Immortal" "The Iron Bard" "The King's Heart" "The Last One Standing" "The Master" "The Mayor" "The Saint's Treasure" "The Samurai's Eye" "The Spark and the Flame" "The Wind" "The Wolven King's Bite" "The World Eater" "Wealth and Power" + BaseType "Chaotic Disposition" "Mawr Blaidd" "The Artist" "The Cartographer" "The Enlightened" "The Landing" "The Professor" "The Queen" "The Seeker" "The Sephirot" "The Undaunted" "The Void" SetFontSize 45 - SetTextColor 0 0 255 255 # TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop - PlayAlertSound 6 300 # DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 100 250 250 245 # BACKGROUND: Divi T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound + PlayEffect Red + MinimapIcon 0 Red Triangle #------------------------------------ -# [1903] T2 - Great cards +# [2404] T3 - Decent cards #------------------------------------ -Show # $Div->T2 %TB-Divination-T2 +Show # $tier->t3 $type->divination Class "Divination" - BaseType "Chaotic Disposition" "Last Hope" "Perfection" "Saint's Treasure" "The Artist" "The Brittle Emperor" "The Cartographer" "The Dapper Prodigy" "The Dreamer" "The Enlightened" "The Ethereal" "The Hoarder" "The Hunger" "The Professor" "The Queen" "The Risk" "The Sephirot" "The Undaunted" "The Undisputed" "The Valkyrie" "The Vast" "The Void" "The Wolf" + BaseType "Alone in the Darkness" "Boon of the First Ones" "Bowyer's Dream" "Emperor of Purity" "Heterochromia" "Humility" "Last Hope" "Left to Fate" "Lucky Deck" "Monochrome" "No Traces" "Perfection" "Sambodhi's Vow" "The Breach" "The Brittle Emperor" "The Celestial Justicar" "The Chains that Bind" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Ethereal" "The Hale Heart" "The Hoarder" "The Inventor" "The Jeweller's Boon" "The Journey" "The King's Heart" "The Master" "The Offering" "The Polymath" "The Porcupine" "The Sacrifice" "The Thaumaturgist" "The Throne" "The Undisputed" "The Valkyrie" "The Valley of Steel Boxes" "The Warlord" "The Wilted Rose" "The Wolf" "The Wretched" "Time-Lost Relic" SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 250 250 245 # BACKGROUND: Divi T2 - PlayAlertSound 2 300 # DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1 + SetBackgroundColor 50 220 240 235 # BACKGROUND: Divi T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect Yellow + MinimapIcon 2 Yellow Triangle #------------------------------------ -# [1904] T3 - Decent cards +# [2405] Special - Special Currency Cards #------------------------------------ -Show # $Div->T3 %TB-Divination-T3 +Show # %HS5 %C5 $tier->t4c $type->divination Class "Divination" - BaseType "Blessing of God" "Boundless Realms" "Bowyer's Dream" "Coveted Possession" "Earth Drinker" "Emperor of Purity" "Gemcutter's Promise" "Harmony of Souls" "Hope" "Humility" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lucky Connections" "Lucky Deck" "Merciless Armament" "No Traces" "Rebirth" "Scholar of the Seas" "Shard of Fate" "Standoff" "The Admirer" "The Aesthete" "The Beast" "The Body" "The Breach" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Darkest Dream" "The Dragon" "The Dreamland" "The Encroaching Darkness" "The Fletcher" "The Formless Sea" "The Forsaken" "The Hale Heart" "The Insatiable" "The Inventor" "The Jester" "The Jeweller's Boon" "The Obscured" "The Offering" "The Penitent" "The Poet" "The Polymath" "The Porcupine" "The Realm" "The Road to Power" "The Soul" "The Standoff" "The Surveyor" "The Survivalist" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Trial" "The Tyrant" "The Union" "The Valley of Steel Boxes" "The Warlord" "The Wrath" "The Wretched" "Time-Lost Relic" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" + BaseType "Boon of Justice" "Coveted Possession" "Emperor's Luck" "Harmony of Souls" "Her Mask" "Loyalty" "Lucky Connections" "The Cacophony" "The Catalyst" "The Gemcutter" "The Innocent" "The Puzzle" "The Scholar" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1 - SetBackgroundColor 50 220 240 235 # BACKGROUND: Divi T3 - PlayAlertSound 2 300 # DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect White + MinimapIcon 2 White Triangle + +Show # %H4 %C5 $tier->t5c $type->divination + Class "Divination" + BaseType "Rain of Chaos" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 #------------------------------------ -# [1905] T5 - Format trash tier cards... before +# [2406] T5 - Format trash tier cards... before #------------------------------------ -Show # $Div->T5 %H3 %TB-Divination-T5 +Show # %H3 %C3 $tier->t5 $type->divination Class "Divination" - BaseType "A Mother's Parting Gift" "Anarchy's Price" "Birth of the Three" "Carrion Crow" "Cartographer's Delight" "Death" "Dying Anguish" "Hermit" "King's Blade" "Lantador's Lost Love" "Light and Truth" "Metalsmith's Gift" "Might is Right" "Other Cheek" "Prosperity" "Rain of Chaos" "Rain Tempter" "Struck by Lightning" "The Blazing Fire" "The Coming Storm" "The Conduit" "The Eye of the Dragon" "The Feast" "The Incantation" "The Inoculated" "The Lich" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Scholar" "The Sigil" "The Siren" "The Surgeon" "The Tower" "The Twins" "The Warden" "The Wolverine" "Thunderous Skies" "Volatile Power" + BaseType "A Mother's Parting Gift" "Anarchy's Price" "Birth of the Three" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Grave Knowledge" "Lantador's Lost Love" "Might is Right" "Prosperity" "Rats" "Shard of Fate" "Struck by Lightning" "The Army of Blood" "The Betrayal" "The Carrion Crow" "The Endurance" "The Flora's Gift" "The Hermit" "The Incantation" "The Inoculated" "The King's Blade" "The Lich" "The Lunaris Priestess" "The Metalsmith's Gift" "The Opulent" "The Pack Leader" "The Rabid Rhoa" "The Scarred Meadow" "The Sigil" "The Summoner" "The Surgeon" "The Sword King's Salute" "The Warden" "The Watcher" "The Witch" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" "Volatile Power" SetFontSize 36 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 #------------------------------------ -# [1906] T4 - ...showing the remaining cards +# [2407] T4 - ...showing the remaining cards #------------------------------------ -Show # $Div->T4 %HS4 +Show # %HS4 %C5 $tier->rest $type->divination Class "Divination" SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 - PlayAlertSound 2 300 # DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect White Temp + MinimapIcon 2 White Triangle #=============================================================================================================== -# [[2000]] Currency - PART 4 - remaining items +# [[2500]] Currency - PART 4 - remaining items #=============================================================================================================== -Show # %H2 %TB-Currency-T8 +Show # %H2 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %H3 Class Currency SetFontSize 36 - SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic - SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 - -#=============================================================================================================== -# [[2100]] Leaguestones - Tierlists -#=============================================================================================================== - -#Show # $x->Legacy->LeagueStone->T1 %TB-Leaguestone-Value -# ItemLevel >= 67 -# Class Leaguestone -# BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination" -# Rarity = Magic -# SetFontSize 45 -# SetTextColor 50 0 100 255 # TEXTCOLOR: LeagueStone Magic -# SetBorderColor 50 0 100 255 # BORDERCOLOR: LeagueStone Magic -# SetBackgroundColor 90 240 140 255 # BACKGROUND: LeagueStone T1 -# PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments - -#Show # $x->Legacy->LeagueStone->T2 -# Class Leaguestone -# Rarity >= Magic -# SetFontSize 45 -# SetTextColor 50 0 100 255 # TEXTCOLOR: LeagueStone Magic -# SetBorderColor 50 0 100 255 # BORDERCOLOR: LeagueStone Magic -# SetBackgroundColor 100 220 145 255 # BACKGROUND: LeagueStone T2 -# PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments - -#Show # $x->Legacy->LeagueStone->T3 %TB-Leaguestone-Value -# ItemLevel >= 67 -# Class Leaguestone -# BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination" -# Rarity = Normal -# SetFontSize 45 -# SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text -# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops -# SetBackgroundColor 100 220 145 255 # BACKGROUND: LeagueStone T2 -# PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments - -#Show # $x->Legacy->LeagueStone->T4 %HS4 -# Class Leaguestone -# Rarity = Normal -# SetFontSize 40 -# SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text -# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops -# SetBackgroundColor 70 160 100 230 # BACKGROUND: LeagueStone T3 -# PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 #=============================================================================================================== -# [[2200]] Uniques! +# [[2600]] Uniques! #=============================================================================================================== #------------------------------------ -# [2201] Exceptions +# [2601] Exceptions #------------------------------------ -Show # $uniques->T2 +Show # $type->uniques $tier->ex + Rarity Unique SocketGroup WWWWWW BaseType "Simple Robe" - Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 - PlayAlertSound 6 300 # DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop + PlayEffect Red + MinimapIcon 0 Red Star -Show # $uniques->T1 +Show # $tier->ex->6l $type->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 175 96 37 255 # TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop - PlayAlertSound 6 300 # DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop + PlayEffect Red + MinimapIcon 0 Red Star #------------------------------------ -# [2202] Harbinger - Pieces +# [2602] Harbinger - Pieces #------------------------------------ -Show # $uniques->Harbinger +Show # $tier->ex->harbinger $type->uniques $league->harbinger Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Piece - PlayAlertSound 3 300 # DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound + PlayEffect Blue + MinimapIcon 0 Blue Star #------------------------------------ -# [2203] Tier 1 uniques +# [2603] Tier 1 uniques #------------------------------------ -Show # $uniques->T1 %TB-Uniques-T1 - BaseType "Callous Mask" "Carnal Sceptre" "Crusader Boots" "Ezomyte Tower Shield" "Glorious Plate" "Grand Mana Flask" "Greatwolf Talisman" "Hydrascale Gauntlets" "Occultist's Vestment" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Rawhide Tower Shield" "Royal Axe" "Ruby Flask" "Sanctified Mana Flask" "Sapphire Flask" "Thorium Spirit Shield" "Vaal Spirit Shield" "Void Axe" +Show # $tier->t1 $type->uniques Rarity Unique + BaseType "Ambush Mitts" "Callous Mask" "Carnal Boots" "Clutching Talisman" "Crusader Boots" "Ezomyte Tower Shield" "Gemstone Sword" "Glorious Plate" "Golden Mantle" "Greatwolf Talisman" "Jingling Spirit Shield" "Legion Gloves" "Nubuck Boots" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Royal Axe" "Ruby Amulet" "Ruby Flask" "Sorcerer Boots" "Vaal Rapier" "Wereclaw Talisman" "Wyrmscale Doublet" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 # TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop - PlayAlertSound 6 300 # DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop + PlayEffect Red + MinimapIcon 0 Red Star #------------------------------------ -# [2204] Tier 2 uniques +# [2604] Tier 2 uniques #------------------------------------ -Show # $uniques->T2 - LinkedSockets = 5 +Show # $tier->t2 $type->uniques Rarity Unique + BaseType "Assassin's Boots" "Champion Kite Shield" "Clasped Mitts" "Grand Mana Flask" "Highborn Staff" "Hydrascale Gauntlets" "Iron Sceptre" "Jewelled Foil" "Rawhide Tower Shield" "Rotfeather Talisman" "Sacrificial Garb" "Sanctified Life Flask" "Sapphire Flask" "Siege Axe" "Two-Stone Ring" SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 - PlayAlertSound 6 300 # DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound + PlayEffect Yellow + MinimapIcon 0 Yellow Star -Show # $uniques->T2 %TB-Uniques-T2 - BaseType "Ambush Mitts" "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Bismuth Flask" "Blood Raiment" "Cardinal Round Shield" "Carnal Boots" "Citadel Bow" "Cloth Belt Piece" "Clutching Talisman" "Cutlass" "Destiny Leather" "Full Wyrmscale" "Gemstone Sword" "Gladiator Plate" "Harlequin Mask" "Hydrascale Boots" "Imperial Maul" "Legion Gloves" "Magistrate Crown" "Nubuck Boots" "Rotfeather Talisman" "Royal Burgonet" "Sacrificial Garb" "Sadist Garb" "Sanctified Life Flask" "Savant's Robe" "Siege Axe" "Silken Hood" "Vaal Mask" "Wereclaw Talisman" +Show # $tier->ex->5l $type->uniques + LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 - PlayAlertSound 6 300 # DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound + PlayEffect Yellow + MinimapIcon 0 Yellow Star #------------------------------------ -# [2205] Multi-Unique bases. +# [2605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique # Sound to prevent false excitement. -Show # $uniques->MultiBase %TB-Uniques-T2-MultiBase - BaseType "Amber Amulet" "Carved Wand" "Citrine Amulet" "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Gold Ring" "Granite Flask" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Lacquered Garb" "Leather Belt" "Midnight Blade" "Nubuck Gloves" "Onyx Amulet" "Opal Ring" "Paua Ring" "Sorcerer Boots" "Steel Ring" "Stibnite Flask" "Topaz Flask" "Tornado Wand" "Two-Stone Ring" "Unset Ring" "Zealot Gloves" +Show # $tier->multileague $type->uniques + Rarity Unique + BaseType "Agate Amulet" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Moonstone Ring" "Silver Flask" "Topaz Ring" "Unset Ring" + SetFontSize 45 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound + PlayEffect Blue + MinimapIcon 0 Blue Star + +Show # $tier->multispecial $type->uniques Rarity Unique + BaseType "Blood Raiment" "Coral Amulet" "Fiend Dagger" "Goathide Boots" "Gold Amulet" "Gold Ring" "Imperial Bow" "Iron Ring" "Judgement Staff" "Magistrate Crown" "Onyx Amulet" "Sadist Garb" "Sage Wand" "Stibnite Flask" SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 - PlayAlertSound 3 300 # DROPSOUND: Unique + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound + PlayEffect Blue + MinimapIcon 0 Blue Star #------------------------------------ -# [2206] Special Unique Searches +# [2606] Special Unique Searches #------------------------------------ -#Show +#Show $type->uniques # ItemLevel >= 85 -# Class "Rings" # Rarity Unique -# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique -# SetBorderColor 255 0 0 -# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 -# PlayAlertSound 3 300 # DROPSOUND: Unique - -#Show # Class "Rings" -# Rarity Unique -# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetTextColor 175 96 37 255 TEXTCOLOR: Unique # SetBorderColor 255 0 0 -# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 -# PlayAlertSound 3 300 # DROPSOUND: Unique +# SetBackgroundColor 53 13 13 255 BACKGROUND: Unique T3 +# PlayAlertSound 3 300 DROPSOUND: Unique +# PlayEffect Brown +# MinimapIcon 2 Brown Star + +Show # $tier->ex->loreweave $type->uniques $x + Rarity Unique + Class "Rings" + SetFontSize 45 + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Brown + MinimapIcon 2 Brown Star #------------------------------------ -# [2207] Prophecy-Material Uniques +# [2607] Prophecy-Material Uniques #------------------------------------ -Show # $uniques->Prophecy %TB-Uniques-Fated - BaseType "Coral Amulet" "Coral Ring" "Crude Bow" "Death Bow" "Fire Arrow Quiver" "Gavel" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Golden Buckler" "Iron Hat" "Iron Ring" "Iron Staff" "Jade Amulet" "Jade Hatchet" "Jagged Maul" "Long Bow" "Ornate Sword" "Painted Buckler" "Plank Kite Shield" "Plate Vest" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Scholar Boots" "Serrated Arrow Quiver" "Sledgehammer" "Spiraled Wand" "Studded Belt" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" +Show # %D4 $tier->prophecy $type->uniques Rarity Unique + BaseType "Brass Maul" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Death Bow" "Fire Arrow Quiver" "Gavel" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Golden Buckler" "Great Crown" "Great Mallet" "Iron Circlet" "Iron Hat" "Iron Mask" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Plank Kite Shield" "Plate Vest" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Studded Belt" "Tarnished Spirit Shield" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 # TEXTCOLOR: Unique - SetBorderColor 100 37 255 200 # BORDERCOLOR: Prophecy Unique - SetBackgroundColor 31 9 46 255 # BACKGROUND: Prophecy - PlayAlertSound 3 300 # DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 100 37 255 200 # BORDERCOLOR: Prophecy Unique + SetBackgroundColor 31 9 46 255 # BACKGROUND: Prophecy + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Brown + MinimapIcon 2 Brown Star #------------------------------------ -# [2208] Random Uniques +# [2608] Random Uniques #------------------------------------ -Show # $uniques T3 +Show # %H5 %C4 $tier->hideable $type->uniques + Rarity Unique + BaseType "Ambusher" "Antique Rapier" "Astral Plate" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Bone Circlet" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Broadhead Arrow Quiver" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Boots" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deerskin Gloves" "Demon Dagger" "Demon's Horn" "Desert Brigandine" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Ezomyte Blade" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Gladius" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Hellion's Paw" "Highland Blade" "Holy Chainmail" "Imbued Wand" "Imperial Skean" "Infernal Axe" "Iron Gauntlets" "Ivory Spirit Shield" "Jagged Foil" "Karui Chopper" "Karui Maul" "Karui Sceptre" "Lacquered Helmet" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Lion Sword" "Long Staff" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Military Staff" "Mosaic Kite Shield" "Murder Mitts" "Nailed Fist" "Opal Sceptre" "Opal Wand" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Sentinel Jacket" "Serpentine Staff" "Shadow Axe" "Shagreen Boots" "Sharkskin Boots" "Short Bow" "Silk Gloves" "Silk Slippers" "Slaughter Knife" "Solaris Circlet" "Soldier Boots" "Soldier Helmet" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Timeworn Claw" "Tomahawk" "Tribal Circlet" "Tricorne" "Turquoise Amulet" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vaal Hatchet" "Vanguard Belt" "Vile Staff" "Visored Sallet" "Void Axe" "War Hammer" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" + SetFontSize 45 + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Brown + MinimapIcon 2 Brown Star + +Show # $tier->rest $type->uniques Rarity Unique SetFontSize 45 - SetTextColor 175 96 37 255 # TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 - PlayAlertSound 3 300 # DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique + PlayEffect Brown + MinimapIcon 2 Brown Star #=============================================================================================================== -# [[2300]] Quest Items and Shaper Orbs +# [[2700]] Quest Items and Shaper Orbs #=============================================================================================================== -Show # $quest +Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 # TEXTCOLOR: Quest - SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item - PlayAlertSound 2 300 # DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect Green + MinimapIcon 1 Green Hexagon -Show # $quest +Show Class Quest - BaseType "Shaper's Orb" "Elder's Orb" + BaseType "Elder's Orb" "Shaper's Orb" SetFontSize 45 - SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item - PlayAlertSound 2 300 # DROPSOUND: Currency Sound + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + PlayAlertSound 2 300 # DROPSOUND: Currency Sound + PlayEffect Green + MinimapIcon 1 Green Hexagon -Show # $quest +Show Class Quest SetFontSize 45 - SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + PlayEffect Green + MinimapIcon 1 Green Hexagon #=============================================================================================================== -# [[2400]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here +# [[2800]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here #=============================================================================================================== #=============================================================================================================== -# [[2500]] Leveling - Flasks +# [[2900]] Leveling - Flasks #=============================================================================================================== #------------------------------------ -# [2501] Hide outdated flasks +# [2901] Hide outdated flasks #------------------------------------ Hide # lvl - Quality = 0 + Quality 0 ItemLevel >= 35 Class "Life Flask" "Mana Flask" - BaseType Small Medium Large Greater Grand + BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl - Quality = 0 + Quality 0 ItemLevel >= 53 Class "Life Flask" "Mana Flask" - BaseType Giant Colossal Sacred + BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl - Quality = 0 + Quality 0 ItemLevel >= 67 Class "Life Flask" "Mana Flask" - BaseType Hallowed Sanctified Divine Eternal + BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [2502] Hybrid flasks (normal) +# [2902] Hybrid flasks (normal) #------------------------------------ -Show # %D4 +Show # %D2 ItemLevel <= 15 Class "Hybrid Flask" BaseType "Small" SetFontSize 40 - SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 -Show # %D4 +Show # %D2 ItemLevel <= 25 Class "Hybrid Flask" BaseType "Medium" SetFontSize 40 - SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 -Show # %D4 +Show # %D2 ItemLevel <= 35 Class "Hybrid Flask" BaseType "Large" SetFontSize 40 - SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 -Show # %D4 +Show # %D2 ItemLevel <= 45 Class "Hybrid Flask" BaseType "Colossal" SetFontSize 40 - SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 -Show # %D4 +Show # %D2 ItemLevel <= 55 Class "Hybrid Flask" BaseType "Sacred" SetFontSize 40 - SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 -Show # %D4 +Show # %D2 ItemLevel <= 67 Class "Hybrid Flask" BaseType "Hallowed" SetFontSize 40 - SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [2503] Life Flasks - Normal (Kudos to Antnee) +# [2903] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -3814,8 +5468,8 @@ Show # %D5 Class "Life Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 ItemLevel <= 9 @@ -3823,8 +5477,8 @@ Show # %D5 Class "Life Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 ItemLevel <= 13 @@ -3832,8 +5486,8 @@ Show # %D5 Class "Life Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 ItemLevel <= 19 @@ -3841,8 +5495,8 @@ Show # %D5 Class "Life Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 ItemLevel <= 24 @@ -3850,8 +5504,8 @@ Show # %D5 Class "Life Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 ItemLevel <= 30 @@ -3859,8 +5513,8 @@ Show # %D5 Class "Life Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 ItemLevel <= 37 @@ -3868,8 +5522,8 @@ Show # %D5 Class "Life Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 ItemLevel <= 42 @@ -3877,8 +5531,8 @@ Show # %D5 Class "Life Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 ItemLevel <= 48 @@ -3886,8 +5540,8 @@ Show # %D5 Class "Life Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 ItemLevel <= 55 @@ -3895,8 +5549,8 @@ Show # %D5 Class "Life Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 ItemLevel <= 67 @@ -3904,8 +5558,8 @@ Show # %D5 Class "Life Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 ItemLevel <= 70 @@ -3913,11 +5567,11 @@ Show # %D5 Class "Life Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [2504] Mana Flasks - Magic (Kudos to Antnee) +# [2904] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -3925,8 +5579,8 @@ Show # %D5 Class "Mana Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 ItemLevel <= 8 @@ -3934,8 +5588,8 @@ Show # %D5 Class "Mana Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 ItemLevel <= 12 @@ -3943,8 +5597,8 @@ Show # %D5 Class "Mana Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 ItemLevel <= 18 @@ -3952,8 +5606,8 @@ Show # %D5 Class "Mana Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 ItemLevel <= 24 @@ -3961,8 +5615,8 @@ Show # %D5 Class "Mana Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 ItemLevel <= 30 @@ -3970,8 +5624,8 @@ Show # %D5 Class "Mana Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 ItemLevel <= 37 @@ -3979,8 +5633,8 @@ Show # %D5 Class "Mana Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 ItemLevel <= 42 @@ -3988,8 +5642,8 @@ Show # %D5 Class "Mana Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 ItemLevel <= 48 @@ -3997,8 +5651,8 @@ Show # %D5 Class "Mana Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 ItemLevel <= 55 @@ -4006,8 +5660,8 @@ Show # %D5 Class "Mana Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 ItemLevel <= 67 @@ -4015,8 +5669,8 @@ Show # %D5 Class "Mana Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 ItemLevel <= 70 @@ -4024,184 +5678,180 @@ Show # %D5 Class "Mana Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [2505] Show remaining flasks +# [2905] Show remaining flasks #------------------------------------ -Show # %D5 - Quality = 20 +Show # %D4 + Quality 20 ItemLevel <= 65 - BaseType "Flask" Rarity <= Magic + BaseType "Flask" SetFontSize 40 - SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 -Show # %D4 +Show # %D3 Quality >= 15 ItemLevel <= 65 - BaseType "Flask" Rarity <= Magic + BaseType "Flask" SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2 - SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 -Show # %D3 +Show # %D2 Quality > 1 ItemLevel <= 65 - BaseType "Flask" Rarity <= Magic + BaseType "Flask" SetFontSize 36 - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 -Show # %D4 +Show # %D3 ItemLevel <= 65 - Class "Utility Flasks" Rarity <= Magic + Class "Utility Flasks" SetFontSize 36 - SetBorderColor 50 200 125 # BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks -Show # %D3 - BaseType Flask +Show # %D1 Rarity <= Magic + BaseType Flask SetFontSize 36 - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== -# [[2600]] Leveling - Merged Rules +# [[3000]] Leveling - Merged Rules #=============================================================================================================== -Show # %REMS1 %D5 %RVR - LinkedSockets = 4 +Show # %REMS1 %D5 + LinkedSockets 4 + Rarity <= Normal SocketGroup RGB - Class "Gloves" "Boots" "Helmets" "Body Armour" - Rarity = Normal + Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 - PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound + SetTextColor 255 255 255 255 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound -Show - LinkedSockets = 4 +Show # %REMS1 %D5 %RVR + LinkedSockets 4 + Rarity <= Magic SocketGroup RGB - Class "Gloves" "Boots" "Helmets" "Body Armour" - Rarity = Magic + Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 - PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound + SetTextColor 25 95 235 255 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %REMS1 %D5 - LinkedSockets = 4 - SocketGroup RGB - Class "Gloves" "Boots" "Helmets" "Body Armour" + LinkedSockets 4 Rarity Rare + SocketGroup RGB + Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 - SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 - PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== -# [[2700]] Leveling - RGB Recipes +# [[3100]] Leveling - RGB Recipes #=============================================================================================================== Show # %D3 - SocketGroup RGB Width <= 2 Height <= 2 + SocketGroup RGB SetFontSize 45 - SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2 - SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 - SocketGroup RGB Width <= 1 - Height <= 3 + Height <= 4 + SocketGroup RGB SetFontSize 45 - SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2 - SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D2 - SocketGroup RGB Width >= 2 Height >= 4 + SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D2 + Height <= 3 SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [[2800]] Leveling - RARES +# [[3200]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [2801] Leveling rares - specific items +# [3201] Leveling rares - specific items #------------------------------------ Show # %REMS1 %D4 LinkedSockets >= 4 Rarity Rare SetFontSize 45 - SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %REMS1 %D4 - Class "Rings" "Amulets" "Belts" Rarity Rare + Class "Amulets" "Belts" "Rings" SetFontSize 45 - SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 - PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %D4 ItemLevel < 30 - Class "Boots" - Rarity Rare - SetFontSize 45 - SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2 - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 - -Show # %D4 - Height = 2 - Class "Boots" "Helmets" "Gloves" "Shields" Rarity Rare + Class "Boots" SetFontSize 45 - SetBorderColor 150 150 150 # BORDERCOLOR: Recipe T2 - SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 - Class "Sceptres" "Daggers" "Wands" + Height 2 Rarity Rare + Class "Boots" "Gloves" "Helmets" "Shields" SetFontSize 45 - SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #------------------------------------ -# [2802] Leveling rares - Progression +# [3202] Leveling rares - Progression - First Levels #------------------------------------ +# During the first levels: simplify higlighting for rares, based on size + Show # %D3 Width <= 1 Height <= 3 ItemLevel <= 12 Rarity Rare SetFontSize 45 - SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Width <= 2 @@ -4209,15 +5859,33 @@ Show # %D3 ItemLevel <= 12 Rarity Rare SetFontSize 45 - SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel <= 12 Rarity Rare SetFontSize 45 - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +#------------------------------------ +# [3203] Leveling rares - Progression - First Levels +#------------------------------------ + +# Always treat caster rares as decent. This is a non-perfect solution +# But without knowing what the player plays, there is not too much choice. + +Show # %D3 + Rarity Rare + Class "Daggers" "Sceptres" "Wands" + SetFontSize 45 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + +#------------------------------------ +# [3204] Leveling rares - Progression - First Levels +#------------------------------------ Show # %D3 Width <= 2 @@ -4226,8 +5894,8 @@ Show # %D3 DropLevel > 5 Rarity Rare SetFontSize 45 - SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 Width <= 1 @@ -4236,16 +5904,16 @@ Show # %D3 DropLevel > 5 Rarity Rare SetFontSize 45 - SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 ItemLevel < 15 DropLevel > 5 Rarity Rare - SetFontSize 40 - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + SetFontSize 36 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Width <= 2 @@ -4253,9 +5921,9 @@ Show # %D3 ItemLevel < 20 DropLevel > 10 Rarity Rare - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + SetFontSize 36 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 Width <= 1 @@ -4263,17 +5931,17 @@ Show # %D3 ItemLevel < 20 DropLevel > 10 Rarity Rare - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + SetFontSize 36 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 ItemLevel < 20 DropLevel > 10 Rarity Rare SetFontSize 36 - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Width <= 2 @@ -4281,9 +5949,9 @@ Show # %D3 ItemLevel < 25 DropLevel > 15 Rarity Rare - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + SetFontSize 36 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 Width <= 1 @@ -4291,17 +5959,17 @@ Show # %D3 ItemLevel < 25 DropLevel > 15 Rarity Rare - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + SetFontSize 36 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 ItemLevel < 25 DropLevel > 15 Rarity Rare SetFontSize 36 - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Width <= 2 @@ -4309,9 +5977,9 @@ Show # %D3 ItemLevel < 30 DropLevel > 20 Rarity Rare - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + SetFontSize 36 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 Width <= 1 @@ -4319,17 +5987,17 @@ Show # %D3 ItemLevel < 30 DropLevel > 20 Rarity Rare - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + SetFontSize 36 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 ItemLevel < 30 DropLevel > 20 Rarity Rare SetFontSize 36 - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Width <= 2 @@ -4337,27 +6005,27 @@ Show # %D3 ItemLevel < 35 DropLevel > 25 Rarity Rare - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + SetFontSize 36 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 -Show # %D4 +Show # %D3 Width <= 1 Height <= 3 ItemLevel < 35 DropLevel > 25 Rarity Rare - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + SetFontSize 36 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 ItemLevel < 35 DropLevel > 25 Rarity Rare SetFontSize 36 - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Width <= 2 @@ -4365,9 +6033,9 @@ Show # %D3 ItemLevel < 40 DropLevel > 30 Rarity Rare - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + SetFontSize 36 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 Width <= 1 @@ -4375,17 +6043,17 @@ Show # %D3 ItemLevel < 40 DropLevel > 30 Rarity Rare - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + SetFontSize 36 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 ItemLevel < 40 DropLevel > 30 Rarity Rare SetFontSize 36 - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Width <= 2 @@ -4393,9 +6061,9 @@ Show # %D3 ItemLevel < 45 DropLevel > 35 Rarity Rare - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + SetFontSize 36 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 Width <= 1 @@ -4403,17 +6071,17 @@ Show # %D3 ItemLevel < 45 DropLevel > 35 Rarity Rare - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + SetFontSize 36 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 -Show # %D4 +Show # %D3 ItemLevel < 45 DropLevel > 35 Rarity Rare SetFontSize 36 - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Width <= 1 @@ -4421,9 +6089,9 @@ Show # %D3 ItemLevel < 50 DropLevel > 40 Rarity Rare - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + SetFontSize 36 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 Width <= 2 @@ -4431,17 +6099,17 @@ Show # %D3 ItemLevel < 50 DropLevel > 40 Rarity Rare - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + SetFontSize 36 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 ItemLevel < 50 DropLevel > 40 Rarity Rare SetFontSize 36 - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Width <= 2 @@ -4449,9 +6117,9 @@ Show # %D3 ItemLevel < 55 DropLevel > 45 Rarity Rare - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + SetFontSize 36 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 Width <= 1 @@ -4459,17 +6127,17 @@ Show # %D3 ItemLevel < 55 DropLevel > 45 Rarity Rare - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + SetFontSize 36 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 ItemLevel < 55 DropLevel > 45 Rarity Rare SetFontSize 36 - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Width <= 2 @@ -4477,9 +6145,9 @@ Show # %D3 ItemLevel < 60 DropLevel > 50 Rarity Rare - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + SetFontSize 36 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 Width <= 1 @@ -4487,653 +6155,567 @@ Show # %D3 ItemLevel < 60 DropLevel > 50 Rarity Rare - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + SetFontSize 36 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 ItemLevel < 60 DropLevel > 50 Rarity Rare SetFontSize 36 - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Width <= 2 Height <= 2 DropLevel > 55 Rarity Rare - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + SetFontSize 36 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 Width <= 1 Height <= 3 DropLevel > 55 Rarity Rare - SetFontSize 40 - SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 + SetFontSize 36 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 DropLevel > 55 Rarity Rare SetFontSize 36 - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [2803] Leveling rares - remaining rules +# [3205] Leveling rares - remaining rules #------------------------------------ Show # %D2 Width <= 1 Height <= 3 Rarity Rare - SetFontSize 36 - SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 Width <= 2 Height <= 2 Rarity Rare - SetFontSize 36 - SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 -Show # %D2 +Show # %D1 Rarity Rare - SetFontSize 36 - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #=============================================================================================================== -# [[2900]] Leveling - Useful items +# [[3300]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [2901] Linked gear - 4links +# [3301] Linked gear - 4links #------------------------------------ -Show # %D3 %RVR %REMS1 +Show # %D3 %REMS1 LinkedSockets >= 4 - Rarity = Normal + Rarity <= Normal SetFontSize 45 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound + SetTextColor 255 255 255 255 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound -Show +Show # %D3 %REMS1 %RVR LinkedSockets >= 4 - Rarity = Magic + Rarity <= Magic SetFontSize 45 - SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound - -#------------------------------------ -# [2902] Linked gear - Caster Weapon Configuration -#------------------------------------ - -Show # %D3 %RVR - LinkedSockets = 3 - SocketGroup BB - ItemLevel <= 28 - Class "Sceptres" "Wands" "Daggers" - Rarity = Normal - SetFontSize 40 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + SetTextColor 25 95 235 255 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound -Show - LinkedSockets = 3 +#------------------------------------ +# [3302] Linked gear - Caster Weapon Configuration +#------------------------------------ + +Show # %D2 + LinkedSockets 3 + ItemLevel <= 24 + Rarity <= Magic SocketGroup BB - ItemLevel <= 28 - Class "Sceptres" "Wands" "Daggers" - Rarity = Magic + Class "Daggers" "Sceptres" "Wands" SetFontSize 40 - SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [2903] Linked gear - 3links +# [3303] Linked gear - 3links #------------------------------------ -Show # %D2 %RVR - LinkedSockets >= 3 - ItemLevel <= 28 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity = Normal - SetFontSize 36 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show - LinkedSockets >= 3 - ItemLevel <= 28 - Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" - Rarity = Magic - SetFontSize 36 - SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -Show # %D2 %RVR +Show # %D3 LinkedSockets >= 3 ItemLevel <= 12 - Rarity = Normal + Rarity <= Normal SetFontSize 40 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + SetTextColor 255 255 255 255 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 -Show +Show # %D3 %RVR LinkedSockets >= 3 ItemLevel <= 12 - Rarity = Magic + Rarity <= Magic SetFontSize 40 - SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 - -#Show # %D1 -# LinkedSockets >= 3 -# ItemLevel <= 36 -# Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" -# Rarity <= Magic -# SetFontSize 36 -# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links -# SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans - -#------------------------------------ -# [2904] Extra Highlight: Boots -#------------------------------------ - -Show # %D3 - ItemLevel <= 12 - Class "Boots" - Rarity = Magic - SetFontSize 45 - SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + SetTextColor 25 95 235 255 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 + LinkedSockets >= 3 ItemLevel <= 24 - Class "Boots" - Rarity = Magic + Rarity <= Magic + Class "Body Armour" "Boots" "Gloves" "Helmets" "Shields" SetFontSize 36 - SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [2905] Optional Recipes +# [3304] Util end Act1 #------------------------------------ -#Show #summoner recipe shield -# BaseType "Bone Spirit Shield" -# ItemLevel < 40 -# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight - -#------------------------------------ -# [2906] Act 1 -#------------------------------------ -# Early on we focus on flat wins -# Iron Rings, Leather Belts and Corals help the leveling progression a lot -# We also want to highlight all elemental resist rings for the +1 Recipe +# Certain trinkets in act 1 provide quite a definitive advantage. -Show # %TB-Leveling-Trinkets-Phys %D3 %RVR - ItemLevel <= 12 - BaseType "Iron Ring" "Rustic Sash" - Rarity = Normal +Show # %D4 + ItemLevel <= 14 + Rarity <= Normal + BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + SetTextColor 255 255 255 255 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 -Show - ItemLevel <= 12 - BaseType "Iron Ring" "Rustic Sash" - Rarity = Magic +Show # %D4 %RVR + ItemLevel <= 14 + Rarity <= Magic + BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + SetTextColor 25 95 235 255 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 -Show # %TB-Leveling-Trinkets-Life %D3 %RVR - ItemLevel <= 16 - BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" "Ruby Ring" "Topaz Ring" - Rarity = Normal - SetFontSize 40 - SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 +# Getting access to movementspeed boots early on is very useful/important -Show - ItemLevel <= 16 - BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" "Ruby Ring" "Topaz Ring" - Rarity = Magic - SetFontSize 40 - SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight - SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 +Show # %D2 + ItemLevel <= 14 + Rarity Magic + Class "Boots" + SetFontSize 45 + SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +# Other Magic trinkets Show # %D2 - ItemLevel <= 12 - Class "Rings" "Amulets" "Belts" + ItemLevel <= 8 Rarity <= Magic + Class "Amulets" "Belts" "Rings" SetFontSize 40 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + +Show # %D1 + ItemLevel <= 14 + Rarity <= Magic + Class "Amulets" "Belts" "Rings" + SetFontSize 36 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 -# Racers have found that a healthy mix of EV/AR gear can help facetank brutus easy - even on lower levels +# Caster weapons can provide quick upgrades -Show # %D3 - ItemLevel <= 12 - Class "Sceptres" "Wands" "Daggers" - Rarity = Magic +Show # %D2 + ItemLevel <= 14 + Rarity Magic + Class "Daggers" "Sceptres" "Wands" SetFontSize 36 - SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight - SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight + SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [2907] Act 2+3 +# [3305] Act 2+3 #------------------------------------ -# Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. -Show # %TB-Leveling-Trinkets-Life %D2 - ItemLevel <= 32 - BaseType "Topaz Ring" "Two-Stone Ring" - Rarity <= Magic +# We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses + +Show # %D1 + ItemLevel <= 24 + Rarity Magic + Class "Boots" SetFontSize 36 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + +# Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. + +Show # %D2 + ItemLevel <= 36 + Rarity <= Magic + BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" + SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2908] Act 4+5+6 +# [3306] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed -Show # %TB-Leveling-Trinkets-Life %D3 +Show # %D2 ItemLevel <= 50 - ItemLevel >= 32 - BaseType "Ruby Ring" "Two-Stone Ring" + ItemLevel >= 36 Rarity <= Magic - SetFontSize 36 - SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + BaseType "Onyx Amulet" "Ruby Ring" "Two-Stone Ring" + SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2909] Jewellery - Regular Highlight +# [3307] Optional Recipes #------------------------------------ -# Worthwhile rings + Onyx - focus on resists for quick enchanting. - -Show # %D2 - BaseType "Topaz Ring" "Ruby Ring" "Topaz Ring" "Two-Stone Ring" "Coral Ring" "Onyx Amulet" - Rarity <= Magic - SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling - -# Worthwhile belts +#Show summoner recipe shield +# ItemLevel < 40 +# BaseType "Bone Spirit Shield" +# SetBorderColor 100 100 100 255 BORDERCOLOR: Leveling: strong highlight -Show # %TB-Leveling-Trinkets-Life %D2 - ItemLevel <= 32 - BaseType "Leather Belt" "Rustic Sash" "Heavy Belt" - Rarity <= Magic - SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling +#------------------------------------ +# [3308] 20% quality items for those strange people who want them +#------------------------------------ -# Worthwhile amulets - only stat amulets to help with stats +#Show quality, lvl, nonmf +# Quality 20 +# ItemLevel <= 60 +# Rarity <= Magic +# Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" +# SetBorderColor 0 0 0 BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 BACKGROUND: Recipes -Show # %D2 - ItemLevel <= 32 - BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Turquoise Amulet" "Citrine Amulet" "Onyx Amulet" "Agate Amulet" - Rarity <= Magic - SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling +#=============================================================================================================== +# [[3400]] Leveling - natural weapon progression +#=============================================================================================================== #------------------------------------ -# [2910] Quivers - Progression +# [3401] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition Show # %D2 ItemLevel <= 8 - BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" Rarity <= Magic + BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" SetFontSize 36 - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades -Show # %D2 +Show # %D1 ItemLevel <= 24 - BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" Rarity <= Magic - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers -Show # %D3 +Show # %D2 ItemLevel < 35 - BaseType "Broadhead Arrow Quiver" Rarity <= Magic - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + BaseType "Broadhead Arrow Quiver" + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 -Show # %D2 +Show # %D1 ItemLevel <= 48 - BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" Rarity <= Magic - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2911] Magic Gear +# [3402] Progression - Part 1 1-11 #------------------------------------ Show # %D2 - ItemLevel <= 32 - Class Rings Amulets Belts - Rarity Magic - SetFontSize 36 - SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling - -#------------------------------------ -# [2912] 20% quality items for those strange people who want them -#------------------------------------ - -#Show # quality, lvl, nonmf -# Quality = 20 -# Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields" -# Rarity <= Magic -# ItemLevel <= 60 -# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes - -#=============================================================================================================== -# [[3000]] Leveling - normal and magic item progression -#=============================================================================================================== - -#------------------------------------ -# [3001] Progression - Part 1 1-30 -#------------------------------------ - -Show # %TC-LVL-Weapons %D1 ItemLevel <= 9 DropLevel >= 5 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" Rarity <= Magic - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" + SetFontSize 36 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -Show # %TC-LVL-Weapons %D1 +Show # %D2 ItemLevel <= 11 DropLevel >= 8 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" Rarity <= Magic - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" + SetFontSize 36 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + +#------------------------------------ +# [3403] Progression - Part 2 11-26 +#------------------------------------ -Show # %TC-LVL-Weapons %D1 +Show # %D2 ItemLevel <= 14 DropLevel >= 11 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" Rarity <= Magic - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -Show # %TC-LVL-Weapons %D1 +Show # %D2 ItemLevel <= 16 DropLevel >= 13 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" Rarity <= Magic - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -Show # %TC-LVL-Weapons %D1 +Show # %D2 ItemLevel <= 18 DropLevel >= 16 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" Rarity <= Magic - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -Show # %TC-LVL-Weapons %D1 +Show # %D2 ItemLevel <= 20 DropLevel >= 18 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" Rarity <= Magic - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -Show # %TC-LVL-Weapons %D1 +Show # %D2 ItemLevel <= 22 DropLevel >= 20 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" Rarity <= Magic - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 -Show # %TC-LVL-Weapons %D1 +Show # %D2 ItemLevel <= 24 DropLevel >= 22 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" Rarity <= Magic - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + +#------------------------------------ +# [3404] Progression - Part 3 26-65 +#------------------------------------ -Show # %TC-LVL-Weapons %D1 +Show # %D2 ItemLevel <= 26 DropLevel >= 24 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + Rarity Normal + Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 -Show # %TC-LVL-Weapons %D1 +Show # %D2 ItemLevel <= 28 DropLevel >= 26 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + Rarity Normal + Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 -Show # %TC-LVL-Weapons %D1 +Show # %D2 ItemLevel <= 30 DropLevel >= 28 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -#------------------------------------ -# [3002] Progression - Part 2 30-40 -#------------------------------------ + Rarity Normal + Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 -Show # %TC-LVL-Weapons %D1 +Show # %D2 ItemLevel <= 32 DropLevel >= 30 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + Rarity Normal + Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 -Show # %TC-LVL-Weapons %D1 +Show # %D2 ItemLevel <= 34 DropLevel >= 32 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + Rarity Normal + Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 -Show # %TC-LVL-Weapons %D1 +Show # %D2 ItemLevel <= 36 DropLevel >= 34 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + Rarity Normal + Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 -Show # %TC-LVL-Weapons %D1 +Show # %D2 ItemLevel <= 40 DropLevel >= 38 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity <= Magic - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - -#------------------------------------ -# [3003] Progression - Part 4 40-65 -#------------------------------------ + Rarity Normal + Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 -Show # %TC-LVL-Weapons %D1 +Show # %D2 ItemLevel <= 42 DropLevel >= 40 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity = Normal - SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + Rarity Normal + Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 -Show # %TC-LVL-Weapons %D1 +Show # %D2 ItemLevel <= 44 DropLevel >= 42 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity = Normal - SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + Rarity Normal + Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 -Show # %TC-LVL-Weapons %D1 +Show # %D2 ItemLevel <= 46 DropLevel >= 44 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity = Normal - SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + Rarity Normal + Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 -Show # %TC-LVL-Weapons %D1 +Show # %D2 ItemLevel <= 48 DropLevel >= 46 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity = Normal - SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + Rarity Normal + Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 -Show # %TC-LVL-Weapons %D1 +Show # %D2 ItemLevel <= 50 DropLevel >= 48 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity = Normal - SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + Rarity Normal + Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 -Show # %TC-LVL-Weapons %D1 +Show # %D2 ItemLevel <= 52 DropLevel >= 50 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity = Normal - SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + Rarity Normal + Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 -Show # %TC-LVL-Weapons %D1 +Show # %D2 ItemLevel <= 54 DropLevel >= 52 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity = Normal - SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + Rarity Normal + Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 -Show # %TC-LVL-Weapons %D1 +Show # %D2 ItemLevel <= 56 DropLevel >= 54 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity = Normal - SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + Rarity Normal + Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 -Show # %TC-LVL-Weapons %D1 +Show # %D2 ItemLevel <= 58 DropLevel >= 56 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity = Normal - SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + Rarity Normal + Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 -Show # %TC-LVL-Weapons %D1 +Show # %D2 ItemLevel <= 60 DropLevel >= 58 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity = Normal - SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + Rarity Normal + Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 -Show # %TC-LVL-Weapons %D1 +Show # %D2 ItemLevel <= 62 DropLevel >= 60 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity = Normal - SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + Rarity Normal + Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 -Show # %TC-LVL-Weapons %D1 +Show # %D2 ItemLevel <= 64 DropLevel >= 62 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity = Normal - SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + Rarity Normal + Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 -Show # %TC-LVL-Weapons %D1 +Show # %D2 ItemLevel <= 66 DropLevel >= 64 - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" - Rarity = Normal - SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + Rarity Normal + Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +#=============================================================================================================== +# [[3500]] Leveling - misc normal items +#=============================================================================================================== #------------------------------------ -# [3004] Normal items - First 12 levels - exceptions +# [3501] Normal items - First 4-8 levels - useful items #------------------------------------ -Show # %H1 - ItemLevel <= 4 - Class "Body Armours" - Rarity Normal - SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 - Show # %D2 Width <= 1 Height <= 4 ItemLevel <= 4 Rarity Normal SetFontSize 36 - SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority - SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 @@ -5141,95 +6723,159 @@ Show # %D2 ItemLevel <= 4 Rarity Normal SetFontSize 36 - SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority - SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +# 3-Socketed normal items are highlighted to provide players with a few options for +# Gem socketing, in case the other options don't work out. Show # %D2 - ItemLevel <= 4 - Rarity Normal - SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + Sockets >= 3 + ItemLevel <= 8 + Class "Body Armour" "Boots" "Gloves" "Helmets" "Shields" + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [3005] Magic items - general highlight +# [3502] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ -# Highlight small magic items until level 24 for Trans-Selling +Show # %D2 + ItemLevel <= 3 + Rarity Normal + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +Show # %D0 + ItemLevel <= 5 + Rarity Normal + Class "Body Armours" + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +#=============================================================================================================== +# [[3600]] Leveling - misc magic items +#=============================================================================================================== -# Until level 12 - show all blue items, no matter what +#------------------------------------ +# [3601] Vendor Magic items - until 3 +#------------------------------------ Show # %D2 - ItemLevel <= 16 + ItemLevel <= 3 Rarity Magic SetFontSize 40 - SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + +#------------------------------------ +# [3602] Vendor Magic items - until 12 +#------------------------------------ Show # %D2 Width <= 1 Height <= 4 - ItemLevel <= 36 + ItemLevel <= 12 Rarity Magic - SetTextColor 136 136 255 185 # TEXTCOLOR: Magic Vendor Items - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + SetFontSize 36 + SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling Show # %D2 Width <= 2 Height <= 2 - ItemLevel <= 36 + ItemLevel <= 12 + Rarity Magic + SetFontSize 36 + SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling + +Show # %D1 + ItemLevel <= 12 + Rarity Magic + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +#------------------------------------ +# [3603] Vendor Magic items - Until 24 +#------------------------------------ + +Show # %D2 + Width <= 1 + Height <= 4 + ItemLevel <= 24 + Rarity Magic + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +Show # %D2 + Width <= 2 + Height <= 2 + ItemLevel <= 24 + Rarity Magic + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + +#------------------------------------ +# [3604] Vendor Magic items - Until 36 +#------------------------------------ + +Show # %D1 + ItemLevel <= 32 Rarity Magic - SetTextColor 136 136 255 185 # TEXTCOLOR: Magic Vendor Items - SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 + Class Amulets Belts Rings + SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small #=============================================================================================================== -# [[3100]] HIDE LAYER 5 - Remaining Items +# [[3700]] HIDE LAYER 5 - Remaining Items #=============================================================================================================== -Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable - Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets" "Jewel" +Hide # minimize junk instead of hiding (if "show") + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" SetFontSize 18 - SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== -# [[3200]] CATCHALL - if you see pink items - send me a mail please - should never happen +# [[3800]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! #=============================================================================================================== -Show # SafetyLine! +Show # safetyline! SetFontSize 45 - SetTextColor 255 0 255 255 # TEXTCOLOR: Error - SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error #=============================================================================================================== -# [[3300]] Special thanks to! +# [[3900]] Special thanks to! #=============================================================================================================== -# PATREON: -# Special Thanks to the Patreon Supporters: -# 00cosgrovep, Divinezensei, Ryndaar, DePace, dimon222, Phegan, # -# COMMUNITY: +# SPECIAL THANKS: +# Tobnac & Haggis - I'd need to a document to list everything they've done. Building www.FilterBlade.xyz together is just a single example. +# +# PATREON ( https://www.patreon.com/Neversink ): +# Mike E., Justin F., Henry G., Aaron, Greg D., Reilly M., Jon P., Ryndaar, Matt O., Dmitry R, "Megatron", "The One Guy What's His Name Again?" +# You guys are awesome, thanks! +# +# COMMUNITY & FRIENDS: +# C4pture, MrPing, Mighty, Antnee, Ghudda, Malchron, ZiggyD, Zizaran, Helmannn, StarRune, TheZensei, Eruyome! +# # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES: -# Bex - Awesome. Also compiled information for smooth updating during league starts! -# Jonathan - Thank you for going into the detail on the filter algorithm. Also for the filter algorithm! -# Chris - The man. +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# +# Script by NeverSinkher is just a single example. # -# FRIENDS: -# Haggis & Tobnac - I'd need to a document to list all the things they've assisted with. Also members of the "Filterblade" project! -# C4pture - Good friend, helped out a lot and is nice enough to only annoy me 75% of the time. He has a straaange cat. -# MrPing - Helped out a ton with testing recently. -# Victoria - <3 +# PATREON ( https://www.patreon.com/Neversink ): +# Mike E., Justin F., Henry G., Aaron, Greg D., Reilly M., Jon P., Ryndaar, Matt O., Dmitry R, "Megatron", "The One Guy What's His Name Again?" +# You guys are awesome, thanks! +# +# COMMUNITY & FRIENDS: +# C4pture, MrPing, Mighty, Antnee, Ghudda, Malchron, ZiggyD, Zizaran, Helmannn, StarRune, TheZensei, Eruyome! +# +# Special thanks to the supporters, stream-viewers and my guild :) +# Everyone who provided feedback on my thread/github and on reddit. # -# SUGGESTIONS / HELP: -# Antnee - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out. -# Ghudda - I took his script as a template. It made learning the syntax even easier. -# Malchron - consulted me on some complicated topics -# ZiggyD - tested the filter during the 2.0 beta -# Helmannn - tested the filter during the Ascendancy Alpha! -# StarRune - Found several flaws and improvement possibilities. Thanks! -# Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink