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myscene.h
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/*
* Author: equati0n
* Date: December 2016
*/
#ifndef MYSCENE_H
#define MYSCENE_H
#include <QGraphicsScene>
#include <QTimer>
#include <QAbstractAnimation>
#include <QDebug>
#include <QMediaPlayer>
#include "soundmanager.h"
#include "title.h"
class QGraphicsPixmapItem;
class QPropertyAnimation;
class Coin;
class BackgroundItem;
class Player;
class Castle;
class Goomba;
class QuestBox;
class Turtle;
class Piranha;
class BrickPlatform;
class QScrollBar;
class Flag;
class NoteBox;
class CoinCounter;
class Stretch;
class WallPlatform;
class Conveyor;
class GiantGoomba;
class WarpTube;
class StairBlock;
class Bomb;
class RedTurtle;
class Spiny;
class Score;
class Timer;
class SmallMario;
class Mushroom;
class GameOverWindow;
class LevelCompleteWindow;
class MushroomQuestBox;
class FireBall;
class FireMario;
class FlowerQuestBox;
class Flower;
class MyScene : public QGraphicsScene
{
Q_OBJECT
Q_PROPERTY(qreal jumpFactor READ jumpFactor WRITE setJumpFactor NOTIFY jumpFactorChanged)
public:
explicit MyScene(QScrollBar* s, QObject *parent = 0);
void timerEvent(QTimerEvent *);
qreal jumpFactor() const;
void setJumpFactor(const qreal &jumpFactor);
protected:
void keyPressEvent(QKeyEvent *event);
void keyReleaseEvent(QKeyEvent *event);
private slots:
void movePlayer();
void jumpPlayer();
void fallPlayer();
void checkTimer();
void setMarioSize(int);
void controlMushroom();
void controlFlower();
void checkCollidingCoin();
void checkCollidingQuestBox();
void checkCollidingMushroomQuestBox();
void checkCollidingFlowerQuestBox();
void scoreIncrease(int);
void checkCollidingFlag();
void checkCollidingStairBlock();
//void checkCollidingSpiny();
//void checkCollidingBomb();
//void checkCollidingTurtle();
//void checkCollidingMushroom();
//void checkCollidingPiranha();
//void checkCollidingStretch();
void checkCollidingWarpTube();
//void checkCollidingRedTurtle();
//void checkCollidingGiantGoomba();
//void handleCollisionWithGoomba();
bool handleCollisionWithPlatform();
QGraphicsItem* collidingPlatforms();
void jumpStatusChanged(QAbstractAnimation::State newState, QAbstractAnimation::State oldState);
public slots:
void playASound();
void playHitWarp();
signals:
void jumpFactorChanged(qreal);
void playSound(QString);
void spawnMushroom();
void spawnFlower();
void stopMusic();
private:
void initPlayField();
int m_velocity;
qreal m_groundLevel;
QTimer m_timer;
QTimer mFallTimer;
QPropertyAnimation *m_jumpAnimation;
qreal m_jumpFactor;
int m_jumpHeight;
int m_fieldWidth;
Player* m_player;
SmallMario* m_smallPlayer;
BackgroundItem *m_sky;
BackgroundItem *m_Scene;
BackgroundItem *m_ground;
BackgroundItem *m_flag;
BackgroundItem *m_castle;
BackgroundItem *m_countLogo;
BackgroundItem *m_scoreLogo;
BackgroundItem *m_timerLogo;
BackgroundItem *m_wall;
BackgroundItem *m_wall2;
BackgroundItem *m_wall3;
BackgroundItem *gameover;
BackgroundItem *m_sign;
BackgroundItem *courseclear;
Coin *m_coins;
Coin *m_coins2;
Coin *m_coins3;
Coin *m_coins4;
Coin *m_coins5;
Coin *m_coins6;
Coin *m_coins7;
Coin *m_coins8;
Coin *m_coins9;
Coin *m_coins10;
Coin *m_coins11;
Coin *m_coins12;
Coin *m_coins13;
Coin *m_coins14;
Coin *m_coins15;
Coin *m_coins16;
Coin *m_coins17;
Coin *m_coins18;
Coin *m_coins19;
Coin *m_coins20;
Coin *m_coins21;
Coin *m_coins22;
Coin *m_coins23;
Coin *m_coins24;
Coin *m_coins25;
Coin *m_coins26;
Coin *m_coins27;
Coin *m_coins28;
Coin *m_coins29;
Coin *m_coins30;
Coin *m_coins32;
Coin *m_coins33;
Coin *m_coins34;
Coin *m_coins35;
Coin *m_coins36;
Coin *m_coins37;
Coin *m_coins38;
Coin *m_coins39;
Coin *m_coins40;
Coin *m_coins41;
Coin *m_coins42;
Coin *m_coins43;
Coin *m_coins44;
Coin *m_coins45;
Coin *m_coins46;
Coin *m_coins47;
Coin *m_coins48;
Coin *m_coins49;
Coin *m_coins50;
Coin *m_coins51;
Coin *m_coins52;
Coin *m_coins53;
Coin *m_coins54;
Coin *m_coins55;
Coin *m_coins56;
Coin *m_coins57;
Coin *m_coins58;
Coin *m_coins59;
Coin *m_coins60;
Coin *m_coins61;
Coin *m_coins62;
Coin *m_coins63;
Coin *m_coins64;
Coin *m_coins65;
Coin *m_coins66;
Coin *m_coins67;
Coin *m_coins68;
Coin *m_coins69;
Coin *m_coins70;
Coin *m_coins71;
Coin *m_coins72;
Coin *m_coins73;
Coin *m_coins74;
Coin *m_coins75;
Coin *m_coins76;
Coin *m_coins77;
Coin *m_coins78;
Coin *m_coins79;
Coin *m_coins80;
Coin *m_coins81;
Coin *m_coins82;
Coin *m_coins83;
Coin *m_coins84;
Coin *m_coins85;
Coin *m_coins86;
Coin *m_coins87;
Coin *m_coins88;
Coin *m_coins89;
Coin *m_coins90;
Coin *m_coins91;
Coin *m_coins92;
Coin *m_coins93;
Coin *m_coins94;
Coin *m_coins95;
Coin *m_coins96;
Coin *m_coins97;
Coin *m_coins98;
Coin *m_coins99;
Coin *m_coins100;
Castle *h_castle;
Goomba *m_goomba;
Goomba *m_goomba2;
QuestBox *m_questbox;
QuestBox *m_questbox2;
QuestBox *m_questbox3;
QuestBox *m_questbox4;
QuestBox *m_questbox5;
QuestBox *m_questbox6;
QuestBox *m_questbox7;
QuestBox *m_questbox8;
QuestBox *m_questbox9;
QuestBox *m_questbox10;
QuestBox *m_questbox11;
QuestBox *m_questbox12;
BrickPlatform* mBrickPlatform;
BrickPlatform* mBrickPlatform2;
BrickPlatform* mBrickPlatform3;
BrickPlatform* mBrickPlatform4;
BrickPlatform* mBrickPlatform5;
BrickPlatform* mBrickPlatform6;
BrickPlatform* mBrickPlatform7;
BrickPlatform* mBrickPlatform8;
WallPlatform *m_wallPlatform;
WallPlatform *m_wallPlatform2;
WallPlatform *m_wallPlatform3;
WallPlatform *m_wallPlatform4;
WallPlatform *m_wallPlatform5;
WallPlatform *m_wallPlatform6;
WallPlatform *m_wallPlatform7;
WallPlatform *m_wallPlatform8;
WallPlatform *m_wallPlatform9;
WallPlatform *m_wallPlatform10;
WallPlatform *m_wallPlatform11;
Turtle *m_turtle;
Turtle *m_turtle2;
Piranha *m_piranha;
Piranha *m_piranha2;
Piranha *m_piranha3;
Flag *m_flag2;
NoteBox *m_NoteBox;
NoteBox *m_NoteBox2;
NoteBox *m_NoteBox3;
NoteBox *m_NoteBox4;
NoteBox *m_NoteBox5;
NoteBox *m_NoteBox6;
CoinCounter *m_count;
Score *m_score;
Timer *m_gameTimer;
Stretch *m_stretch;
Conveyor *m_conveyor;
Conveyor *m_conveyor2;
Conveyor *m_conveyor3;
GiantGoomba *m_giantgoomba;
GiantGoomba *m_giantgoomba2;
GiantGoomba *m_giantgoomba3;
WarpTube *m_warpTube1;
WarpTube *m_warpTube2;
WarpTube *m_warpTube3;
StairBlock *m_stairBlock;
StairBlock *m_stairBlock2;
StairBlock *m_stairBlock3;
StairBlock *m_stairBlock4;
StairBlock *m_stairBlock5;
StairBlock *m_stairBlock6;
StairBlock *m_stairBlock7;
StairBlock *m_stairBlock8;
Bomb *m_bomb2;
RedTurtle *m_redTurtle;
Spiny *m_spiny;
QGraphicsItem *m_platform;
QScrollBar *scroll;
Mushroom *m_mushroom;
Mushroom *m_mushroom2;
GameOverWindow *gameOverWindow;
LevelCompleteWindow *levelCompleteWindow;
MushroomQuestBox *mushroomQuestBox;
FireBall *fireBall;
FireMario *fireMario;
SoundManager *soundManager;
FlowerQuestBox *flowerQuestBox;
Flower *flower;
bool f_ireMario;
bool bigMario;
bool littleMario;
bool falling;
bool jumping;
};
#endif // MYSCENE_H