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objecttype.h
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/*
* Author: equati0n
* Date: December 2016
*/
#ifndef OBJECTTYPE_H
#define OBJECTTYPE_H
const int castleType = 1;
const int brickPlatformType = 2;
const int coinType = 3;
const int goombaType = 4;
const int piranhaType = 5;
const int questBoxType = 6;
const int turtleType = 7;
const int noteBoxType = 8;
const int stretchType = 9;
const int wallPlatformType = 10;
const int giantGoombaType = 11;
const int flagType = 12;
const int warpTubeType = 13;
const int stairBlockType = 14;
const int bombType = 15;
const int redTurtleType = 16;
const int spinyType = 17;
const int mushroomType = 18;
const int fireBallType = 19;
const int mushroomQuestBoxType = 20;
const int bouncingFireBallType= 21;
const int flowerQuestBoxType = 22;
const int flowerType = 23;
#endif // OBJECTTYPE_H