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ai.go
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// Copyright 2023 The Nakama Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package main
import (
"bytes"
"encoding/json"
"fmt"
"io"
"math"
"net/http"
"time"
"github.com/heroiclabs/nakama-common/runtime"
"github.com/heroiclabs/nakama-project-template/api"
)
const aiUserId = "ai-user-id"
var aiPresenceObj = &aiPresence{}
var _ runtime.Presence = (*aiPresence)(nil)
var _ runtime.MatchData = (*aiMatchData)(nil)
type aiPresence struct{}
type aiMatchData struct {
opCode api.OpCode
data []byte
*aiPresence
}
func (ap *aiPresence) GetHidden() bool {
return false
}
func (ap *aiPresence) GetPersistence() bool {
return false
}
func (ap *aiPresence) GetUsername() string {
return "ai-player"
}
func (ap *aiPresence) GetStatus() string {
return ""
}
func (ap *aiPresence) GetReason() runtime.PresenceReason {
return runtime.PresenceReasonUnknown
}
func (ap *aiPresence) GetUserId() string {
return aiUserId
}
func (ap *aiPresence) GetSessionId() string {
return ""
}
func (ap *aiPresence) GetNodeId() string {
return ""
}
func (amd *aiMatchData) GetOpCode() int64 {
return int64(amd.opCode)
}
func (amd *aiMatchData) GetData() []byte {
return amd.data
}
func (amd *aiMatchData) GetReliable() bool {
return true
}
func (amd *aiMatchData) GetReceiveTime() int64 {
return time.Now().UTC().Unix()
}
type cell [2]int
type row [3]cell
type board [3]row
type tfRequest struct {
Instances [1]board `json:"instances"`
}
type tfResponse struct {
Predictions [][]float64 `json:"predictions"`
}
func (m *MatchHandler) aiTurn(s *MatchState) error {
// Convert board state into expected model format
b := board{}
for i, mark := range s.board {
rowIdx := i / 3
cellIdx := i % 3
switch mark {
case s.marks[aiUserId]: // AI
b[rowIdx][cellIdx] = cell{1, 0}
case api.Mark_MARK_UNSPECIFIED:
b[rowIdx][cellIdx] = cell{0, 0}
default: // Player
b[rowIdx][cellIdx] = cell{0, 1}
}
}
// Send the vectors to TF
req := tfRequest{Instances: [1]board{b}}
raw, err := json.Marshal(req)
if err != nil {
return fmt.Errorf("failed to marshal TF request: %w", err)
}
resp, err := http.Post(
m.tfServingAddress, "application/json", bytes.NewReader(raw))
if err != nil {
return fmt.Errorf("failed to make TF request: %w", err)
}
defer resp.Body.Close()
respBody, err := io.ReadAll(resp.Body)
if err != nil {
return fmt.Errorf("failed to make TF request: %w", err)
}
// Convert response into message
predictions := tfResponse{}
if err := json.Unmarshal(respBody, &predictions); err != nil {
return fmt.Errorf("failed to unmarshal TF response: %w", err)
}
if len(predictions.Predictions) != 1 {
return fmt.Errorf("received unexpected TF response: %w", err)
}
// Find the index with the highest predicted value
maxVal := math.Inf(-1)
aiMovePos := -1
for i, val := range predictions.Predictions[0] {
if val > maxVal {
maxVal = val
aiMovePos = i
}
}
// Append message to m.messages to be consumed by the next loop run
if aiMovePos > -1 {
move := &api.Move{Position: int32(aiMovePos)}
rawMove, err := m.marshaler.Marshal(move)
if err != nil {
return fmt.Errorf("failed to marshal AI move: %w", err)
}
data := &aiMatchData{
opCode: api.OpCode_OPCODE_MOVE,
data: rawMove,
aiPresence: aiPresenceObj,
}
s.messages <- data
}
return nil
}