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It would be interesting to have an option to always return 4-component alpha representation, even if the image is only 3-channel. The idea being that you can then directly use the Uint8Array's buffer to create a Uint8ClampedArray to be fed into a canvas's ImageData.
The text was updated successfully, but these errors were encountered:
It would be interesting to have an option to always return 4-component alpha representation, even if the image is only 3-channel. The idea being that you can then directly use the Uint8Array's buffer to create a Uint8ClampedArray to be fed into a canvas's ImageData.
The text was updated successfully, but these errors were encountered: