We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
When I changed from sdl2 to sdl2-compat on arch linux, it broke part of my application.
sdl2
sdl2-compat
Previously, I was able to enable the Debug flag for OpenGL, but now it doesn't work.
This code used to work with SDL2, but now it fails:
if (SDL_Init(SDL_INIT_VIDEO) != 0) { log_error("SDL_Init ERROR"); return -1; } window = SDL_CreateWindow("OpenGL Window", 0,0, get_screen().w, get_screen().h, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE); if (!window) { log_error("Failed to make window\n"); return -1; } // ... SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 6); SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG); SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); // ... gl_context = SDL_GL_CreateContext(window); // ... if (!gladLoadGLLoader(SDL_GL_GetProcAddress)) { printf("GLAD load failed!\n"); return -1; } // ... static int flags; glGetIntegerv(GL_CONTEXT_FLAGS, &flags); if (flags & GL_CONTEXT_FLAG_DEBUG_BIT) { glEnable(GL_DEBUG_OUTPUT); glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS); glDebugMessageCallback(opengl_debug_callback, nullptr); glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, nullptr, GL_TRUE); glDebugMessageInsert(GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_MARKER, 0, GL_DEBUG_SEVERITY_NOTIFICATION, -1, "OpenGL Debug messages are up and running."); } else { log_error("Failed to enable OpenGL debug messages!\n"); return; }
My application now prints "Failed to enable OpenGL debug messages!\n" and it didn't do that before I switched to sdl2-compat.
OS: Arch Linux x86_64 Kernel: Linux 6.12.10-arch1-1 Uptime: 49 mins Packages: 1698 (pacman), 2 (flatpak) Shell: bash 5.2.37 Display (DisplayPort-1): 2560x1440 @ 165 Hz in 27" [External] * Display (DisplayPort-0): 2560x1440 @ 60 Hz in 27" [External] WM: i3 (X11) ... CPU: 13th Gen Intel(R) Core(TM) i5-13600K (20) @ 5.10 GHz GPU: AMD Radeon RX 6750 XT [Discrete]
The text was updated successfully, but these errors were encountered:
No branches or pull requests
When I changed from
sdl2
tosdl2-compat
on arch linux, it broke part of my application.Previously, I was able to enable the Debug flag for OpenGL, but now it doesn't work.
This code used to work with SDL2, but now it fails:
My application now prints "Failed to enable OpenGL debug messages!\n" and it didn't do that before I switched to sdl2-compat.
System Information:
The text was updated successfully, but these errors were encountered: