-
Notifications
You must be signed in to change notification settings - Fork 6
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[Feature Request] Import modlist from ModOrganizer2 #92
Comments
I have not used MO2 in the past but will look into MO2's file structure to see what i can do. |
I can actually speak a lot about it. So, MO2 stores (mostly) everything in In each game prefix, there are four main folders, and one main file.
The four main folders are
In
Hope this helps. |
An alternative idea is a ModOrganizer plugin that exports the modlist to limo |
Sorry for the late response, i took a break.
I believe it would be best to add an import feature to Limo. It looks like all the necessary data for this is in the directory you described above. This should be pretty straight forward compared to a Vortex import. There may be issues with the overwrite directory though, as Limo does not have a direct equivalent. The closest thing is a reverse deployer, so i will either add everything in overwrite to that or create a mod called Overwrite instead. |
If there are some docs on the limo file structure, I could also spin up something basic to get started |
I did not yet have time to write docs for those, sorry. The release for the next update is later today. Once that is done, i will start implementing the import function. This should hopefully not take long, just have to set up an MO2 installation for testing purposes first. |
I have a huge modlist in ModOrganizer2, and transferring it to LIMO wouldn't be easy. Thankfully, MO2 stores all the data in plaintext files.
The text was updated successfully, but these errors were encountered: