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RmlUi_Platform_SDL.h
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/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019-2023 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#ifndef RMLUI_BACKENDS_PLATFORM_SDL_H
#define RMLUI_BACKENDS_PLATFORM_SDL_H
#include <RmlUi/Core/Input.h>
#include <RmlUi/Core/SystemInterface.h>
#include <RmlUi/Core/Types.h>
#if RMLUI_SDL_VERSION_MAJOR == 3
#include <SDL3/SDL.h>
#elif RMLUI_SDL_VERSION_MAJOR == 2
#include <SDL.h>
#else
#error "Unspecified RMLUI_SDL_VERSION_MAJOR. Please set this definition to the major version of the SDL library being linked to."
#endif
class SystemInterface_SDL : public Rml::SystemInterface {
public:
SystemInterface_SDL();
~SystemInterface_SDL();
// Optionally, provide or change the window to be used for setting the mouse cursors.
void SetWindow(SDL_Window* window);
// -- Inherited from Rml::SystemInterface --
double GetElapsedTime() override;
void SetMouseCursor(const Rml::String& cursor_name) override;
void SetClipboardText(const Rml::String& text) override;
void GetClipboardText(Rml::String& text) override;
void ActivateKeyboard(Rml::Vector2f caret_position, float line_height) override;
void DeactivateKeyboard() override;
private:
SDL_Window* window = nullptr;
SDL_Cursor* cursor_default = nullptr;
SDL_Cursor* cursor_move = nullptr;
SDL_Cursor* cursor_pointer = nullptr;
SDL_Cursor* cursor_resize = nullptr;
SDL_Cursor* cursor_cross = nullptr;
SDL_Cursor* cursor_text = nullptr;
SDL_Cursor* cursor_unavailable = nullptr;
};
namespace RmlSDL {
// Applies input on the context based on the given SDL event.
// @return True if the event is still propagating, false if it was handled by the context.
bool InputEventHandler(Rml::Context* context, SDL_Window* window, SDL_Event& ev);
// Converts the SDL key to RmlUi key.
Rml::Input::KeyIdentifier ConvertKey(int sdl_key);
// Converts the SDL mouse button to RmlUi mouse button.
int ConvertMouseButton(int sdl_mouse_button);
// Returns the active RmlUi key modifier state.
int GetKeyModifierState();
} // namespace RmlSDL
#endif