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marker-help.pd
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#N canvas 353 99 491 630 10;
#X obj 72 28 cnv 15 164 57 empty empty empty 21 18 2 32 -99865 -204800
0;
#X obj 66 22 cnv 15 164 57 empty empty empty 21 18 2 32 -1 -204800
0;
#X obj 67 23 cnv 15 162 55 empty empty empty 21 18 2 32 -204786 -204800
0;
#X obj 68 24 cnv 15 160 53 empty empty marker 12 22 2 43 -83573 -204800
0;
#X obj 65 189 cnv 15 358 392 empty empty empty 20 12 0 14 -33289 -66577
0;
#X obj 66 190 cnv 15 356 390 empty empty empty 20 12 0 14 -162280 -66577
0;
#X obj 70 194 cnv 15 347 381 empty empty empty 20 12 0 14 -33289 -66577
0;
#X obj 71 195 cnv 15 345 379 empty empty empty 20 12 0 14 -262144 -66577
0;
#X obj 290 377 dac~;
#X obj 99 284 context :H 16 :X 17 :Y 6 :io o :d 9 :Z 4 :ID 1 :ol 1
18 obj 0 27 ../content :lo helpfiles/wavs/loop.wav :x2 9 :y1 4.05 :y2
9.15 :c 14 :li 1 :ed 0 4 obj 0 -20 ../mover 5 obj 1 92 ../ctx outlet~
8 obj 29 0 ../marker :x1 1.3604 :y1 2.97 8 obj 94 0 ../marker :x1 4.40625
:y1 1.62 8 obj 141 0 ../marker :x1 6.60938 :y1 2.97 5 connect 3 0 5
0;
#X text 74 594 See Context Manual Section 16 for details on how to
use Marker., f 48;
#X msg 173 243 start m 1;
#X msg 248 244 start m 3 2;
#X text 65 104 Marker is used to dirct the playback of embedded Content
arrays during the Context cycle. Context's 'start m' command references
Markers embedded in the overlay. It is useful for beatslicing and editing
samples., f 49;
#X text 89 212 Press these buttons to see how Marker works.;
#X msg 125 243 start;
#X msg 83 400 \; c1 marker 2 ' :a . :s m (?2 + 1) [ 1 3 ] ';
#X msg 79 552 : c1 marker 2 ' :a bang ';
#X text 81 440 Markers can also store messages which will be sent when
the cursor crosses their position. Click this button to set the message
on Marker 2 and see what happens to the playback. Every time Marker
2 is reached \, it will trigger either 1 or 3 (note that DSP must be
on in order for this to work)., f 46;
#N canvas 783 253 450 300 markers 0;
#X text 52 36 Markers can be moved using [mover]. In this patch \,
mover is loaded in the overlay already. To move the Markers:;
#X text 52 77 1: Move the mouse over Context and hold down the Shift
key \; 2: Mover will appear. Move the mouse to a point just left of
the Marker labels \; 3: Click and drag the Marker.;
#X restore 287 549 moving markers;
#X text 323 262 There are three Markers here \, the tall grey lines.
Right click and 'open' to view the Overlay., f 13;
#X obj 246 27 ctxfiles/license;
#X text 307 301 <-;
#X text 76 535 Reset Marker 2's message here:;
#X connect 9 17 8 0;
#X connect 9 17 8 1;
#X connect 11 0 9 6;
#X connect 12 0 9 10;
#X connect 15 0 9 4;