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Is it somehow possible to calculate accurate levelset values on the vertices of a volOctree instead of the cell centers?
I'm currently calculating cell values for the levelset (based on a STL geometry) and then interpolating the cell values onto the vertices by hand. However, this can lead to strange results on vertices close to sharp corners of the source geometry.
Cheers
The text was updated successfully, but these errors were encountered:
Therefore you can loop the vertices of the mesh, and evaluate the levelset directly on the vertices.
Note that, when evaluating the levelset on arbitrary points, no caching will be performed. The functions setCellBulkEvaluationMode/enableFieldCellCache only affects how levelset is evaluated on cell centroids.
Ah I see. I think I missed the levelset rework entirely, I still had an old version where these functions didn't exist ...
I'll have to do some reworking. Thanks for the info!
Good evening
Is it somehow possible to calculate accurate levelset values on the vertices of a volOctree instead of the cell centers?
I'm currently calculating cell values for the levelset (based on a STL geometry) and then interpolating the cell values onto the vertices by hand. However, this can lead to strange results on vertices close to sharp corners of the source geometry.
Cheers
The text was updated successfully, but these errors were encountered: