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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Finn: Escape from Atlantis"
config/description="It was created to present a project for CP352203."
run/main_scene="res://Scene/main.tscn"
config/features=PackedStringArray("4.1", "Forward Plus")
config/icon="res://logo (50 x 50 px).png"
[audio]
buses/default_bus_layout="res://Assets/Sound/default_bus_layout.tres"
[display]
window/size/viewport_width=288
window/size/viewport_height=512
window/stretch/mode="viewport"
[input]
jump={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null)
]
}
pause={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
[input_devices]
pointing/emulate_touch_from_mouse=true