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I was told the break time rules match stable, but I think something might be off. I've noticed on lazer, break times generate differently on each map, where some maps (like this one at 00:07:749) generate breaks that are less than a second, which is quite bothersome when they appear multiple times, and some maps that generate a bit later than a second. For example, in lazer, break times in this map generates after ~1.3 seconds of absence [of objects] (image 1), but on stable, it automatically generates after ~5 seconds, and you can manually place one after ~2 seconds (after the red tick at 01:22:152) (image 2). And as image 3 shows, without moving the closest object on the right further away, I can't insert a break.
Type
Game behaviour
Bug description
I was told the break time rules match stable, but I think something might be off. I've noticed on lazer, break times generate differently on each map, where some maps (like this one at 00:07:749) generate breaks that are less than a second, which is quite bothersome when they appear multiple times, and some maps that generate a bit later than a second. For example, in lazer, break times in this map generates after ~1.3 seconds of absence [of objects] (image 1), but on stable, it automatically generates after ~5 seconds, and you can manually place one after ~2 seconds (after the red tick at 01:22:152) (image 2). And as image 3 shows, without moving the closest object on the right further away, I can't insert a break.
(I couldn't think of a better title)
Screenshots or videos
Version
2025.118.3
Logs
compressed-logs.zip
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