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If many curves were drawn, image rendering can be slowly #1

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smay1613 opened this issue Dec 3, 2018 · 0 comments
Open

If many curves were drawn, image rendering can be slowly #1

smay1613 opened this issue Dec 3, 2018 · 0 comments
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wontfix This will not be worked on

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@smay1613
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smay1613 commented Dec 3, 2018

This issue is caused by antialiasing.
Firstly, antialiasing was an option.
But when FramebufferObject is set as QQuickItem rendering target, it can boost antialiasing - you can draw much more shapes before it will be slowed down.
So if lags start, user can disable antialiasing option.
But changing antialiasing option dynamically if render target is FrameBufferobject causes application crash - it is Qt bug.
See https://bugreports.qt.io/browse/QTBUG-46434.

@smay1613 smay1613 added the wontfix This will not be worked on label Dec 13, 2018
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