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map_road_river_actions.pas
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{ This file is a part of Map editor for VCMI project
Copyright (C) 2013-2017 Alexander Shishkin alexvins@users.sourceforge.net
This source is free software; you can redistribute it and/or modify it under the terms of the GNU General Public
License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later
version.
This code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied
warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
A copy of the GNU General Public License is available on the World Wide Web at
<http://www.gnu.org/copyleft/gpl.html>. You can also obtain it by writing to the Free Software Foundation, Inc., 59
Temple Place - Suite 330, Boston, MA 02111-1307, USA.
}
unit map_road_river_actions;
{$I compilersetup.inc}
interface
uses
Classes, SysUtils, gset, gvector, undo_base, undo_map, Map, editor_types, editor_gl, map_actions,
transitions, road_transitions, map_rect, editor_consts;
type
{ TRoadRiverBrush }
TRoadRiverBrushKind = (road, river);
TRoadRiverBrush = class(TMapBrush)
private
FKind: TRoadRiverBrushKind;
FRiverType: TRiverType;
FRoadType: TRoadType;
procedure SetKind(AValue: TRoadRiverBrushKind);
procedure SetRiverType(AValue: TRiverType);
procedure SetRoadType(AValue: TRoadType);
protected
procedure CheckAddOneTile(AMap: TVCMIMap; const Coord: TMapCoord); override;
public
constructor Create(AOwner: TComponent); override;
procedure Execute(AManager: TAbstractUndoManager; AMap: TVCMIMap);override;
procedure RenderCursor(State: TLocalState; AMap: TVCMIMap; X, Y: integer); override;
property RoadType: TRoadType read FRoadType write SetRoadType;
property RiverType: TRiverType read FRiverType write SetRiverType;
property Kind:TRoadRiverBrushKind read FKind write SetKind;
end;
PTileRoadInfo = ^TTileRoadInfo;
TTileRoadInfo = record
X,Y: integer;
RoadType: TRoadType;
RoadDir: UInt8;
RoadFlip: UInt8;
RiverType: TRiverType;
RiverDir: UInt8;
RiverFlip: UInt8;
end;
TRoadInfoLess = specialize TGLessCoord <TTileRoadInfo>;
TTileRoadInfoSet = specialize TSet<TTileRoadInfo,TRoadInfoLess>;
TTileRoadInfos = specialize TVector<TTileRoadInfo>;
{ TEditRoadRiver }
TEditRoadRiver = class abstract (TMultiTileMapAction)
strict private
procedure UpdateTiles();
function ValidateTile(info: PTileRoadInfo; pattern: TSimplePattern): TValidationResult;
protected
FInQueue: TTileRoadInfoSet;
FOutQueue : TTileRoadInfoSet;
FNewTileInfos,
FOldTileInfos: TTileRoadInfos;
//no checking, with changes
function GetTinfo(x, y: integer): TTileRoadInfo;
//no checking
function GetTileInfo(x,y: Integer): TTileRoadInfo;
procedure ChangeTiles(ASrc: TTileRoadInfos); virtual; abstract;
function NeedUpdateTile(ATile: PTileRoadInfo): boolean; virtual; abstract;
procedure UpdateTile(ATile: PTileRoadInfo; pattern: TSimplePattern; flip: Integer); virtual; abstract;
function TileHasRoadRiver(ATile: TTileRoadInfo): boolean; virtual; abstract;
function CanApplyPattern(APattern: TSimplePattern): boolean; virtual; abstract;
function GetChangedRegion(): TMapRect; override; final;
public
constructor Create(AMap: TVCMIMap); override;
destructor Destroy; override;
procedure Redo; override;
procedure Undo; override;
function Execute: boolean; override;
end;
{ TEditRoad }
TEditRoad = class (TEditRoadRiver)
strict private
FRoadType: TRoadType;
protected
function NeedUpdateTile(ATile: PTileRoadInfo): boolean; override;
procedure UpdateTile(ATile: PTileRoadInfo; pattern: TSimplePattern; flip: Integer); override;
procedure ChangeTiles(ASrc: TTileRoadInfos); override;
function TileHasRoadRiver(ATile: TTileRoadInfo): boolean; override;
function CanApplyPattern(APattern: TSimplePattern): boolean; override;
public
constructor Create(AMap: TVCMIMap; ARoadType: TRoadType); reintroduce;
function GetDescription: string; override;
property RoadType: TRoadType read FRoadType;
procedure AddTile(X,Y: integer); override;
end;
{ TEditRiver }
TEditRiver = class (TEditRoadRiver)
private
FRiverType: TRiverType;
protected
procedure ChangeTiles(ASrc: TTileRoadInfos); override;
function NeedUpdateTile(ATile: PTileRoadInfo): boolean; override;
procedure UpdateTile(ATile: PTileRoadInfo; pattern: TSimplePattern; flip: Integer); override;
function TileHasRoadRiver(ATile: TTileRoadInfo): boolean; override;
function CanApplyPattern(APattern: TSimplePattern): boolean; override;
public
constructor Create(AMap: TVCMIMap; ARiverType: TRiverType); reintroduce;
function GetDescription: string; override;
property RiverType: TRiverType read FRiverType;
procedure AddTile(X,Y: integer); override;
end;
implementation
uses editor_str_consts;
{ TRoadRiverBrush }
procedure TRoadRiverBrush.SetRoadType(AValue: TRoadType);
begin
FRoadType:=AValue;
FRiverType:=TRiverType.noRiver;
Kind := TRoadRiverBrushKind.road;
end;
procedure TRoadRiverBrush.CheckAddOneTile(AMap: TVCMIMap; const Coord: TMapCoord);
begin
//do not draw on water and rock
if not (AMap.CurrentLevel.Tile[Coord.x,Coord.y]^.TerType in [TTerrainType.rock, TTerrainType.water]) then
Selection.Insert(Coord);
end;
constructor TRoadRiverBrush.Create(AOwner: TComponent);
begin
inherited Create(AOwner);
Clear;
Size:=1;
SetMode(TBrushMode.fixed);
end;
procedure TRoadRiverBrush.SetRiverType(AValue: TRiverType);
begin
FRiverType:=AValue;
FRoadType := TRoadType.noRoad;
Kind := TRoadRiverBrushKind.river;
end;
procedure TRoadRiverBrush.SetKind(AValue: TRoadRiverBrushKind);
begin
FKind:=AValue;
Clear;
end;
procedure TRoadRiverBrush.Execute(AManager: TAbstractUndoManager; AMap: TVCMIMap
);
var
action_item : TEditRoadRiver;
begin
case Kind of
TRoadRiverBrushKind.road:
begin
action_item := TEditRoad.Create(AMap, RoadType);
end;
TRoadRiverBrushKind.river:
begin
action_item := TEditRiver.Create(AMap,RiverType);
end;
end;
action_item.LoadTiles(Selection);
AManager.ExecuteItem(action_item);
Clear;
end;
procedure TRoadRiverBrush.RenderCursor(State: TLocalState; AMap: TVCMIMap; X, Y: integer);
begin
if (AMap.IsOnMap(AMap.CurrentLevelIndex,X,Y))
and not (AMap.CurrentLevel.Tile[X,Y]^.TerType in [TTerrainType.rock, TTerrainType.water]) then
inherited RenderCursor(State, AMap, X, Y);
end;
{ TEditRoadRiver }
procedure TEditRoadRiver.UpdateTiles;
var
i: SizeInt;
tile: PTileRoadInfo;
vr: TValidationResult;
BestPattern: Integer;
k: Integer;
pattern: TSimplePattern;
begin
for i := 0 to SizeInt(FNewTileInfos.Size) - 1 do
begin
tile := FNewTileInfos.Mutable[i];
if not NeedUpdateTile(tile) then
Continue;
BestPattern := -1;
for k := Low(ROAD_RULES) to High(ROAD_RULES) do
begin
pattern := ROAD_RULES[k];
vr := ValidateTile(tile,pattern);
if vr.result then
begin
BestPattern:=k;
Break;
end;
end;
if BestPattern = -1 then
begin
Continue;
end;
UpdateTile(tile,ROAD_RULES[BestPattern], vr.flip);
end;
end;
function TEditRoadRiver.ValidateTile(info: PTileRoadInfo;
pattern: TSimplePattern): TValidationResult;
var
flip: integer;
flipped: TSimplePattern;
i: Integer;
cx: Integer;
cy: Integer;
hasRoadRiver: Boolean;
cur_tinfo: TTileRoadInfo;
validated: Boolean;
begin
Result.result := False;
Result.flip := 0;
if not CanApplyPattern(pattern) then
exit;
for flip := 0 to 4 - 1 do
begin
if (flip in [FLIP_PATTERN_BOTH,FLIP_PATTERN_VERTICAL]) and not pattern.HasVFlip then
begin
Continue;
end;
if (flip in [FLIP_PATTERN_BOTH,FLIP_PATTERN_HORIZONTAL]) and not pattern.HasHFlip then
begin
Continue;
end;
flipped := road_transitions.GetFlippedPattern(pattern,flip);
validated := true;
for i := 0 to 9 - 1 do
begin
if i = 4 then
Continue;// skip self
cx := info^.x + (i mod 3) - 1;
cy := info^.Y + (i div 3) - 1;
if FMap.IsOnMap(Level, cx,cy) then
begin
cur_tinfo := GetTinfo(cx, cy);
hasRoadRiver := TileHasRoadRiver(cur_tinfo);
end
else
begin
hasRoadRiver := True;//let road to go out of map
end;
case flipped.Rules[i] of
'+':begin
if not hasRoadRiver then
begin
validated:=False;
Break;
end;
end;
'-':begin
if hasRoadRiver then
begin
validated:=False;
Break;
end;
end;
else
begin
//ANY
end;
end;
end;
if validated then
begin
Result.result:=True;
Result.flip:=flip;
Exit;
end;
end;
end;
function TEditRoadRiver.GetTinfo(x, y: integer): TTileRoadInfo;
var
tmp: TTileRoadInfo;
n: TTileRoadInfoSet.PNode;
begin
tmp.X := x;
tmp.Y := Y;
n := FOutQueue.NFind(tmp);
if Assigned(n) then
begin
exit(n^.Data);
end;
n := FInQueue.NFind(tmp);
if Assigned(n) then
begin
exit(n^.Data);
end;
Result := GetTileInfo(x,y);
end;
function TEditRoadRiver.GetTileInfo(x, y: Integer): TTileRoadInfo;
var
tile: PMapTile;
begin
tile := FMap.GetTile(Level,X,Y);
Result.X:=X;
Result.Y:=Y;
Result.RoadType:=tile^.RoadType;
Result.RoadDir:=tile^.RoadDir;
Result.RoadFlip:=(tile^.Flags shr 4) mod 4;
Result.RiverType:=tile^.RiverType;
Result.RiverDir:=tile^.RiverDir;
Result.RiverFlip:=(tile^.Flags shr 2) mod 4;
end;
function TEditRoadRiver.GetChangedRegion: TMapRect;
begin
Result.Create(); //no invalidation
end;
constructor TEditRoadRiver.Create(AMap: TVCMIMap);
begin
inherited Create(AMap);
FInQueue := TTileRoadInfoSet.Create;
FOutQueue := TTileRoadInfoSet.Create;
FOldTileInfos := TTileRoadInfos.Create;
FNewTileInfos := TTileRoadInfos.Create;
end;
destructor TEditRoadRiver.Destroy;
begin
FInQueue.Free;
FOutQueue.Free;
FNewTileInfos.Free;
FOldTileInfos.Free;
inherited Destroy;
end;
procedure TEditRoadRiver.Redo;
begin
ChangeTiles(FNewTileInfos);
end;
procedure TEditRoadRiver.Undo;
begin
ChangeTiles(FOldTileInfos);
end;
function TEditRoadRiver.Execute: boolean;
procedure CopyTile(const Coord: TMapCoord; var Stop: Boolean);
var
info: TTileRoadInfo;
begin
info := GetTinfo(Coord.X, Coord.Y);
FOutQueue.Insert(info);
end;
var
it: TTileRoadInfoSet.TIterator;
r: TMapRect;
begin
Result := true;
it := FInQueue.Min;
if Assigned(it) then
begin
repeat
r.SetFromCenter(it.data.x,it.data.Y, 3,3);
r := FMap.GetCurrentLevelDimensions().Intersect(r);
r.Iterate(@CopyTile);
until not it.next;
FreeAndNil(it);
end;
it := FOutQueue.Min;
if Assigned(it) then
begin
repeat
FNewTileInfos.PushBack(it.Data);
FOldTileInfos.PushBack(GetTileInfo(it.Data.X, it.Data.Y));
until not it.next;
FreeAndNil(it);
end;
UpdateTiles;
FreeAndNil(FInQueue);
FreeAndNil(FOutQueue);
Redo;
end;
{ TEditRoad }
procedure TEditRoad.ChangeTiles(ASrc: TTileRoadInfos);
var
map_level: TMapLevel;
i: SizeInt;
pinfo: PTileRoadInfo;
ptile: PMapTile;
begin
map_level := FMap.MapLevels[Level];
for i := 0 to SizeInt(ASrc.Size) - 1 do
begin
pinfo := ASrc.Mutable[i];
ptile := map_level.Tile[pinfo^.X, pinfo^.Y];
ptile^.SetRoad(pinfo^.RoadType, pinfo^.RoadDir, pinfo^.RoadFlip);
end;
end;
function TEditRoad.TileHasRoadRiver(ATile: TTileRoadInfo): boolean;
begin
Result := ATile.RoadType<>TRoadType.noRoad;
end;
function TEditRoad.CanApplyPattern(APattern: TSimplePattern): boolean;
begin
Result := APattern.RoadMapping.Lower>=0;
end;
function TEditRoad.NeedUpdateTile(ATile: PTileRoadInfo): boolean;
begin
Result := ATile^.RoadType <> TRoadType.noRoad;
end;
procedure TEditRoad.UpdateTile(ATile: PTileRoadInfo; pattern: TSimplePattern;
flip: Integer);
var
mapping: TMapping;
begin
mapping := pattern.RoadMapping;
ATile^.RoadDir:=system.Random(Mapping.Upper-Mapping.Lower+1)+Mapping.Lower;
ATile^.RoadFlip:=flip;
end;
constructor TEditRoad.Create(AMap: TVCMIMap; ARoadType: TRoadType);
begin
inherited Create(AMap);
FRoadType := ARoadType;
end;
function TEditRoad.GetDescription: string;
begin
Result := rsEditRoadDescription;
end;
procedure TEditRoad.AddTile(X, Y: integer);
var
info: TTileRoadInfo;
begin
if FMap.IsOnMap(Level,x,y) then
begin
info.X := X;
info.Y := Y;
info.RoadType:=RoadType;
info.RoadDir:=14;
info.RoadFlip:=0;
info.RiverType:=TRiverType.noRiver;
info.RiverDir:=0;
info.RiverFlip := 0;
FInQueue.Insert(info);
end;
end;
{ TEditRiver }
procedure TEditRiver.ChangeTiles(ASrc: TTileRoadInfos);
var
map_level: TMapLevel;
i: SizeInt;
begin
map_level := FMap.MapLevels[Level];
for i := 0 to SizeInt(ASrc.Size) - 1 do
begin
with ASrc.Mutable[i]^ do
map_level.SetRiver(X, Y,RiverType, RiverDir, RiverFlip);
end;
end;
function TEditRiver.NeedUpdateTile(ATile: PTileRoadInfo): boolean;
begin
Result := atile^.RiverType <> TRiverType.noRiver;
end;
procedure TEditRiver.UpdateTile(ATile: PTileRoadInfo; pattern: TSimplePattern;
flip: Integer);
var
mapping: TMapping;
begin
mapping := pattern.RiverMapping;
Assert(mapping.Lower>=0);
Assert(mapping.Upper>=0);
ATile^.RiverDir:=system.Random(Mapping.Upper-Mapping.Lower+1)+Mapping.Lower;
Atile^.RiverFlip:=flip;
end;
function TEditRiver.TileHasRoadRiver(ATile: TTileRoadInfo): boolean;
begin
Result := ATile.RiverType<>TRiverType.noRiver;
end;
function TEditRiver.CanApplyPattern(APattern: TSimplePattern): boolean;
begin
Result := APattern.RiverMapping.Lower>=0;
end;
constructor TEditRiver.Create(AMap: TVCMIMap; ARiverType: TRiverType);
begin
inherited Create(AMap);
FRiverType := ARiverType;
end;
function TEditRiver.GetDescription: string;
begin
Result := rsEditRiverDescription;
end;
procedure TEditRiver.AddTile(X, Y: integer);
var
info: TTileRoadInfo;
begin
if FMap.IsOnMap(Level,x,y) then
begin
info.X := X;
info.Y := Y;
info.RoadType:=TRoadType.noRoad;
info.RoadDir:=0;
info.RoadFlip:=0;
info.RiverType:=RiverType;
info.RiverDir:=0;
info.RiverFlip := 0;
FInQueue.Insert(info);
end;
end;
end.