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vcmi.dirs.windows.pas
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{ This file is a part of Map editor for VCMI project
Copyright (C) 2016-2017 Alexander Shishkin alexvins@users.sourceforge.net
This source is free software; you can redistribute it and/or modify it under the terms of the GNU General Public
License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later
version.
This code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied
warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
A copy of the GNU General Public License is available on the World Wide Web at
<http://www.gnu.org/copyleft/gpl.html>. You can also obtain it by writing to the Free Software Foundation, Inc., 59
Temple Place - Suite 330, Boston, MA 02111-1307, USA.
}
unit vcmi.dirs.windows platform;
{$I compilersetup.inc}
interface
uses
Classes, SysUtils, LazUTF8, vcmi.dirs.base;
type
{ TDirsWindows }
TDirsWindows = class(TDirs)
protected
function GetUserProfilePath: AnsiString; override;
public
constructor Create; override;
end platform;
implementation
uses windirs;
{ TDirsWindows }
function TDirsWindows.GetUserProfilePath: AnsiString;
begin
result := GetWindowsSpecialDir(CSIDL_PERSONAL);
if result = '' then
begin
result:= GetEnvironmentVariableUTF8('HOMEDRIVE') + GetEnvironmentVariableUTF8('HOMEPATH');
result := IncludeTrailingPathDelimiter(result);
result := result + 'Documents\My Games\vcmi\';
end
else
begin
Result := Result+'My Games\vcmi\';
end;
end;
constructor TDirsWindows.Create;
begin
inherited Create;
end;
end.