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Can't get this (or any other custom render feature) working #2

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klattimer opened this issue Aug 29, 2022 · 2 comments
Open

Can't get this (or any other custom render feature) working #2

klattimer opened this issue Aug 29, 2022 · 2 comments

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@klattimer
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Describe the bug
Not sure what's going on here, but this seems to be the most complete example in this space, my AddRenderPasses method is never called in any ScriptableRenderFeature I add, I've added them to the URP pipeline as render features, I've set up the volumes etc...

No idea why unity isn't actually calling into the effect but as far as I can see it's in the ScriptableRenderFeature subclass. I like the way this project is set up so I'd love to get it working and add my own shaders to it.

Any help much appreciated.

@AstricleGames5411
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Hey just change all afterpostprocess to BeforePostProcess hope this helps!

@klattimer
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Yeah, you're right... but I actually want to have my shaders overlay above the depth of field... Otherwise the overlay just gets blurred too...

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