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CommandBuffer: Temporary render texture _AfterPostProcessTexture not found... #6

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HardwareHaquer opened this issue Jan 4, 2023 · 0 comments

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@HardwareHaquer
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I followed along with your install tutorial and the grayscale example. I get the warning above for SetGlobalTexture, SetRenderTarget, and BlitDestination. And the example does not work but there are no errors in console, just warnings. I am using URP 12.1.8.
I have used Unity for a while but this is my first foray into custom post-processing.

To Reproduce
Steps to reproduce the behavior:

  1. complete tutorial

Expected behavior
Well, I hoped to see grayscale magic happen before my eyes. :)

Desktop (please complete the following information):

  • OS: Mac (Apple Silicon)
  • Unity Version 2021.3.16f1
  • Version 2.0.0
  • URP 12.1.8

Additional context
No additional context just want to say thanks!

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