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example:
Select timer module as zeus, click on map/ground will open window with set time option: 00:10:00 (hours,minutes,seconds) Click Set Time.
Time starts counting down in right corner of the screen for zeus and players, when it hits 00:00:00 it will do nothink and stays in the right corner of the screen until module is deleted from map/ground.
would be also nice if multiple timers could run simultaneously.
if possible: write custom name of timer visible for players and zeus.
For example: "Detonation in:"
Yes, there is already a timer module available in Zeus, but it will end scenario in every case. which is not the intent.
The text was updated successfully, but these errors were encountered:
I think the bottom right is not a good position to have the UI for this, especially for the Zeus display. The left side of the screen might be better with multiple timers one after each other in a column.
example:
Select timer module as zeus, click on map/ground will open window with set time option: 00:10:00 (hours,minutes,seconds) Click Set Time.
Time starts counting down in right corner of the screen for zeus and players, when it hits 00:00:00 it will do nothink and stays in the right corner of the screen until module is deleted from map/ground.
would be also nice if multiple timers could run simultaneously.
if possible: write custom name of timer visible for players and zeus.
For example: "Detonation in:"
Yes, there is already a timer module available in Zeus, but it will end scenario in every case. which is not the intent.
The text was updated successfully, but these errors were encountered: