Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Countdown timer module #180

Open
callofmarty opened this issue Sep 27, 2019 · 2 comments
Open

Countdown timer module #180

callofmarty opened this issue Sep 27, 2019 · 2 comments
Labels
feature Adds a new feature

Comments

@callofmarty
Copy link

example:
Select timer module as zeus, click on map/ground will open window with set time option: 00:10:00 (hours,minutes,seconds) Click Set Time.
Time starts counting down in right corner of the screen for zeus and players, when it hits 00:00:00 it will do nothink and stays in the right corner of the screen until module is deleted from map/ground.

would be also nice if multiple timers could run simultaneously.

if possible: write custom name of timer visible for players and zeus.
For example: "Detonation in:"

Yes, there is already a timer module available in Zeus, but it will end scenario in every case. which is not the intent.

@mharis001 mharis001 added the feature Adds a new feature label Sep 27, 2019
@MGZoltan
Copy link

MGZoltan commented Oct 3, 2019

definitely want this. The countdown timer for ending the scenario is a pain in the ass when I frequently want timers that are simply indicators.

@mharis001
Copy link
Member

I think the bottom right is not a good position to have the UI for this, especially for the Zeus display. The left side of the screen might be better with multiple timers one after each other in a column.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
feature Adds a new feature
Projects
None yet
Development

No branches or pull requests

3 participants