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I think that the waypoint and context actions are better than nothing, but to set this up it takes time. The same principle applies to the reinforcement module.
I don't typically have the time to babysit the AI to make sure they do want I want them to do. Using a module for this would make it dead-simple and more robust.
I'm thinking that the UI could heavily resemble the reinforcements module but adding a new option that allows the transport vehicle to be disguised as a civilian (like in the ambient flyby module) so in some instances the AI don't shoot it down.
I suppose with the setup style of the reinforcement module it'd be easier to repeat a drop.
Should the approach be a custom waypoint type or just use waypointStatements?
Is your feature request related to a problem?
Just dropping in a crate that then magically gets a parachute can be immersion breaking.
Solution you'd like:
People in my community would like to see the
Supply Drop
module become available in ZEN.The text was updated successfully, but these errors were encountered: