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Feature Request: Supply Drop Reinforcement #221

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neilzar opened this issue Oct 18, 2019 · 3 comments
Open

Feature Request: Supply Drop Reinforcement #221

neilzar opened this issue Oct 18, 2019 · 3 comments
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@neilzar
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neilzar commented Oct 18, 2019

Is your feature request related to a problem?
Just dropping in a crate that then magically gets a parachute can be immersion breaking.

Solution you'd like:
People in my community would like to see the Supply Drop module become available in ZEN.

@neilzar neilzar added the feature Adds a new feature label Oct 18, 2019
@ampersand38
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Does the Unload Vehicle Cargo context action suffice for this purpose? https://youtu.be/r1tl-1ym6u0

Or do you still feel we need a waypoint which does not require timing? https://youtu.be/dcMqn25_yTs

@CreepPork
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Does the Unload Vehicle Cargo context action suffice for this purpose? https://youtu.be/r1tl-1ym6u0

Or do you still feel we need a waypoint which does not require timing? https://youtu.be/dcMqn25_yTs

I think that the waypoint and context actions are better than nothing, but to set this up it takes time. The same principle applies to the reinforcement module.

I don't typically have the time to babysit the AI to make sure they do want I want them to do. Using a module for this would make it dead-simple and more robust.

I'm thinking that the UI could heavily resemble the reinforcements module but adding a new option that allows the transport vehicle to be disguised as a civilian (like in the ambient flyby module) so in some instances the AI don't shoot it down.

@ampersand38
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I suppose with the setup style of the reinforcement module it'd be easier to repeat a drop.
Should the approach be a custom waypoint type or just use waypointStatements?

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