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Is your feature request related to a problem?
Agents consume less performance than full AI units, good if you just need units for the looks, not for the action.
Solution you'd like:
The ability to spawn units/groups as agents, instead of units.
Not sure how feasible that is if you have to first spawn units, then delete them again and spawn agents instead.
And also the ability to "enable" the agent, by replacing it with a real AI enabled unit like described in the BIF thread. Need to pay attention to max group limit though.
Is your feature request related to a problem?
Agents consume less performance than full AI units, good if you just need units for the looks, not for the action.
Solution you'd like:
The ability to spawn units/groups as agents, instead of units.
Not sure how feasible that is if you have to first spawn units, then delete them again and spawn agents instead.
And also the ability to "enable" the agent, by replacing it with a real AI enabled unit like described in the BIF thread. Need to pay attention to max group limit though.
Additional context:
I had this idea while reading this forum thread on BIF: https://forums.bohemia.net/forums/topic/226504-seamless-replacement-of-agents-for-normal-units-via-script
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