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32 changes: 32 additions & 0 deletions
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Assets/Plugins/UnityFx.Outline/Runtime/Scripts/Helpers/AssemblyInfo.cs
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// Copyright (C) 2019 Alexander Bogarsukov. All rights reserved. | ||
// See the LICENSE.md file in the project root for more information. | ||
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using System.Reflection; | ||
using System.Runtime.CompilerServices; | ||
using System.Runtime.InteropServices; | ||
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// General Information about an assembly is controlled through the following | ||
// set of attributes. Change these attribute values to modify the information | ||
// associated with an assembly. | ||
[assembly: AssemblyTitle("UnityFx.Outline")] | ||
[assembly: AssemblyProduct("UnityFx.Outline")] | ||
[assembly: AssemblyDescription("Screen-space outlines for Unity3d.")] | ||
#if DEBUG | ||
[assembly: AssemblyConfiguration("Debug")] | ||
#else | ||
[assembly: AssemblyConfiguration("Release")] | ||
#endif | ||
[assembly: AssemblyCompany("")] | ||
[assembly: AssemblyCopyright("Copyright © Alexander Bogarsukov 2019")] | ||
[assembly: AssemblyCulture("")] | ||
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// Setting ComVisible to false makes the types in this assembly not visible | ||
// to COM components. If you need to access a type in this assembly from | ||
// COM, set the ComVisible attribute to true on that type. | ||
[assembly: ComVisible(false)] | ||
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// The following GUID is for the ID of the typelib if this project is exposed to COM. | ||
[assembly: Guid("1ace8625-97c5-4d37-a649-03975d187542")] | ||
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// Make internals visible to the editor assembly. | ||
[assembly: InternalsVisibleTo("UnityFx.Outline.Editor")] |
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Assets/Plugins/UnityFx.Outline/Runtime/Scripts/Helpers/AssemblyInfo.cs.meta
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