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CHANGELOG update
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Arvtesh committed May 30, 2020
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4 changes: 2 additions & 2 deletions CHANGELOG.md
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Expand Up @@ -3,7 +3,7 @@ All notable changes to this project will be documented in this file.

The format is based on [Keep a Changelog](http://keepachangelog.com/); this project adheres to [Semantic Versioning](http://semver.org/).

## [0.8.0] - unreleased
## [0.8.0] - 2020.05.30

[URP](https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@8.1/manual/index.html) support, core refactoring and bugfixes.

Expand All @@ -12,7 +12,7 @@ The format is based on [Keep a Changelog](http://keepachangelog.com/); this proj
- Use procedural geometry ([DrawProcedural](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)) on SM3.5+.
- Added support for both forward and deferred renderers (built-in RP).
- Added ignore layer mask settings to `OutlineLayerCollection` (previously the ignore layers were specified when adding game objects to layers).
- Added `OutlineBuilder` helper script for managinf `OutlineLayerCollection` content from editor.
- Added `OutlineBuilder` helper script for managinf `OutlineLayerCollection` content from editor ([#8](https://github.com/Arvtesh/UnityFx.Outline/issues/8)).

### Changed
- Changed `OutlineSettings` to display enum mask instead of checkboxes.
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24 changes: 24 additions & 0 deletions Outline.Core/Packages/UnityFx.Outline/CHANGELOG.md
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Expand Up @@ -3,6 +3,30 @@ All notable changes to this project will be documented in this file.

The format is based on [Keep a Changelog](http://keepachangelog.com/); this project adheres to [Semantic Versioning](http://semver.org/).

## [0.8.0] - 2020.05.30

Major refactoring and bugfixes.

### Added
- Use procedural geometry ([DrawProcedural](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)) on SM3.5+.
- Added support for both forward and deferred renderers.
- Added ignore layer mask settings to `OutlineLayerCollection` (previously the ignore layers were specified when adding game objects to layers).
- Added `OutlineBuilder` helper script for managinf `OutlineLayerCollection` content from editor ([#8](https://github.com/Arvtesh/UnityFx.Outline/issues/8)).

### Changed
- Changed `OutlineSettings` to display enum mask instead of checkboxes.
- Changed inspector look and feel for `OutlineLayerCollection` assets.
- Merged shaders for the 2 outline passes into one multi-pass shader.
- `OutlineLayerCollection` doe not depend on `OutlineRenderer` now.

### Fixed
- Fixed outline rendering on mobiles ([#7](https://github.com/Arvtesh/UnityFx.Outline/issues/7)).
- Fixed outline shader error on low-end devices.

### Removed
- Dropped .NET 3.5 support, minimal Unity version is set to 2018.4.
- Removed `IOutlineSettingsEx` interface.

## [0.7.2] - 2020.04.08

Depth testing support and performance optimizations.
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Expand Up @@ -3,11 +3,15 @@ All notable changes to this project will be documented in this file.

The format is based on [Keep a Changelog](http://keepachangelog.com/); this project adheres to [Semantic Versioning](http://semver.org/).

## [0.2.0] - unreleased
## [0.2.0] - 2020.05.30

### Added
- Added inspector tooltips.
- Added depth support.
Minor improvements and bugfixes.

### Fixed
- Fixed post-ptocessing implementation to require depth texture.

### Removed
- Dropped .NET 3.5 support, minimal Unity version is set to 2018.4.

## [0.1.0] - 2020.04.08

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2 changes: 1 addition & 1 deletion Outline.URP/Packages/UnityFx.Outline.URP/CHANGELOG.md
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Expand Up @@ -3,7 +3,7 @@ All notable changes to this project will be documented in this file.

The format is based on [Keep a Changelog](http://keepachangelog.com/); this project adheres to [Semantic Versioning](http://semver.org/).

## [0.1.0] - unreleased
## [0.1.0] - 2020.05.30

### Added
- Initial release.

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