DriftMode v2.2.0 - Clipping points and much more
A lot of new features and improvements!
New features
- Clipping points support, at last!
- Scoring clips, and now also in zones, recognizes which side you're facing, thus scoring the appropriate bumper point; remember to correctly setup the car through control panel app!
- UI elements are now regular apps that can be moved around or hidden instead of drawn directly on screen
- Max/min speed and angle are now defined per course; for now there's no UI to set them, but you can change them in the JSON track config files directly, look for
ScoringRanges
element, - Scoring in zones and clips will leave a trail you can check out after the run to see your drift lines. It's color coded with magenta = low performance (low speed and angle), green = good performance,
- Added back a course for
irwindale_fd
; updated existing courses to new schemas. - Updated the car setup alignment visualization, which now better conveys what to aim for,
- Changed default max angle from 60 to 45, rationale:
Playtesting showed reaching 100% angle is infrequent, dependent on the
turn characteristics and more often than not heavily lowers final
score artificially.
Initial idea for high values for max speed and max angle was to provide
a reward for exceptionally well performed runs, but in reality this has been
limiting scores for average runs to ~20-30% perf. range, even with good
speed and ok zone depth.
Note: track configuration schema has changed, but mod will automatically convert it internally so your current configs are backwards compatible. When you open the game and load your config, please save it unchanged so it'll save it with new schemas.
Full Changelog: 2.1.0...2.2.0