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Change player windw background colour.
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COx2 committed Jun 13, 2020
1 parent 68258eb commit 8a8424d
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Showing 2 changed files with 2 additions and 7 deletions.
6 changes: 2 additions & 4 deletions GLSLPlugIn/Source/PlayerWindow.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -16,12 +16,10 @@ PlayerWindow::PlayerWindow(String name)
fifoIndex(0),
nextFFTBlockReady(false)
{
m_GLSLCompo.setStatusLabelPtr(&m_statusLabel);
m_GLSLCompo.setFragmentDocPtr(&fragmentDocument);
//m_GLSLCompo.setEditorPtr(this);

addKeyListener(this);

setBackgroundColour(Colours::black);

setUsingNativeTitleBar(false);
setTitleBarHeight(TITLEBAR_HEIGHT);

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3 changes: 0 additions & 3 deletions GLSLPlugIn/Source/PlayerWindow.h
Original file line number Diff line number Diff line change
Expand Up @@ -54,9 +54,6 @@ class PlayerWindow : public DocumentWindow,
const int TITLEBAR_HEIGHT = 26;
GLSLComponent m_GLSLCompo;

Label m_statusLabel;
CodeDocument /*vertexDocument,*/ fragmentDocument;

enum { shaderLinkDelay = 500 };

std::queue<juce::MidiMessage> m_midiCCqueue;
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