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Set up all the enemies for Level 3
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DiddiLeija committed Apr 12, 2024
1 parent 89bf9cf commit 97f5d11
Showing 1 changed file with 15 additions and 3 deletions.
18 changes: 15 additions & 3 deletions src/levels.py
Original file line number Diff line number Diff line change
Expand Up @@ -6,6 +6,7 @@
Onion,
Robot,
Button,
Slimehorn1,
Slimehorn2
)

Expand Down Expand Up @@ -171,15 +172,26 @@ class Three(BaseLevel):
A challenging desertic highlands, with a
cave, harder jumps and more enemies.
Mobs (): Onions (), Robots (), Desert Slimehorns ().
Mobs (16): Onions (6), Robots (3), Desert Slimehorns (7).
"""
draw_v = 256
enemy_template = {
# TODO: This level must have around ~12 mobs!
"104 320": Onion,
"120 304": Onion,
"176 288": Onion,
"232 288": Slimehorn2
"232 288": Slimehorn2,
"368 312": Robot,
"456 280": Slimehorn1,
"456 296": Robot,
"544 272": Slimehorn1,
"616 320": Robot,
"656 272": Slimehorn1,
"664 272": Slimehorn1,
"752 352": Onion,
"968 328": Onion,
"1120 312": Slimehorn1,
"1144 328": Slimehorn1,
"1360 312": Onion
}
coin_template = [] # TODO: fixme!
bgcolor = 12 # TODO: Get a sunset-like appearance (maybe with color 14?)
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