Request Android runtime permissions from a unity game
This plug-in exists because it wasn't an easy process to use Android runtime permissions and I didn't like it when games would ask for all kind of permissions on app launch.
This plug-in uses base code from the answer on this stackoverflow question by Jason Knight from Noodlecake studios
You can either copy the Plugins
directory from this repo into the root of your project or download the provided unity package file PermissionPlease.unitypackage
.
Then edit the file AndroidManifest.xml
and remove the permissions that you don't need, make sure to only include the ones that you need.
To request a runtime permission on an Android device:
//requests READ_EXTERNAL_STORAGE permission and calls OnPermissionCallback(bool) with the result if it was granted or not, true is supplied to enable logging.
PermissionPlease.GrantPermission(PermissionPlease.AndroidPermission.READ_EXTERNAL_STORAGE, OnPermissionCallback, true);
And OnPermissionCallback
would look something like this:
private void OnPermissionCallback(bool granted)
{
if(granted)
print("permission granted xD");
else
print("permission denied :(");
}
The
Java
directory is not required in the project, it's just there as a reference. It contains the Java code and a shell script (for my mac) to generate the .jar file.it can be safely removed from the project but the
libs
directory is essential.
There are example scenes and codes to try in the project, need to test on an actual Android device [Or Emulator].
It should work fine, but I haven't tested it a lot, submit any issues you find.
Detect if user disabled the permission [picked don't ask again] and give an option to open settings to enable the permission
Jafar Abdulrasoul [Jimmar]