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building and event work
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Finished Barracks & started Bowyers. Azanulimbar Dum completed and added in history. Finished updating battle events.
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tannerflick4 committed Dec 29, 2018
1 parent 029f251 commit d92d054
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Showing 5 changed files with 317 additions and 30 deletions.
225 changes: 225 additions & 0 deletions Middle Earth/common/buildings/00_buildings_castles.txt
Original file line number Diff line number Diff line change
Expand Up @@ -427,6 +427,33 @@ castle = {
}
ca_barracks_4 = {
desc = ca_barracks_4_desc
potential = {
has_province_modifier = mod_pop_display
}
trigger = {
TECH_CASTLE_CONSTRUCTION = 0
OR = {
has_province_modifier = pop_50
has_province_modifier = pop_60
has_province_modifier = pop_70
has_province_modifier = pop_80
has_province_modifier = pop_90
has_province_modifier = pop_100
has_province_modifier = pop_150
has_province_modifier = pop_200
has_province_modifier = pop_250
has_province_modifier = pop_300
has_province_modifier = pop_350
has_province_modifier = pop_400
has_province_modifier = pop_450
has_province_modifier = pop_500
has_province_modifier = pop_600
has_province_modifier = pop_700
has_province_modifier = pop_800
has_province_modifier = pop_900
has_province_modifier = pop_1000
}
}
upgrades_from = ca_barracks_3
gold_cost = 50
build_time = 182
Expand All @@ -437,6 +464,30 @@ castle = {
}
ca_barracks_5 = {
desc = ca_barracks_5_desc
potential = {
has_province_modifier = mod_pop_display
}
trigger = {
TECH_CASTLE_CONSTRUCTION = 0
OR = {
has_province_modifier = pop_80
has_province_modifier = pop_90
has_province_modifier = pop_100
has_province_modifier = pop_150
has_province_modifier = pop_200
has_province_modifier = pop_250
has_province_modifier = pop_300
has_province_modifier = pop_350
has_province_modifier = pop_400
has_province_modifier = pop_450
has_province_modifier = pop_500
has_province_modifier = pop_600
has_province_modifier = pop_700
has_province_modifier = pop_800
has_province_modifier = pop_900
has_province_modifier = pop_1000
}
}
upgrades_from = ca_barracks_4
gold_cost = 50
build_time = 182
Expand All @@ -447,6 +498,27 @@ castle = {
}
ca_barracks_6 = {
desc = ca_barracks_6_desc
potential = {
has_province_modifier = mod_pop_display
}
trigger = {
TECH_CASTLE_CONSTRUCTION = 0
OR = {
has_province_modifier = pop_150
has_province_modifier = pop_200
has_province_modifier = pop_250
has_province_modifier = pop_300
has_province_modifier = pop_350
has_province_modifier = pop_400
has_province_modifier = pop_450
has_province_modifier = pop_500
has_province_modifier = pop_600
has_province_modifier = pop_700
has_province_modifier = pop_800
has_province_modifier = pop_900
has_province_modifier = pop_1000
}
}
upgrades_from = ca_barracks_5
gold_cost = 50
build_time = 182
Expand All @@ -457,6 +529,24 @@ castle = {
}
ca_barracks_7 = {
desc = ca_barracks_7_desc
potential = {
has_province_modifier = mod_pop_display
}
trigger = {
TECH_CASTLE_CONSTRUCTION = 0
OR = {
has_province_modifier = pop_300
has_province_modifier = pop_350
has_province_modifier = pop_400
has_province_modifier = pop_450
has_province_modifier = pop_500
has_province_modifier = pop_600
has_province_modifier = pop_700
has_province_modifier = pop_800
has_province_modifier = pop_900
has_province_modifier = pop_1000
}
}
upgrades_from = ca_barracks_6
gold_cost = 50
build_time = 182
Expand All @@ -467,6 +557,21 @@ castle = {
}
ca_barracks_8 = {
desc = ca_barracks_8_desc
potential = {
has_province_modifier = mod_pop_display
}
trigger = {
TECH_CASTLE_CONSTRUCTION = 0
OR = {
has_province_modifier = pop_450
has_province_modifier = pop_500
has_province_modifier = pop_600
has_province_modifier = pop_700
has_province_modifier = pop_800
has_province_modifier = pop_900
has_province_modifier = pop_1000
}
}
upgrades_from = ca_barracks_7
gold_cost = 50
build_time = 182
Expand All @@ -477,6 +582,15 @@ castle = {
}
ca_barracks_9 = {
desc = ca_barracks_9_desc
trigger = {
TECH_CASTLE_CONSTRUCTION = 0
OR = {
has_province_modifier = pop_700
has_province_modifier = pop_800
has_province_modifier = pop_900
has_province_modifier = pop_1000
}
}
upgrades_from = ca_barracks_8
gold_cost = 50
build_time = 182
Expand All @@ -485,4 +599,115 @@ castle = {
garrison_size = 0.2
ai_creation_factor = 80
}

#Bowyers give archers
ca_bowyer_1 = {
desc = ca_bowyer_1_desc
potential = {
has_province_modifier = mod_pop_display
}
#potential = { has_game_started = yes }
trigger = {
TECH_CASTLE_CONSTRUCTION = 0
OR = {
has_province_modifier = pop_0
has_province_modifier = pop_1
has_province_modifier = pop_2
has_province_modifier = pop_3
has_province_modifier = pop_4
has_province_modifier = pop_5
has_province_modifier = pop_10
has_province_modifier = pop_20
has_province_modifier = pop_30
has_province_modifier = pop_40
has_province_modifier = pop_50
has_province_modifier = pop_60
has_province_modifier = pop_70
has_province_modifier = pop_80
has_province_modifier = pop_90
has_province_modifier = pop_100
has_province_modifier = pop_150
has_province_modifier = pop_200
has_province_modifier = pop_250
has_province_modifier = pop_300
has_province_modifier = pop_350
has_province_modifier = pop_400
has_province_modifier = pop_450
has_province_modifier = pop_500
has_province_modifier = pop_600
has_province_modifier = pop_700
has_province_modifier = pop_800
has_province_modifier = pop_900
has_province_modifier = pop_1000
}
}
gold_cost = 50
build_time = 182
archers = 50
ai_creation_factor = 80
}
# ca_bowyer_2 = {
# desc = ca_bowyer_2_desc
# upgrades_from = ca_bowyer_1
# gold_cost = 50
# build_time = 182
# archers = 50
# ai_creation_factor = 80
# }
# ca_bowyer_3 = {
# desc = ca_bowyer_3_desc
# upgrades_from = ca_bowyer_2
# gold_cost = 50
# build_time = 182
# archers = 50
# ai_creation_factor = 80
# }
# ca_bowyer_4 = {
# desc = ca_bowyer_4_desc
# upgrades_from = ca_bowyer_3
# gold_cost = 50
# build_time = 182
# archers = 50
# ai_creation_factor = 80
# }
# ca_bowyer_5 = {
# desc = ca_bowyer_5_desc
# upgrades_from = ca_bowyer_4
# gold_cost = 50
# build_time = 182
# archers = 50
# ai_creation_factor = 80
# }
# ca_bowyer_6 = {
# desc = ca_bowyer_6_desc
# upgrades_from = ca_bowyer_5
# gold_cost = 50
# build_time = 182
# archers = 50
# ai_creation_factor = 80
# }
# ca_bowyer_7 = {
# desc = ca_bowyer_7_desc
# upgrades_from = ca_bowyer_6
# gold_cost = 50
# build_time = 182
# archers = 50
# ai_creation_factor = 80
# }
# ca_bowyer_8 = {
# desc = ca_bowyer_8_desc
# upgrades_from = ca_bowyer_7
# gold_cost = 50
# build_time = 182
# archers = 50
# ai_creation_factor = 80
# }
# ca_bowyer_9 = {
# desc = ca_bowyer_9_desc
# upgrades_from = ca_bowyer_8
# gold_cost = 50
# build_time = 182
# archers = 50
# ai_creation_factor = 80
# }
}
78 changes: 78 additions & 0 deletions Middle Earth/common/buildings/00_specials.txt
Original file line number Diff line number Diff line change
Expand Up @@ -160,4 +160,82 @@ castle = {
}
}
}
ca_azanulimbardum2 = {
desc = ca_azanulimbardum_desc
upgrades_from = ca_azanulimbardum
gold_cost = 255
build_time = 910
fort_level = 2
garrison_size = 0.4
pikemen = 100
archers = 55
tax_income = 2
ai_creation_factor = 106
add_number_to_name = no
trigger = {
FROMFROM = {
title = b_barak_shathur
has_building = ca_azanulimbardum2
}
}
potential = {
FROMFROM = {
title = b_barak_shathur
has_building = ca_azanulimbardum2
}
year = 5000
}
}
ca_azanulimbardum3 = {
desc = ca_azanulimbardum_desc
upgrades_from = ca_azanulimbardum2
gold_cost = 255
build_time = 910
fort_level = 2
garrison_size = 0.4
pikemen = 100
archers = 55
tax_income = 2
ai_creation_factor = 106
add_number_to_name = no
trigger = {
FROMFROM = {
title = b_barak_shathur
has_building = ca_azanulimbardum3
}
}
potential = {
FROMFROM = {
title = b_barak_shathur
has_building = ca_azanulimbardum3
}
year = 10000
}
}
ca_azanulimbardum4 = {
desc = ca_azanulimbardum_desc
upgrades_from = ca_azanulimbardum3
gold_cost = 255
build_time = 910
fort_level = 2
garrison_size = 0.4
pikemen = 100
archers = 55
tax_income = 2
ai_creation_factor = 106
add_number_to_name = no
trigger = {
FROMFROM = {
title = b_barak_shathur
has_building = ca_azanulimbardum4
}
}
potential = {
FROMFROM = {
title = b_barak_shathur
has_building = ca_azanulimbardum4
}
year = 15000
}
}
}
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