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fix(mesh): use expand option for cpu_mesh property (#257)
Release #195: Commit edbbc66 pushed by StjerneIdioten
January 23, 2025 20:28 26s develop
January 23, 2025 20:28 26s
January 14, 2025 22:50 34s
January 14, 2025 22:26 39s
January 14, 2025 22:17 46s
January 14, 2025 21:57 36s
January 14, 2025 21:52 35s
January 13, 2025 23:14 28s
January 11, 2025 01:41 32s
refactor(object): restructure object UI (#247)
Release #187: Commit 059bc9d pushed by StjerneIdioten
January 11, 2025 01:17 27s develop
January 11, 2025 01:17 27s
revert(mesh): revert default for Cast and Receive Shadows
Release #186: Commit 6d640bb pushed by StjerneIdioten
January 11, 2025 01:07 23s develop
January 11, 2025 01:07 23s
refactor(mesh): restructure mesh UI (#245)
Release #185: Commit ef4ef1d pushed by StjerneIdioten
January 10, 2025 23:19 26s develop
January 10, 2025 23:19 26s
January 10, 2025 21:50 34s
January 10, 2025 21:36 33s
January 9, 2025 21:48 27s
feat(attributes): add locked group property (#241)
Release #181: Commit 54b0815 pushed by StjerneIdioten
January 9, 2025 11:35 28s develop
January 9, 2025 11:35 28s
January 9, 2025 11:34 32s
January 8, 2025 23:54 29s
feat(attributes): add solver iteration count property (#242)
Release #178: Commit 8cdf978 pushed by StjerneIdioten
January 8, 2025 23:43 28s develop
January 8, 2025 23:43 28s
January 7, 2025 22:48 27s
feat(materials): add shading rate property (#236)
Release #176: Commit da4730c pushed by StjerneIdioten
January 4, 2025 23:19 30s develop
January 4, 2025 23:19 30s
January 4, 2025 22:54 35s
feat(lod): migrate LOD distance to FloatVectorProperty
Release #174: Commit 91effe5 pushed by StjerneIdioten
January 4, 2025 22:26 27s develop
January 4, 2025 22:26 27s
January 4, 2025 21:57 27s
December 22, 2024 02:19 45s
feat(i3d mapping): add i3d mapping support for bones (#233)
Release #171: Commit 4578113 pushed by StjerneIdioten
December 20, 2024 20:48 28s develop
December 20, 2024 20:48 28s