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O recomeço
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- Mudança de Design;
- Camera de Menu rotacionada para um efeito tridimensional;
- Adicionado alguns efeitos de "Game Feel";
- e mais!
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TanookiVerde committed Jul 16, 2017
1 parent 6b531c7 commit 77dab94
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56 changes: 56 additions & 0 deletions .vscode/settings.json
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9 changes: 9 additions & 0 deletions Assets/animations.meta

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9 changes: 9 additions & 0 deletions Assets/animations/muquirana.meta

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9 changes: 9 additions & 0 deletions Assets/animations/muquirana/idle.anim.meta

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9 changes: 9 additions & 0 deletions Assets/code.meta

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9 changes: 9 additions & 0 deletions Assets/code/background.meta

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16 changes: 16 additions & 0 deletions Assets/code/background/Scroll.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Scroll : MonoBehaviour {

[SerializeField] private float speed = 10f;
private Material myMaterial;

void Start(){
myMaterial = GetComponent<MeshRenderer>().material;
}
void Update(){
myMaterial.mainTextureOffset = Vector2.right*speed*Time.time*0.2f;
}
}
12 changes: 12 additions & 0 deletions Assets/code/background/Scroll.cs.meta

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9 changes: 9 additions & 0 deletions Assets/code/managers.meta

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119 changes: 119 additions & 0 deletions Assets/code/managers/LevelManager.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif

public class LevelManager : MonoBehaviour {
[Header("Level")]
[SerializeField] private SOLevel levelData;

[Header("Spawnable Objects")]
[SerializeField] List<GameObject> packList;
[SerializeField] List<GameObject> tileList;
[SerializeField] GameObject leafObstacle;
[SerializeField] GameObject spikeObstacle;
[SerializeField] GameObject pegaPegaObstacle;
[SerializeField] GameObject pintorDeVentoObstacle;
[SerializeField] GameObject bolaDePenaObstacle;

[Header("Runtime")]
[SerializeField] private float levelSoFar;
[SerializeField] private float cameraVelocity;
[SerializeField] private List<GameObject> collectedItems;
[SerializeField] private int totalMoney;
[SerializeField] private bool bossDefeated;

private Camera cameraInScene;
private Vector3 initialPosition;
private GameObject player;
private float distanceFromLastTile;
private float cameraSize;

private void Start(){
GetPlayer();
GetCamera();
GetInitialPosition();
GetLevelInfo();
GetCameraSize();

StartCoroutine( LevelStructure() );
}
private IEnumerator LevelStructure(){
//PREPARATION
while(true){
yield return new WaitForSeconds(levelData.preparationTime);
break;
}
Debug.Log("END_OF_PREPARATION");
//MAIN
while(GetDistanceSoFar() < levelData.levelSize){
MoveCamera();
SpawnRandomTile();
yield return new WaitForEndOfFrame();
}
Debug.Log("END_OF_MAIN");
//BOSS
while(!bossDefeated){
yield return new WaitForEndOfFrame();
}
Debug.Log("END_OF_BOSS");
//EXP SCREEN
}
private void MoveCamera(){
float offset = cameraVelocity*Time.deltaTime;
cameraInScene.transform.position += Vector3.right*offset;
distanceFromLastTile += offset;
}
private float GetDistanceSoFar(){
return levelSoFar = cameraInScene.transform.position.x - initialPosition.x;
}
private void GetLevelInfo(){
cameraVelocity = levelData.initialCameraVelocity;
}
private void GetCamera(){
cameraInScene = GameObject.Find("Main Camera").GetComponent<Camera>();
}
private void GetInitialPosition(){
initialPosition = player.transform.position;
}
private void GetPlayer(){
player = GameObject.Find("Player");
}
private GameObject GetRandomPack(){
return packList[ Random.Range(0,packList.Count) ];
}
private void GetCameraSize(){
cameraSize = cameraInScene.aspect*cameraInScene.orthographicSize*2;
}
private void SpawnRandomTile(){
if(distanceFromLastTile > cameraSize){
CreateFromTile(tileList[Random.Range(0,tileList.Count)]);
distanceFromLastTile = 0;
}
}
private void CreateFromTile(GameObject tile){
GameObject temp = new GameObject("Pack");
int objectsInTile = tile.transform.childCount;

temp.transform.position = cameraInScene.transform.position + Vector3.right*cameraSize + Vector3.forward*10;
for(int i = 0; i < objectsInTile; i++){
if(tile.transform.GetChild(i).CompareTag("tile_OBSTACLE")){
GameObject go = Instantiate(leafObstacle,
tile.transform.GetChild(i).position,
Quaternion.identity,
temp.transform);
go.transform.localPosition = tile.transform.GetChild(i).position;
go.transform.localScale = tile.transform.GetChild(i).localScale;
}else if(tile.transform.GetChild(i).CompareTag("tile_PACK")){
Instantiate(packList[Random.Range(0,packList.Count)],
tile.transform.GetChild(i).position,
Quaternion.identity,
temp.transform).transform.localPosition = tile.transform.GetChild(i).position;
}
}

}

}
12 changes: 12 additions & 0 deletions Assets/code/managers/LevelManager.cs.meta

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9 changes: 9 additions & 0 deletions Assets/code/muquirana.meta

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23 changes: 23 additions & 0 deletions Assets/code/muquirana/CollisionHandler.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class CollisionHandler : MonoBehaviour {
[SerializeField] PlayerStatus pStatus;
[SerializeField] Muquirana player;

private void Start(){
pStatus = GameObject.Find("Player").GetComponent<PlayerStatus>();
player = GameObject.Find("Player").GetComponent<Muquirana>();
}

private void OnTriggerEnter2D(Collider2D other){
if(other.CompareTag("Obstacle")){
pStatus.LoseLife();
StartCoroutine( player.DamageAnimation() );
}else if(other.CompareTag("Tile")){
pStatus.LoseLife();
StartCoroutine( player.DamageAnimation() );
}
}
}
12 changes: 12 additions & 0 deletions Assets/code/muquirana/CollisionHandler.cs.meta

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