Distinct, cleaned-up and fixed (hopefully) gaming PMOD verilog #17
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Couldn't locate the VGA PMOD that I'm pretty certain I have, so I did this semi-blind, just using a scope, but the output is sensible and reacts to button presses as expected.
I have:
gaming_pmod
verilog from the sample project, so that it's reusable;Also of note, something that cause quite a bit of putzing around, was we agreed on pins 4,5,6 but my snespmod docs are using PMOD indexing, and refer to ui_in[5:3], but this driver used ui_in[6:4]. I've left that, but need confirmation (and to edit) the CH32V lib accordingly.