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Version 1.2.0

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@AntonioND AntonioND released this 08 Jun 12:08
· 357 commits to master since this release
  • libnds:

    • videoGL:

      • Add glGetColorTablePointer() (returns pointer in VRAM to the palette of a texture).
      • Add glGetTextureExtPointer() (returns pointer in VRAM to the additional texture data of GL_COMPRESSED textures).
      • Fix allocation of GL_COMPRESSED textures when VRAM_A is not allocated to the 3D engine.
      • Fix crash in glTexImage2D() with no active texture.
      • Fix error checking in glColorTableEXT() and glTexImage2D().
      • General code cleanup and improvements.
      • Minor optimization to loading GL_RGB textures using glTexImage2D(). Note that using this format is not recommended; see documentation for additional details.
      • TEXTURE_SIZE_INVALID has been added to GL_TEXTURE_SIZE_ENUM.
      • glTexImage2D() now fails correctly when invalid sizes are used.
      • Some minor comment improvements.
    • GL2D:

      • Improve error checking when loading textures.
      • Modify sprite sets to use uint16_t arrays for texture coordinates.
    • Add hw_sqrtf() - a hardware-accelerated alternative to sqrtf().

    • Small optimizations to functions that use the hardware accelerators of division and square root.

    • Add support for detecting stack smash canaries.

      • As a result, the debug versions of libnds are now built with the stack protector enabled.
    • Add support for printing standard output to the debug console if the on-display console is not initialized.

    • Change SOUND_FREQ (ARM7) and TIMER_FREQ to always return the correct frequency value, rounded to the nearest achievable one.

      • This has been found in user research to be the most intuitive default; if you'd like alternate options, please let us know.
    • Fix swiSwitchToGBAMode().

    • Improve documentation of RTC structs.

  • SDK:

    • Add error code checks to 3D engine examples.
    • Add GL2D spriteset and tileset examples.
    • Add new tool: squeezer (by @huxingyi), used for generating packed textures for GL2D sprite sets. It has been forked to easily export formats used by GL2D instead of generic formats.
    • Add tests for hw_sqrtf().
    • Avoid using GL_RGB and TEXTURE_SIZE_n defines in 3D engine examples.
    • Fix VRAM bank setup in "text over 3D" example.
    • Improve timer example.
    • Add a test for the videoGL functions that allocate textures and palettes.