Random lolcode stuff, for now only has counting + quick sort. I don't think I'll add more. Just a reference to keep up there to add on to the very scarce lolcode resource.
At least for now, this is for a class assignment: Analysis of Algorithms. My professor requires us to "test" an algorithm and write a report on it. I decided to experiment with counting sort and quick sort.
Note that only final.lol produce outputs; the rest of the .lol files are used for runtime checking only. See ./test.sh (no virus trust me!!11!!one!!)
The "final.lol" seems to seg-fault while working with high n values (1000+ ??) I don't know if this is a LOLCODE issue or my RAM + LOLCODE optimazations issue (I have super low ram because I'm running this on a vm). I wondered if my data is valid but it seems to at least follow the trend so...